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Tactical Air War

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My first TAW ended.

Really enjoyed...Thanks to the LG to have made such great campaign !!

Hope to see you all soon.

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Yes!

 

Thx to All people  made TAW possible.

 

Congrats to blue side for Victory.  Espectacular scoring  7:1. Seems like reds are the  worst  :)

 

I hope some things will be tuned on TAW for next editions.

 

Bravo Ice!

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10 hours ago, StG77_HvB said:

I got engaged and shot down more times in Campaign 15 than any other campaign. Seemed like we were outnumbered 90% of the time, but it probably wasn’t that bad. It was also due to the quality of many BLUE players this campaign. I never got smoked by as many superb fighter Aces as I did this time, to name a few:

 

  F/JG300_Faucon / =PHX=-Geo (twice) / DirtyRotnFlieger  / SCG_Polo  / CN_Asuja  /  Operation_Ivy  / =PHX=-SuperEtendard

 


And there were several other great players who put holes in my aircraft but didn’t quite get the kill.  It was fun - - - -

 

 

 

Contents: Profanity, Go-Go Extravaganza, Memorable Encounter, Kondor Has Fun with a Couple of FW 190s, Not a Dipshit Award, Kondor Gets Robbed, KIA by Friendly Flak, Big Finish, and What’s Gonna Happen if I Don’t Get More Subscribers.

 

 

 

 

Tried to watch at work on lunch break 😮

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5 hours ago, 666GIAP_Tumu said:

Congrats to blue side for Victory.  Espectacular scoring  7:1. Seems like reds are the  worst  :)

 

I hope some things will be tuned on TAW for next editions.

 

Is it possible to tell whether the result is due to imbalance (maps / planeset favor Blue) or players (Blue was able to field more numbers, more organized groups, better skilled pilots) ?

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8 minutes ago, Alonzo_ said:

 

Is it possible to tell whether the result is due to imbalance (maps / planeset favor Blue) or players (Blue was able to field more numbers, more organized groups, better skilled pilots) ?


That will be hard to pin down.

I think its a mix.

Blues got indeed better, developed tactics which actually work instead of copying russian tactics and failing at it.
Larger, better, groups are flying
Some really good induvidual pilots
TAW changed balance towards blues ( paratroopers, airfield damage has a higher impact on aircraft selection)
Blues have often a slight number advantage and sometimes a big one.

 

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5 hours ago, StG77_HvB said:

I got engaged and shot down more times in Campaign 15 than any other campaign. Seemed like we were outnumbered 90% of the time, but it probably wasn’t that bad. It was also due to the quality of many BLUE players this campaign. I never got smoked by as many superb fighter Aces as I did this time, to name a few:

 

  F/JG300_Faucon / =PHX=-Geo (twice) / DirtyRotnFlieger  / SCG_Polo  / CN_Asuja  /  Operation_Ivy  / =PHX=-SuperEtendard

 


And there were several other great players who put holes in my aircraft but didn’t quite get the kill.  It was fun - - - -

 

 

 

Contents: Profanity, Go-Go Extravaganza, Memorable Encounter, Kondor Has Fun with a Couple of FW 190s, Not a Dipshit Award, Kondor Gets Robbed, KIA by Friendly Flak, Big Finish, and What’s Gonna Happen if I Don’t Get More Subscribers.

 

 

 

Hahahaha!!! im your Sub!!! so sorry for Kill you but you are in the middle of way to fame like tanks killer of my friend =PHX=-SuperEtendard :P, Sorry to Kondor too, you are very awesome!!! i hope someday fly toguether with such good pilots and i hope more videos!!


 
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14 hours ago, StG77_HvB said:

I got engaged and shot down more times in Campaign 15 than any other campaign. Seemed like we were outnumbered 90% of the time, but it probably wasn’t that bad. It was also due to the quality of many BLUE players this campaign. I never got smoked by as many superb fighter Aces as I did this time, to name a few:

 

  F/JG300_Faucon / =PHX=-Geo (twice) / DirtyRotnFlieger  / SCG_Polo  / CN_Asuja  /  Operation_Ivy  / =PHX=-SuperEtendard

 


And there were several other great players who put holes in my aircraft but didn’t quite get the kill.  It was fun - - - -

 

 

 

Contents: Profanity, Go-Go Extravaganza, Memorable Encounter, Kondor Has Fun with a Couple of FW 190s, Not a Dipshit Award, Kondor Gets Robbed, KIA by Friendly Flak, Big Finish, and What’s Gonna Happen if I Don’t Get More Subscribers.

 

 

 

I busted out laughing at just this title screen.  Had tears from laughing by end of video.  Awesome.

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Great campaign! Thank you LG team. Donation sent.

 

Looking forward to flying Luftwaffe next round. Highlights video coming up soon...

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10 hours ago, Alonzo said:

 

Is it possible to tell whether the result is due to imbalance (maps / planeset favor Blue) or players (Blue was able to field more numbers, more organized groups, better skilled pilots) ?

This is just one person's perspective, but I found that the level of cooperation via the in-game chat on the Blue side grew immensely over the course of the campaign. On the first couple of maps my attack and bomb sorties almost always ended with a Red fighter or AAA shooting me down. By the last three maps, on the other hand, the Blue side was coordinating targets and arrival times via chat so that some fighters provided cover and other fighters took out the AAA shortly before the attack planes and bombers arrived. It got to the point that I found the trees to be a bigger threat than enemy fire. On the flip side, I saw quite a bit of evidence of such cooperation from the Red side in the beginning but less as the campaign progressed. I'm not surprised that the last few maps ended so quickly as a result.

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Hi, I discovered TAW just before the end of this campaign. I only flew for 65 ' :) ... But it seems very good this system. So, I ask: when does the next begin?

 

Buzz

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11 minutes ago, 615sqn_Buzz said:

Hi, I discovered TAW just before the end of this campaign. I only flew for 65 ' :) ... But it seems very good this system. So, I ask: when does the next begin?

 

Buzz

 

+1 week

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35 minutes ago, Cpt_Siddy said:

 

+1 week

 

How long will it actually be though? Someone told me it would take at least a month, and I really hope we don't have to wait that long. TAW is so fun

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58 minutes ago, SCG_Kalux said:

 

How long will it actually be though? Someone told me it would take at least a month, and I really hope we don't have to wait that long. TAW is so fun


It is rarly below one month.

Thank you for this campaign. Was fun to fly. Sad that it wasnt running for long. I always enjoy the later maps more. 
The Fw 190s are made for TAW. (i dont think that is a coincidence)

Good fights, at the end however the reds just threw Pe2s on the tanks, hoping that the wrecks might be in the way to the city.
Almost no fighter cover anymore. I think from the point on where the Fw 190 A-3 was available I only shot down like 3 fighters. The rest (~15-20) or so were Pe2s and Il2s.
That was really interesting to notice. Usually it was quite hard to "clear" the fighter cover and finally to be able to push through to the ground attackers. Getting maybe one or two.
But a lot of ground stuff got destroyed before that. After being done with flying I usually opened the forum see insults or some mocking to blue (or red fighter pilots).

Red had not enough(!) good figher pilots this time. This is at least my main observation.


 

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Sadly I didn't have many time to fly on this campaign, since I just came back flying on il-2 few weeks ago.

But I got a question regarding statistics on TAW, there is something I don't understand, and I would like to understand it in order to be efficient on next campaign.

 

If we look at losses from each side :
                                            Axis                       VVS
Aircraft losses                  749                        651

Pilots                                 400                         288

Tanks                                 538                        376

Trucks                              1257                      1142

AA                                      509                        597

Anti-tank                            14                          37


We see that Germans lost way more than Russians (except AAs and anti-tank).
So why were the Germans winning so hard
 

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14 minutes ago, -IRRE-Centx said:

Sadly I didn't have many time to fly on this campaign, since I just came back flying on il-2 few weeks ago.

But I got a question regarding statistics on TAW, there is something I don't understand, and I would like to understand it in order to be efficient on next campaign.

 

If we look at losses from each side :
                                            Axis                       VVS
Aircraft losses                  749                        651

Pilots                                 400                         288

Tanks                                 538                        376

Trucks                              1257                      1142

AA                                      509                        597

Anti-tank                            14                          37


We see that Germans lost way more than Russians (except AAs and anti-tank).
So why were the Germans winning so hard
 

 

 

If we assume somewhat equal activity on the anti tank sorties from both aviation, then the fact that  VVS destroyed so many more might be because much more axis tanks were spawned?

Because, if the numbers of spawns were equal, surely, at lease some of them would have manage to capture something. 

 

Unless, there is issue in how defenses work and some sort of difference in how tank strength are calculated.  

 

It is hard to say because i don't know the values the TAW script uses.But its obvious that Axis had 10x better industry that made 40 000 Tigers and Panthers and lions oh my... and only lost the war because Fuehrer was so bad at leading :crazy:

Edited by Cpt_Siddy

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that was a good campaign ;) thanks to all...:drinks::good:

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4 hours ago, DerSheriff said:


Red had not enough(!) good figher pilots this time. This is at least my main observation.

 

It appeared to me that at peak hours the numbers were fairly balanced, and judging from the map outcomes, Blue consistently outplayed Red during those times - every day - the entire campaign. During U.S. evening prime time, Blue had a numerical advantage more often than not, and fielded a very impressive roster of fighter pilots. We would look at the list and see Sinerox, Geo, DirtyRotnFlieger, Polo, SuperEtendard, etc., and just groan.

 

I suspect there is a psychological tipping point, when the numerical imbalance hits a point around 2.5:1, where the players on the lesser team drop out or refuse to play when they log on and see the numbers, and players on the team with greater numbers really pile on to take advantage, making it quickly 4:1 or worse.

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There were some strange things, like having this:

 

TAW_Map1.thumb.jpg.a8c7ed08f54f0586781516d1da61bf44.jpg

 

(The Axis tanks in the above picture were destroyed, the Soviet tanks were not)

 

Turn into this:

 

TAW_Map2.thumb.jpg.94255e4af878e7efc439b3463f074d46.jpg

 

 

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1 hour ago, 7.GShAP/Silas said:

There were some strange things, like having this:

 

 

 

(The Axis tanks in the above picture were destroyed, the Soviet tanks were not)

 

Turn into this:

 

 

 

 


Without actually knowing it I would say the tanks got repelled by the defense. Lost the dice game at the defenses.

Actually...they got destroyedimage.thumb.png.1c8b1386de6b0cbb8d430402cd3af9ba.png

Edited by DerSheriff
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Oh wow, it must have happened at the end of the round and I didn't see it.  Still, the huge gain in territory when the Axis tanks were destroyed was strange.

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19 hours ago, StG77_HvB said:

 

It appeared to me that at peak hours the numbers were fairly balanced, and judging from the map outcomes, Blue consistently outplayed Red during those times - every day - the entire campaign. During U.S. evening prime time, Blue had a numerical advantage more often than not, and fielded a very impressive roster of fighter pilots. We would look at the list and see Sinerox, Geo, DirtyRotnFlieger, Polo, SuperEtendard, etc., and just groan.

 

I suspect there is a psychological tipping point, when the numerical imbalance hits a point around 2.5:1, where the players on the lesser team drop out or refuse to play when they log on and see the numbers, and players on the team with greater numbers really pile on to take advantage, making it quickly 4:1 or worse.

Sorry about that HvB, you know I'd escort you if I was allowed. 

On 6/20/2018 at 2:42 PM, =LG=Padre said:

We planned to add a new mission for transport aircraft. Medical evacuation. Unfortunately, due to the lack of time and laziness, these types of missions will be available from the next campaign. Personally, I'd rather see Li-2 as a new plane than Po-2 as the first. We also plan to create a more historical plane set. However, there is a small gap in  planes( Yak-1 earlier version for example) If you have any solutions, we will be happy to hear. Now however the plane set will not change much.

Registration will be available in a few days and  I suggest to set a whisper on teamspeak, with friendly teams. 

 

This time =LG= fly on the Bluewaffe side. 

 

 

SS2.jpg

As for the f4 and mig stuff on the second map, I'm completely fine with flying the f2. Its better in someways to the mig any way. The f4 seems a bit over kill... either that or make the f4 cost like 5 cms or something like that if possible.(it was around just in small numbers) The same for the other rare planes that were available in small number at the time period like the fn on map 7?

 

Edited by SCG_Sinerox
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1 час назад, SCG_Sinerox сказал:

As for the f4 and mig stuff on the second map, I'm completely fine with flying the f2. Its better in someways to the mig any way. The f4 seems a bit over kill... either that or make the f4 cost like 5 cms or something like that if possible.(it was around just in small numbers) The same for the other rare planes that were available in small number at the time period like the fn on map 7?

 

 

Please cut the 109 f4 from the map N2. There are not so many maps for early planes...  Please make it like 109E7 vs i16 (20mm eq. for all maps), Mc202 vs P40, Mig3 (Spit 5) vs 109f2.

 

Will be great to see the Spit 5 AND the Mig3 for the maps N2 (Only Mig3 here), N3, N4, N5, N6, N7, N8.

 

P.S: I hope that the number of the VVS players will be high enough... Going to play at AXIS side by the next round.

Edited by Krauz
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3 hours ago, Krauz said:

 

Please cut the 109 f4 from the map N2. There are not so many maps for early planes...  Please make it like 109E7 vs i16 (20mm eq. for all maps), Mc202 vs P40, Mig3 (Spit 5) vs 109f2.

 

Will be great to see the Spit 5 AND the Mig3 for the maps N2 (Only Mig3 here), N3, N4, N5, N6, N7, N8.

 

P.S: I hope that the number of the VVS players will be high enough... Going to play at AXIS side by the next round.

Spit was not around during that time so its a no go. Whole point is to make it historic not balanced. F4 was there so it should be there, limiting it in rare quantities is the problem. Should you not include it at all because it was in small number or make it hard to get because it was in small numbers or something else? Thats the question. Mig3 was also a very rare aircraft when you look at the numbers aswell.

PS: Spit was not around in the SU, it was still only in the UK or commonwealth countries. It wasnt until 42 or 43 the soviets received the spit

Edited by SCG_Sinerox
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Thanks LGs for yet another superb campaign.

 

The only downside was the fact that I was so much "on duty" lately that i couldn't enjoy it to the full :(

1 hour ago, SCG_Sinerox said:

Spit was not around during that time so its a no go. Whole point is to make it historic not balanced. F4 was there so it should be there, limiting it in rare quantities is the problem. Should you not include it at all because it was in small number or make it hard to get because it was in small numbers or something else? Thats the question. Mig3 was also a very rare aircraft when you look at the numbers aswell.

PS: Spit was not around in the SU, it was still only in the UK or commonwealth countries. It wasnt until 42 or 43 the soviets received the spit

 

Whatch out what You wish for, if LGs will go for fully historical , the blue side might be reduced to max 15 slots allowed to simulate the historical numbers superiority on the red side ;) 

 

 

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We are going to have same planes 1944 scenario.

Is possible to have a map using these planes?

Regards

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2 hours ago, Carl_infar said:

Whatch out what You wish for, if LGs will go for fully historical , the blue side might be reduced to max 15 slots allowed to simulate the historical numbers superiority on the red side ;) 

 

Just in case you are in one way or another serious about this.

 

If you go down this path you might just as well argue that many disadvantages should be there as well. Sorry guys, everyone with more than 100h playtime is not allowed to fly red. Just for the record, you know that i am a strong advocate for limited player numbers, especially because it would be a win win situation.

 

A sim can only go so far when it comes to historical accuracy in a multiplayer setting. Trying to be as accurate as possible when it comes to the technical aspect is already pushing it (and we are still far away from it in my opinion). Going down the road that you are heading will just end the discussion in a circle jerk.

 

 

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3 часа назад, SCG_Sinerox сказал:

Spit was not around during that time so its a no go.

 

 

It makes not a big difference. The main purpose to add it (Merlin 46) is just to balance the both sides.

 

Начало участия в боевых действиях: зима 1941 (в битве за Кубань - весна 1943)

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2 minutes ago, Krauz said:

 

It makes not a big difference. The main purpose to add it (Merlin 46) is just to balance the both sides.

 

Начало участия в боевых действиях: зима 1941 (в битве за Кубань - весна 1943)

Personally, I don't feel threatend by the plane, and its quite fun to fly. It just was'nt introduced in the SU until 43... LG is trying to make the planeset historical as I understand and that would do the opposite

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6 hours ago, SCG_Sinerox said:

Spit was not around during that time so its a no go. Whole point is to make it historic not balanced. F4 was there so it should be there, limiting it in rare quantities is the problem. Should you not include it at all because it was in small number or make it hard to get because it was in small numbers or something else? Thats the question. Mig3 was also a very rare aircraft when you look at the numbers aswell.

PS: Spit was not around in the SU, it was still only in the UK or commonwealth countries. It wasnt until 42 or 43 the soviets received the spit


Thing with the 1941 F-4 is that it was limited to 1.3 ata, and the plane gains quite a bit of performance using the higher regimes, and if you manage the intermediate settings, (1.37 ata for example) it can last for a good while.

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On planetset many things are possible and not need to be historical.

 

for example, this is one suggestion sended some moths ago looking for posible lines , the base try to be historical but on ammo setting u find some restrictions for balance.

 

 

 

 

PLANETSET LINEAS.jpg

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Hi all,

 

Thank you for a very nice TAW campaign. Looking forward to the next one. If I may, I would like to say that, it is my believe that the current plane set is quite balanced and it is working well enough for both sides. In this TAW the problem was, I think, the way that was adopted by team red  to achieve the goal and not the plane set. In fact that was quite noticeable during all maps by many blue pilots in the blue chat-room. I do not think that special plane set could change the result. And the point is not to make the win a easy situation but to play a little bit strategically. I will remind you that with the same plane set the two previous TAW were won by red side.

 

But this is my personal point of view.   

 

thx again

@Daedalos

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Is there any possibility of increasing the Hs-129 reserve from 1 to 2 for pilots?

Edited by 7.GShAP/Silas
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Of course, planetset is not the main reason to win or lose the map. It just  can helps a little in one or other direction.

 

Many things changed along editions *:


- Chat alert to teammates , for better attacks coordinated . Exclusive blue team.

- The same % of  both sides to be captured, at the beginning the reds had less possibilities.

- Decreased effect of the columns, at the beginning the columns was basically the key.

- Increase the effect of damage over factories, now the key is in damage airfields for capture , and factories for limit resources.

- Super paratroopers skill. Exclusive for the blue team.

 

Many red victories in the past were due to attrition, it happened when the tank column was more relevant in the game and, of course, thanks to the inability of the blue side to stop us ... from the beginning, the blue team has enough tecnical advantage to win all the editions. . and most of the time favorable quorums ... but they can not do it.

 

Of course it is necessary to recognize a good job on the blue side. But we can not compare the last edition with other editions. The score is clear, blue has too easy to win this edition. And 7: 1 is not the result of better gameplay and better coordination, on the one blue team and the opposite on the  red team.

 

Anyway, it's just my point of view.

 

I do not care if I will lost 8: 0 in the next edition. I think I know what we are playing, how was this TAW from the beginning and how it grew. I enjoy all edtions .

 

*Many of this help, was needed, because allways blue team was losing, And this not good for a Game.  Alternance is needed. Maybe its time for red team, to  lost next  8 or 9 editions , before we can find the balance. Im sure isnt easy.

 

Of course, big THX for TAW guys, amazing server. 

 

 

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1 hour ago, 666GIAP_Tumu said:

- The same % of  both sides to be captured, at the beginning the reds had less possibilities.

 

 

Is this actually true?

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19 hours ago, Operation_Ivy said:

 

Just in case you are in one way or another serious about this.

 

If you go down this path you might just as well argue that many disadvantages should be there as well. Sorry guys, everyone with more than 100h playtime is not allowed to fly red. Just for the record, you know that i am a strong advocate for limited player numbers, especially because it would be a win win situation.

 

A sim can only go so far when it comes to historical accuracy in a multiplayer setting. Trying to be as accurate as possible when it comes to the technical aspect is already pushing it (and we are still far away from it in my opinion). Going down the road that you are heading will just end the discussion in a circle jerk.

 

 

 

If we're going 'Full real'.........

Lets just have one life!! lol

And i do believe one side should never out number the other side by more than 3:2 in either bomber or fighters,

so if there are enough fighters you have to take a bomber/transport, (then you could never have 50 fighter at one time, on one side) is this possible to do?

 

Anyway, loved this campaign, so i donated.

Already waiting for the next one.

Thanks LG and all who made it happen...

 

(seriously though, if you're killed you should lose your planes and points (but keep your medals and rank, you earned them!)

And restart your life with 1 base plane)

Just a thought!!

Edited by JG5_Schuck
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2 hours ago, 666GIAP_Tumu said:

Many red victories in the past were due to attrition, it happened when the tank column was more relevant in the game and, of course, thanks to the inability of the blue side to stop us ... from the beginning, the blue team has enough tecnical advantage to win all the editions. . and most of the time favorable quorums ... but they can not do it.

 

Tumu you are a great pilot and I like a lot the way you and your team mates are flying. We have met a lot of times before, even back to the old days of il2 and ADW and I hope to met you a lot more in the future. I'd like only to suggest one think. Please don't dive into "false" details about which team has better that or is worst on that. This is highly subjective and everybody can have an other point of view based only to personal experience, fact that for me it lacks evidence of proof.

 

They are facts and there are wishes. There is a great FACT and this is that planes are being flown by pilots. Any technological advantage as you named it (if there is any, which I doubt it) can be eliminated by team effort. Now everybody of us can wish for many things, planesets, quorums ask the devs for changing the FM or DM but the fact remain a fact. Team effort.   

 

thx and see you in air

@Daedalos

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Please lock the skins for next edition. Even if we then lose our historical skins that is much better than having the possibility of "cheating" by using bright custom skins that help with recognition. (maybe not cheating in strict sense of word but if you think about it you will hopefully understand my point.)

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2 minutes ago, LLv44_Mprhead said:

Please lock the skins for next edition. Even if we then lose our historical skins that is much better than having the possibility of "cheating" by using bright custom skins that help with recognition. (maybe not cheating in strict sense of word but if you think about it you will hopefully understand my point.)

Don't!!! There is always 'that guy'. Don't let him spoil it for you -- may he be king in his pink/transparent  world!

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