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=LG=Kathon

Tactical Air War

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34 minutes ago, Al-Azraq said:

I own BoS and BoM by the way.

 

Oh well then, you shouldn't be limited plane-vise then on TAW. Usually the LAGG-3 is always available on the maps.

On the blue side I don't know - I don't fly for the Krauts very often to be honest.

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39 minutes ago, Al-Azraq said:

 

 

 

 

Thanks mates! I totally understand, game has to be as historically accurate as possible so for now I will play in WoL and Berluga to get better at the game. Then I will join TAW with the planes I have available (maybe in the Herman side I have more). But, most likely I will get BoK next month and BoP more down the road as I am pouring many hours into the game and I absolutely love it so my money will pay off.

 

I own BoS and BoM by the way.

 

Then you'll be set for basically all maps in TAW. As you can see on the manual page (http://taw.stg2.de/manual.php)  it is only on map 8 that you won't have any fighters for VVS without BOK (or at least the Yak-1B and/or Spitfire Mk.V collector's planes). For Germany you'll have the 109 G-2, Stuka and the Ju 88.

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Looks like this last map is going to go to soviets by plane attrition. And it's okey ofc when it happens once in a campaign. But I much prefer this depot game compared to all the maps being won by plane or pilot attrition. I hope in future we will see maybe little smaller role of these kind of depots we have now and addition of fuel depots, more trains and railwaystations and maybe even staging areas of attacks.

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4 minutes ago, LLv44_Mprhead said:

Looks like this last map is going to go to soviets by plane attrition. And it's okey ofc when it happens once in a campaign. But I much prefer this depot game compared to all the maps being won by plane or pilot attrition. I hope in future we will see maybe little smaller role of these kind of depots we have now and addition of fuel depots, more trains and railwaystations and maybe even staging areas of attacks.

 

You wont like the depot game once one side has a dedicated band of border line autistic cat-herders pooping on your depot in 4 maps flat... 

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4 minutes ago, Cpt_Siddy said:

 

You wont like the depot game once one side has a dedicated band of border line autistic cat-herders pooping on your depot in 4 maps flat... 


Well done...you got me to laugh in my office like a lunatic that made my supervisor wonder if I've finally cracked 

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I think it comes down to people not wanting to let this map be over until it's unavoidable.  After all, TAW goes bye-bye for awhile while the admins tweak the next map/mission set.  While I AM one of those "borderline autistic cat-herders" that's been pooping on Axis depots, I do agree the depot/supply chain parameters need to be adjusted.  In all honesty, if us Cat-Herders were a little more dedicated to consuming energy drinks (A.K.A "Cheetah Piss"), this map would have taken the same course of the previous one - shut down in ~24 hours. 

 

Edited by Mobile_BBQ
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55 minutes ago, LLv44_Mprhead said:

Looks like this last map is going to go to soviets by plane attrition. And it's okey ofc when it happens once in a campaign. But I much prefer this depot game compared to all the maps being won by plane or pilot attrition. I hope in future we will see maybe little smaller role of these kind of depots we have now and addition of fuel depots, more trains and railwaystations and maybe even staging areas of attacks.

 

Yeah, but then again, going to depot is like opening a box of chocolate, you never know when some random JG4_Krugers jump at you from woodworks. 

 

Also, our official Depot going song.

 

 

800px-Wild_Weasels_patch.jpg

Edited by Cpt_Siddy
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Also, I have been authorized by Allied High Command to transmit the following message to all Axis pilots. 

Message is as follows:  

                                               " 1:1 us bro."   :P

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Just now, Mobile_BBQ said:

Also, I have been authorized by Allied High Command to transmit the following message to all Axis pilots. 

Message is as follows:  

                                               " 1:1 us bro."   :P

 

They are too busy not caring with all the 50 pilots :biggrin:

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VVS needs the option to achieve victory by flying lowaltitude and holding local airsuperiority not be pigeonholed into 2 objectives especially when outnumbered at the same time. You also could stand to make different targets like regular convoys with soft vehicles so that LW can also use the guns of their attackers aswell. Also the objectives are nicely packed and confined and do not require recon. Also the part of organizing is completely gone since you cannot suprise anybody by showing up with a huge fleet of IL-2s and fighter in one of 5 places.

 

This one is a bit more  Kuban specific and i see that Kuban lacks AFs in certain regions, but in all seriousness WOL has more objectives than you do.

Kuban really is just a glorified berloga for a server that used to have 40-80 ppl throughout the EU afternoon and evening.

curr_gen_map.jpg

 

In the last 6-9 month you badly tried to remove the VVS ways to victory or flatout attack instead of creating better ways for LW victory.

Edited by =FEW=N3croo
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The amount of bitterness and salt over such a great server is really quite remarkable.. 

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14 minutes ago, JohanLoton said:

The amount of bitterness and salt over such a great server is really quite remarkable.. 

This just reflects the character (or lack thereof) of the participants.

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2 hours ago, JohanLoton said:

The amount of bitterness and salt over such a great server is really quite remarkable.. 

 

Are you talking about the salt that happens during in-game chat?  If so, I'll be logging in, flying a Pe-2 transport in circles at the back of the map, and soaking in the entertainment value! :popcorm:

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I have a question. How do the stats determine if a kill goes to a player or the AA if both hit a plane? Just curious.

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Depends if the AA or the player delivers what the TAW script considers  a "kill blow".

 

 

9 minutes ago, Psyrion said:

I have a question. How do the stats determine if a kill goes to a player or the AA if both hit a plane? Just curious.

 

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7 hours ago, Cpt_Siddy said:

Depends if the AA or the player delivers what the TAW script considers  a "kill blow".

 

 

 

Which I bet is parsed from the logs. So it's what the logs say, then either by checking and comparing the amounts of damage done or simply looking at the kill message and who it's attributed to.

Edited by LLv34_Temuri

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As a very new player to IL-2 I managed to lose all my planes on the server, is there anything other than wait that I can do

Edited by 18Ry_cav

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32 minutes ago, 18Ry_cav said:

As a very new player to IL-2 I managed to lose all my planes on the server, is there anything other than wait that I can do

Fly transport missions.

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10 hours ago, Psyrion said:

I have a question. How do the stats determine if a kill goes to a player or the AA if both hit a plane? Just curious.

 

10 hours ago, Cpt_Siddy said:

Depends if the AA or the player delivers what the TAW script considers  a "kill blow".

 

 

 

 

3 hours ago, LLv34_Temuri said:

Which I bet is parsed from the logs. So it's what the logs say, then either by checking and comparing the amounts of damage done or simply looking at the kill message and who it's attributed to.


Whenever the damage amount in game reaches 100% (shown as 1.0 in the TAW-Stats),  the plane is considered "SHOT DOWN".  Whoever (.. or whatever)  causes that 100% damage is credited with the kill. The "TAW script" doesn't consider anything, it simply reads this info from the server log file.

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2 hours ago, [I./JG62]Knipser said:

 

 


Whenever the damage amount in game reaches 100% (shown as 1.0 in the TAW-Stats),  the plane is considered "SHOT DOWN".  Whoever (.. or whatever)  causes that 100% damage is credited with the kill. The "TAW script" doesn't consider anything, it simply reads this info from the server log file.

 

When the plane can get home after being "shot down"? Damn right TAW scrip considers it. 

 

The numerical values are just how it does that considerations. 

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I noticed when you shoot the rudder off someone you get credited even if the ennemy plane manages to land safely. I remember 3 taws ago I shotdown a spitfire that was flying over our tanks and didn't get credited, I checked the stat and someone shot off his rudder 15 mins before and was credited instantly. Funny thing is the spitfire was flying around like it didn't matter.

Edited by =FSB=Man-Yac
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Well, its over, folks, gg all :biggrin:

 

And big thanks to all the cats, meow :3 

Edited by Cpt_Siddy
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what Cpt_Siddy said! Thanks TAW admin and everyone that helped making this sim not just a simple game for us to enjoy!

 

Much love and appreciation.

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TAW team thanks again for yet another superb campaign.

 

And congratilations to all participants.

 

P.S.

Would it be possible to get the P40 E back till the last map as it was historicaly used in kuban for example till the 2nd half of 1943 in front line units (and much longer in other theaters and 2nd line units)

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If there is one change for future editions to be made, consider giving red side at least one BoS plane from the start. Historically I guess it should be LaGG-3.

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Despite all the complaints about the recent TAW changes and the usual moaning about team-imbalance  on the server, it was still a nice campaign to fly. Had a great time, thanks LG and STG2 for that! Teamplay on the blue side was surprisingly good on the first few maps. Some people should maybe focus on becoming a better virtual pilot, than putting all there time and effort into flaming and personal attacks here in this forum thread. Valuable comments and objective criticism, that's what helps @=LG=Kathon and his team to improve TAW for future campaigns! Thanks to all those, that gave us informative, analytic and useful contributions. 
Cheers and Horrido, see you in the next campaign!

Edited by [I./JG62]Knipser
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Thank you all, for making my first campaign so much fun! The server crew has definitely done an admirable job! 
The only thing I regret, is that I didn't have the time to make more flights!

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Congrats to Axis for Victory !

 

Thx for admins and people made posible TAW , thx for all players ( parachute killers included  ;)  ), especially thx for friendly fighters cover us on ground attack .

 

I hope we see on next edition.

 

 

 

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2nd half of the campaign was ok. The beginning was not so enjoyable. But that was more due to the numbers.

The attack/counterattack mechanics are only working if the player numbers are ok. As soon as that is unbalanced it is not enjoyable.
But nice to see that the skill level increased. Less "low six" kills. More players were aware of their surroundings.
I hope that will be the same in the next one as well where we switch to blue again.

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Many thanks for all the work behind the scenes - Im back to IL2 after about 8-9 years and its been a fantastic, frustrating and heart pounding experience.

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TAW requires some fine tuning, but, after all, it was just the best IL2 server.

Congratulations for =LG= and STG 2.

Greetings to all participants, see you in the next edition.:salute:

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58 minutes ago, DerSheriff said:

2nd half of the campaign was ok. The beginning was not so enjoyable. But that was more due to the numbers.
The attack/counterattack mechanics are only working if the player numbers are ok. As soon as that is unbalanced it is not enjoyable.

 

Exactly; that's what some of us have been saying for the last five pages as constructive criticism to make TAW even better than what already is: under current conditions (attack/counterattack mechanics) each map become very sensitive to player numbers.  I hope admins take this into consideration for following editions.

 

So once again a big thanks to =LG= and StG2 for creating TAW, and also to the participants who give life to it; the best online campaign there is.

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