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I absolutely love the design of the server and dynamic impact actions have on the map; however, how can we get the numbers to be a little more realistic?

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I don't mind being on the underside in most cases, but this is almost 3:1.  Hitting targets requires people flying attackers/bombers/escort, and providing defensive cap requires additional people.  It appears like being on the allies would be very challenging.

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Pand' timestamp='1469387690' post='372531'] ...how can we get the numbers to be a little more realistic?

 

I don't know if this will ever happen but I think it will take the players themselves to realize they can't always fly one side if they want more balance.  Most in here are vets.  Take the challenge to leave the comfort zone and fly the planes or the side you are not used to.  In other servers, I barely ever fly LW as I take the side with the least number of players.  Getting into a cockpit and getting the feel of a 109 is very foreign to me but I love to give it a shot when the opportunity arises.

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hey guys

 

just hopped in to give my two cents :

 

we 've been flying in the server for the past weekend, but it seems to have been very imbalanced in favor of the axis forces. The player ratios for most missions were 2:1, on some they were 3:1.

 

Furthermore, the red side fighters are at a serious disadvantage. Axis seem to have an abundance of 109s, available even to their lowest ranks, but only a small minority of the russian side can get to the Yak. So it ends up in a massacre most of the time. It's 109s vs Laggs or La-5s, which, coupled with the excess ratio in favor of Axis makes it a hopeless match. This may be the reason that not many people fly on the allied side.

 

I think that the Yak should be available earlier and in bigger numbers. Even if it's not historical, it may help balance the server somewhat.

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Current AAA on airfields is useless without ACE level of AAA, one can circle whole day among black clouds and traces.I saw this multiple times with one plane circling above airfields.

Edited by 307_Tomcat

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Guys I finally have more free time so expect soon some polls about what we should change and keep as it is in the war.

Thanks for all of the comments.

 

In plans we have also changing the top 5 best squads ladder.

Now only AK/GKs are the factors which is not correctly showing the best of the best.

Its showing who have more pilots and is more active during in the game.

The same with top 5 pilots. Unfourtunatelly we have to wait for the Kathon with that work.

 

There will be definitly a change in the planeset and AAA.

 

Stay tuned and have fun :).

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Next war E69 go to red side. I hope more pople do the same. Thanks for the server.

Good, but lets hope not everybody goes to red side!

 

We need to know when we engage how many pilots their are on each side, BlackHart, Kathon?

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Good, but lets hope not everybody goes to red side!

 

We need to know when we engage how many pilots their are on each side, BlackHart, Kathon?

 

I think we should make antoher registration topic for squads only(cause they have the most impact on balance) and before starting the war try to make balance, asked few times to switch sides if needed, but that's just my opinion, what I know ...

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Good, but lets hope not everybody goes to red side!

 

We need to know when we engage how many pilots their are on each side, BlackHart, Kathon?

 

Yeah, definitly.

Do you have idea how to control it ???

 

Last time there was almost a draw on the registration topic.

And then only few of the red players had will to join.

 

 

I absolutely love the design of the server and dynamic impact actions have on the map; however, how can we get the numbers to be a little more realistic?

34 12

 

I don't mind being on the underside in most cases, but this is almost 3:1.  Hitting targets requires people flying attackers/bombers/escort, and providing defensive cap requires additional people.  It appears like being on the allies would be very challenging.

 

Same here any advices ?

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I think we should make antoher registration topic for squads only(cause they have the most impact on balance) and before starting the war try to make balance, asked few times to switch sides if needed, but that's just my opinion, what I know ...

As we register on the site, why not give the number of pilots on each side when you are ask to choose your side? This way people that are registering can choose the side with less pilots. A lot of people here said they were usually fly the side with less pilot to help balance!

 

Then, after this registration step, before launching the war, the admin could contact some squad leaders to ask them if they are willing to change sides...

 

Anyway, perfect balance doesn't exists, so...

Edited by NN_RugbyGoth
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Then, after this registration step, before launching the war, the admin could contact some squad leaders to ask them if they are willing to change sides...
 

 

We need a liaison officer for that.

 

All LG members have actually own tasks connected with TAW.

 

Maybe you could help us ? :)

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Side note.  I know this has come up before and been turned down but I hope you reconsider.  It would be extremely helpful to mission planning to be able to see the remaining time (maybe +/- 5 minutes) left in the mission while in the game.  I know we can go out to the web site and see elapsed time and take an educated guess but it isn't very convenient.   If I remember correctly, the reason given for not doing this was to stop last minute kamikazes.  I really don't think this is an issue with the type of pilots flying here.  The current lack of having it seems to be a solution is search of a problem.

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We need a liaison officer for that.

 

All LG members have actually own tasks connected with TAW.

 

Maybe you could help us ? :)

 

I would be pleased to be part of your team! But I barely have the time to fly as you can see in my stats, so being liaison officer... I would be a very bad one!

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It would also be great to have split forums for next campaign - access only to registered players for each side - to coordinate the actions.

Perhaps even a side comander or at least coordinator.

Perhaps we could get a subforum here which would allow us to do that.

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Side note.  I know this has come up before and been turned down but I hope you reconsider.  It would be extremely helpful to mission planning to be able to see the remaining time (maybe +/- 5 minutes) left in the mission while in the game.  I know we can go out to the web site and see elapsed time and take an educated guess but it isn't very convenient.   If I remember correctly, the reason given for not doing this was to stop last minute kamikazes.  I really don't think this is an issue with the type of pilots flying here.  The current lack of having it seems to be a solution is search of a problem.

 

The mission time is 1h 45(+/- 5) minutes. So basicly you have what you want? And you know that every planes has a clock? And you know that every mission starts at full hour( 9,10,11 ... etc) so what's the problem? Just look at your clock and you know when the mission will end, and if you join in mission thats already started and don't know did the first hour passed already, in mission briefing there is exact time of mission start (in-game time)

Edited by =LG=Wicher
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The mission time is 1h 45(+/- 5) minutes. So basicly you have what you want? And you know that every planes has a clock? And you know that every mission starts at full hour( 9,10,11 ... etc) so what's the problem? Just look at your clock and you know when the mission will end, and if you join in mission thats already started and don't know did the first hour passed already, in mission briefing there is exact time of mission start (in-game time)

 

When you are at the briefing map the game clock is not available and therefore there is no way to determine remaining time in the game on that screen.  This is especially true when you first enter the game and you are not sure of where things are at.  There are two options, pull up the web site and look at elapsed time to make a guestimate or spawn in to see the clock on the instrument panel.  Both of these are unnecessary steps when the remaining time could easily be made available from the briefing screen.  The point is to be able to make a judgement of which plane and load out to take while at the briefing screen based on the remaining mission time.  Seems simple enough to me, not sure why this is such a big deal to add.

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Mission time is 1h 45 minutes, +/- 5 minutes. It means, that some mission can be 1h40 and other 1h50. When you dont know exact mission duration, its impossible to say how many time left.

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Mission time is 1h 45 minutes, +/- 5 minutes. It means, that some mission can be 1h40 and other 1h50. When you dont know exact mission duration, its impossible to say how many time left.

 

No, it can be estimated, and since it can, why not make it available from the briefing screen instead of making us jump through hoops? 

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Hello there!  :)

 

Axis aircrafts lost: 679/900

Axis tanks lost: 234/400

Ru aircrafts lost: 751/900

Ru tanks lost: 171/400

 

If those limits are still available, the end of the war will come soon, right? Will I be able to join the VVS after that? (End of the campaign?)

 

Sorry, the "Campaign", "War", "Map", "Mission" are unclear for me on this server right now.

 

If you win 2 maps in a raw, you win the war or the campaign

 

"To win the campaign you will have to win all the maps toward west or east depending which side you fly on."

 

 

 

A mission is 1/3 of a map (1h45) ->  2 maps = 6 missions -> win 2 maps in a raw or capture all airfields to win the campaign -> what about winning the war? 

 

Am I completely wrong?  :)

 

Can you shed some light on the subject for me please? I've read every last posts but still missing something I guess... 

 

Thanks by advance!  :salute:

 

Rolluptito 

Edited by rolluptito

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i am not sure if this is so crucial thing that TAW need right now.

Before you start game and choose plane, iyou have to go to the web and check hangar. Check elapsed time as well. After that it is easy estimate time left.

We can call it pre-flight preparation. 

And when the mission is changing, do it same way (i need to restart game because of "gunners not responding" bug).

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rollupito ;

 

For end campaing, red need win the current map ( this dont will succes i think ).

 

Maybe if u want change side, can talk whit admins, maybe only lose stats and nothing more.

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Win 2 maps in row - here "map" mean geographical area (Stalingrad south, Stalingrad Center etc). If this happens, you won War = Campaign (currently Season 1 :) ).

Mission mean cca 1h45mins lasting scenario. These scenarios runs repeatedly (with changes depending on previous results) until one side lose 900 aircrafts or 400 tanks or all airfields. When limits are achieved, you won/lost the map. Map is changing.

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One more thing

 

Balance game its dificult. I think its imposible control the quorum via squad registratrion.... Most of times half of pilots registered dont fly and another newcomings are hours playing...

 

One option for try balance at general level  can be increase resources for red side and apply idea about "friendly" home war scenario.

 

thx

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Hi guys.

By studying statistics, often faced with unknown algorithm.
http://taw.stg2.de/pilot.php?name=II./JG51Strelow - here is a page with a mission in which the three "frags"! (07/24/2016; 21:15:37)

http://taw.stg2.de/pilot_sortie.php?id=11938&name=II./JG51Strelow - but the departure page, in which two pilots were shot down, but there are marks of three downed...

 

It is all right or wrong?

Edited by JGr8_Krechet

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rollupito ;

 

For end campaing, red need win the current map ( this dont will succes i think ).

 

Maybe if u want change side, can talk whit admins, maybe only lose stats and nothing more.

 

Thank you for trying Tumu, but it's still not totally clear for me. :D

 

@dear admins: If you can reset (or switch) my position for VVS that would be nice. If not I will wait the end of ...ehhhh... the war? The Campaign? Haha...  :biggrin:  I won't care much about loosing my planes and stats, as the imbalance is a problem for the moment.

 

 

EDIT:

 

Win 2 maps in row - here "map" mean geographical area (Stalingrad south, Stalingrad Center etc). If this happens, you won War = Campaign (currently Season 1 :) ).

Mission mean cca 1h45mins lasting scenario. These scenarios runs repeatedly (with changes depending on previous results) until one side lose 900 aircrafts or 400 tanks or all airfields. When limits are achieved, you won/lost the map. Map is changing.

 

Roger! Thank you very much for the clarification gentleman.  ;)

Edited by rolluptito

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i am not sure if this is so crucial thing that TAW need right now.

**snip**

 

 

Who said it was?

 

 

 

Side note. I know this has come up before and been turned down but I hope you reconsider. 

**snip**

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Germans have 1000 kg bomb avalibe in H111 - and looking at TAW stats one of them could destroy 60+ objects in 3 seconds... could be object of imbalance too.

 

About side balance - i would say that when players proportion are more than 2:1 then gamplay start fallen out. So there could be made some checks.

Edited by 307_Tomcat
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Please dont tell me that im filling up also the BOM Planes that i dont own/can fly ,if yes it would be a Pain in the Punani ,(im only interested in the 110 and the p40, and thats to much for a full 79€) 

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Been thinking about the "balance" issue.  Some of it may take care of itself in the next campaign with people changing sides but that still leaves a "time of day" issue.  That is, the server could still be lopsided at any point throughout the day.

 

Although I still think any type of quorum rule is a bad idea I do have a thought.  In ROF one of the servers took the odds of the sides into account at the start of each pilot's sortie (or at the end, not sure).  For example, if you flew at 3:1 odds (you being the 1) you were awarded a multiplier against your stat points for the sortie.  Nothing was taken away for the side with the higher number of pilots.

 

How this might apply to TAW.  If it is known within the game, like in ROF, what the team numbers are when a pilot spawns and this is retained, and if he is out numbered by a certain margin (say 2:1) and if all other flight criteria are met, maybe, for example, his Combat Sorties would increase 2 instead of 1.

 

This would give the outnumbered side an incentive to fly during those times when the server is lopsided.  It would also replenish planes faster for the side flying when outnumbered.

 

Food for thought.

 

Cheers!

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How to register squad?

P.S. Sorry,understand :)

Edited by ff*Surt*21

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Unrelated to past messages:

 

Is there a way for me to be the gunner of my friend airplane ? Every time I enter his gunner position the server says I'm not allowed and if I dont leave I get kicked...... 

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Hello again,

 

today I spawned in, but BoS got stuck in the map screen with endless "circle of death". I altf-4ed and restarted the game. Only to see that I had one death and after the sortie that my la-5 wasn't available again.
is there a possiblity to revoke that death and to get my la5 back? Who do i have to message?.

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Been thinking about the "balance" issue.  Some of it may take care of itself in the next campaign with people changing sides but that still leaves a "time of day" issue.  That is, the server could still be lopsided at any point throughout the day.

 

Although I still think any type of quorum rule is a bad idea I do have a thought.  In ROF one of the servers took the odds of the sides into account at the start of each pilot's sortie (or at the end, not sure).  For example, if you flew at 3:1 odds (you being the 1) you were awarded a multiplier against your stat points for the sortie.  Nothing was taken away for the side with the higher number of pilots.

 

How this might apply to TAW.  If it is known within the game, like in ROF, what the team numbers are when a pilot spawns and this is retained, and if he is out numbered by a certain margin (say 2:1) and if all other flight criteria are met, maybe, for example, his Combat Sorties would increase 2 instead of 1.

 

This would give the outnumbered side an incentive to fly during those times when the server is lopsided.  It would also replenish planes faster for the side flying when outnumbered.

 

Food for thought.

 

Cheers!

 

Agree stick, I had suggested this on WOL (see below), but I'm not sure if it applies to how they do the scoring on TAW.  It provides great incentive to keep the teams balanced.  

 

As a note, they did NOT implement this on WOL:

 

I have a suggestion to help encourage balancing the teams!

 

Implement a coalition scoring Bonus or Penalty, based off the number of players on each team at the time of the kill.

 

For example, I'll use small numbers to make it easy on the math:

Lets say there are 20 Germans, and 10 Russians playing on the server.

- A German aircraft shoots down a Russian aircraft that is worth 100 points.  

- The 100 points would be multiplied by the ratio of enemies divided by the number of friendlies.  

- So the calculation would be 100 * (10 20) = 50 points for the kill (which is a 0.5x penalty).

 

- Lets look at the reverse, where a Russian aircraft shoots down a German aircraft that is worth 100 points.

- The 100 points would be multiplied by the ratio of enemies divided by the number of friendlies.

- So the calculation would be 100 * (20 10) = 200 points for the kill (which is a 2x bonus).

 

Obviously the numbers above are extreme if you're sitting in a 2:1 ratio situation.   If the numbers are close, the Bonus or Penalty would be considerably lower: 

 If the numbers were 40 Germans and 38 Russian, the penalty would be 0.95x and the bonus 1.05x.  

 

I feel like this could be a great incentive to encourage pilots to balance the teams and keep everyone competitive!

 

 

If/when the server admins get to the point where they're applying points/scores/values to targets based off of what could be considered true war value, they would add the multiplier/penalty based on the ratio of blues to reds or vice versa. 

 

Edited by [TWB]Pand

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Pand,

 

I was all set to make a contribution to this discussion, only to find myself laughing at the Dakpilot quote in your signature, and now I forget what I wanted to say  :lol:

 

"Cheers"

CG

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