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=LG=Kathon

Tactical Air War

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Jup (Combined Airkills - Combined Deaths) = Score. Which means u have something around -30... 

 

 

The list is sorted by score where score equals AK-Deaths

 

 

Server restarted.

 

Thanks!!!! it has been a big problem now :unsure: ....most of us dead due to the AAA !!!!!!!!!!!! :wacko:  :wacko:  :wacko:  :wacko:  :wacko:  :wacko:  :wacko: 

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Oh Thanks for the reply... we actually forgot the influence of the death.......haha

most of our member is dead due to the AAA ... lots of member thought is same with WOL server....

alright...GG for the luftwaffe..we lost so many good guys!  :(

 

 

By the way, keep doing what you guys do. I love seeing 10+ bombers all in formation demolishing stuff. Here's a video of your group being awesome.... from our perspective. :D

 

 

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By the way, keep doing what you guys do. I love seeing 10+ bombers all in formation demolishing stuff. Here's a video of your group being awesome.... from our perspective. :D

 

 

maybe with less dying in between. otherwise awesome

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Im sorry, what was CM+1 again? One additional CM for one flight or 4 instead of 3 CMs for that plane?

 

It means you will get one plane of that type in your hanger if you don't have any. Regardless of combat missions. Kinda like a free plane if you have none.

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By the way, keep doing what you guys do. I love seeing 10+ bombers all in formation demolishing stuff. Here's a video of your group being awesome.... from our perspective. :D

 

 

But we do these things will not win :(

Edited by III./JG5_a9305093

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What means "last map ended in a draw"? Why?

From manual:

There are also resource limitation on each map: 1300 airplane, 900 pilots and 650 tanks. If a side reaches one of those limits on the current map then it will lose this map. If airplane or pilots limit is reached then the current map is lost. If one side exceeds the tanks limit it's unable to produce tanks convoys (a map isn't ended then). This side can still defend. If two sides exceed the tank limit then the map ends in a draw

 

It prevents endless flying on one map.

 

 

 

 

Photos of depots added for Moscow_South map. Click on the nearby city name on the main page to see airfield and depot as well.

Edited by =LG=Kathon

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Будут ли что то делать с такими персонажами как  12.OIAE_Snake9 ?

Замечен был не один раз с такими выкрутасами и не только мной,а как минимум еще парочкой ребят из разных сквадов....

Вот ссылка на этот вылет

http://taw.stg2.de/pilot_sortie.php?id=7280&name=JGr8_Abent 

PS предлагаю дать ему бан на неделю,пускай подумает над своим поведением.

PSS Сервер писал о его превышении пинга только в момент атак,до атак противником он летал нормально,так что это говорит о том что данный пилот 100% играет не честно.

https://youtu.be/3KHsHWNp5bQ

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It was a tough fight in the first round, and the first time we didn't lose by losing tanks.

You Reds played great, and we stucked in the southern frontline.

Exhausted...

Hahahah

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Please admins, check this guy out:

http://taw-server.de/pilot_sortie.php?id=10607&name=[i./JG62]nphard666

 

 

 

I jumped on that guy. After I hit his engine he started to warp around so I had to break (and it's when I started to record). You can clearly see that although the bullets are passing way high I'm getting hits... even after my wings were broken!

 

I can provide the track if needed.

Edited by HR_Tofolo
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Dear admins, as i mentioned in TS to some of your guys i had a strange encounter with that very same guy here is my evidence. 

https://youtu.be/avhPIlDZFRg

http://taw.stg2.de/pilot_sortie.php?id=10522&name=[i./JG62]nphard666

 

Its probably the only 110 i downed with an I16 this campaign so it can unambiguously be tracked to him in the logs, replay can also be send if needed

 

I'd also like to get my CMs that i lost due to my last i16 being ditched due to this incident.

 

Greetings

Edited by =FEW=N3croo
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12.OIAE_Snake9 & [i./JG62]nphard666 grounded for a week. Next time will be much longer.

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Будут ли что то делать с такими персонажами как 12.OIAE_Snake9 ?

Замечен был не один раз с такими выкрутасами и не только мной,а как минимум еще парочкой ребят из разных сквадов....

Вот ссылка на этот вылет

http://taw.stg2.de/pilot_sortie.php?id=7280&name=JGr8_Abent

PS предлагаю дать ему бан на неделю,пускай подумает над своим поведением.

PSS Сервер писал о его превышении пинга только в момент атак,до атак противником он летал нормально,так что это говорит о том что данный пилот 100% играет не честно.

https://youtu.be/3KHsHWNp5bQ

Can't read your Russian. Lol

 

But notice the lag starts when my 500 kg bombs hit the ground. It's a known netcode problem for those with low bandwidth. Tell the devs to fix their netcode. :)

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I'll add that I haven't seen the vid with snake in it, but I should be right behind him. He's not cheating, he just has a really bad connection. I saw him lagwarping before anything got close to him (other than me). He CTD only a few minutes later too.

Edited by Kai_Lae
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No problem with this Video, it is funny  :lol: 

 

I fly today, to long with VR...my concentration has already smiled...

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I took a ju52 ? The three engine transport plane up to an airfield that was closed cos tanks were close. Made sure it was loaded with cargo, but it's not clear to me if I'm helping the war effort. No obvious points or confirmation on stats so far as I can tell other than cm which I would have got just for flying more than 15 mins.

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12.OIAE_Snake9 & [i./JG62]nphard666 grounded for a week. Next time will be much longer.

Thanks 

 

He's not cheating, he just has a really bad connection.

This happened only at the moment of attack,as seen in the video.If it is a mystical coincidence and he really has a problem with the Internet,then that's his problem,I was with him almost 3 times collided.It prevents not only themselves but other players as well.

PS Sorry for bad English

Edited by JGr8_Abent
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I don't want to start discussion about cheating, there maybe several different reasons of such behavior (low bandwidth, Internet issues etc). Regardless of it it's not acceptable for a longer period of time. Please fix your connection. 

 

 

I took a ju52 ? The three engine transport plane up to an airfield that was closed cos tanks were close. Made sure it was loaded with cargo, but it's not clear to me if I'm helping the war effort. No obvious points or confirmation on stats so far as I can tell other than cm which I would have got just for flying more than 15 mins.

 

I have in plans to add info during the mission after you have successfully landed, but at the moment there is no such. 

 

From manual 3.5 Airfields and cities:

"You must takeoff from an airfield damaged less then 40% and land on an airfield damaged more than 0%. (..) Airfields with a little dot on the map are “border airfields”. You can takeoff by transport planes from it even the damage is more than 40%"

 

Unfortunately you landed on Kubinka airfield which wasn't damaged at all (0% damage - it didn't need supply). Please check airfield damage in the mission briefing in the Axis/Allies Cities section or one the wab site to make sure destination airfield needs supply. You don't have to fly more than 15min.

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I don't want to start discussion about cheating, there maybe several different reasons of such behavior (low bandwidth, Internet issues etc). Regardless of it it's not acceptable for a longer period of time. Please fix your connection. 

 

 

 

I have in plans to add info during the mission after you have successfully landed, but at the moment there is no such. 

 

From manual 3.5 Airfields and cities:

"You must takeoff from an airfield damaged less then 40% and land on an airfield damaged more than 0%. (..) Airfields with a little dot on the map are “border airfields”. You can takeoff by transport planes from it even the damage is more than 40%"

 

Unfortunately you landed on Kubinka airfield which wasn't damaged at all (0% damage - it didn't need supply). Please check airfield damage in the mission briefing in the Axis/Allies Cities section or one the wab site to make sure destination airfield needs supply. You don't have to fly more than 15min.

Ah thank you.

 

Really enjoying this server Kathon, Flew a sortie for over an hour last night escorting an HE 111 bombing a depot. Took off when the sun was up, watched the sun go down, and landed at dusk. It was beautiful. 

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The netcode explaination is valid, games often have differing precision for distances and the closer you get the more updates get transfered and the more deviation/noise/warping is possible. Firing in proximity also greatly increases traffic.

I'm not an expert on the vodoo of serverconfiguration, i've done little work on servers here's an example in arma server parameters that indicates this:

 
MinErrorToSend=0.0019999994; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
MinErrorToSendNear=0.029999997; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
 
We all still like to get CMs and not get kicked for minor hickups like on WOL and Random Expert, so leave that to the few people in IL2 that know how to run full servers (really its vodoo aside from maybe a few parameters).
This is defenitely an unfair advantage and as you can imagine grinds peoples gears if we can't hit sb but he can hit us perfectly fine.
 
Apologies for a tone of accusation, however the connection still is in the individual responsebility and i hope it is understandable why this is a problem. 
 
Greetings
Edited by =FEW=N3croo
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The netcode explaination is valid, games often have differing precision for distances and the closer you get the more updates get transfered and the more deviation/noise/warping is possible. Firing in proximity also greatly increases traffic.

I'm not an expert on the vodoo of serverconfiguration, i've done little work on servers here's an example in arma server parameters that indicates this:

 
MinErrorToSend=0.0019999994; // Minimal error to send updates across network. Using a smaller value can make units observed by binoculars or sniper rifle to move smoother. Default: 0.001
MinErrorToSendNear=0.029999997; // Minimal error to send updates across network for near units. Using larger value can reduce traffic sent for near units. Used to control client to server traffic as well. Default: 0.01
 
We all still like to get CMs and not get kicked for minor hickups like on WOL and Random Expert, so leave that to the few people in IL2 that know how to run full servers (really its vodoo aside from maybe a few parameters).
This is defenitely an unfair advantage and as you can imagine grinds peoples gears if we can't hit sb but he can hit us perfectly fine.
 
Apologies for a tone of accusation, however the connection still is in the individual responsebility and i hope it is understandable why this is a problem. 
 
Greetings

 

 

I agree, but to be fair there is not a whole lot you can do if your ISP craps out. Sometimes it may not even be a problem at at the client's, ISP's or Server's end, but caused by routing structure somewhere in between undergoing maintenance. 

 

It is a bit unfair to put the entire burden on the client. If they are experiencing problems though, it may be best for all involved that they do take a break for at least a few hours.

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Here is a wonderful explanation by someone in the technical section.  

Here is a network packet capture illustrating the issue.

 

I have put in some labels point out what the traffic corresponds to, but take a look at gun hits. Firing blindly into the air does not increase network bandwidth, hits to planes do, and so does rounds hitting the ground.

If you look at my capture below, especially that last block of firing - I wasn't holding the trigger for 40 seconds, It took that long to get all of the data relating to ground hits to the server due to packet loss and retransmission's.

In the meantime, that hit information is probably causing packet loss for your positional updates to the server as well.

 

 

wireshark_IO2.png
 

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@snake9, nice, maybe the devs see your chart and fix our problem. that would be awsome!!

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Dear JOCKER,

 

I was shooting to him before U.

First Pass was much earlier.

Second - maybe 15 seconds before u attacked.

I smoked him (black smoke). I was very close, and u just came from superiority and steal this Bf-109 :)

I was zoomed and didnt saw your passing.

 

When u stealing sth U should know that u can lost ur hand xD

 

Apologize for that "headshot deluxe" Dear JOCKER and NO - its not normal in LG :)

 

Greets

Edited by =LG=Flogger

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I saw the departing Messerschmitt to the airfield. I knocked him down. You knocked me out.

You can hit it. I'm in a similar situation today = LG = Padre did not shoot!

At us so it is not accepted. I will know with whom I play in the team. Also I'll shoot.

;)

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Why are hardly any North Americans playing TAW at the moment?

 

Anyway, here's a video of me getting my ass kicked on a bombing mission (again)

 


"If you don't play TAW you're boring and all your sorties suck."

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I was on there until the server didn't automatically reset. Still down ATM. 

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LLv32_Korppi grounded for 3 days.

 

 

 

Почему = LG = Flogger стрелял в меня?
Является ли это норма = LG =?
 
Старается закончить Messerschmitt.

 

=LG=Flogger grounded for 3 days.

 

 

 

Please make sure it's an enemy before start shooting at him.

(I have to change script to automatically ground pilots after teamkill)

 

 

I was on there until the server didn't automatically reset. Still down ATM. 

There was a strange error, had to reload last mission once again. Server is up.

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Please make sure it's an enemy before start shooting at him.

(I have to change script to automatically ground pilots after teamkill)

 
= LG = Kathon thanks for the job !
I do not insist on blocking = LG = Flogger !
I wanted to say that it's indecent to shoot teammates.
Let = LG = Flogger flies.

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Please make sure it's an enemy before start shooting at him.

(I have to change script to automatically ground pilots after teamkill)

 

 

 

Thats maybe to much, as teamkills can happen accidentally. I had one in the last campain or so and it was super unlucky. If I would have been grounded for three days, i would be very annoyed. 

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