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Tactical Air War

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8 hours ago, =AVG77=Garven said:

What is annoying is your bragging multiple times in this thread how your exclusive closed ACG campaign is better than anyone else's that is basically inaccessible to those whose daily schedule doesn't work, those who don't want to be a member of your squad, or don't want to leave their current one. 

 

It comes across as arrogance which for me is more likely to push me away than make me interested.

 

 

We fly Sunday. We have the longest running campaign in flight simming currently. It didn't happen by accident.

 

Our closed campaign is very good. I'm not bothered if you feel I'm being arrogant about being part of the longest running campaign in simming. In fact it would be a good idea to have thicker skin than you have shown to possess if you where to apply to join ACG. If you didn't want to leave your mates all of them can join. We've taken whole squadrons before. We have to be closed with members joining ACG so we can maintain order on fly day. We have guys join ACG to avoid Jammer like shenanigans tearing the whole thing apart. Riksen just posted that he is out of TAW now...... One guy can have one hell of a negative impact. In TAW we have more than just Jammer. We have entire squadrons who refuse to balance the server ruining it for all......

 

If you dislike some of the TAW shenanigans that you can never stomp out in a public campaign you are looking for a closed campaign. For TAW to move closer to what we have done it would need far more structure such as sign up sheets matching time zones. ACG has gone this way and as a result we've had a campaign going for 6 years or so. We will also shift guys around to maintain pilot balance. I have German tags but operate as 1-495 IAP in campaign flying an I16 due to needs of the group.

 

We've got about 170 pilots at the moment. We've all sorts of personalities from the kind and generous to the crass asshats like myself. It is a time commitment but people are free to come and go as real life changes.

 

https://www.aircombatgroup.co.uk/

 

Best bit is I still get to participate in TAW which I enjoy immensely. I just accept some of the silly stuff that comes with an open campaign. I've given up on expecting any sort of balance for example and just play for fun. From Jammers to team stack it is what it is so just enjoy it.

Edited by 7./JG26_Smokejumper

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@7./JG26_Smokejumper you know i have no quarrels with you. That being said, i find it bad taste to (continuously) jump into other MP Server Threads to promote your campaign. If it is as great as you claim it to be, let it speak for itself.

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Ripe for the taking, if only Po-2's were usable like the Ju-52's to capture airfields... :).  But all that can be done is to wait for tanks... 

 

Any thoughts =LG= on how you might incorporate the Po-2's yet?  Just curious, thanks.

ripe_for_taking_with_Po2.png

Edited by AKA_Relent
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18 minutes ago, AKA_Relent said:

Ripe for the taking, if only Po-2's were usable like the Ju-52's to capture airfields... :).  But all that can be done is to wait for tanks... 

 

Any thoughts =LG= on how you might incorporate the Po-2's yet?  Just curious, thanks.

ripe_for_taking_with_Po2.png

Am I incorrect in saying that the deficit in truck Allies are running is going to slow down the whole capture process?

 

+1 on Po-2's but it may be that TAW will have to wait for the next campaign to get it incorporated.  Either that, or put the last 2 maps on hold until it's rushed into service.  Neither option sounds great, but shoehorning it in maybe worse than setting it up in the downtime before the next campaign. 

Edited by =AVG77=Mobile_BBQ

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hello TAW admins.  I have an important question for you

Why did you make non-conventional armor for German tanks?

In the original game, 5-7 hits are enough to destroy the pz3. On your server, pz3 and stuge  able to withstand more than 30 hits of 37mm. Whaaat ??

 

look here

fist vidio is a vanila game. 

 

and this! is ur server!

 

16 hits and tank steel alive.  its non realistic and disbalance! fix it!

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2 minutes ago, 7./JG26_Smokejumper said:

Isn't this from the developer making ground stuff stronger? 

 

no.  this two vidios i make in one day.
Mission creators can change the strength of objects and targets.

 

 

Edited by STOIKIY

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I havent played much after the last updated, but i heard some people commenting that after you de-track the tank it becomes basically indestructible, also I dont know why, but the game started to credit you for the kill if you de-track the tanks even though it didnt explode. Maybe thats related to issue ?

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1 hour ago, Willy__ said:

I havent played much after the last updated, but i heard some people commenting that after you de-track the tank it becomes basically indestructible, also I dont know why, but the game started to credit you for the kill if you de-track the tanks even though it didnt explode. Maybe thats related to issue ?

This. 

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2 hours ago, STOIKIY said:

hello TAW admins.  I have an important question for you

Why did you make non-conventional armor for German tanks?

In the original game, 5-7 hits are enough to destroy the pz3. On your server, pz3 and stuge  able to withstand more than 30 hits of 37mm. Whaaat ??

 

look here

fist vidio is a vanila game. 

 

and this! is ur server!

 

16 hits and tank steel alive.  its non realistic and disbalance! fix it!

You detracked those PzIII in both videos, so the effect is basically the same. In addition, in 1st video, you are attacking in almost exactly 90 degrees, and in the 2nd video, you are attacking from 45 degrees which makes sloped armor.

 

Besides..

1 hour ago, Willy__ said:

I havent played much after the last updated, but i heard some people commenting that after you de-track the tank it becomes basically indestructible, also I dont know why, but the game started to credit you for the kill if you de-track the tanks even though it didnt explode. Maybe thats related to issue ?

 

 

 

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42 minutes ago, =LG=Mad_Mikhael said:

You detracked those PzIII in both videos, so the effect is basically the same. In addition, in 1st video, you are attacking in almost exactly 90 degrees, and in the 2nd video, you are attacking from 45 degrees which makes sloped armor.

 

how can the effect be the same if in the first video the icon of the whole tank disappeared for all. And in the second video, the icons of all the tanks remained intact, although I attacked them from all angles.

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The new tank DM still needs further tweaking. Attacking a tank column in TAW is much harder than it needs to be, and this is not the fault of TAW admins. A de-tracked tank is not always given as a 'kill'. And once it is de-tracked it for some reason seems like it refills a 'health bar' and becomes even harder to kill. Just try for yourself in QMB with different planes, 129, IL-2, 87 with 37mm, and you will see.

To get an IL-2/Stuka in a position to properly use large cannons to strafe tanks in TAW was always a very difficult task that required good air cover, and more importantly AA suppression. With this new tank DM, you could do all of these things correctly, but still shoot at a tank that appears to be alive - but actually isn't. And in planes with very limited 37mm rounds, you have to make every shot count. You could waste 1/3 of your ammo before you just have to give up on the tank figuring it's already destroyed. 

 

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1 hour ago, =LG=Leutnant_Artur said:

STOIKIY I am afraid you must ask game devs not us the TAW devs as we did nothing with tanks. Cheers.

 

so, if u do nothing why in singplayer im kill pz3 from 5-8 shots?  and on yr server needs more like 20-30 hits?

Edited by STOIKIY

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1 hour ago, StG77_Kondor said:

You could waste 1/3 of your ammo before you just have to give up on the tank figuring it's already destroyed.

 

^This

The 72AG Training server mission got updated and now the detracked tanks disappear 20 or 30 seconds after they count as destroyed. Maybe you can make it so in TAW as well? At least as a temporary hotfix until the tank DM gets improved, so this would prevent the annoying detracked tanks (which are already counted as destroyed) from making players waste time trying to kill them?

I know IRL it was hard to determine if a tank was neutralized or not, however a detracked tank wouldn't count as destroyed (it could be retrieved and repaired), and also IRL having the tracks broken didn't suddenly make them much more resistant to damage. Ideally this would count as damage (yet not destroyed) and the actual destroyed status would be given when it explodes or gets set on fire via ammo/fuel tank.

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40 minutes ago, -=PHX=-SuperEtendard said:

The 72AG Training server mission got updated and now the detracked tanks disappear 20 or 30 seconds after they count as destroyed. Maybe you can make it so in TAW as well? At least as a temporary hotfix until the tank DM gets improved, so this would prevent the annoying detracked tanks (which are already counted as destroyed) from making players waste time trying to kill them?

I know IRL it was hard to determine if a tank was neutralized or not, however a detracked tank wouldn't count as destroyed (it could be retrieved and repaired), and also IRL having the tracks broken didn't suddenly make them much more resistant to damage. Ideally this would count as damage (yet not destroyed) and the actual destroyed status would be given when it explodes or gets set on fire via ammo/fuel tank.

+1

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2 hours ago, StG77_HvB said:

+1

+1

3 hours ago, -=PHX=-SuperEtendard said:

 

^This

The 72AG Training server mission got updated and now the detracked tanks disappear 20 or 30 seconds after they count as destroyed. Maybe you can make it so in TAW as well? At least as a temporary hotfix until the tank DM gets improved, so this would prevent the annoying detracked tanks (which are already counted as destroyed) from making players waste time trying to kill them?

I know IRL it was hard to determine if a tank was neutralized or not, however a detracked tank wouldn't count as destroyed (it could be retrieved and repaired), and also IRL having the tracks broken didn't suddenly make them much more resistant to damage. Ideally this would count as damage (yet not destroyed) and the actual destroyed status would be given when it explodes or gets set on fire via ammo/fuel tank.

+1

5 hours ago, StG77_Kondor said:

The new tank DM still needs further tweaking. Attacking a tank column in TAW is much harder than it needs to be, and this is not the fault of TAW admins. A de-tracked tank is not always given as a 'kill'. And once it is de-tracked it for some reason seems like it refills a 'health bar' and becomes even harder to kill. Just try for yourself in QMB with different planes, 129, IL-2, 87 with 37mm, and you will see.

To get an IL-2/Stuka in a position to properly use large cannons to strafe tanks in TAW was always a very difficult task that required good air cover, and more importantly AA suppression. With this new tank DM, you could do all of these things correctly, but still shoot at a tank that appears to be alive - but actually isn't. And in planes with very limited 37mm rounds, you have to make every shot count. You could waste 1/3 of your ammo before you just have to give up on the tank figuring it's already destroyed. 

 

Noticed this as well, the T34 started smoking and after suffering direct hits from my 50kg it never wanted to explode.  Have this recorded if proof needed

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12 hours ago, STOIKIY said:

 

no.  this two vidios i make in one day.
Mission creators can change the strength of objects and targets.

 

 

Strength of "static block" tanks can be changed by mission creator, but not "vehicle" tanks, which are shown in the video.

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7 hours ago, =LG=Blakhart said:

Did you guys made an official bug reports to the devs?


They have repeatedly stated that the tank DM is a WIP and will not be complete until the release of Tank Crew. We have to wait and see. 

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After successfull registration and some missions, my player "yogy" gets kicked from the Server always before even entering the mission briefing. What is the reason? Thanks for answering!

 

PS: I returned to IL-2 after about 7 years "off" - it's awesome!

Edited by yogy
clarification

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Garven, see my edit: I cannot even enter the mission briefing... Anyway, thanks for that hint, I had learnt that already ;) .

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Hey, guys. I have two questions I wasn't able to clear up from reading the manual or googling.

 

1) When attacking ground targets (e.g., a column of tanks or vehicles) or an area designed 'attack', how can I identify  undamaged targets among those already destroyed? I had some trouble last night trying to finish off both of these types of targets. I use VR and have three levels of zoom, but I still couldn't tell what final elements needed destroying.

 

2) I did a recon sortie inside one of the white circles. I wasn't able to reveal anything. What is the proper technique for doing these types of recon missions? I went up in a 109G4 and flew around randomly at altitude 1k.

 

Just wanted to say I think TAW is a great experience. Thanks to everyone involved in developing both the server and the community. Keep up the good work!

 

 

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12 hours ago, yogy said:

After successfull registration and some missions, my player "yogy" gets kicked from the Server always before even entering the mission briefing. What is the reason? Thanks for answering!

 

PS: I returned to IL-2 after about 7 years "off" - it's awesome!

 

Welcome back then :p


If you have already done some missions, the registration is not a problem anymore then.
So the most probable reason seeing the time you posted your message : server was full (happens a lot during EU evening) and therefore even if it's written "82/84" players on the server list for example, there are 20 players trying to take those 2 free spots... which means that 18 of them will not enter :p

 

The only solution : patience 😄

 

Edited by -IRRE-Centx
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Po-2's .........

Can not deploy paras. However i would say good use would be a Recon or Sabotur missions .

Recon for DZ for enemy para drops ect .

5 hours ago, redcloud111 said:

Hey, guys. I have two questions I wasn't able to clear up from reading the manual or googling.

 

1) When attacking ground targets (e.g., a column of tanks or vehicles) or an area designed 'attack', how can I identify  undamaged targets among those already destroyed? I had some trouble last night trying to finish off both of these types of targets. I use VR and have three levels of zoom, but I still couldn't tell what final elements needed destroying.

 

2) I did a recon sortie inside one of the white circles. I wasn't able to reveal anything. What is the proper technique for doing these types of recon missions? I went up in a 109G4 and flew around randomly at altitude 1k.

 

Just wanted to say I think TAW is a great experience. Thanks to everyone involved in developing both the server and the community. Keep up the good work!

 

 

At the moment its very difficult to spot a damaged tank . We are waitting for a fix because of the new damage model .

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6 hours ago, redcloud111 said:

Hey, guys. I have two questions I wasn't able to clear up from reading the manual or googling.

 

1) When attacking ground targets (e.g., a column of tanks or vehicles) or an area designed 'attack', how can I identify  undamaged targets among those already destroyed? I had some trouble last night trying to finish off both of these types of targets. I use VR and have three levels of zoom, but I still couldn't tell what final elements needed destroying.

 

2) I did a recon sortie inside one of the white circles. I wasn't able to reveal anything. What is the proper technique for doing these types of recon missions? I went up in a 109G4 and flew around randomly at altitude 1k.

 

Just wanted to say I think TAW is a great experience. Thanks to everyone involved in developing both the server and the community. Keep up the good work!

 

 

Hey man,

 

1)As of v3.008, the devs have implemented a new damage model (which will most likely stay) for their ground vehicles.  In short, ground vehicles now have more sophisticated damage sorta like what you'd see in War Thunder. For instance, a shell wipes out the entire crew inside a T34, but from the outside there's almost no visual representation of any damage therefore for us online pilots, we simply cannot determine what is a dead tank or not. Admittedly, it's more realistic no doubt but as a game, this means players are spending precious ammo on tanks that are already "dead".

 

This was a move that was bound to take place due to the Tank Crew DLC schedule to release 2019 I believe.  

 

2) Scan the entire area, I'm gonna go on a limb and say you probably did not recon every inch of that circle.  When spotted , the convoy will pop up in the map.

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Con and Flyus, thanks for the info about ground attacks. Regarding no.2, you are correct. I made a few passes in shortening circles. I will give it another try at some point. 

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Either Spoutpout is cheating or the game is bugged: he appeared first in 20m distance at my dead six and shot me down instantly. Videoproof: he was not visible before.

2nd flight shortly afterwards the same with shyrik. spawned in in 30m distance. what´s wrong with this game???

Edited by JG4_Karl_Gratz
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43 minutes ago, JG4_Karl_Gratz said:

Either Spoutpout is cheating or the game is bugged: he appeared first in 20m distance at my dead six and shot me down instantly. Videoproof: he was not visible before.

2nd flight shortly afterwards the same with shyrik. spawned in in 30m distance. what´s wrong with this game???

 

Same here. 3 Bombers in formation. The last bomber ist invisible for me and Knipser but Operation Ivy saw all three. The third appeared only 20 minutes later.  😰

 

20181229134643_1.jpg

Edited by JG4_RuckZuck

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1 hour ago, redcloud111 said:

Con and Flyus, thanks for the info about ground attacks. Regarding no.2, you are correct. I made a few passes in shortening circles. I will give it another try at some point. 

 

Convoys are on the roads (sometimes few meters away from the road, but not far)
So you don't need to scan the entire area, just the roads;)

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1 hour ago, JG4_RuckZuck said:

 

Same here. 3 Bombers in formation. The last bomber ist invisible for me and Knipser but Operation Ivy saw all three. The third appeared only 20 minutes later.  😰

 

20181229134643_1.jpg

Oookeeeey this is new. Its a bug or brand new game feature ?

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2 minutes ago, =LG=Leutnant_Artur said:

Oookeeeey this is new. Its a bug or brand new game feature ?

 

New secret German technology, the stealth bomber

 

(on a serious note: no idea, sorry xD)

Edited by -IRRE-Centx

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2 hours ago, -IRRE-Centx said:

 

New secret German technology, the stealth bomber

 

(on a serious note: no idea, sorry xD)

No also russian stealth, as written before

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Bug on surovikino aerodrome, blue fighters spawning in snow, with 15` bank, aileron auto damage during taxi map no 7

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Hello LG

 

Request the LW to hand out this scumbag to be shot (banned)

 

He disconnected right in front of me and nightrise, i have a screenshot and a ingame recording + acmi files and rise to verify

 

here are the recording files you can see him with tacview

the tacview file is in the attachments, if you want all of it have it here

https://ufile.io/gdacw

if you want another hoster or send me it directly let me know

 

the flight in question is this here

http://taw.stg2.de/pilot_sortie.php?id=72756&name=StG2_Nosch

 

I also see its not the first time he DCed in an opportune situations

http://taw.stg2.de/pilot_sortie.php?id=60373&name=StG2_Nosch

http://taw.stg2.de/pilot_sortie.php?id=72618&name=StG2_Nosch

also check the dates these are consecutive offenses, top flight is my case says "in flight"

20181230014815_1.thumb.jpg.cf9e59dc7a88d95842e8b30f96631f38.jpg

image.png.35ba9a2cabf33316588da16796657456.png

 

image.thumb.png.02d45668d133864bb8662c85e0645a55.png

 

 

 

Greetings

stg2_nosch_acmi_only.rar

Edited by =FEW=N3croo
added tacview file as content
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15 hours ago, =LG=Blakhart said:

Bug on surovikino aerodrome, blue fighters spawning in snow, with 15` bank, aileron auto damage during taxi map no 7

OMG this newb had a fit with the 109 on ice, first time on TAW. Until I permanently locked the tailwheel while taxying, I spun to the left with any throttle input no matter how much brakes were applied,  almost tripped a few landing Stukas, in my defense their lights were off:)

 

Those white painted Yaks are a real PITA, you fly out 10min constantly comparing the river bends with the map hoping not to miss the action, only to get shot out of nowhere.

 

Back to the furball servers for a while.

Edited by Kandiru

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12 hours ago, =FEW=N3croo said:

Hello LG

 

Request the LW to hand out this scumbag to be shot (banned)

 

He disconnected right in front of me and nightrise, i have a screenshot and a ingame recording + acmi files and rise to verify

 

here are the recording files you can see him with tacview

the tacview file is in the attachments, if you want all of it have it here

https://ufile.io/gdacw

if you want another hoster or send me it directly let me know

 

the flight in question is this here

http://taw.stg2.de/pilot_sortie.php?id=72756&name=StG2_Nosch

 

I also see its not the first time he DCed in an opportune situations

http://taw.stg2.de/pilot_sortie.php?id=60373&name=StG2_Nosch

http://taw.stg2.de/pilot_sortie.php?id=72618&name=StG2_Nosch

also check the dates these are consecutive offenses, top flight is my case says "in flight"

20181230014815_1.thumb.jpg.cf9e59dc7a88d95842e8b30f96631f38.jpg

image.png.35ba9a2cabf33316588da16796657456.png

 

image.thumb.png.02d45668d133864bb8662c85e0645a55.png

 

 

 

Greetings

stg2_nosch_acmi_only.rar

Can confirm i id see him disco right as i got guns on him

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