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=LG=Kathon

Tactical Air War

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1 hour ago, -=PHX=-SuperEtendard said:

 

 

And the 1941 F-4 would be limited to 1.3 ata as well IIRC.

 

The problem is that F-4 with 1.3 ata is much better than F2.

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Posted (edited)

Server is up, but seems all options are available on a/c?

 

Edited by Kaiza

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35 minutes ago, Kaiza said:

Server is up, but seems all options are available on a/c?

 

Seems so, like 2500 kg bomb on He-111 and so on.

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3 minutes ago, LLv34_adexu said:

Seems so, like 2500 kg bomb on He-111 and so on.

 

is a bug, kathon fixed soon

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Just now, StG2_Raven said:

 

is a bug, kathon fixed soon

take off fast with 2500 kgs! 😄

  • Haha 1

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Posted (edited)

@Norz I don't see how will affect how many times I've flown the ju-52 to the fact that red cannot air capture any bases so please don't step into personal issues if you don't have any real argument. What I'm trying to expose is that I don't mind flying or escorting transports to air-capture AFs, I'd just like to have a counterpart on the red side. And while we don't get one it's completely unfair.

 

@StG77_Kondor ask the finns how many AFs did they conquer on the last edition... and I'm sure a lot of people played their part on the air-captures.

 

and regarding the planeset, I did not enter into detail, we fight with what we have, but it shocks some of us the fact that we are not getting any shvaks in the first missions nor VYas but there are plenty of Bk-37s and gunpods for the blue side (except italian 20mm gunpods *only* on the first map). Fine.

 

Anyway, check out the pilot's ratio: the war is ours comrades!:)

 

 

Edited by HR_Tofolo
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Posted (edited)

First  red airfield captured in 2 missions , i think via ju52

 

:)

 

 

Well played blue team .

 

Will be nice if reds can do the same i think.  

 

 

 

 

Edited by RedEye_Tumu

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3 minutes ago, RedEye_Tumu said:

First  red airfield captured in 2 missions , i think via ju52

 

:)

.  

 

 

 

 

 

No, tanks got it.

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Posted (edited)
17 hours ago, SCG_DR1FT3R said:

Lol, i love how people were abdicating for a more historical lineup, and when the TAW team does it, everyone complains

 

Give them a break guys, they did what YOU asked, the f4 WAS present in the battle of moscow. 

Well give us the 20mm on the i16, if you are not afraid to die.

By the way Yaks and Migs also were present in the battle of Moscow

Edited by ECV56_Necathor
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Stay historical its the way the server is meant to be from  the start.  

Reds have won most campaigns anyhow .So things not that bad for red. 

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5 minutes ago, II./JG77_Con said:

Stay historical its the way the server is meant to be from  the start.  

Reds have won most campaigns anyhow .So things not that bad for red. 

Well in this case stop talking about Historical, things are set unbalance until blues win.

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Posted (edited)
2 hours ago, ECV56_Necathor said:

By the way Yaks and Migs also were present in the battle of Moscow

 

We dont have the early Yak that was present on the battle of Moscow ingame.

 

 

I guess blues arent allowed to win or have any type of advantage huh ? Any minor change that makes the life of blue players a tiny bit easier is met with strong disagreement from reds every single time

Edited by Willy__
typo

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4 minutes ago, Willy__ said:

 

We dont have the early Yak that was present on the battle of Moscow ingame.

 

 

I guess blues arent allowed to win or have any type of advantage huh ? Any minor change that makes the life of blue players a tiny bit easier is met with strong disagreement from reds every single time

 

Stop being ridiculous.

 

We neither have the early F-4 in the game. I am all for Blue winning once but saying that they don't have an advantage, especially in the fighter department, is just plain ignorant. The F-2 is already outperforming the MiG in every aspect except for flaps deployment speed.

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We all know the Yak and Mig, while present in siege of Moscow, was far too powerful to make for a fair fight for the Luftwaffe. Yes, having anything but Rattas seriously puts Hans at a great disadvantage.  Therefore, on the grounds of balance and realism, it should not be present in TAW. 

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1 minute ago, Operatsiya_Ivy said:

We neither have the early F-4 in the game. I am all for Blue winning once but saying that they don't have an advantage, especially in the fighter department, is just plain ignorant.

 

I never said that the germans didnt have an advantage on the figther department, stop putting words into my mouth.

If the F4 is so much better then remove it from the map 2 and make it available only from map 3 onwards, its the first time we have the F4 on the second map and I wasnt the one who gave the idea.

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Posted (edited)
5 hours ago, HR_Tofolo said:

@Norz I don't see how will affect how many times I've flown the ju-52 to the fact that red cannot air capture any bases so please don't step into personal issues if you don't have any real argument.

 Is it a real argument enough?

 

The mission with Ju52 is almost all the time a suicidal mission.

Edited by Norz

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You loose your streak if you suffer a disconnect now? This seems a bit harsh if your computer happens to crash or internet connection drops out (as mine just did).

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1 hour ago, Willy__ said:

I guess blues arent allowed to win or have any type of advantage huh ?

 

58 minutes ago, Willy__ said:

I never said that the germans didnt have an advantage on the figther department, stop putting words into my mouth.

 

Ok mate...

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What makes you think we don't have the right F4 for the battle of Moscow? Some evidence would be great..

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Just now, SCG_DR1FT3R said:

What makes you think we don't have the right F4 for the battle of Moscow? Some evidence would be great..

 

The problem is not to have a F-4, but that the one we have has 1.42 ata although that shouldn't be available for Moscow.

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1 minute ago, Inkoslav said:

 

The problem is not to have a F-4, but that the one we have has 1.42 ata although that shouldn't be available for Moscow.

 

Im confused? Why shouldn't it be available? I've never heard of such information, i'm not doubting you but i've just never heard that before, like i said some evidence would be great.

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12 hours ago, Norz said:

 

The problem is that F-4 with 1.3 ata is much better than F2.

 

At low altitudes it's similar to the F-2 at 1.35 ata, at higher altitudes it's better, approaching F-2 at 1.42 ata performance.   1.42 ata F-4 is much better than both of those anyway though, and it can use intermediate power settings like 1.37 which is a good compromise between endurance and power.

 

 

20 minutes ago, SCG_DR1FT3R said:

 

Im confused? Why shouldn't it be available? I've never heard of such information, i'm not doubting you but i've just never heard that before, like i said some evidence would be great.

 

http://kurfurst.org/Performance_tests/109F4_Datenblatts/109F4_dblatt_calculated.html
 

Quote

Another noteworthy point of interest is that this more recent calculated datasheet, reproduced below, dating from July 1942 no longer notes the banning of the Start und Notleistungs power for the DB 601 E engine as opposed to the previous datasheet from the end of November 1941, points to that the full power has been cleared for the engine.

This clearance is in fact also supported by the February 1942 release of the Bf 109F Flugzeughandbuch, which no longer notes any limitation in regards to the DB 601 E. The new Hanbuch part 7 (Powerplant) was likely to have been re-issued because of this clearance.

 

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18 hours ago, -=PHX=-SuperEtendard said:


@StG77_Kondor imho considering the most competitive way of dealing with tank columns for both sides is carpet bombing with 50 and 100 Kg bombs I don't consider the IL-2's 23mm a big issue, it's effectiveness is also decreased by crosswinds and low level turbulence which tends to be common in TAW missions.
 For what I could test the 23mm needs 20 impacts to destroy a Panzer IV in the side (15 to set it smoking), the 30mm needs 8-9 hits to destroy a T-34 in comparison (7 to set it smoking). So the 30mm is more powerful, but the IL-2 has two cannons and they have higher rate of fire which makes a one pass kill possible. If there was an Me 410 with twin MK 103s in the nose killing T-34s in one pass would be possible and maybe even easier than with the IL-2, seeing it would be a shorter burst and from center mounted guns.


Saludos compadre :)

I agree with you that the 88/A20 are the best tank killers as tank columns are currently set up. And as HVB said, the 88s/A20s also deal with crosswind, and for them it's actually worse because they only have one chance at it. IL-2/Ju-87 can always turn around and do another run. But maybe check your convergence with the VYa 23mm. It shouldn't need more than 5-6 hits (~10 rounds) to get the Panzer IV smoking. The 23mm is faster firing and if convergence is set right is better than BK 3.7 and both Hs-129 30mms. The IL-2 can kill them in one pass, same with 3.7 but with less ammo and room for error, it's not as effective overall in my opinion. And you have to think, the Panzer IV is very rare, until maybe the later maps. Most tanks are light tanks that will take 2-4 hits total before they smoke. But again just my opinion :) 

 

Buena suerte en la campaña!

12 hours ago, HR_Tofolo said:

 

@StG77_Kondor ask the finns how many AFs did they conquer on the last edition... and I'm sure a lot of people played their part on the air-captures.

 


What was the score of the last TAW campaign again? :P 

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Not quite sure if the tank spawning system has changed anything since the previous campaigns or if the reds just have been unlucky this campaign, but it feels like too many tanks spawn too fast.

 

During the first rounds of the campaign, round after round, the blue tanks kept pushing without pause, so there was no reds to stop them. Not when outnumbered more than 2:1 every round. It would be nice if there was a round or two's pause between tank pushes so that the defending side has time to do anything about it, or at least if they keep losing they aren't rolled over in an instant, but get some time for when the team ratios might change enough.

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Posted (edited)
9 hours ago, -=PHX=-SuperEtendard said:

 

At low altitudes it's similar to the F-2 at 1.35 ata, at higher altitudes it's better, approaching F-2 at 1.42 ata performance.   1.42 ata F-4 is much better than both of those anyway though, and it can use intermediate power settings like 1.37 which is a good compromise between endurance and power.

 

Unfortunately it is not like that in the game.

 

Offline test: 

 

F4, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.3 ATA => about 2:20 min

F2, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.37 ATA => about 2:30 min

 

P.S. But if you are talking only about horisontal speed you are right. (109f2 can use 1.37ATA only about 5 min).

 

 

I think that my mistake is that I use 109f4 at 82% and it is more than 1.3 ATA. In this mode it is better than 109f2. (only 5km/h slower than 109f2 1.37ATA at 1000m but not limited with 5 minutes)

Edited by Norz

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Posted (edited)

Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

Also I tried all the time to catch wing mates with 1,2 ATA, while they were flying 0,8 ATA 😄

Could you check if other missions are as heavy as this first map? Maybe make it lighter some how?

 

Edited by LLv34_adexu

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22 minutes ago, LLv34_adexu said:

Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

Also I tried all the time to catch wing mates with 1,2 ATA, while they were flying 0,8 ATA 😄

Could you check if other missions are as heavy as this first map? Maybe make it lighter some how?

 

Yeah, especialy mission number 6 yesterday ended with unplayable slide-show and typical "erratic server behaviour" message. As it wasnt problem at least several last campaigns on this server, i hope admins will adress this and solve? I dont know, if this problem occour in some other mission so far, or was a rare situation.

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@=LG=Kathon

 

please correct a planeset for the map N2 (109f4 should be excluded). The first map ended just in 48 hours and it is just so bad....

 

 

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51 minutes ago, Norz said:

please correct a planeset for the map N2 (109f4 should be excluded). The first map ended just in 48 hours and it is just so bad....

It was due to the pilots, not an airplane. 

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Posted (edited)

giving Axis even better airplanes surely won't encourage VVS to play more...

Edited by Operatsiya_Ivy

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Posted (edited)
7 hours ago, StG77_Kondor said:


Saludos compadre :)

I agree with you that the 88/A20 are the best tank killers as tank columns are currently set up. And as HVB said, the 88s/A20s also deal with crosswind, and for them it's actually worse because they only have one chance at it. IL-2/Ju-87 can always turn around and do another run. But maybe check your convergence with the VYa 23mm. It shouldn't need more than 5-6 hits (~10 rounds) to get the Panzer IV smoking. The 23mm is faster firing and if convergence is set right is better than BK 3.7 and both Hs-129 30mms. The IL-2 can kill them in one pass, same with 3.7 but with less ammo and room for error, it's not as effective overall in my opinion. And you have to think, the Panzer IV is very rare, until maybe the later maps. Most tanks are light tanks that will take 2-4 hits total before they smoke. But again just my opinion :) 

 

Buena suerte en la campaña!

 

A ver si un día volamos juntos :)

The numbers I came up were from a simple mission, having the tanks static and the plane just sitting on the ground with the gun aiming at it, so it's easy to count how many rounds are needed firing them one round at a time.


A couple other numbers for Soviet tanks with the 30mm

T-70: 3 hits to smoke, 4 to destroy.   ==> Can also be destroyed with MG 151 (both 15mm and 20mm) 18-20 hits to smoke,  26-28 to destroy for both 15mm and 20mm (AP hits).

KV-1 (both 41 and 42 models): 20-21 hits to smoke, 27-30 to destroy

KV-1S:  14-15 hits to smoke, 19-20 to destroy (The KV-1S had slightly reduced side and rear armor in order to make it lighter).

This shows there is some sort of HP system related to the armor thickness of the targets, there are some differences in where you hit, but looks like it's a modifier of how many rounds it will take in that spot to smoke/destroy. Hopefully with Tank Crew there will be a more detailed damage model for the tanks, also some of the new 1943 tanks for the German side coming with Tank Crew will give some trouble to the IL-2 cannons, the Panzer III Ausf M and the Panther should be resistant to the 23mm, and the Tiger and Ferdinand resistant even to the NS-37 37mm cannon.

 

2 hours ago, Norz said:

 

Unfortunately it is not like that in the game.

 

Offline test: 

 

F4, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.3 ATA => about 2:20 min

F2, start at 250 m, climb to 3000m, speed 400km/h (winter Stalingrad) 1.37 ATA => about 2:30 min

 

P.S. But if you are talking only about horisontal speed you are right. (109f2 can use 1.37ATA only about 5 min).


Yes I was mostly talking about speed, but yeah the F-2 it's still not the perfect replacement for the derated F-4, but it's imho a better alternative to the fully capable 1942 F-4, for example in those climbing conditions I could get the F-4 to go from 250 to 3000m at 1.37 ata in 2:05 minutes (400 km/h Stalingrad winter)

 

Edited by -=PHX=-SuperEtendard
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2 hours ago, LLv34_adexu said:

Server is very laggy. Yesterday I emptied around 1/3th of my ammunition in to the =FEW=Revolveses I-16 and didn't even get smoke from it. Wing mates saw it too, there was many hits. Too bad didn't record it.

 

😄

 

From my perspective I got hit by a short burst (all in the span of a second) - I didn't even see any tracers at all. Not doubting what happened on your screen - just super lag problems ;(

 

The server crashed about 30 mins after you hit me.

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This start of the new campaign looks nice for axis side.

Usually 3 vs 1, weak 109 vs OP i16 fortunaly castrated

 

Happy for you  but what interest?

--》First map : +/- 24h  

 

 

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Posted (edited)
1 hour ago, =FEW=Revolves said:

 

From my perspective I got hit by a short burst (all in the span of a second) - I didn't even see any tracers at all. Not doubting what happened on your screen - just super lag problems ;(

 

The server crashed about 30 mins after you hit me.

Maybe one or two seconds before you reacted, but wasn't burst. I was chasing you as you went fast for me for like 30 seconds getting closer little by little, opened fire right behind you, when I was around 150-200 m from you. Also they all hit, that is why no tracers?

2x MGFF during 1 sec is 18 hits, 2s is double than that. You should leak something after that :P

 

Now I think that most problems we have sometimes in downing planes, not specially on laggy server, but overall, is the net code. I have been in Yak (or other SU plane) and got lot of dmg and still flew, with it. Same sometimes happen when flying 109 or 190. Probably same reason Spit wing is so stronk on my test video (FM forum) as test was made on Berloga server.

Edited by LLv34_adexu

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Posted (edited)

always and always 3 blue for one red .....!🤥

 

first map 24 hours......

 

i dont have play the last campagne for that ........i imagine that it is historical ,  but  3 vs 1 ...is it funny ?....for red no , and for blue ?

 

next campagne 5 vs 1 ,and after 7 vs 1 .......!!!!!!

Edited by OBT-jeanpit

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7 minutes ago, OBT-jeanpit said:

always and always 3 blue for one red .....!🤥

 

first map 24 hours......

 

i dont have play the last campagne for that ........i imagine that it is historical ,  but  3 vs 1 ...is it funny ?....for red no , and for blue ?

 

next campagne 5 vs 1 ,and after 7 vs 1 .......!!!!!!

 

And 3v1 when the Germans have F-4s and the Russians only have MiGs and P-40s as best planes... We're lucky if a single player plays red on map #2.

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44 minutes ago, LLv34_adexu said:

Maybe one or two seconds before you reacted, but wasn't burst. I was chasing you as you went fast for me for like 30 seconds getting closer little by little, opened fire right behind you, when I was around 150-200 m from you. Also they all hit, that is why no tracers?

2x MGFF during 1 sec is 18 hits, 2s is double than that. You should leak something after that :P

 

Now I think that most problems we have sometimes in downing planes, not specially on laggy server, but overall, is the net code. I have been in Yak (or other SU plane) and got lot of dmg and still flew, with it. Same sometimes happen when flying 109 or 190. Probably same reason Spit wing is so stronk on my test video (FM forum) as test was made on Berloga server.


maybe you have a lot of packet loss.

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Posted (edited)
11 minutes ago, DerSheriff said:


maybe you have a lot of packet loss.

That would mean that hits which I make, wouldn't be registered to the other client?

But if others see and or feel hits from their client, is that still me having lot of packet loss?

Really started wonder if you are paid youtuber by 1C 🤔..

Edited by LLv34_adexu

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