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=LG=Kathon

Tactical Air War

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Hi,
First thank you for this amazing server. It's the kind of experience I'm looking for. I love these virtual battlegrounds and the feeling of playing your pilot's career like in the amazing Red Baron 2 (1997) but online this time.

Few ideas :
- Maybe slow down the tank column spawn frequency (not every round) so we can focus a while on other tasks than just trying to destroy it for the whole round :D


- Link this tank column spawn frequency to the "defense/offensive/neutral" state. I saw a german offensive map that started in the morning with no/few german players online and axis got rushed before being able to connect when they were supposed to be the attacking ones. Example on defensive there should be a lower frequency of tank columns or they should spawn only few rounds after map start to simulate a counterattack but not right from the start.

- Maybe destroying fuel/ammunition depots in the back could prevent these tank columns from spawning for a while to offer a different way to stop them.

Edited by akmotte

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2 hours ago, DerSheriff said:


1. A critical look at the plane set is again needed. Some Maps had almost no change in planes while on others planes vanished for some reason.
The La-5 S.8 was not available at all in the last map. And was available while the F-2(!) of the Germans was the CM+1 Aircraft. This "tiering" Plane set is really not what I want to see in BoX.
I want a more historical approach. Same goes for the first maps which are fights from fantasy land. imho from the first map on we should have F-2s, F-4s, MIGs and P-40s. I-16s as the main fighter for the VVS, and the F-2 for the germans.
Imho Fighters should be added not by Maps, but by date. You have a date on your maps, maybe we can use it in the future? So on 06.06.1943(I actually dont know the excat date) the La-5 FN appears. With placeholders for Gameplay sake. That the Ju-87 is available earlier. I know that is hard, but I think should benefit the Gameplay and enjoyment. Pretty sure this forum und my Discord community can help getting some valid dates.



 

 

Like Germans having Ju 88 from the start. Considering how campaigns are going it probably won't tip the scale too much and it was there from the beginning of Barbarossa.

This would be nice feature in my opinion. It is always nice when you have that "wait until next week when I am going to have my...!" -thing going on ;)

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4 hours ago, DerSheriff said:

As always a very good and a this time very balanced campaign. So even the following nags shouldn't distract that TAW is still my(our) favourite server.
But following things I would like to change:

1. A critical look at the plane set is again needed. Some Maps had almost no change in planes while on others planes vanished for some reason.
The La-5 S.8 was not available at all in the last map. And was available while the F-2(!) of the Germans was the CM+1 Aircraft. This "tiering" Plane set is really not what I want to see in BoX.
I want a more historical approach. Same goes for the first maps which are fights from fantasy land. imho from the first map on we should have F-2s, F-4s, MIGs and P-40s. I-16s as the main fighter for the VVS, and the F-2 for the germans.
Imho Fighters should be added not by Maps, but by date. You have a date on your maps, maybe we can use it in the future? So on 06.06.1943(I actually dont know the excat date) the La-5 FN appears. With placeholders for Gameplay sake. That the Ju-87 is available earlier. I know that is hard, but I think should benefit the Gameplay and enjoyment. Pretty sure this forum und my Discord community can help getting some valid dates.

2. I personally would like to see the CM+1 revised. While the purpose is clear, it's kinda frustrating that every suicide ground attacker gets at least one dumb sortie in per mission.
maybe grant a +1 replenishment every 2-3 Maps instead. So that a destroyed ground attacker is actually felt. Maybe grant ground attackers the multiple CM Bonus as well. That way they get aircraft fast, but reckless ground attackers do not.

3. I think it was possible to use transport planes as bombers, pls take a look in the loadouts of transports. That got exploited.

4. Reinstate the JU-88 as a transport. The Russians have the fast Pe-2 as a transport aircraft. Why hampering the germans with the He-111? Alternatively raise the supply percentages of He-111 and Ju-52. I may even buy that thing when it has more purposes.

5. The Cold engine start serves no real purpose. Its not realistic, the engines don't heat up in a realistic way, the aircraft can take off anyway on a cold engine, and some engines need multiple tries to get them running. Looking at you Pe-2 S.35. I see no reason to keep it.

6. While this campaign was much better in terms of balance, I can't express enough how frustrating it is to play a few hours and to make some progress only to see after the night, that without resistance the team lost four airfields in 8 hours. I would like to see some kind of "progress-limiter". Basically the simulation of stretched supply lines. Alternatively that front progress is a little bit coupled to the team balance in the placed round. (defences get a boost when outnumbered for example) That would still mean that a team who wipes a defense can make progress but its a little harder.

 

1. 100% I've attached a link below to a spreadsheet file made for the old IL-2 1946. Obviously many more planes on this list than what we have - but the ones that we do have are on the list. I would suggest a planeset based on this list. With modifications of course since we are so short of proper 41 and early 42 planes for VVS. 
https://drive.google.com/open?id=1VxBeaI_l8Gr4nvjxBXytsshw5kgXjh5k

 

2. Maybe. Not sure if this will have the desired effect as it could also dissuade people from flying ground attack, and in the end you'll have a stalemate front line and have maps won/lost solely on attrition. But could be worth a try I guess.

 

4. Agreed. I'd also be curious as to how many successful Ju-52 paradrops there were in the campaign. By successful - I mean actually captured the enemy AF. 

5. Not only does it server NO purpose. Every. Single. Plane  Can take off with cold engines as long as it's below 'combat/emergency power'. 

 

6. The player balance was good. However the results as we can all see were as one-sided as ever. We could be here all day going through every single variable that shares responsibility! But I think you're on the right track. The ability this campaign of Red - to just steamroll AF after AF because their tank columns IMO are better defended. You will see in future ;)

 

 

Edited by StG77_Kondor
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22 hours ago, =EXPEND=Tripwire said:

They are from

 

From looking at the screenshot, looks like a block on a site that is hosting someone's signature images, possible Otto's G6 and MK108 image?

 

 

21 hours ago, ATAG_dB said:

You know how can I check this?

 

Edit: I think you re right, I ignore Otto and I have no more warning.

 

what´s the problem with my signature image? ..I was webmaster years ago and i ussally upload some images in my own website from decades ago. It's that forbidden?
It´s simple JPG file painted by me, I'm proud to be a pre-owner of a G6 in this simulation.. I think that we must be supporting that things that we want in the simulator..


IL2_BOS_G6_FRAME_ICO.jpg

. ...please tell me if it is a problem. 

Edited by III/JG52_Otto_-I-

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1 hour ago, III/JG52_Otto_-I- said:

 

what´s the problem with my signature image? ..I was webmaster years ago and i ussally upload some images in my own website from decades ago. It's that forbidden?
It´s simple JPG file painted by me, I'm proud to be a pre-owner of a G6 in this simulation.. I think that we must be supporting that things that we want in the simulator..


IL2_BOS_G6_FRAME_ICO.jpg

. ...please tell me if it is a problem. 

 

I don't have a problem with your image (nor does my PC). The issue is that the domain/webserver that the image is hosted on is being flagged as malicious for some reason for the users that have posted screenshots.

I was just trying to help them identify the cause.


http://lawebdelvespino.webcindario.com/dir1/IL2_BOS_G6_FRAME_ICO.jpg

 

lawebdelvespino.webcindario.com is the domain that their software is taking issue with.

 

Edited by =EXPEND=Tripwire
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Wow! What a fun campaign! I had a lot of newcomers for my squad in the early maps, but they did peter off a bit. However, I had a few dedicated members that I flew some amazing sorties with! 

 

This was a special campaign for me because, I am typically a LW flyer, but after the balance issues of the previous TAW I decided to go full in on VVS. We attempted to do a two sided approach last time, and it really ruined the magic of the server for me, so I was very much happy to commit to the VVS Aircraft this time around.

 

Like my previous experiences with TAW I was absolutely forced to take all of the aircraft in my hanger out for a spin, and boy am I glad I finally got to get into the cockpit of some amazing aircraft I hadn't ever flown before. Thank you to the TAW team!

 

Like many of you though I would enjoy a bit more of a competition between Red and Blue. It was a steamroll in terms of the maps this time around, even if in the air it didn't feel so one-sided. There is definitely a large teamplay component to why the LW did worse, but I think the problems go much deeper than that. It's without a doubt time to look at why the LW gets smashed repeatedly in these campaigns. Even the last one where the balance was absolutely and overwhelmingly in favor of the LW the VVS still came out on top.

 

I believe the way the objectives are set up in the server lend a hand to the VVS planes and allow them to fully utilize their potential, while the strengths of the German Aircraft are quite limited. Either way, I would really like to see some good discussion on how to improve this situation.

 

Cheers!

-Shadepiece

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On 16/05/2018 at 7:17 PM, 19//curiousGamblerr said:

 

In the past this was attributed to an image in someone’s signature, not something specific to the forums/thread/TAW.

 

23 hours ago, =EXPEND=Tripwire said:

They are from

 

From looking at the screenshot, looks like a block on a site that is hosting someone's signature images, possible Otto's G6 and MK108 image?

 

 

1 hour ago, III/JG52_Otto_-I- said:

 

what´s the problem with my signature image? ..I was webmaster years ago and i ussally upload some images in my own website from decades ago. It's that forbidden?
It´s simple JPG file painted by me, I'm proud to be a pre-owner of a G6 in this simulation.. I think that we must be supporting that things that we want in the simulator..


IL2_BOS_G6_FRAME_ICO.jpg

. ...please tell me if it is a problem. 

As soon as I ignore your signature the phishing warning stop 

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Another one:

 

Fenris Wolf's 109 getting some last repairs before next flight ...

 

dnfkR3Q.png

Edited by SCG_Riksen
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When will new TAW start again?

Our team ITAF  will be more operative next time.

Best regards

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7 hours ago, ITAF_Rani said:

When will new TAW start again?

Our team ITAF  will be more operative next time.

Best regards

Good question :)

 

by the way, 1/Jspan is flying as usual in the blue side for the next one :D

Edited by 1/JSpan_Zetas
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The idea of supply lines is a good one. You could even have missions where you need to defend your supply convoy to continue your offensive. Realistic and appropriate in this theater of war.

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On 5/17/2018 at 6:18 AM, StG77_Kondor said:

 

 

6. The player balance was good. However the results as we can all see were as one-sided as ever. We could be here all day going through every single variable that shares responsibility! But I think you're on the right track. The ability this campaign of Red - to just steamroll AF after AF because their tank columns IMO are better defended. You will see in future ;)

 

 

 

 

I camped the absolute crap out of my tanks for hours. Tanks win the maps and I find that Red co-ordinates far better having played Blue, Blue/Red and straight Red TAW campaigns. I am seeing a trend. Blue pilots tend to not be as experienced. Blue also tends to be spread across more communications. I see this in Cliffs as well. When I fly Red even if I am not with ACG boys I can often find a wingman in TS. Almost NEVER as a blue pilot.

 

I'd like to see a sign up sheet for sides paired with experienced units being assigned a side. I play both sides but I understand some guys only fly one specific plane which is your right however, your wish to fly ONLY one side should not be at the detriment of everyone else. I'd like to see sign up sheets and assigned sides to keep the fight fun across time zones. It's a wish, not a demand. Some squads might voluntarily sign up to be a balance. I prefer to fly short side for example. I'll fly where I am needed most. More fun for me anyway with more shit to shoot. That's just me I don't speak for my unit.

 

My only complaint is TAW goes WAY TOO FAST!!!! Love it. Thanks guys. I would like to see it go a little longer though. I especially love the early war. So fun.

Edited by 7./JG26_Smokejumper
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I think numbers of tanks, planes trucks should only start decreasing once depots are destroyed. Until then they should slowly increase unless they are being destroyed at an alarming rate by the enemy. As the depots get destroyed the number of replacements  can decrease  until your base number starts to fall. As depots repair over time deep strikes into enemy territory will be continuously needed.  I do not know if this would be possible to implement but something similar would increase the longevity of the campaigns? My 5 cents

Edited by =69.GIAP=Shvak
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25 minutes ago, =69.GIAP=Shvak said:

I think numbers of tanks, planes trucks should only start decreasing once depots are destroyed. Until then they should slowly increase unless they are being destroyed at an alarming rate by the enemy. As the depots get destroyed the number of replacements  can decrease  until your base number starts to fall. As depots repair over time deep strikes into enemy territory will be continuously needed.  I do not know if this would be possible to implement but something similar would increase the longevity of the campaigns? My 5 cents

 

That's exactly what it is

 

3.6 Depots

Depots are strategic points located far away from the front lines. They consist of many buildings representing factory industries and storages. Depots are heavily defended by AA. You should attack them by the horizontal flight with heavy bombers. The more buildings are destroyed the bigger impact it has on the gameplay.

If two enemy depots are completely destroyed then:

· number of enemy vehicles in tank and supply convoy is reduced by 30%

· supply by enemy trains is reduced by 30%

· strength of enemy defense position is reduced by 30%

· some payload are not available on enemy airfields

· friendly tank convoys spawn more frequently

Destroyed depot is partially rebuild after 15 missions. Damaged depot is repaired a little after each three missions in which it wasn’t attacked. Destroyed buildings are counted as tanks lost in 3:1 ratio.

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On 19.05.2018 at 10:04 AM, ATAG_dB said:

 

That's exactly what it is

 

3.6 Depots

Depots are strategic points located far away from the front lines. They consist of many buildings representing factory industries and storages. Depots are heavily defended by AA. You should attack them by the horizontal flight with heavy bombers. The more buildings are destroyed the bigger impact it has on the gameplay.

If two enemy depots are completely destroyed then:

· number of enemy vehicles in tank and supply convoy is reduced by 30%

· supply by enemy trains is reduced by 30%

· strength of enemy defense position is reduced by 30%

· some payload are not available on enemy airfields

· friendly tank convoys spawn more frequently

Destroyed depot is partially rebuild after 15 missions. Damaged depot is repaired a little after each three missions in which it wasn’t attacked. Destroyed buildings are counted as tanks lost in 3:1 ratio.

As for me depots do not have enough defend against diving bombers. It should be safe to bomb target from level flight but suicide to dive.

Edited by =KK=Des_

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Hello to all.
We have finished Tactical Air War season XIII. Was it an unlucky number? I hope it was for a few of you. Now we can take a little rest awaiting the next edition.
At the beginning we want to congratulate the two pilots for whom The Enkas Cup and The Golden Statue of Kuznechik Statue are going.
These are:

SCG_Riksen and 666GIAP_Muyahidin

Good job!

SCG_Riksen.thumb.jpg.99d2f8dcea5cd79d1fb5c8573763cc90.jpg666GIAP_Muyahidin.thumb.jpg.5d2ed5f27bc510b284e205ee80855778.jpg

 

 

And now your diplomas.

BEST FIGHTER

 

 


33094489_2078586329119344_16427847855311

 

33035976_2078586289119348_21592055629385

 

32935623_2078586335786010_36303414436141

 

32972169_2078586392452671_12044709347490

 

33041365_2078586432452667_44837617103011
 

 

BEST BOMBER



32966857_2078586752452635_40679515468249

 

33100519_2078586725785971_61258806212826

 

33060422_2078586705785973_51740557346519

 

32917734_2078586785785965_85873617304960

 

32952105_2078586805785963_55243424998306

BEST TANK KILLER



32976678_2078587065785937_91957585281726

 

32974712_2078587039119273_26903824521106

 

33086461_2078587012452609_79334799750243

 

33159122_2078587105785933_22510863165381

 

32945227_2078587122452598_87521365831440

BEST FIGHTER SQUAD



33100569_2078587585785885_68023102592736

 

33021031_2078587565785887_36143424971630

 

33038926_2078587632452547_67780138612083

 

33020164_2078587672452543_23757523035598

 

33127461_2078587739119203_45434863315184

BEST BOMBER SQUAD



33059698_2078587919119185_91174854808022

 

33042211_2078587942452516_34357170407053

 

32921717_2078587965785847_61122621604553

 

32976677_2078588035785840_38089748844159

 

33136420_2078588059119171_67298440721119

BEST TANK KILLER SQUAD



33124353_2078602865784357_47392537970233

 

32940190_2078589969118980_24419187916055

 

32936094_2078590025785641_31292258680653

 

33038139_2078590012452309_34376098714474

 

33120797_2078590045785639_25373067295997

Edited by =LG=Piciu
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Glad the awards are here, also congragulation to atochi for being both in top 5 fighters and top 5 bombers that's really impressive, if this fellow was on our side maybe we could have stood a chance. 

Thank you for another edition of taw I really enjoyed myself on this one, can't wait for the next one. This server really produces something special , when I grinded a pilot to a few victories and I find myself in a dangerous situation I get adrenaline rushes and I can even feel my heart beating, I never experienced that on other servers here.

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Haha nice touch, thank you guys!  Honestly this edition i didn't expect to participate so i created 666°GIAP_Muyahaidin in case my mates needed me to fly a couple of occasional ninja (almost suicidal) missions; but it turned out to be different. Next campaign probably i will compete again like on the 11th edition , and i'm sure it will be a more bloody one.

 

Long live TAW!

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We would like to thank all of you who donated the last Tactical Air War Server :salute:

 

donate_taw13.PNG

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Gents/Admin,

 

I was wondering whether we could perhaps try something new with regards to TAW in the future?  Would it be possible  during the early stages of the war to be about the Luftwaffe on the Offensive supporting the Army/tanks with the Russians having to defend and as such the Reds are basically just defending.  However, as the war obviously progresses these rolls are changed. 

 

Although for realism, for me TAW is a fantastic server and I enjoy the way that it is so dynamic, recently it has felt similar to a medieval battle with both sides lining up as equals across the battle ground and then thrashing it out.  If perhaps we had smaller engagements, but more maps it might encourage greater co-operation between players, such as CAS for advancing tanks during the early stages of the war, rather than Blue fighters providing cover over Axis factories far from the front line and as such perhaps these factories just should be supply convoys!?

 

However, it is only a suggestion to try something new and to make things as realistic as possible, although within the limits of the game and is certainly not a whine.

 

Regards and thank you.

 

H

Edited by Haza
Changed Allied to Axis

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Dear TAW team,

 

can we discuss the 1st map planeset?

 

I suppose i16 should be used with 20 mm Shvak starting from the first map.

 

I played last 2 rounds VVS side and next round i am going to Axis side... But these 4x7mm are really useless. Lets change it:) Or at least split 2x i16 7mm to 1xi16 7mm and 1xi16 20mm.

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1 hour ago, Norz said:

Dear TAW team,

 

can we discuss the 1st map planeset?

 

I suppose i16 should be used with 20 mm Shvak starting from the first map.

 

I played last 2 rounds VVS side and next round i am going to Axis side... But these 4x7mm are really useless. Lets change it:) Or at least split 2x i16 7mm to 1xi16 7mm and 1xi16 20mm.

 

Yes, because now VVS was totally toothless against LW :biggrin:

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1 hour ago, LLv44_Mprhead said:

 

Yes, because now VVS was totally toothless against LW :biggrin:

 

Maybe I am wrong...But seems that last round more red players were online than before. 

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4 hours ago, Norz said:

Дорогая команда TAW,

 

можем ли мы обсуждать 1-ый план карт?

 

Я полагаю, что i16 следует использовать с Шваком 20 мм, начиная с первой карты.

 

Я играл в последних двух раундах VVS, а в следующем раунде я иду на сторону Axis ... Но эти 4x7mm действительно бесполезны. Позволяет изменить его :) Или, по крайней мере, разделить 2x i16 7 мм на 1xi16 7 мм и 1xi16 20 мм.

I-16 is stronger than Emil! Do you want to make it even stronger?:blink:

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Do you have any problem on the map #2?

 

On the map #2 we have i16 (20mm) vs 109e7 and Mig3 vs 109F2.

 

Why do not use the same rule on the map #1 but just without Mig3 vs 109F2 ?

Edited by Norz

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4 hours ago, Norz said:

 

Maybe I am wrong...But seems that last round more red players were online than before. 


There were more than previous campaigns. But before Blue absolutely had the overall player # advantage. This time it was the closest 1:1 I've seen overall. But the result of the campaign was much the same as when Blue outnumbered Red. 

BTW: Red won Map #1 in convincing fashion this campaign, without the 20mm. Red pilots use the IL-2 as a heavy fighter with the 20mm for objective defense anyway. And clearly do quite well with it. 

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2 hours ago, Randoz said:

I-16 is stronger than Emil! Do you want to make it even stronger?:blink:

wut?

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We would like to ask you for help regarding the new plane set.  It’s always trade-off between historical aspects, script limitations and a balance for the game play. If you would like to present your own idea then don’t hesitate and share your plane set with us. We may use it in the next campaigns. If you are interested then please read text below because we plan the change some rules in the plane set.

 

First of all we plan to introduce a new feature reducing number of available fighters types in the hangars. So during the registration a pilot will select one line of plane set (it won’t be able to change it later). Some aircraft may belong to many lines and some may belong exclusively only to one line.

 

Here are some general examples:

Axis Line A – Bf 109 only

Axis Line B – Fw 190 and some Bf 109

Allied Line A – Soviets planes only (Lagg-3 ,La-5, Yaks, …)

Allied Line B - Leased line planes mainly

Some lines may have better fighter for the first maps and other line may have better fighters on the latest maps. There are so many variants so we ask you for help.

There aren’t many attackers and bombers types so one common line for them is ok.

 

Here are general rules for a fighter line:

  • Two (max three) types of planes on each map
  • Total maximum number of planes on each map no greater than 4 (sum of MAX_QTY)
  • Some better types of planes have quantity=0 on each map (combat missions are needed to increase this number)
  • One type of “basic plane +1” (one plane of this type is added to the hangar after mission if a pilot has 0 of them)

It’s possible to lock some weapons (big bombs, 23mm, gun pods etc.) on all or front-line airfields on some maps. It’s also possible to lock some weapons on random airfields depending on the depot destruction (as it's now)

 

There are 8 maps:

1 -3  Moscow

4-5  Stalingrad

6  Kuban

7  Stalingrad

8  Kuban

 

 

We count on your creativity!!

:salute:

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=LG=Kathon

  • Total maximum number of planes on each map no greater than 4 (sum of MAX_QTY)

Is very bad idea. You will not find any person on the server just after 2 days. Lets check my stat for the last round:

 

Aircrafts lost 106

 

Ok, for sure I can do it quite better..but not 3 times !

 

Maybe I am wrong and you mentioned 4x individual planes? For example, I cannot use more than 4x109e7 for the first map. Please clarify.

 

 

Edited by Norz

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Personally I don't feel the need to do changes on things that are not broken. There is noting wrong with the current planes set IMHO apart form the current 25 min for a combat mission that prevent people to spawn the last half hour or so. Perhaps re installing 15 min for CM or extending the missions to 3 hours.   

 

 

AND Please, PLEase remove the cold engine  

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so would this mean if I were to choose axis fighter line A for example, that I could only fly 109's for all 8 maps ? I'd never be able to fly ju87, ju88 or anything else ?

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40 minutes ago, =FEW=Herne said:

so would this mean if I were to choose axis fighter line A for example, that I could only fly 109's for all 8 maps ? I'd never be able to fly ju87, ju88 or anything else ?

This is my question as well. I really enjoyed running a ton of transport mission in the later maps even though I mostly fly fighters. I could understand less attacker/bombers/transports if you're a fighter guy, but it'd be better to still have a few.

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This is quite an interesting idea Kathon. Well worth some of my thoughts. 

 

I can see this go both ways though.

On one side it does make the player more specialized and forces players to really focus on one roll. It will force bomber or ground attack squads to work together well with fighter squads. This can lead to some great team play and focus on objectives. 

 

On the other side, this removes the ability for varied gameplay for a single player. I know for a fact that we (Hydra) mostly fly fighters, but in order to not get bored over time, we put in the occasional bomber or ground attack mission. This variety of gameplay is what keeps us playing throughout a single campaign. If we only had to fly fighters. Most of us would get bored and stop playing after a few maps. I am sure we are not the only squad that this will happen to. 

 

Specializing roles per player could be a nice touch. However, it should still leave room for some variation in gameplay for a single player. If the system locks the player to a single type of gameplay, for instance, the Bf-109 line, then player numbers will dwindle and the gameplay will become stale. 

 

2 notes on the "rules" suggested by Kathon:

  • Two (max three) types of planes on each map is going to scare players off.
  • Total maximum number of planes on each map no greater than 4 (sum of MAX_QTY) is not going to work. Mainly the players that loose quite a few planes during a map will be out of planes in no time and could very well leave the campaign altogether.

Changes to the "rules" that I believe are needed to make this work:

  • Players must be able to choose the exact aircraft to unlock. Not just a system of "X type of plane first and we won't tell you which one". The player must be able to directly select the plane he/she wants to unlock next. Even if it is not the type of plane of his/her speciality.
  • A fighter line always starts with 2 fighters that can be used directly at the start of a map.
  • A ground attack line always starts with 3 ground attackers (and for the Germans: at least 1 paratrooper plane).
  • A bomber line always starts with 3 bombers (and for the Germans: at least 1paratrooper plane with +1)
  • Each specialized lineup must still have access to at least one plane of each type (fighter, ground attacker, bomber, transport) but must be unlocked via CM.
  • Non-specialized lines must exist. These are lines that are a bit of everything but not really excellent at anything. 
  • A non-specialized line always starts with 3 planes. One of each type (not including the Ju 52 paratrooper)
  • The current system of already unlocked planes are passed on to the next map must remain.
  • At least 2 of the aircraft that are started with cannot be premium planes.
  • Each line must have at least 2 transport planes at the start of a map. The transport planes are: Ju 88A-4, Ju 52/3m, and He 111H-6 for the germans and the Pe-2 Series 35 and Pe-2 Series 87 for the soviets.)
  • Fighter specialized players get more XP for destroying planes then ground attackers and bombers specialized players
  • Ground attack and bomber specialized players get more XP for destroying ground targets then fighter specialized players.
  • Non-specialized roles are between the fighter specialized roles and ground attack/bomber specialized roles in terms of XP.
  • Each Specialized roll should have a CM advantage that only applies to that specific role.
    • Only bomber specialization should have the following system: "target(s) destroyed (in a bomber) + x min. flight time = 1+ x/17 CM" (max. 4CM) and "target destroyed + ditched (outside of airfield) or bailed out = 1CM"
    • Only Ground attack specialization should have the following system: "x ground targets destroyed (in ground attacker) + Airfield return = x/n + 1 CM" (n is yet to be determined) (max. 4CM) and "x ground targets destroyed + ditched (outside of airfield) or bailed out = 1 CM"
    • Only fighter specialization should have the following system: "x planes killed (in fighter) + Airfield return = x + 1 CM" (max 3 CM) and "x planes killed + ditched (outside of airfield) or bailed out = 1 CM"
    • Otherwise, standard 1 CM per flight should count. (and yes, non-specialized roles are taking a huge disadvantage here)

If a system like this is introduced, then I would like to see lineups for Bf 109 aircraft like this:

  1. Bf 109E-7 (2/3 +1), Bf 110E-2 (0/1), Ju 52/3m (0/1), He 111H-6 transport (2/2 +1)
  2. Bf 109E-7 (2/2 +1), Bf 109F-2 (0/1), Bf 110E-2 (0/1), He 111H-6 (0/1), Ju 52/3m (0/1), He 111H-6 transport (2/2 +1)
  3. Bf 109F-2 (2/2 +1), Bf 109F-4 (0/1), Bf 110E-2 (0/1), He 111H-6 (0/1), Ju 52/3m (0/1), He 111H-6 transport (2/2 +1)
  4. Bf 109F-2 (1/2), Bf 109F-4 (1/2+1), Bf 110E-2 (0/1), He 111H-6 (0/1), Ju 52/3m (0/1), He 111H-6 transport (2/2 +1)
  5. Bf 109F-4 (2/2 +1), Bf 109G-2 (0/1), Bf 110E-2 (0/1), Ju 88A-4 (0/1), Ju 52/3m (0/1), Ju 88A-4 transport (2/2 +1)
  6. Bf 109G-2 (2/2 +1), Bf 109G-4 (0/1), Bf 110G-2 (0/1), Ju 88A-4 (0/1), Ju 52/3m (0/1), Ju 88A-4 transport (2/2 +1)
  7. Bf 109G-4 (2/3 +1), Bf 110G-6 (0/1), Bf 110G-2 (0/1), Ju 88A-4 (0/1), Ju 52/3m (0/1), Ju 88A-4 transport (2/2 +1)
  8. Bf 109G-4 (1/2 +1), Bf 109G-6 (1/1), Bf 110G-2 (0/1), He 111H-16 (0/1), Ju 52/3m (0/1), Ju 88A-4 transport (2/2 +1)

And for German ground attackers like this:

  1. Ju 87D-3 (2/3 +1), Bf 110E-2 (1/1), He 111H-6 (0/1), Ju 52/3m (1/1),  Bf 109E-7 (0/1), He 111H-6 transport (1/2 +1)
  2. Ju 87D-3 (2/2 +1), Bf 110E-2 (1/2), He 111H-6 (0/1), Ju 52/3m (1/1),  Bf 109E-7 (0/1), He 111H-6 transport (1/2 +1)
  3. Bf 110E-2 (2/2 +1), Ju 87D-3 (1/2), Ju 88A-4 (0/1), Ju 52/3m (1/1),  Bf 109F-2 (0/1), Ju 88A-4 transport (1/2 +1)
  4. Bf 110E-2 (2/2 +1), Ju 87D-3 (1/2), Fw 190A-3 Jabo only (0/1), Ju 88A-4 (0/1), Ju 52/3m (1/1),  Fw 190A-3 (0/1), Ju 88A-4 transport (1/2 +1)
  5. Bf 110G-2 (1/2 +1), Ju 87D-3 (1/2), Fw 190A-3 Jabo only (1/2), Ju 88A-4 (0/1), Ju 52/3m (1/1),  Fw 190A-3 (0/1), Ju 88A-4 transport (1/2 +1)
  6. Bf 110G-2 (2/2 +1), Ju 87D-3 (1/2), Fw 190A-5 U-17 only (0/1), He 111H-16 (0/1), Ju 52/3m (1/1),  Fw 190A-3 (0/1), Ju 88A-4 transport (1/2 +1)
  7. Bf 110G-2 (2/2 +1), Fw 190A-5 U-17 only (1/1), He 111H-16 (0/1), Ju 52/3m (1/1),  Fw 190A-5 (0/1), Ju 88A-4 transport (1/2 +1)
  8. Bf 110G-2 (2/2 +1), Fw 190A-5 U-17 only (1/2), He 111H-16 (0/1), Ju 52/3m (1/1),  Fw 190A-5 (0/1), Ju 88A-4 transport (1/2 +1)

Example of a Russian non-speicalized line:

  1. I-16 Type 24 (1/2 +1), IL-2 AM-38 (1941) (1/2),  Pe-2 Series 35 (1/1), Pe-2 Series 35 transport (2/2 +1)
  2. I-16 Type 24 (1/1), P-40E-1 (0/1), IL-2 AM-38 (1941) (1/2 +1),  Pe-2 Series 35 (1/2), Pe-2 Series 35 transport (2/2 +1)
  3. Lagg-3 series 29 (1/2 +1), IL-2 AM-38 (1941) (1/2), IL-2 AM-38 (1942) (0/1),  Pe-2 Series 35 (1/2), Pe-2 Series 35 transport (2/2 +1)
  4. Lagg-3 series 29 (1/1), Yak-1 Series 69 (0/1), IL-2 AM-38 (1941) (1/1 +1), Pe-2 Series 35 (1/2), Pe-2 Series 35 transport (2/2 +1)
  5. Yak-1 Series 69 (1/2 +1), IL-2 AM-38 (1942) (1/2), Pe-2 Series 35 (1/1), Pe-2 Series 87 (0/1), Pe-2 Series 35 transport (2/2 +1)
  6. Yak-1 Series 69 (1/2), Spitfire Mk.Vb (0/1), IL-2 AM-38 (1942) (1/2), Pe-2 Series 87 (1/2 +1), Pe-2 Series 35 transport (2/2 +1)
  7. Yak-7b Series 69 (1/2 +1), IL-2 AM-38 (1942) (1/2), IL-2 AM-38F (1943) (0/1), Pe-2 Series 87 (1/2), Pe-2 Series 87 transport (2/2 +1)
  8. Yak-7b Series 69 (1/2), La-5F Series 8 (0/1), IL-2 AM-38F (1943) (1/2 +1), Pe-2 Series 87 (1/2), Pe-2 Series 87 transport (2/2 +1)

Specialized lineups like the first 2 focus on one specific role and do so with the "newest" of planes. However, this does not force the player to only play a single type of plane.

A nonspecialized line like the 3rd example gives the player the freedom to play whatever he/she likes while always being a step behind of the specialized roles. I did this to give players more the incentive to focus on the specialized roles while making room for the player that really likes to play a bit of everything. 

 

I am sure you guys can come up with some more idea's. 

 

BlackHellHound1

 

:salute:

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