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Tactical Air War

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Fair enough. limit the number of slots per side might as well encourage to choose the less numerous side. 45max per side looks acceptable to start with...so +1!

anyway...the server stability issue is actually more concerning for me...spent 1h on a sortie yesterday that ended with a server crash :-(....well wasn't a very successful sortie as usual for me anyway...but still:-)

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I'm flying red next time but I'll offer you a little challenge. Fly in the next one as a LW ground attack aircraft.Not in an La-5 or a Pe-2, fly a Stuka or a 110-E and then we can have a chat about the campaign after its over.  

Having accepted Your challenge I selected germans attackers for current TAW.

 

Well I must say that I thought previously that flying german attackers is equal hard as russian ones. But now after I've flown roughly ~35 sorties with me110 and Ju87 on TAW I had to change my mind - its easier to fly german attackers.

 

I was shoot down by aaa only one time ( i've done 90% of those attacks alone without support) and only due to the fact that after I dropped the bombs I returned for low level straight line starfing, because i thought i got all the aaa guns, but one was left and i noticed it too late... (I lost also one plane when 2 p40s attacked me and another one after i run out of fule when my fuel tanks were punctured in dogfight with 2 opponents, but I managed to fly that bird 50 km to friendly lines on one engine. The other 4 lost planes were non combat related stupid  mischaps when I hit trees, buildings etc. while being distraced by my wife and not looking onto the screen...)

 

The real world combat attack pilots are trained (or were trained when using ungided muitions) to change all 3 variables while attacking - the speed the hight and the course. Its much easier to do it with me110 and ju87 cause they are more manuverable than pe2. Within the same amount of sorties I was hit many more times in PE2 than in 110 or ju87, and my current impression is that german flak for me is  more deadly, with those agile german attack planes the russian flak is much easier to dodge. 

 

For me 110 is especially superb plane - it takes more bombs than pe2, its more manuverable, faster and flyes superbly on one engine (you can climb go at least 300 kph, an put the ball in centre with ruder trim only). Not to mention the equal or bigger bomb loads of those planes. 

 

Thers one another, nonplane related thing that i noticed. On each 2h map roughly half of german team doesn't make any ground kills, or air kills. I'm just wondering what they are doing?

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 On each 2h map roughly half of german team doesn't make any ground kills, or air kills. I'm just wondering what they are doing?

 

Hovering over their tank base at 6000m refusing to come down unless they see an unescorted bomber fly past which never happens because all the PE2 & IL2s are at treetops and cannot be seen from 6000m  ;)

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be careful Carl_Infar...  im sure many people will tell you are playing another game.

 

hahahahhaahah

 

 

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Having accepted Your challenge I selected germans attackers for current TAW.

 

Well I must say that I thought previously that flying german attackers is equal hard as russian ones. But now after I've flown roughly ~35 sorties with me110 and Ju87 on TAW I had to change my mind - its easier to fly german attackers.

 

I was shoot down by aaa only one time ( i've done 90% of those attacks alone without support) and only due to the fact that after I dropped the bombs I returned for low level straight line starfing, because i thought i got all the aaa guns, but one was left and i noticed it too late... (I lost also one plane when 2 p40s attacked me and another one after i run out of fule when my fuel tanks were punctured in dogfight with 2 opponents, but I managed to fly that bird 50 km to friendly lines on one engine. The other 4 lost planes were non combat related stupid  mischaps when I hit trees, buildings etc. while being distraced by my wife and not looking onto the screen...)

 

The real world combat attack pilots are trained (or were trained when using ungided muitions) to change all 3 variables while attacking - the speed the hight and the course. Its much easier to do it with me110 and ju87 cause they are more manuverable than pe2. Within the same amount of sorties I was hit many more times in PE2 than in 110 or ju87, and my current impression is that german flak for me is  more deadly, with those agile german attack planes the russian flak is much easier to dodge. 

 

For me 110 is especially superb plane - it takes more bombs than pe2, its more manuverable, faster and flyes superbly on one engine (you can climb go at least 300 kph, an put the ball in centre with ruder trim only). Not to mention the equal or bigger bomb loads of those planes. 

 

 

I agree with you, although I do not think you'll find many pilots on the German side who share your opinion

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On each 2h map roughly half of german team doesn't make any ground kills, or air kills. I'm just wondering what they are doing?

 

Actually to be fair,  in any two hours Squad Night roughly three quarters of our squad members probably finish with no kills :happy: .  This is because we fly in support of each other so we either have something like 4 fighters watching over two bombers but not needing to do anything because we chose a good route for our attack and did not meet any enemies or we do a fighter sweep where if we see enemies most of us stay high while only one or two dive in to attack and one of them is mostly protecting his element leader.

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For me 110 is especially superb plane - it takes more bombs than pe2, its more manuverable, faster and flyes superbly on one engine (you can climb go at least 300 kph, an put the ball in centre with ruder trim only). Not to mention the equal or bigger bomb loads of those planes. 

 

LOL. Ok, lets go to the server 72AG Trening and you will show me how you will kill 5..10 Kv1 in one sorie wih 110, after that i will show you the same with Pe2.

Edited by Kra

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LOL. Ok, lets go to the server 72AG Trening and you will show me how you will kill 5..10 Kv1 in one sorie wih 110, after that i will show you the same with Pe2.

 

I'm sorry but You are missing the main subject of that discussion, which was the difficulty of attacking targets defended by aaa for both sides.

anyway show us  on taw how You are getting those 10 tanks in one sortie on defended target.

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You are missing the main discussion, which was that the bf110 is not better than Pe2.

 

"it takes more bombs than pe2, its more manuverable, faster and flyes superbly on one engine"

 

Have you check the max speed with 4x50 and 2x500 or 12x50? .

 

I did last year about 150 hours with 110 on WOL and can show you on the every WOL map that Pe2 is better than 110. The same here. There are no huge targets for He111 or  Ju88 with the max loading(but for sure Ju88 is better that Pe2, i love it). So, 4x250 or 4x100 on the Pe2 are just perfect for most of the targets.

 

About the tanks. 10 is max and almost not possible (at least i did not kill 10 in one sorty on 72AG Training). But 7 tanks can be destroyed with the wind 1..2 meters.

 

As you can see, 5 light tanks will be not a problem at all

 

http://taw.stg2.de/pilot_sortie.php?id=616&name=Norz

 

From my own point of view ... 40 vs 40 players in the mission on TAW the blue team has no chance if the players have the eq. game expirience. But usually it is not like that.

Edited by Kra

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You are missing the main discussion, which was that the bf110 is not better than Pe2.

 

Lol,  I'm sorry but as I was discussing with zg26 the diffculty of attacking defended targets, for which they ask me to check for my self...

So You are still missing the point.

 

as for that sortie You showed - I wrote show me one sortie with 10 tanks destroyed on defended by aa target and not 5 on a taraget which has already the aaa destroyed, ...

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as for that sortie You showed - I wrote show me one sortie with 10 tanks destroyed on defended by aa target and not 5 on a taraget which has already the aaa destroyed, ...

Sorry, seems that you can't read. I cannot help you here.

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More than half of the Soviet 61-k guns was replaced with the 72-k, it probably has certain impact to the deadliness of the red AA.

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More than half of the Soviet 61-k guns was replaced with the 72-k, it probably has certain impact to the deadliness of the red AA.

 

True for the defense positions and airfields, but not for the tank columns which as per LG statement never had the 37mm guns cause there are no such ones mounted on russian truck in game. 

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Thanks again for the tip and now the vid, Sharfi. Always enjoy your eclectic music, too!

 

Having accepted Your challenge I selected germans attackers for current TAW.

 

Well I must say that I thought previously that flying german attackers is equal hard as russian ones. But now after I've flown roughly ~35 sorties with me110 and Ju87 on TAW I had to change my mind - its easier to fly german attackers.

 

I was shoot down by aaa only one time ( i've done 90% of those attacks alone without support) and only due to the fact that after I dropped the bombs I returned for low level straight line starfing, because i thought i got all the aaa guns, but one was left and i noticed it too late... (I lost also one plane when 2 p40s attacked me and another one after i run out of fule when my fuel tanks were punctured in dogfight with 2 opponents, but I managed to fly that bird 50 km to friendly lines on one engine. The other 4 lost planes were non combat related stupid mischaps when I hit trees, buildings etc. while being distraced by my wife and not looking onto the screen...)

 

The real world combat attack pilots are trained (or were trained when using ungided muitions) to change all 3 variables while attacking - the speed the hight and the course. Its much easier to do it with me110 and ju87 cause they are more manuverable than pe2. Within the same amount of sorties I was hit many more times in PE2 than in 110 or ju87, and my current impression is that german flak for me is more deadly, with those agile german attack planes the russian flak is much easier to dodge.

 

For me 110 is especially superb plane - it takes more bombs than pe2, its more manuverable, faster and flyes superbly on one engine (you can climb go at least 300 kph, an put the ball in centre with ruder trim only). Not to mention the equal or bigger bomb loads of those planes.

 

Thers one another, nonplane related thing that i noticed. On each 2h map roughly half of german team doesn't make any ground kills, or air kills. I'm just wondering what they are doing?

German strike/bomber aircraft can be very effective and offer many survival advantages. Pe-2’s do also, just in different ways. I’m glad you chose to fly LW this campaign and I’ll be interested to hear your thoughts on the contrast as things progress. But, I’d be careful jumping to conclusions so soon, does seem to get more difficult when yaks/la5’s, even laggs, start showing up in numbers. 110G2 and 111H16 are great, but there’s a big gap before they arrive. Still tons of capability, though, and if you look back on my posts from me and others, there’s many wondering why LW usually has so many 0’s on the scoreboard at the end of a mission. Can’t even recall how many times I’ve seen or have asked in chat and TS, “what are most of the blue team doing?!” during last campaigns. Edited by HenHawk

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It might also help german ground attackers when the enemy is outnumbered 3 to 1

Edited by Operation_Ivy
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It might also help german ground attackers when the enemy is outnumbered 3 to 1

 

 most of the time germans have the number advantage sometimes bigger, sometimes smaller... I remember taking off during many campaigns when there was 40 blues to 3 of us...

 

Anyway the point of the discussion was the single attackers against the aaa, so the number superiority has nothing to do with it.

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It might also help german ground attackers when the enemy is outnumbered 3 to 1

 

Might? You can bet your last red cent that it helps. I've never for the life of me understood why this is ok with this community. Sure let the side with the better plans have the better numbers too. And before someone types it, no, the German side losing a lot isn't a justification for team stacking. Just because you guys can't make an unfair advantage work for you doesn't mean that it isn't an unfair advantage.

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Registration is obligatory. 
Note: you can change your pilot’s name, if necessary in “Pilot profile” after logging in. As before you may have one account for Axis and one for Allied side.

 

I  am probably being an idiot but how exactly do I tell TAW which pilot I am (ie VVS or LW) when I go into the server?  I do have a pilot set up for each side on the TAW website =,

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I  am probably being an idiot but how exactly do I tell TAW which pilot I am (ie VVS or LW) when I go into the server?  I do have a pilot set up for each side on the TAW website =,

 

 

You have to change your name on the official IL-2 site and have a TAW account for a given side that corresponds to that different name.

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Thanks. That makes sense.  I was looking in the actual game.

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Cold engine start. Mission duration 2h +/- 5m Fighters need 25min without any AK/GK to get Combat Mission.

 

Nice........... :biggrin:

Should be 25 mins irrespective of the number of kills, but still.....

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I'll just give up on this. Signed up on axis side this time (the first time), thought that some people would change to red, as had been discussed here previously.

Not a single chance to fly so far.

I am not even going to try to join to be no. 53  vs 20  ....

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Pe-2 trying to Start Engines Ends in Idle Kicks. 

 

Is of much realism, comrade, much historic accurate!

 

U no start groorious peoples peshka under 2 minutes? GULAG for you, you capitalist sympathizer! 

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I had an Idea yesterday:

 

AFAIK when you connect to a server your Account ID gets determined (why it knows when you changed your name). In the next TAW people who flew Allies not even once in the last 3 or 4 rounds could be forced to either fly red for once in a while or choose to not register/fly. As only Axis ever stacks this is only limited to axis.

Here are guys flying blue for the 10th time and given that balance is such a problem this is a bit ridiculous.

 

Don't know how doable that is though.

 

 

Apart from that we still need team stack caps anyhow.

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Tons of players on the German team is ruining the beginning of the campaign...it only took a couple of days of German bombers farming with next to no opposition.

 

I strongly suggest to implement some kind of limitations to balance the teams out, you can say watever you want but when there is 50 Germans and 20 Russians it's just not that fun. :dash:

 

Also I'm not a big fan of removing the cannons on the I-16, it's nice from an historical point of view but it's terrible for balance imo since the German side gets de facto an advantage in both engine and armament which might be discouraging and possibly leading to the current situation where we have one huge team against a few heroes. :russian_ru:

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Tons of players on the German team is ruining the beginning of the campaign...it only took a couple of days of German bombers farming with next to no opposition.

 

I strongly suggest to implement some kind of limitations to balance the teams out, you can say watever you want but when there is 50 Germans and 20 Russians it's just not that fun. :dash:

 

Also I'm not a big fan of removing the cannons on the I-16, it's nice from an historical point of view but it's terrible for balance imo since the German side gets de facto an advantage in both engine and armament which might be discouraging and possibly leading to the current situation where we have one huge team against a few heroes. :russian_ru:

You will get them next map and you have a P40 for the dakka.

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The Server Desperately needs a player cap per team, meaning each side can only have a max of 50 players lets say.

 

Although I don't think that would fix the balance problem entirely, it would at least stop some of the bleeding. Even with a player cap per team you could still end up playing 50-10, but at least there are slots for the red team to join the game.

 

What is really unacceptable, is when the server is full but lopsided. Even if there are players that want to join to balance it out, they can't because they are blocked by the server's player limit. My suggestion would help alleviate this problem, and I am quite confused as to why something simple, like this hasn't been implemented yet.

 

 

with that being said, I want to point out the fact that in the last TAW campaign the Red side was super stacked (at least during my time zone), I think what happened was that some squads saw this (mine included) and decided they would fly axis next time, but I think many different squads had this same idea, so now the campaign is stacked in the opposite direction. 

 

point being, the Axis is not stacked every campaign like some are claiming, I think it comes down to luck in regards to what some of the bigger squads (feilding 20+ people) decide to do. maybe in the future it would be good to coordinate with all of the major squads so that the player count is more evenly distributed. 

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unknown.png?width=953&height=267

 

Guys im really getting super tired of this... lock players from playing more than 3 campaigns in a row as Axis, I've dealt more than 365 days of this crap.... I know LG and my squadron =FEW=  usually switches about after 3 campaigns, we are now the 4th one as VVS iirc. The only players that switch are either good individual pilots looking for targets or select squadrons ...90% of the LW squadrons are "lifers". every server in this game has a bias towards LW and we got so many never switching sides.

 

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Edited by =FEW=N3croo
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Fair enough, It might be a european timezone problem really. 

 

 

Yes and just for clarification (for anyone else reading this), I was speaking more so about last TAW campaign. Like I said I think in reaction to the last one many people switch to german, but that mentality kinda backfired.

Edited by =SqSq=switch201

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Yes and just for clarification (for anyone else reading this), I was speaking more so about last TAW campaign. Like I said I think in reaction to the last one many people switch to german, but that mentality kinda backfired.

 

Well last TAW campaign was special, balance has never been so good there. But I don't blame the usual german players, many of them fly red every once and then, but many don't and those are the problematic guys.

 

Install a cap at 45 players per side for this and the coming campaigns and then discuss some longterm ideas to fight the inbalance. (like stopping guys from registering axis too often)

This server is really really great, but its getting ruined by this imbalance thing. I'd like to fly Axis too, but going up 50 to 20 just won't cut it for me, its not fun.

Edited by 216th_Jordan
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I can see the argument from some of the LW lifers already. "If I can't play German I won't play." For that reason I don't think a registration limitation will not be implemented. Servers want players and things that will result in players not playing are unattractive. I'm trying to come up with a better soloution, but I don't have one. I hate to be 'that guy' but this may be a lost cause. The LW lifers are the ones who can really fix the problem but they won't. They have proven that time and again.

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I can see the argument from some of the LW lifers already. "If I can't play German I won't play." For that reason I don't think a registration limitation will not be implemented. Servers want players and things that will result in players not playing are unattractive. I'm trying to come up with a better soloution, but I don't have one. I hate to be 'that guy' but this may be a lost cause. The LW lifers are the ones who can really fix the problem but they won't. They have proven that time and again.

 

If that was implemented and those are the people that quit because of it; in my opinion, all the better!

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If that was implemented and those are the people that quit because of it; in my opinion, all the better!

More room for us to moonlight for the LW :)

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Sad that the first map ended so quckly.

 

Very interesting planeset, really enjoy it. 

Edited by Kra

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Tuesday, I'm not saying those people leaving would be good or bad. Just that it would be a valid reasoning for LG not to implement such a system.

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I am glad that we were able to see the registration numbers before campaign start, but my group was really convinced at playing an entire campaign as blue together. I almost pulled us to fly VVS as many of us do on WoL because, it's always a stack there as well. Really rather disappointed at the moment.

 

For everyone saying to limit the players on one side to a certain number, as far as I know there is no way to implement that. The only option would be a side balancer which would definitely not be good for this server. I wish it were as easy as limit either team to a max of x amount, but I don't think it's possible with the current Dserver software.

Edited by 7./JG26_Shadepiece
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I would like to play LW but just can't justify being number 51 on that team. Great server though in terms of missions, first time playing it. Maybe more specialized missions could solve it, like limit the 109 and have 110s for bomber escort and the like

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Having accepted Your challenge I selected germans attackers for current TAW.   Well I must say that I thought previously that flying german attackers is equal hard as russian ones. But now after I've flown roughly ~35 sorties with me110 and Ju87 on TAW I had to change my mind - its easier to fly german attackers.

 

Well lets take a look at those stats shall we?

 

In 17 hours you have

83 ground kills

You have died 4 times (the war is over for you Carl) 

been captured once (the war is over for you Carl) 

ditched 6 times 

lost 12 aircraft

been defeated 3 times

flown the Stuka twice

Your average mission flight time is around 20 minutes or so

Fly another 40 hours and we will look at your stats again. 

 

More than half of the Soviet 61-k guns was replaced with the 72-k, it probably has certain impact to the deadliness of the red AA.

 

This

 

Edit:

My challenge was to LG to fly 110's and Stukas exclusively but alas it appears they have decided against that and are flying E-7's in what appears to be a fighter role.

 

Saying that, If the numbers of K-61s has also been reduced then its pretty much a moot point.

Edited by 6./ZG26_Custard

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