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Need Mig-3 Flying help


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Hey all fellow pilots! My first time really starting a post so here it goes...

 

Mig-3, love flying it. I really enjoy an aircraft that is a bit of a challenge to fly. I find I can get her to do pretty much all I want but when it comes to combat situations I'm not quite sure of power/mix/prop/rad settings... Ok so pretty much everything thats very important when sustaining yourself in a mix up with a foe.

 

For combat...

Speed usually try to keep 300km/h if able to, turning climbing.

 

For mixture I find that around 42-43% you get the blue/white flame which should be optimal for best combat performance, but in order to use boost you need the mixture full rich. ?

 

Prop usually set around 90%, only go higher if having to zoom. And then around 50-60% if needing to dive to catch a kite...

 

Power setting is where I tend not to be sure of.. Usually have it at around 85-90%

Half the time I can adjust my power with mixture going from cruise to boost..

 

Rads/oil adjusted according to temps on guages..

 

Getting her stable to light up a ground target is no problem, its only in a mix up when she starts fighting back at me.

 

So there it is :)

If anyone has success or tips with this aircraft would be much appreciated.

 

Thanks and happy landings!

S~!

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Tested new FFB forces on the 109's and it's not correct and bad. Who in the team make those FFB settings? I want to know which ww2 aircraft those settings were made from.. I never flew in an aircraft of a ww2 caliber that get it's stick center by itself like a spring..

Edited by GOZR
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@OP: You're waaaaay overcomplicating things with regards to engine management IMHO.

 

The Mikunin engine functions somewhat different from the other Soviet engines in that mixture settings influence manifold pressure in a very direct way.

 

For combat I almost never touch either the throttle or the RPM governor, I just keep both at 100%. Instead I use mixture to keep MP below 1120 ("normal mode" in technochat) below around 3000m that means keeping the mixture around 81-83%. In situations where you need extra power, just slam the mixture to 100% (at lower altitudes) to enter "boosted mode" (maximum duration 10mins)

 

At higher altitudes, where the supercharger can't keep up with the falling air pressure, you ofc have to lean mixture further and shouldn't go all the way to 100% for boost. You have to look at the MP gauge to see, when you reach the right power output.

 

Once out of combat you can cut throttle to around 75% and RPM to 80% and run rich mixture without crossing 1120 mm/Hg and going into boosted mode to cool down the engine.

 

As a general rule, always run your engine as cool as posible while cruising to prolong the time you have before you have to fully open the radiators. Below about 50% open, the radiators don't slow you down too much, but open them fully and they're downright air brakes!

 

About flying:

 

Keep speed up (naturally) but beware of overspeeding in a dive, the MiG accelerates fast, and is very very slow to pull out of a 700km/h dive.

 

Don't be tempted to climb at 280-290km/h it'll heat up the engine too much and leave you way too exposed in a combat situation.

 

A tip (some might consider this cheating, but it works as it did historically): Your flaps only have 2 settings (up/down) but you can control the angle the deploy to by pressing and holding the flaps up/flaps down keys. If, prior to take off, you set your flaps to deploy 25-35% you have some very effective combat flaps that deploy and retract almost instantly and are very useful for avoiding accelerated stalls and for when you need to pull that little extra corner speed in a turn. Just remember, that flaps do get damaged at high speeds and remember to set them back to 80-100% before going in to land.

 

Hope this is useful.

Edited by Finkeren
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Yep. As easy as the engine management is, once someone tells you to keep hands off throttle and RPM, as hard it is to actually maneuver the thing in a fight. Well coordinated turns are of course a must, and you have to be precise with the stick (I'm using a Saitek X55 and found the MiG much easier to handle after I switched to the softest spring) But once you get it down, the MiG really is amazingly maneuverable, as long as you keep your speed up. The hardest part for me is managing my energy in the vertical, because the MiGs climb rate really isn't great, and you can quickly lose an initial advantage by doing a reckless loop or a hammerhead.

 

The MiG has always been a favourite of mine, mostly because I find it to be one of the most beautiful aircraft designs of the period. Now that we have it in BoM, I find myself flying pretty much nothing else. It's a really interesting aircraft to fly and fight in. Far from a world beater when compared to the 109s and certainly an aircraft that takes a lot of practice to handle properly, but it's all worth it, because burried underneath the initial trouble is a pretty effective fighter that can give the higher performing opposition a run for their money.

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It's one of the most trim heavy aircraft ingame. Fortunately it does have rudder trim but you'll need to adjust it constantly threwout the entire flight.

 

When turning it's important to use flaps as nessecary (I personally use ~ 20%). You also might back your throttle a bit depending on how tight you want to turn.

 

Engine management is quite easy as Finkeren posted. You should not play too much with mixture in low range though else your engine might overheat faster. Mixture changes also cause violent changes in engine torque.

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Yeah, I forgot about the trim, it really is absolutely necessary to watch the trim. Good of you to point that out 5tuka.

 

On a more tactical level: DO NOT try to play a long energy game with the German fighters below 5000m, particularly not 109s, you will lose. Don't count on rope-a-dope or chandelles to win the day for you, your climb rate just doesn't support it. Instead fight agressively, as long as you keep your speed above 300 km/h (preferably above 350) you are plenty maneuverable enough to tangle with even an F4 on even terms. Your acceleration is a great benefit in a tighter dogfight and you can quickly turn the tables on a 109 bouncing you by outscissoring him and then catch him easily by going full boost as he tries to get away.

 

The only time you should really go for pure boom-and-zoom is when attacking bombers and if you find yourself in a fight at very high altitude. Above 5000m you can fly like a Bf 109G2, because you have engine power on your side. Just be very careful not to overheat your engine up there. Yes, the air is cooler at altitude, but it's also thinner and much less efficient at cooling your engine. Don't run your mixture too lean just because you think "well, you're supposed to do that at altitude", as 5tuka said, it will heat up your engine unnecessarilly. Instead look at you MP gauge and find the mixture that gives you the desired power - then go slightly richer than that (unless of course it puts you in "boosted" mode).

Edited by Finkeren
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One more thing: The MiG truly shines in winter conditions. The lower temperatures benefit you in nearly every concievable way:

 

The engine is easier to keep cool so you don't have to open the draggy radiators as much.

 

The denser air provides better lift which will help you avoid accelerated stalls (ever so slightly)

 

The power boost that all aircraft get in winter is doubly good for you because it helps you keep the speed in the range where you have the advantage in maneuverability.

 

The MiG looks brilliant in white :biggrin:

 

Unfortunately, winter maps are rarely featured online these days. I personally hope to see more Moscow-themed servers on winter maps a bit later on, where the out MiGs won't have to fight Bf 109G2s and Fw 190s (and hopefully a bit fewer Bf 109F4s) or maybe some Velikye Luki missions again, it's such a shame that this beautiful map is being hidden away, just because people are tired of shoveling snow.

Edited by Finkeren
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it's such a shame that this beautiful map is being hidden away, just because people are tired of shoveling snow.

 

It's not just the snow.  Finding landmarks for navigation is extremely difficult.  On the Stalingrad map you always have the Volga and the city if you get really  lost.  There is nothing like that on the Velikye Luki map.

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It's not just the snow. Finding landmarks for navigation is extremely difficult. On the Stalingrad map you always have the Volga and the city if you get really lost. There is nothing like that on the Velikye Luki map.

True, but then again only a small minority of servers use real hardcore navigation. Most at least have the "gps" that shows your planes position.

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  • 1 year later...

In an online sortie the other day I jumped a 109f from 5k alt down to his 4k. After missing with the first burst I took the decision to stay at his six rather than zoom back up. He had good speed/energy and I was afraid he'd try to extend and climb if I disconnected. That way it would not take long before the 109f would be in control of the fight, despite my energy advantage.

 

Instead, he dived for the deck, chandeliers and rolls. Stats aside, I learnt that with rads almost closed and full boost the speed advantage a 109 has on paper is negligible in a fight. I could keep up well enough. Having max flaps set at 30 helped me pull harder allowing me to drop them when needed for a few seconds at the top and bottom of loops. So turn rate was not much of an issue either.

 

Though once down low with speeds very high I had absolutely no chance of following his roll rate. Mig-3 ailerons super freeze compared to the 109f at higher speeds. His high speed scissor easily made me overshoot after only 2 turns and my advantage was lost.

 

I'd say it's a wonderfull ac to fly. Visibility is amongst the best. Aileron freeze at higher speeds is it's Achilles heel.

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It is an ok plane for 1941 maps. It has x2 ubs which is my go to setup because you re getting 350 ammo for each of them (220 for lagg with the shvak ddepleting ammo earlier than that) and you can shoot for some period of time. Ubs' do some great pilot kills.The speed it has is close to that of a bf109f2. Sometimes you can run away at deck but not before taking some hits usually and only after a long chase.

Edited by Max_Damage
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Flying the Mig almost exclusively in BOM, grinding my way through the stock campaign...agree with the above posts...high alt a good performer, lower and the 109s will have the Bnz advantage, also the finding the 110 a handful..hmmm dont know how RL that is, but seems to be very P in the vertical (note how I dont say OP at the risk of incurring the wrath of the Luffwhiners..now back to my Otago Pinot Noir)...good tips re mixture...wouldnt mind some more detailed tips on how to correctly fly this beast...touchdown speed seems to be very low, still get the bounces less ground loop...bought down 3 HE111s in SP today..best result so far...mind you they were strung out, not the usual close formation of the JU88s and their mutual fire support..finding that well modelled, float on their 6 or overtake to their 12 and look out...you'll get swhacked and this beast (Mig 3) doesnt take damage so look out...My two cents and back to my wine....

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  • 2 weeks later...

Speaking of the MiG, how much of an impact do the 12.7mm gun pods have on the plane in fighter v fighter engagements?

They ruin your flight.  The twin 50s on the engine are the only guns you want to take on the MiG.  The only reason to take the gun pods is if you want to do dedicated bomber killing and have other teammates to handle the escorts.

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They ruin your flight. The twin 50s on the engine are the only guns you want to take on the MiG. The only reason to take the gun pods is if you want to do dedicated bomber killing and have other teammates to handle the escorts.

I definitely don't think so :biggrin: If I want to score some kills on berloga I take the gunpods (remember to set convergence to 350 or so). They don't cost too much speed (12 kph) but you can take down almost anything in one burst. If you want high altitude fighting with best performance then take them off though.

Edited by 216th_Jordan
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Although watching and learning from the Sheriffs video I have massive problems taking off. At 60% mixture 100´% prop pitch and 50% throttle the plane always breaks out to the right. I tested the standard trim values and some own experiments. I can't get the aircraft straight on the runway. If I use the rudder to the maximum (without triggering the tail wheel) it is not enough, adding brakes helps a little but not nearly enough. I hope for your help.

 

Cheers

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Although watching and learning from the Sheriffs video I have massive problems taking off. At 60% mixture 100´% prop pitch and 50% throttle the plane always breaks out to the right. I tested the standard trim values and some own experiments. I can't get the aircraft straight on the runway. If I use the rudder to the maximum (without triggering the tail wheel) it is not enough, adding brakes helps a little but not nearly enough. I hope for your help.

 

Cheers

 

Try to set your Noise filter (Devices setttings ingame) to 0 (this should give you direct controls with no delay) and hold your control stick all the way back (pushes tail down) until you read about 120 kph, then let it slowly come up.

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Don't be too afraid to use the tail wheel, I always need to control it on some point on take off. Go to about 100% throttle in ~ 5 seconds or so. Too little power for too long isn't helpful neither. (but don't use boost!) And pick a point in the distance to keep your plane aligned to, don't look at the runway.

 

PS: Also kick out any deadzone if you got it.

Edited by 216th_Jordan
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Mig-3_bk1.jpg

 

 

Do you see the Size of that Tailwheel? Massive init? Really gonna give you a ton of Control, especially condidering the Puny 46 Litre engine upfront. 

It's gonna keep you straight even without Pulling Back on the Stick. I mean, it's basically the same as a tricycle Landing Gear. 

[[edited] Mode Off]

 

That Tailwheel is basically a WWI style Tailskid, so use it like one. So to keep the Aircraft facing forward keep the Stick Pulled to the Belly up to 120+kph and then see to it that you get the the Aircraft Airborne quickly with the Tail about Halfway up. No reason to play around with the Throttle at all. Just give it all the Willies and gain some Speed. Also: only use RIGHT corrective rudder, she goes left all on her own, so try not to induce Oscillation. 

 

For Landing: GO SLOW, waaay too many Idiots out there trying to come in at 200 or more trying to Land and then Wonder what went Wrong. Come in at 180 or Less and Put her down on all three, go full Back as soon as possible and come to an almost full stop before you start Taxiing.

Edited by 6./ZG26_Klaus_Mann
Lenguage
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Thanks Kalus, I never really had any problem with take offs and the landing itself, my problem was right after landing. I will try your advice. So if I understand it correctly if you push flaps u and down together you stop the flap for further movement?

I have a two way switch so I have to reassign that. Thanks for the mixture throttle advise , never knew that

 

 

Edit, not Kalus but Klaus 

Edited by 216th_LuseKofte
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Mig is useless ;) as you don't attack by surprise or fighting with novice. It can be used to chase and attack high flying bombers. Why useless? - it can't outrun 109, roll over 190, he can dive faster compared to yak but so what if elevator and ailerons are so stiff pass 550kph that when pray turn you can't adjust enough. Despite those one can fight and win in Mig3 but it's far harder and requires discipline and very good situation awareness and spirit of born fighter.

Edited by 307_Tomcat
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