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#2361 6./ZG26_Klaus_Mann

6./ZG26_Klaus_Mann
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Posted 12 June 2017 - 21:27

1. I didnt understood. Can you explain some more details?

 

This is difficult for me to put in simple enough English, maybe someone can translate into Russian.

 

My basic Idea is that at the Start of each Mission a Random Lock Generator Locks Certain Aircraft Mods either Positive or Negative for all Players. 

 

A Random Lock would occur with a Chance of 20% per Aircraft Type per Mission and never affect more than one Mod at a time and would never Lock Bomb Mods Positively. 

 

 

So in an Average Moscow Round (20% or 1 in 5 Missions Chance of a Random Lock on an Aircraft Type, Historical/Balance Locks (Blue Bombs/3.7cm for Stuka etc.) still apply)

 

 

LW:

  • Bf109E-7 (0 Locks, all Mods freely available)
  • Bf110E (1 Positive Random Lock like "Engine Armor" --> Every 110E in this Mission has Engine Armor)
  • Mc.202 (0 Random Locks)
  • Ju-87 (0 Random Locks, All Historical Locks)
  • He-111H (0 Random Locks, no Blue Bombs)

 

VVS: 

  • I-16 (0 Random Locks)
  • Il-2 (1 Negative Random Lock like 23mm VYa ---> No Il-2 in this Round can have 23mm)
  • P-40E (1 Negative Random Lock for FAB-250 Bomb --> Random Locks for Bomb Modifcations can only be Negative/Unavailable --> No P-40 in this Round can have FAB 250)
  • Pe-2-35 (0 Random Locks)

Of Course, in the Next Round the Random Locks are thrown to the RNG again an Reassigned. 

 

So the RNG takes the I-16 and there is a 1/5 Chance that it will Lock a Mod Positively or Negatively, Force or Denial of that Mod 50/50. 

Then the RNG takes the Pe-2 with the same Chance of Locking a Mod.

Then the RNG takes a LW Aircraft with the same 20% Chance of Locking a Mod for it and so on and so on. 

 

I'm trying to Repeat and Make my Intentions clear, but People in my Experience don't understand Statistics very well and get confused quickly or Misunderstand and Mistranslate. 

 

I mean to say that these Random Locks are assigned NEW for every Round (that's the 2 hours and 26 Minutes thing) and they won't last or have any Impact on the Next Mission. 

 

The RNG is Airplane Type dependent. It is not to say that 20% of the Aircraft Set will have a Lock of some Sort, there may be Missions were there are no Random Locks at all, there may be Missions where every Aircraft has 1 Modification Randomly Locked. 

That is what I mean. 

 

Did I say 20% and 1/5 often enough? And did I say per Plane Type per Mission enough? Did I say that Historical Lockouts still remain in Place often enough as well? That this is only meant to Replace the Personal Mods?

 

I bet People will still misunderstand though. Please People, try to be intelligent and understand my Idea to Attack and Scrutinize it, instead of Misunderstanding and attacking Strawmen. 

I just had an Argument RL and I was this ][ close to physical Violence because she just refused to understand what I said and attacked me for it. 

 

I hate People. But you can't hit Girls. 


Edited by 6./ZG26_Klaus_Mann, 12 June 2017 - 21:29.

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#2362 72AG_Crusader

72AG_Crusader
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Posted 13 June 2017 - 04:12

Now I understood :)

 

That suggestion is interesting. But it requires additional work to modify mission generation system.

As I said before, I'm working on my own stats engine. But this work goes slowly, because I study Django to make this possible. When this job will be finished, we will have much more opportunities to improve the server.


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#2363 1stCL/Punkey

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Posted 13 June 2017 - 08:03

 

 

2. Suggestion:

In Period Aircraft Sets P-40 and Mc.202 come in 2nd Period and Bf109F-2 and MiG-3 come later?

 

I like that!


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#2364 Martijnvdm

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Posted 13 June 2017 - 08:08

I like that!

 

I agree. Both planes get really overshadowed fast after the newer fighters appear. 

 

Grt M


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#2365 6./ZG26_Klaus_Mann

6./ZG26_Klaus_Mann
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Posted 15 June 2017 - 15:42

Il-2 1943 doesn't work for me. All Mods are Locked. Can't choose Loadouts. Aircraft Spawns Empty. 


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If I were a tree among trees, a cat among animals, this life would have a meaning or rather this problem would not arise, for I should belong to this world.

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#2366 72AG_Crusader

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Posted 15 June 2017 - 17:51

I know. That's because we don't know its payloads IDs and mods IDs. It can be found here.

Asked devs about it but nothing happens...

I'll try to get it from another source.


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#2367 Martijnvdm

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Posted 19 June 2017 - 07:43

Hi Guys,

 

I noticed on the stats page that we are flying on the Moscow map again and the planeset has been reset. Has the new campaign started already?

 

Grt M


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#2368 LLv34_Temuri

LLv34_Temuri
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Posted 19 June 2017 - 08:13

I know. That's because we don't know its payloads IDs and mods IDs. It can be found here.

Asked devs about it but nothing happens...

I'll try to get it from another source.

I've asked for it too.


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#2369 72AG_Crusader

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Posted 19 June 2017 - 18:37

Server started to play last 6 missions of campaign.

 

It crashed before and I was far away from a computer to fix it. Now it works.


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#2370 [VODKA]Wolfakov

[VODKA]Wolfakov
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Posted 20 June 2017 - 16:02

was a fun campaign :D


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All the latest DCS news (and some other simulators)...

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#2371 6./ZG26_Klaus_Mann

6./ZG26_Klaus_Mann
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Posted 20 June 2017 - 16:09

was a fun campaign :D

Yup, not perfect but I had some good times. 


Edited by 6./ZG26_Klaus_Mann, 20 June 2017 - 16:10.

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If I were a tree among trees, a cat among animals, this life would have a meaning or rather this problem would not arise, for I should belong to this world.

9dNzTpe.jpg

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#2372 I./JG1_Deschain

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Posted 20 June 2017 - 17:07

I dont know if it wasnt mentioned already, but is there an option on website to see how much modification i have and which planes I can fly ? If not will you add it ? thx for reponse


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#2373 Martijnvdm

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Posted 20 June 2017 - 17:36

Had great fun this campaign flying for the VVS!! Thnx!! When will the next campaign start?

Grt M
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#2374 72AG_Crusader

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Posted 21 June 2017 - 04:54

Had great fun this campaign flying for the VVS!! Thnx!! When will the next campaign start?

Grt M

Thank you for reply :)

 

Next campaign starts on friday, 23.06.


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#2375 -IRRE-Centx

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Posted 21 June 2017 - 20:42

Hey guys!

 

Greetings from -IRRE- squadron  :salute:

 

 


youtube.com/watch?v=lWKGYhFx5IQ


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#2376 F/JG300_Gruber

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Posted 21 June 2017 - 21:19

Chouette vidéo !


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#2377 2./JG51_DR1FT3R

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Posted 21 June 2017 - 23:44

Is there going to be any changes in the new campaign?


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#2378 72AG_Crusader

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Posted Yesterday, 17:43

Campaign #6 ended. RED team won!

 

Changes on #7 campaign are few:

1. Added soviet train. Both trains cost in capture points slightly increased.

2. Trucks columns respawn changed: it spawns in 80km radius from arrowhead point (where tank columns go).

 

Campaign #7 started.


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#2379 2./JG51_DR1FT3R

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Posted Yesterday, 18:39

Campaign #6 ended. RED team won!

 

Changes on #7 campaign are few:

1. Added soviet train. Both trains cost in capture points slightly increased.

2. Trucks columns respawn changed: it spawns in 80km radius from arrowhead point (where tank columns go).

 

Campaign #7 started.

Copy, was just in the first mission, having a blast! Thank you for this amazing server sir.


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