Jump to content
PatrickAWlson

PWCG 8.2.0 Released - The French Are Coming

Recommended Posts

4 hours ago, Yogiflight said:

I had an error log at mission creating

PWCGErrorLog.zip 1.17 kB · 0 downloads

 

Additionally a question: After a few missions I saw in the Intelligence Report, there were only two enemy fighter squadrons. Does this mean, the other fighter squadrons don't have enough aircrafts and/or pilots to fly anymore? If so, they will be back in duty after refreshment, I guess?

 

Can you post your campaign?  It does seem to be failing to match a pilot with a plane.  If your campaign is in a state to create the problem it will help to reproduce it.

Share this post


Link to post
Share on other sites
3 hours ago, Yogiflight said:

Focke Wulf Kampagne.zip 130.67 kB · 0 downloads

Here it is. BTW, to my question about only two fighter squadrons in the Intelligence Report, after the next mission the roster was full again.

 

Good - that's the way it's supposed to work, although it may not be that fast,

PWCG notes the date of loss but only considers it for replacement after a week to emulate paperwork and bureaucracy.  It then does resupply based on need, leaning towards preferring to restock the player's squadron.  Once losses are replenished there is another sweep for upgrades to see if older types in a squadron can be upgraded.  Once all is done there is what is in the squadrons and what is in the depo.  With all of the moving parts there can be quite a bit of variation in results.

  • Thanks 1

Share this post


Link to post
Share on other sites
36 minutes ago, PatrickAWlson said:

 

Good - that's the way it's supposed to work, although it may not be that fast,

PWCG notes the date of loss but only considers it for replacement after a week to emulate paperwork and bureaucracy.  It then does resupply based on need, leaning towards preferring to restock the player's squadron.  Once losses are replenished there is another sweep for upgrades to see if older types in a squadron can be upgraded.  Once all is done there is what is in the squadrons and what is in the depo.  With all of the moving parts there can be quite a bit of variation in results.

That is really cool. Could it also be, that there are not enough pilots to replace the lost pilots in time?

Share this post


Link to post
Share on other sites
41 minutes ago, Yogiflight said:

That is really cool. Could it also be, that there are not enough pilots to replace the lost pilots in time?

 

That is handled in much the same way.  It takes a week for new pilots to be replaced.  Of course, with new pilots they are always novices or maybe average depending on who they are flying for and what date.  However, the delay in replacement is much the same.  

 

The idea is that a squadron might suffer heavy losses in planes or pilots and be put out of action temporarily, but usually the losses are replaced fairly quickly.  In the case of planes it will be with newer models because that is what is coming off of the factory floor, although stocks of older models are also used if necessary.  For pilots it is almost always a downgrade and then they have to gain experience to become more capable.

  • Like 2

Share this post


Link to post
Share on other sites
2 hours ago, PatrickAWlson said:

 

That is handled in much the same way.  It takes a week for new pilots to be replaced.  Of course, with new pilots they are always novices or maybe average depending on who they are flying for and what date.  However, the delay in replacement is much the same.  

 

The idea is that a squadron might suffer heavy losses in planes or pilots and be put out of action temporarily, but usually the losses are replaced fairly quickly.  In the case of planes it will be with newer models because that is what is coming off of the factory floor, although stocks of older models are also used if necessary.  For pilots it is almost always a downgrade and then they have to gain experience to become more capable.

One last question. In my current campaign my squadron is now only consisting of many Leutnants, two Oberfeldwebel and the Major as squadron leader. If the squadron leader gets lost, will then one of the Leutnants be leading the squadron, or will there be a replacement of the squadron leader by another Major or Hauptmann?

Share this post


Link to post
Share on other sites
1 hour ago, Yogiflight said:

One last question. In my current campaign my squadron is now only consisting of many Leutnants, two Oberfeldwebel and the Major as squadron leader. If the squadron leader gets lost, will then one of the Leutnants be leading the squadron, or will there be a replacement of the squadron leader by another Major or Hauptmann?

 

My understanding of the Germans in particular is that they did not do that.  If a Leutnant was left to command the squadron so be it.  PWCG accounts for this with a formula of rank/victories/missions flown in that order to establish command.  

 

TBH I think the inaccuracy is probably on the Allied side who were more persnickety about rank structure, but I have not created entirely different logic for each service.

 

Share this post


Link to post
Share on other sites
1 hour ago, PatrickAWlson said:

 

My understanding of the Germans in particular is that they did not do that.  If a Leutnant was left to command the squadron so be it.  PWCG accounts for this with a formula of rank/victories/missions flown in that order to establish command.  

 

TBH I think the inaccuracy is probably on the Allied side who were more persnickety about rank structure, but I have not created entirely different logic for each service.

 

OK, thanks for answering.

Share this post


Link to post
Share on other sites
On 3/26/2020 at 8:12 AM, PatrickAWlson said:

Good - that's the way it's supposed to work, although it may not be that fast,

 

@PatrickAWlson I have always suspected that the reason squadrons disappear from the Intel Report is that they have become combat ineffective at that point in time due to a/c and/or pilot loss - so is that what you are specifically confirming for Yogi here?  Edit - No, there must be another reason...was just testing it in a competitive coop FC campaign where I can see squadrons on the other side and know they are still fully equipped, but don't always show up on the other sides intel report.

 

The depth and complexity of PWCG is just phenomenal.  

Edited by Varibraun

Share this post


Link to post
Share on other sites

PWCG 8.1.0
Added enemy cover for balloon bust missions
Added opposition for balloon defense missions
Artillery now fires at a target
Ground vehicles now have individual waypoints to avoid collisions
Bombing mission selection is now configurable
Recon mission selection is now configurable
Transport mission selection is now configurable
Ground target selection is now configurable
 

  • Like 3
  • Thanks 5

Share this post


Link to post
Share on other sites

@Yogiflight @Almenas

Please press the "Report Error" button at the bottom left of the campaign screen and post the zip file.

 

PWCG changes and morphs state in a million ways over the course of a campaign.  The odds of me reproducing some of these errors is near zero without your campaigns in their current state.  With the campaigns I can usually discover the problem and generate a fix in less than an hour. 

 

The report error function had not kept up in the PWCG 7 releases and that is certainly my fault.  One of the last things that I did in 8 was to update this to match the current campaign structure.  It should work completely now.  

Share this post


Link to post
Share on other sites
2 hours ago, PatrickAWlson said:

Please press the "Report Error" button at the bottom left of the campaign screen and post the zip file.

 

I thought, I did exactly this. But I can't really say, as the "Report Error" button is not on my screen anymore, as I stated earlier. But what I posted is called "Error Log", which I zipped after I pressed the field in which the "Report Error" button should be, and posted, as I thought, this should be, what you need.

Here is my campaign in its current state, but there is one more mission in it, which I was flying after the error.

Focke Wulf Kampagne (2).zip

Share this post


Link to post
Share on other sites

@Yogiflight Got a cause and fix.  PWCG was miscounting pilots and including wounded when deciding how many planes a squadron could put in the air.  Later, when it came tome to actually crew the planes it properly excluded wounded pilots.  The result was a mismatch in terms of how many pilots were expected vs available.

 

In the meantime you it looks like about half the missions will work.  the error will only occur if a large flight is created for a particular Russian squadron that is depleted.

 

@Almenas You do not have any coop user records.  You can fix that immediately by restoring your PWCG install and making sure the coop user folder is there with the default "Host" file.  Of course, PWCG should not expect such a record to exist for a SP campaign, so I have made a correction such that PWCG does not need this folder for SP campaigns.  This will not happen in the future.

 

Fixes will be posted by end of day tomorrow, hopefully sooner.

Edited by PatrickAWlson

Share this post


Link to post
Share on other sites

Today, I tried my SchgI over Kuban campaign with 8.1.0

The first mission was good : a reconaissance over the front line, with a lot of things happening.

The second misison was ok too, but the briefing is wrong : we had to bomb our own airfield !

additionnally, my leader did not follow at all the flight plan !

 

Anyway, it is a gerat improvement over the previous version, I think

 

Thank you

 

Here are the files:

 

FWkuban.zip

Share this post


Link to post
Share on other sites

The new version is noticeably refined and improved in many ways. I feel like missions are much more varied with enemy contacts showing up in front of me to the side and sometimes from the rear. On occasion I have contacts coming from multiple directions. I don’t recall seeing that much before. The fire and smoke across the landscape seems more prevalent. I am seeing some flak again though not very much and not consistently where one would expect it such as around my field when under air attack. I have ground activity  on medium with random ground on. If I can offer a suggestion I’d like to see a lot more flak and heavier even if it’s just for immersion. 

the only issue I noticed was when aircraft are lost the report repeats the losses twice on separate pages. I didn’t see a purpose for that. 
 

But overall this version is outstanding! Really well done!! 
 

Thank you 

Edited by TheSNAFU

Share this post


Link to post
Share on other sites

PWCG 8.2.0
Extended war in the east to the end of the war
- Currently just a static front on Western Stalingrad map
- Separated western front from eastern front units.
    - This will cause a small glitch for German Bodenplatte campaigns - you will find yourself on the eastern front.  Just  transfer back.
Added Free French and Normandie Niemen
- Free French is No 326 squadron flying Spitfires for the RAF
- Normandie Niemen flies Yaks for the VVS. Starts at Stalingrad
Introduced concept of squadron specialization
- JV44 will specialize in intercept
- Added II ZG26 to Bodenplatte.  Does intercept, escort, and ground attack
Added spotters for intercept and scramble missions (BoX only)

Changed trigger for battles to have them trigger when player is close.  Will reduce occurrences of battle being over when you get there.
Bugs:
Fixed error where PWCG was failing to take wounded squadron members into account when staffing a flight
Fixed error where adding a new pilot would fail for an SP campaign when there was no coop user.

Edited by PatrickAWlson
  • Thanks 3
  • Upvote 1

Share this post


Link to post
Share on other sites

Many thanks for us!

 

At least Free French are entering the virtual war!!!!

 

Awesome job

Share this post


Link to post
Share on other sites

Merci Monsieur ;)...Vive la France..!!! :pilot:

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...