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PWCG 13.5.0 What do you mean I didn't hit him?


PatrickAWlson
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ronny_schmidt*93
On 11/25/2020 at 11:03 AM, Varibraun said:

 

Hi Don, I am sure Pat will fill in, but here are his release notes that seem to indicate there is not a direct correlation.  The CPU setting seems to be looking at bombers and escorts only:

 

Added CPU Allowance Simple Config
- Accessible from the simple config screen
- Allows you to tone down high CPU mission elements
- Low: One enemy bomber flight.  No friendly bomber flights.  No virtual escorts.
- Medium: One enemy bomber flight.  One friendly bomber flights.  COnfigured max virtual escorts for enemy flights.
- High: CPU allowances not considered.
- CPU allowance config does not affect other configs such as air, ground, and AA.  Also does not impact advanced configs.  
- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.
- Allows for more limits on high CPU mission elements as they are identified.
- If you are low CPU allowance, recommend scrubbing strategic intercepts.

So if i set the virtual scort to 2 in the advance configuration but i set the CPU allowance to low there will be no escorted flight? enemies or allies? Also in the advanced configuration there is only the option of virtual escorts number but it does not specify if they are only enemies or for both sides.

Edited by ronny_schmidt*93
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In p47 i have never any missions attacking airfields or trains. Its always bridges, tanks and infantry.  

Am i just not getting those missions or are they not there? 

Really enjoy it anyway just asking 😄

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4 hours ago, Sandmarken said:

In p47 i have never any missions attacking airfields or trains. Its always bridges, tanks and infantry.  

Am i just not getting those missions or are they not there? 

Really enjoy it anyway just asking 😄

I asked something similar to this before. As I understand it, the mission builder doesn’t ever give specific targets, but the mission profile doesn’t limit you to a specific target, either. Basically, if it gives you “road and transportation” targets, it’ll generate a target area with trucks, depots, bridges, etc., then you can decide whatever you want to hit from there. With “rail and transportation” it’ll generate a depot and some trains for you to hit, with some trucks for good measure. Again, just head to the target area and have at whatever you like. I’ve never seen it generate a mission targeting an airfield, but if one is close by it’ll have trucks and parked aircraft, hangars and fuel depots for you to hit. It’s fairly open-world as far as targets go, and rewards you for whatever you strike instead of requiring a specific ground target to destroy and failing you if you miss it.  The mission profile just tells you the type of targets it’s going to generate at the location. Once I understood the mission builder this way, I started having a lot more fun in the target area going after whatever I wanted without worrying about “failing” the mission. 

Hey, Pat, just wanted to let you know 11.7.2 feels like the best build since I started using PWCG back around 9 or so. Best mix of targets and aircraft, and plenty of action going on even with settings trimmed down for my machine’s performance. Definitely a milestone in your project, in my opinion. Thanks for all you continue to do!

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PatrickAWlson
5 hours ago, Sandmarken said:

In p47 i have never any missions attacking airfields or trains. Its always bridges, tanks and infantry.  

Am i just not getting those missions or are they not there? 

Really enjoy it anyway just asking 😄

Odd that you are not getting trains.  Might be possible that there are no train stations near your combat area, but I would find that odd too as that part of Europe was littered with train stations.  I am not flying P47s in Europe but I get train attacks regularly.  

 

TBH I am not seeing a lot of airfield attacks either.  Need to check on that.

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On 11/25/2020 at 10:33 AM, PatrickAWlson said:

 

It's really a 4 man V and not a finger four, but it looks more like a finger four than the echelon.  

 

Nah. He was just a little sucked.

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ronny_schmidt*93

I started an interceptor campaign with the JV44 that has the ME 262 and all the missions have the description of intercepting enemy planes in some location but when I play the mission the only thing my flight companions do is attack ground targets and no enemy planes are seen, with each mission is the same situation (this is on the map of Bodenplatte).

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15 hours ago, FodderMonkey said:

I asked something similar to this before. As I understand it, the mission builder doesn’t ever give specific targets, but the mission profile doesn’t limit you to a specific target, either. Basically, if it gives you “road and transportation” targets, it’ll generate a target area with trucks, depots, bridges, etc., then you can decide whatever you want to hit from there. With “rail and transportation” it’ll generate a depot and some trains for you to hit, with some trucks for good measure. Again, just head to the target area and have at whatever you like. I’ve never seen it generate a mission targeting an airfield, but if one is close by it’ll have trucks and parked aircraft, hangars and fuel depots for you to hit. It’s fairly open-world as far as targets go, and rewards you for whatever you strike instead of requiring a specific ground target to destroy and failing you if you miss it.  The mission profile just tells you the type of targets it’s going to generate at the location. Once I understood the mission builder this way, I started having a lot more fun in the target area going after whatever I wanted without worrying about “failing” the mission. 

Hey, Pat, just wanted to let you know 11.7.2 feels like the best build since I started using PWCG back around 9 or so. Best mix of targets and aircraft, and plenty of action going on even with settings trimmed down for my machine’s performance. Definitely a milestone in your project, in my opinion. Thanks for all you continue to do!

Ah i have been doing this all wrong thanks for the tip 😄

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Hey Pat,

 

just had a mission to attack some shipping in Kuban, but no ships were present. I checked the Editor, and the only vessels were two land locked drifters in a lake near Anapa. I’ll attach the mission in the morning as I’m on my iPad right now, but the same thing occurred the last time I had a shipping attack in Kuban.

 

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Hi Pat!

I noticing that old mission/files are not being deleted after AAR...even though I have the setting to '1'  indicated.

 

Is this an issue or am I missing something?

 

Thanks!

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3 hours ago, Highwayman said:

Hey Pat,

 

just had a mission to attack some shipping in Kuban, but no ships were present. I checked the Editor, and the only vessels were two land locked drifters in a lake near Anapa. I’ll attach the mission in the morning as I’m on my iPad right now, but the same thing occurred the last time I had a shipping attack in Kuban.

 

Are you talking about the large freighters and tankers in Black Sea off the shore at Myshako, near Novorosiysk? Because I had this issue, too. I tried three different missions with the 110 and never had any ships.

 

21 minutes ago, Atlantia39 said:

Hi Pat!

I noticing that old mission/files are not being deleted after AAR...even though I have the setting to '1'  indicated.

 

Is this an issue or am I missing something?

 

Thanks!

IIRC they get deleted after three missions. The thing is, not only PWCG mission files get sampled, but every SP file. But as PWCG only deletes its own files, you will get quite some files, if you fly other SP missions. Just delete them from time to time.

Edited by Yogiflight
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PatrickAWlson
10 minutes ago, Yogiflight said:

Are you talking about the large freighters and tankers in Black Sea off the shore at Myshako, near Novorosiysk? Because I had this issue, too. I tried three different missions with the 110 and never had any ships.

 

IIRC they get deleted after three missions. The thing is, not only PWCG mission files get sampled, but every SP file. But as PWCG only deletes its own files, you will get quite some files, if you fly other SP missions. Just delete them from time to time.

 

Only PWCG mission files are deleted but any all log files are cleaned up.  Still, with possibly over 100 log files per mission and people flying several missions a day they can accumulate rapidly.

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1 minute ago, PatrickAWlson said:

Only PWCG mission files are deleted but any all log files are cleaned up.

?

What is the difference? You know, I am a computer noob.

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PatrickAWlson
5 minutes ago, Yogiflight said:

?

What is the difference? You know, I am a computer noob.

 

Mission files are .mission in the data\missions\PWCG folder

log files are mission_report_logs<timestamp>.txt in the \data folder by default.

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EagleMountain

Not sure if this is the right thread but a friend and I started a coop campaign as USAF flying P-38 and we bounced 4 Fw-190 A5 on a ground strike. The FW's couldn't care less about us attacking them since they were on their attack run making them really easy prey. We hit them multiple times but they continued on their attack run like we weren't there. 

 

I have not made any changes to the config files since I'm not really sure what does what. Is it possible to read somewhere what every setting does?

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@EagleMountain but what you describe is AI related. It is the same when you fly ground attack and you get jumped on by enemy fighters. While the enemy is hunting you, your squadmates quite often simply go on attacking the ground targets. It is the AI routine.

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PatrickAWlson

PWCG 11..8.0  weather modifications

 

The mission will conform to the weather.  You will get much more variety, in particular. lots more rain and snow.  Most battle areas have upwards of 25% rainy days.  

 

Any given weather pattern may or may not impact a given mission type.  If it is overcast and rainy most of the missions are going to be pushed to low altitude.  Dive bombing missions are particularly affected.  Dive bombing will be swapped for an attack mission where the Stuka will drop bombs much like a fighter or IL2.  Tactical bombing will be pushed lower.  Patrols will be pushed lower.  Deeper penetration missions will be scrapped in favor of lower altitude missions near the front.  

 

If cloud cover is not overcast or heavy then you will fly the missions as usual with whatever cloud cover there may be.

 

Weather related advanced configuration:

Campaign ->Configuration -> Advanced Config -> Weather

Use realistic weather: set to 1 to use weather than includes heavier weather.  Set to 0 to fly in relatively clear skies (Still has clouds but no rain)

Min Haze/Max Haze: Minimum and maximum values for haze. Proper values are 1-10.  This makes use of the new haze feature

Max Wind: Not a new config.  Maximum wind speed in meters per second

Max turbulence: Not a new config.  Proper values are 1-10.  Maximum turbulence value in the mission.

 

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9 hours ago, Yogiflight said:

Are you talking about the large freighters and tankers in Black Sea off the shore at Myshako, near Novorosiysk? Because I had this issue, too. I tried three different missions with the 110 and never had any ships.

 

Yes, pretty much the same area. I had this issue in the A20 campaign in Kuban back in version 10, and we put the A20 on hold whilst other bombing related issues were worked on. This is the first time since that a shipping strike mission has come up for us (flying the P-39 now), so we gave it a go, but like I said, no shipping anywhere near the target area.

 

Pat,

 

Please find the mission file attached.

P39-40 1943-07-01.zip

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EagleMountain
On 11/29/2020 at 10:56 PM, Yogiflight said:

@EagleMountain but what you describe is AI related. It is the same when you fly ground attack and you get jumped on by enemy fighters. While the enemy is hunting you, your squadmates quite often simply go on attacking the ground targets. It is the AI routine.

Thanks Yogiflight 

Edited by EagleMountain
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@PatrickAWlson 11.8.0 sounds like a leap forwards in term of immersion! Should lead to some very interesting situations, especially for attackers and bombers. Might even give them more of a chance against fighter, if the cloud pushes everyone closer to the AA.

 

I'm guessing that fixes to the AI config will come later? Fair enough too, the new weather system must have taken a lot of work.

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43 minutes ago, [Pb]Cybermat47 said:

Should lead to some very interesting situations, especially for attackers and bombers. Might even give them more of a chance against fighter, if the cloud pushes everyone closer to the AA.

Yes, but on the other side, what AI not does is, use the clouds. I had a mission, in which we encountered Pe-2s under low hanging overcast clouds and instead of trying to evade through the clouds, they just turned below them. This, unfortunately, is nothing Pat can change, so we will have to live with it.

But you are right, AI can use the AAA to help them. And it worked. My 110 was seriously damaged by a 'Achtacht', German 88mm AA gun.:acute:

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PatrickAWlson

My ability to influence AI decisions is limited to waypoint priority:

Low: Attack everything

Medium (Cover works the same way): Attack when threatened otherwise leave it alone

High: Pilot ignores everything and plows ahead.  Your gunners are napping and will not wake up.

 

That's it.  Anything more sophisticated than that is out of my hands.

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Hey Patrick,

Just curious...

 

On the generated missions is it better to go Low Density on Aircraft/Ground/AAA and Medium CPU for starters?

 

That way it doesn't cause too much choppyness while flying and reduce the burden on the 

CPU rather than the graphics card?

 

I had mediums across the board and experienced some slowdown/chop when I encountered multiple bandits...It was a flight of 7 Ju88's  and  4 Me110's.

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OMG.

Just flew my first mission with 11.8.0.

Weather was overcast at low altitude with snow. Spit Mk IX Campaign.

 

The snow falling was gorgeous! And I even maintained full fps of 90 in my Reverb G2 during take off.  Felt like a kid at Christmas. Our flight was tasked with providing ground troop cover at the front.

We got there in time to meet an enemy flight of  190's heading in with bombs, with some 109's providing cover.

What an experience, it was so awesome! And I got my personal best of 8 Kills in one mission.

6 190's and 2 109's.

 

Going to have to celebrate after that one LOL. Got back to home base, landed and pulled off to the side with canopy open just to enjoy the snowfall.

Thank you so much @PatrickAWlson for providing the updated weather in this version of PWCG!!

Edited by dburne
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Well I can say that the weather is great.  Just had an early morning scramble with a P-51, no contact BTW but did take a screen shot.

 

Trying to convert to an acceptable file.  Will sent it with .zip.

 

2020_12_3__18_43_15 (4).zip

Edited by Taxman
Sent wrong file
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[NOSIG]_Salsam

Anyone else having problem with spawncollision after later version?

We are flying BoS map 1.04.1942 in MP with 9 player. Last 2 missions 1 of our 109s always spawn in ON fueltanks - and immediately explode 😞

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FlyinPinkPanther
On 11/16/2020 at 6:16 PM, dburne said:

 

:good:

 

Nice to see others that enjoy that taxi to runway option like I do!

 

 

Where is the option to taxi to runway at? 

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PatrickAWlson
16 hours ago, [NOSIG]Salsam said:

Anyone else having problem with spawncollision after later version?

We are flying BoS map 1.04.1942 in MP with 9 player. Last 2 missions 1 of our 109s always spawn in ON fueltanks - and immediately explode 😞

 

Cold start?

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On 12/3/2020 at 9:01 PM, [=PzG=]-FlyinPinkPanther said:

 

Where is the option to taxi to runway at? 

Go into your campaign and select "Advanced Configuration".  From that screen (see pic) select "Mission Limits" from the list on the right and set "Start Type" to 0, 1, or 2.  2 is the option for taxiing to the runway

 

configscreen.thumb.png.f9b609d3f47a335ce635fb93a2a0d394.png

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PatrickAWlson

PWCG 11.8.1
Small fixes
Luftwaffe promotions are slower
Fix error that could cause La5FN to be denied
Fix error where very long names were not being matched, causing claims to be denied
Fixed some part of too many missions flown
 

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On 11/28/2020 at 12:36 PM, PatrickAWlson said:

TBH I am not seeing a lot of airfield attacks either.  Need to check on that.

 

Hey, Pat.

 

Any luck with this? I haven't attacked an airbase in quite a while.

 

Thanks for all your help.

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MauriceNougat

Hello Pat,

 

I'm new with your campaign and i'm really enjoying it, thanks for all the hard work.

I'm playing a Normandie-Niemen campaign and i found that when the squadron is relocated to Davidovskyi the AI does not take off. I dont know if i am the only one experiencing it?

 

Cheers,

 

Morhys

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13 minutes ago, morhysnougat said:

i found that when the squadron is relocated to Davidovskyi the AI does not take off.

 

That AF is notoriously bugged, many have had issues with it.  When stationed there, my workaround has been a combination of these:

 

-fly a 2 a/c flight (you can taxi around each other to get to takeoff position, more than 2 will end up with the AI running into each other)

-switch to airstarts until the squadron is transferred

-fly more with another pilot/squadron until the other squadron at Davidovskyi is transferred.

 

Good luck and Vive La France!

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[NOSIG]_Salsam
On 12/4/2020 at 1:46 PM, PatrickAWlson said:

 

Cold start?

 

Yes, seems like either spawnpoint OR fueltanks changed? We are running the campaign every Wensday with 10 players in MP. Last two weeks we´ve had the spawnproblem. 

Seems to always happen to assigned pilot no.3 in the list. We tried skipping to the next mission, but still having the spawn collision 😕

 

Side: Luftwaffe

Unit: I./JG.51 (Bf-109F4)

Date: 22.4.1942

Airfield: Surovikino (Cold start)

Dedicated server

 

Another question...

@PatrickAWlson do you have any idea why "map icons" (the one that shows friendly & enemy aircrafts on the map), SOMETIMES still is ENABLED even thou its TURNED OFF in the settings (Dserver)? Most of the missions we fly, its off as it should be, but then some missions enemy aircrafts shows on playermaps, that entire flight (I´ve dubbled check settings).

Trying to figure out if its a IL-2 or PWCG related glitch 🤔

Edited by [NOSIG]Salsam
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PatrickAWlson
5 hours ago, [NOSIG]Salsam said:

 

Yes, seems like either spawnpoint OR fueltanks changed? We are running the campaign every Wensday with 10 players in MP. Last two weeks we´ve had the spawnproblem. 

Seems to always happen to assigned pilot no.3 in the list. We tried skipping to the next mission, but still having the spawn collision 😕

 

Side: Luftwaffe

Unit: I./JG.51 (Bf-109F4)

Date: 22.4.1942

Airfield: Surovikino (Cold start)

Dedicated server

 

Another question...

@PatrickAWlson do you have any idea why "map icons" (the one that shows friendly & enemy aircrafts on the map), SOMETIMES still is ENABLED even thou its TURNED OFF in the settings (Dserver)? Most of the missions we fly, its off as it should be, but then some missions enemy aircrafts shows on playermaps, that entire flight (I´ve dubbled check settings).

Trying to figure out if its a IL-2 or PWCG related glitch 🤔

 

Icon settings are not part of mission creation, so I don't think it's PWCG.

 

Not sure what to do about cold start.  Lots has been said.  At the moment it is what it is - a valiant attempt that sometimes works.  I simply do not have the hours or the will to figure out what all of the issues are, and I have no clear cut rules in hand to assure success.  I would rip it out, but since it's already there may as well leave it and let it work when it does.

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11 hours ago, [NOSIG]Salsam said:

do you have any idea why "map icons" (the one that shows friendly & enemy aircrafts on the map), SOMETIMES still is ENABLED even thou its TURNED OFF in the settings (Dserver)? Most of the missions we fly, its off as it should be, but then some missions enemy aircrafts shows on playermaps, that entire flight (I´ve dubbled check settings).

Trying to figure out if its a IL-2 or PWCG related glitch 🤔

 

This is part of IL-2 with certain mission types. You'll notice on some missions, usually Low Level patrols, and sometimes with scramble missions that there is a blue circle on the map, this is to simulate spotters on the ground that are relaying the positions of aircraft to you.

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  • PatrickAWlson changed the title to PWCG 13.5.0 What do you mean I didn't hit him?

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