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PWCG 13.5.0 What do you mean I didn't hit him?


PatrickAWlson
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10.4.0
Huge number of skins for FC
- All thanks to @the_dudeWGand skin artists.  All of these skins were gathered and configured by the_DudeWG
- AussieBoomer, I.JG1_Baron, Taurus, Tomi_099, szeljr, =GEMINI=Hawkmoon98, A1_Phoenix, 
- CCG_Pips, E69_julian57, SYN_Skydance, HotWaffle, YoYo, Flik66_J, US93_Larner, PatCartier, J2 & J5 Squadrons
Fixed up some skin records for BoS
 

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4 hours ago, blue_max said:

I wouldn't mind just having one combined skin pack...

 

I would get complaints from others that the download is too big.  For me the upload would be too big :) 

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Thanks for the update! Do you recommend we start new campaigns for updates, or are we able to transfer over the Campaign folder without too much trouble? Also, what's the closest approximation to the "Free Hunt" mission in the official campaigns? Lone Wolf, or Patrol?

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20 minutes ago, co199 said:

Thanks for the update! Do you recommend we start new campaigns for updates, or are we able to transfer over the Campaign folder without too much trouble? Also, what's the closest approximation to the "Free Hunt" mission in the official campaigns? Lone Wolf, or Patrol?

 

No need to start a new campaign.  The skins will just appear for AI squadrons.  For your squadron just go to skin management for the campaign and assign skins.  

 

Pretty much every fighter mission in PWCG is a free hunt.  You will never be dinged for shooting down the "wrong" plane. 

 

Lone Wolf and Patrol are identical, just one plane vs a flight of planes. 

 

Offensive patrols are also free hunt, just further behind enemy lines.  Offensive patrols also tend to have enemy ground activity underneath you to give you the option of interdiction.  That makes them interesting because you have a decision to make: drop altitude and expend ammo on ground targets behind enemy lines?  Risk enemy fighters showing up when you are low, slow, and out of ammo?  It was a decision real pilots had to make.

 

Intercepts have more of a specific target notion but with PWCG there is no guarantee that what you come in contact with is what the mission planned from the outset.

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2 hours ago, PatrickAWlson said:

 

Lone Wolf and Patrol are identical, just one plane vs a flight of planes. 

 

 

Thanks for the clarification! Right now in my Luftwaffe campaign, my pilot is still a low rank, so even if I select Lone Wolf I still have between 1-2 wingmen. I have 9 kills, so I have ace status. Does the propensity for wingmen drop as your rank gets higher?

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15 minutes ago, co199 said:

Thanks for the clarification! Right now in my Luftwaffe campaign, my pilot is still a low rank, so even if I select Lone Wolf I still have between 1-2 wingmen. I have 9 kills, so I have ace status. Does the propensity for wingmen drop as your rank gets higher?

 

That sounds odd:

1. You should not have the lone wolf option available.  I think the threshold is 30 kills.

2. Since you do have it available, it should generate a mission with only you in it.

 

Need to look into that.

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3 hours ago, PatrickAWlson said:

 

That sounds odd:

1. You should not have the lone wolf option available.  I think the threshold is 30 kills.

2. Since you do have it available, it should generate a mission with only you in it.

 

Need to look into that.

I have it available immediately upon creating a career, Axis or Allied. I've attached my campaign if you want to look at it.

Luftwaffe.zip

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I am just about to report same Lone Wolf prob. I can select it from beginning of campaign and when generated I am not alone. 

 

I am Fielder in flight list. Last one.

 

 

lone.jpg

Otto Fiedler.zip

Edited by I./JG1_Fiedler
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Not skins related but possibly useful to you Pat. There are a couple of people creating some ME groups that you may have been too busy to notice and might be of interest to you.

 

The links below are just those I have noticed, there may well be more that I have missed. A post from Vander implied that some of these are getting included into his EMG so I figured that they may assist in adding more immersion for you.  Probably worth you keeping an eye on their work in case it assists you.

 

https://forum.il2sturmovik.com/profile/236709-scg_nobigdreams/ has created pretty accurate groups for German light and heavy flak platoons and Soviet light flak units as well as some tank groups that you may want to see if you can incorporate in PWCG 

 

https://forum.il2sturmovik.com/profile/116393-hamaha15/ has created some very useful groups to improve the look and feel of missions on the Rheinland map.

 

Note to others - these are mission editor groups not mods as such. So you import them into your missions via the editor (which unfortunately I've never had time to really gain knowledge of)

 

 

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11.0.0

AI flies formation

- Hopefully no more bombers flying like fighters

AI escorts are back

- And they really escort

- Numbers limited for resource usage

 

it's a small number of words for a lot of work.  The way that AI planes move and spawn has been completely rethought and redone.  Instead of using spawns I now replicate every plane in the flight at every virtual waypoint in a disabled state.  As the virtual waypoints are left behind I clean up.  When the check zone triggers I enable the planes and clean forward.  because I do not use spawn i can make them a formation and issue commands.  I am hoping for an overall improved experience.  It should be just as if I placed the flight on the map, but with VWPs they are not rendered until they are needed. 

 

Just as with other PWCG versions, the AI comes to you.  It does not sit in one place and wait for you to stumble across them

 

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Hello,


Does the AI still spawn at the same level of activity? I carried in a campaign in Bodenplatte (P51D) on and around dates Oct 1st from the prior 10.4 version. However, in 2 patrols, and 1 intercept, I have not seen a single enemy plane nor have I had any activity on the campaign debrief for other allied/axis activity.

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PatrickAWlson
21 minutes ago, DrDeath_MD said:

Hello,


Does the AI still spawn at the same level of activity? I carried in a campaign in Bodenplatte (P51D) on and around dates Oct 1st from the prior 10.4 version. However, in 2 patrols, and 1 intercept, I have not seen a single enemy plane nor have I had any activity on the campaign debrief for other allied/axis activity.

 

No real changes in terms of activity.  I think default medium air activity creates on less allied flight, but still more allied flights than German.  No changes in German flights.

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Started a new Luftwaffe campaign and everything seems to be going smoothly. Mission generates much faster than 10.4 did, which is nice - though my settings are Low / Low / Low. Only one issue, and that was in the mission I flew there were 2 P-40s escorting Pe-2s. I downed the P-40s, but there was no option to claim them in the AAR - it only listed LaGG-3s, IL-2s, and Pe-2s. I'll report if it happens again.

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PatrickAWlson
9 hours ago, co199 said:

Started a new Luftwaffe campaign and everything seems to be going smoothly. Mission generates much faster than 10.4 did, which is nice - though my settings are Low / Low / Low. Only one issue, and that was in the mission I flew there were 2 P-40s escorting Pe-2s. I downed the P-40s, but there was no option to claim them in the AAR - it only listed LaGG-3s, IL-2s, and Pe-2s. I'll report if it happens again.

 

Interesting - I must not be including escorts in the AAR.  Thanks.  Until I fix that - if that happens just pick any fighter type and PWCG will give you credit.

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2 hours ago, PatrickAWlson said:

 

Interesting - I must not be including escorts in the AAR.  Thanks.  Until I fix that - if that happens just pick any fighter type and PWCG will give you credit.

 

I picked the LaGG-3s, but the debrief said I destroyed an object and denied the LaGG-3 claims. I'll see if it happens again. Flew a dawn patrol this morning and didn't have contact, so I'll try again after work.

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PatrickAWlson
17 minutes ago, co199 said:

 

I picked the LaGG-3s, but the debrief said I destroyed an object and denied the LaGG-3 claims. I'll see if it happens again. Flew a dawn patrol this morning and didn't have contact, so I'll try again after work.

 

Can you press "report error" and post the zip?  That would help me to reproduce the issue.

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I just had an odd bug. I finally had a flight of Germans show up. I shot down 3 (one on fire, the pilot hit, one tail shot off). In each case after doing the fatal damage, the plane disappeared completely. At thMustang202010011710127.zipe end of the mission I was only able to credit one kill AND only saw one kill on the debrief screen.

Edited by DrDeath_MD
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Can confirm that allied flights despawn as well. Was checking out a flight on patrol and saw they were allied then while looking right at them, they all despawned.

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Just happened to me, too. Strategic bomber intercept with A8, I was just about to shoot at a A 20, when it despawned together with all the others as well.

Rheinland Kampagne202010022210500.zip

 

I would like to add a question. I did not yet try other aircrafts, but why there aren't any radio callouts in the A8 campaign. Not at the start and not later, when encountering enemy aircrafts or calling out kills? In campaigns on other maps the radio talking is there.

EDIT: I just tried a mission in a 110 G2 interceptor campaign on the Bodenplatte map and the radio was working as it should. So it might be a 190 A8 issue, only.

Edited by Yogiflight
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CC_Gosdatura

 

On 10/1/2020 at 4:09 AM, co199 said:

Started a new Luftwaffe campaign and everything seems to be going smoothly. Mission generates much faster than 10.4 did, which is nice - though my settings are Low / Low / Low. Only one issue, and that was in the mission I flew there were 2 P-40s escorting Pe-2s. I downed the P-40s, but there was no option to claim them in the AAR - it only listed LaGG-3s, IL-2s, and Pe-2s. I'll report if it happens again.

It happened to me, too. I downed 2 I-16, but they were not in the list of possible claims. The AAR says I have destroyed 2 vehicles.

Error report attached.

 

Thank you for your work!

LW202010031110415.zip

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6 hours ago, PatrickAWlson said:

I have an idea as to what is causing the planes to disappear.  Fix is coded.  Need to test.

 

I remember in Rise of Flight the spawning/despawning system seemed to revolve around the formation leader. So, if the formation leader in the player flight was a long way from the player then targets would start getting deleted. It could be the same thing, I remember stalking DFW's back to their home field so I could bounce themn in the pattern and not get annihilated by hteir gunner because they were flying slow, only to have them vanish on me because the AI flight of my flight was too far away or had landed and despawned.

 

P.S. I hope you got my "PWCG is essential" contribution. Soo good to see that you are still working so hard at it after all this time! It's great to see how far PWCG has come.

 

 

Edited by Ace_Pilto
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PatrickAWlson
6 hours ago, Ace_Pilto said:

 

I remember in Rise of Flight the spawning/despawning system seemed to revolve around the formation leader. So, if the formation leader in the player flight was a long way from the player then targets would start getting deleted. It could be the same thing, I remember stalking DFW's back to their home field so I could bounce themn in the pattern and not get annihilated by hteir gunner because they were flying slow, only to have them vanish on me because the AI flight of my flight was too far away or had landed and despawned.

 

P.S. I hope you got my "PWCG is essential" contribution. Soo good to see that you are still working so hard at it after all this time! It's great to see how far PWCG has come.

 

 

 

This is different.  In RoF I had code in place to delete planes that were too far from the player.  I removed that code some time ago.  Now when a flight spawns it is in the game for the rest of its flight.

 

To pull off using real planes instead of spawns I had to heavily change the virtual waypoint mechanism.  When the reports of planes disappearing came up I took a hard look as to "how?".  I noticed that I had used incorrect time spans on some timers, making them take much longer to trigger than intended.  Because the problem is intermittent it is more difficult to recreate and verify as fixed, but this sort of error (incorrect times on timers) is exactly the sort of thing that can cause these sorts of problems.  Triger a VWP under these conditions and the cleanup is disables as intended.  Trigger it under those conditions and the cleanup happens after spawn but before it is disabled, causing rendered planes to disappear.  Going to take some testing to make sure that the fix is really solid, but the fact that the timers are incorrect is not in question.

 

 

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Thank you for the new version.

I noticed a small problem though in my 36th squadron campaign, date is 14/09/1944:

Even when I choose the P47D28, I can only choose "groundattack" payload without any option, so that in the game, I only have one 500 lb bomb.

Edited by jeanba
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hi jeanba,

this is not problem of PWCG but of last updates of the game. Partick somewhere here wrote that he can do nothing with this. 

If I uderstand it correctly: Game now offer only "ground attack" option (which is in fact the first chice of GA load - 500lb bomb) for P47. Only this can be used in PWCG - instead more detailed ones (like which and how many bombs, rockets etc.) as it offered in the past.

 

Now I think: Is it same for others ground attackers like FW190 and Il2? Or is it only problem of P47?

Edited by Columbar
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2 hours ago, jeanba said:

Thank you for the new version.

I noticed a small prpblem though in my 36th squadron campaign, date is 14/09/1944:

Even when I choose the P47D28, I can only choose "groundattack" payload without any option, so that in the game, I only have one 500 lb bomb.

 

24 minutes ago, Columbar said:

hi jeanba,

this is not problem of PWCG but of last updates of the game. Partick somewhere here wrote that he can do nothing with this. 

If I uderstand it correctly: Game now offer only "ground attack" option (which is in fact the first chice of GA load - 500lb bomb) for P47. Only this can be used in PWCG - instead more detailed ones (like which and how many bombs, rockets etc.) as it offered in the past.

 

Now I think: Is it same for others ground attackers like FW190 and Il2? Or is it only problem of P47?

I don't know if Patrick can do anything about this issue for now.  What I do for my own plane is when the mission loads up in the main screen I do change my payload.  My usual load out for the P47 is 3 500lb bombs, even though the rest of the flight has 1.

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21 minutes ago, Taxman said:

 

I don't know if Patrick can do anything about this issue for now.  What I do for my own plane is when the mission loads up in the main screen I do change my payload.  My usual load out for the P47 is 3 500lb bombs, even though the rest of the flight has 1.

Same for me, but rest of flight have only one bomb.

Edited by Columbar
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Hello, thanks for version 11, could you tell me which files I have to copy from the old version to the new one so as not to lose the campaign? thanks

Ok i found it, thanks

 

Ok i found it, thanks

Edited by juanitkm
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PatrickAWlson

11.1.0

Added translucent buttons to show what can be pressed.

Almost all buttons now have a hover tool tip (tells you what the button does if you hover your mouse over it)

Changed the pilot selection screen:

- Removing a pilot reverts to selecting the assigned pilot name button, like it used to be

- Adding a pilot is still  selecting the unassigned  pilot name button, like it used to be

- Moving a pilot up or down in formation uses the mouse wheel

 - select the check box next to the pilot

 - scroll the mouse wheel to move up or down in the formation

Bugs

Fixed planes disappearing after spawn (hopefully)

Fixed escort planes cannot be claimed (also hopefully)

 

 

So why hopefully on the bug fixes? 

Intermittent problems tend to be difficult to verify fixes for.  I made code changes that should fix the flaws in mission timers.  I ran a few missions and did not notice anything disappearing.  

On the escort thing, I would have to actually shoot one down to ensure everything works.  Couldn't quite make that happen.

 

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Patrick, thanks again for all the work, still haven't used the PWCG mission generator that much alas.

Enjoy figuring out the ME more myself i guess ...

 

==> Just a general Q on the PWG skinpacks.

1) Are they a mixture of existing skins as already vame with the IL2 game and new ones. Probably so ...

2) About 4k vs 2k skins in general: are there many 2k skins included, and does these affect quality of display on a 4k monitor?

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15 hours ago, Columbar said:

hi jeanba,

this is not problem of PWCG but of last updates of the game. Partick somewhere here wrote that he can do nothing with this. 

If I uderstand it correctly: Game now offer only "ground attack" option (which is in fact the first chice of GA load - 500lb bomb) for P47. Only this can be used in PWCG - instead more detailed ones (like which and how many bombs, rockets etc.) as it offered in the past.

 

Now I think: Is it same for others ground attackers like FW190 and Il2? Or is it only problem of P47?

Thank you, I thought the problem was only for the D22.

I am actually doing like Columbar and Taxman, the porblem is that I am slower than the other planes of my squadron !

Anyway, there is no problem for the Lagg3 and La5 at least !

 

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Tried the new update with my campaign copied over. So far I've only flown one mission (low-level CAP), but the de-spawning issue appears to be fixed. Both friendly and enemy flights spawned appropriately. Thank you for the hard work!

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  • PatrickAWlson changed the title to PWCG 13.5.0 What do you mean I didn't hit him?

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