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PWCG 13.2.0 Trimming trees is fun


PatrickAWlson
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10 hours ago, Cathaoir said:

Hi Pat

 

As taxman said when trying to create a new mission with an existing campaign I also got the spectator screen and could not continue.  I created a new campaign and it worked fine.

I then did some poking around in ME and looked at both the old and new and found that for the old campaigns  I had to click on the create linked entity button to link up and the mission then worked fine,  From what I can tell so far it seems to only affect the old campaigns....Hope this helps...

 

I just checked the new version for FC and I need to also click on the linked entity button for the mission to work.

 

Well when I did my test I was flying solo....when flying a regular mission I found that I would have to link all of my flight in the mission manually, including escorts...others seem to link

PWCG.zip 724.81 kB · 0 downloads

Thanks for that Cathaoir,

 

Until there is a fix  for 11.7.0  will continue with 11.6.1.  I just might start a new campaign with 11.7.0,  no,  on second thought I have 7 campaigns going with 11.6.1 and I don't want to give them up.

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3 hours ago, PatrickAWlson said:

Hover over the medal in the medal box.

 

Is this feature live in 11.7.0?  If so, I don't think it is working for me.

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@PatrickAWlson it looks like the AI configuration settings aren't working in 11.7.0. Like before, I set the AI to +2 but keep finding low-skill AI when I check with the mission editor. Not sure if this has to do with the update to PWCG or the update to the game itself.

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We has some issues with 11.7.0 too with AI bombers that we were to escort not showing up at the rendezvous point. Every waypoint up to that one ticked off, but no bombers and no progress from there ☹️

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On 11/22/2020 at 4:16 AM, Cathaoir said:

Hi Pat

 

As taxman said when trying to create a new mission with an existing campaign I also got the spectator screen and could not continue.  I created a new campaign and it worked fine.

I then did some poking around in ME and looked at both the old and new and found that for the old campaigns  I had to click on the create linked entity button to link up and the mission then worked fine,  From what I can tell so far it seems to only affect the old campaigns....Hope this helps...

 

I just checked the new version for FC and I need to also click on the linked entity button for the mission to work.

 

Well when I did my test I was flying solo....when flying a regular mission I found that I would have to link all of my flight in the mission manually, including escorts...others seem to link

PWCG.zip 724.81 kB · 1 download

Having the same issue myself.  I had some missions already generated from 11.6.x and they worked fine, but once I tried missions generated under 11.7.x I got nothing but scenery.

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5 hours ago, FodderMonkey said:

Having the same issue myself.  I had some missions already generated from 11.6.x and they worked fine, but once I tried missions generated under 11.7.x I got nothing but scenery.

Nice to know that I am not the only one experiencing this issue.

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PatrickAWlson
6 hours ago, FodderMonkey said:

Having the same issue myself.  I had some missions already generated from 11.6.x and they worked fine, but once I tried missions generated under 11.7.x I got nothing but scenery.

 

This is going to be a little tricky.  I just ran @Cathaoir mission with no problem.  Hurricane.  I only went so far as to get in the cockpit and get airborne, but I gather that is further than the people seeing this issue are getting.

 

So now I am guessing. 

1. Can I ask you to log into the game online? 

2. Can you try to fly the Hurricane in QMB? 

3. Can you try starting a different campaign with a different plane to see if the game flies it?  

 

The changes in mission generation from 11.6.1 to 11.7.0 are not significant.  The paper doll thing does not do anything to missions at all.  I added the ^g Late but that is not present in Cathaoir's mission.  Then there is the V formation instead of echelon.  Can't imagine that works on my system and not on yours.

 

Feedback from others: in the failed missions are  you also flying the Hurricane?  Is it failing on every PWCG11.7 mission?  Help is appreciated as these things are tough to debug when I cannot recreate them.

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4 minutes ago, PatrickAWlson said:

Feedback from others: in the failed missions are  you also flying the Hurricane?  Is it failing on every PWCG11.7 mission?  Help is appreciated as these things are tough to debug when I cannot recreate them.

For me it is failing on every mission,  as I have 6 campaigns going none will work for 11.7.  

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I created a mission of my Bf 110 campaign, I had started in 11.6.x in 11.7.0. It started, but there were two weird things happening.

First we were positioned the other way round, my flightleader at the right side and me, as the last in flight, at the left side (Cold Start).

Second, no fighter escort for our ground attack mission. I exited then.

 

Bf 110 Kampagne202011231911377.zip

 

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PatrickAWlson
1 hour ago, Taxman said:

For me it is failing on every mission,  as I have 6 campaigns going none will work for 11.7.  

 

33 minutes ago, Yogiflight said:

I created a mission of my Bf 110 campaign, I had started in 11.6.x in 11.7.0. It started, but there were two weird things happening.

First we were positioned the other way round, my flightleader at the right side and me, as the last in flight, at the left side (Cold Start).

Second, no fighter escort for our ground attack mission. I exited then.

 

Bf 110 Kampagne202011231911377.zip 2.78 MB · 0 downloads

 

 

Fighter missions have changed to  V formation, so the position of the flight leader is not odd.  Looking into the escort thing.  That I can reproduce and therefor efix.

1 hour ago, Taxman said:

For me it is failing on every mission,  as I have 6 campaigns going none will work for 11.7.  

 

Can you press "Report Error" and post the zip.  I will try to recreate it with a new mission from the campaign.  I am at a loss as to why a mission will fail for a few people and run just fine for most.  As long as everybody is taking all of the updates we're running the same game.

 

With no ability to recreate the issue on my end this is going to be hit and miss.  

 

Last request is do a complete reinstall of PWCG.

- Back up your existing PWCG first.  You can just rename PWCGBoS to PWCGBoSBackup or something like that.

- Install PWCG 11.7.0

- Try starting a new campaign and run a mission

- Try copying your existing campaigns and run a mission

 

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47 minutes ago, PatrickAWlson said:

Fighter missions have changed to  V formation, so the position of the flight leader is not odd.

Not when still in parking position at the beginning of a Cold Start mission. In my FW 190 campaign, I started with 11.7.0, the flight leader is at the left side at the beginning of the missions in the parking position.

Plus it was a ground attack mission.

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2 hours ago, PatrickAWlson said:

 

 

Fighter missions have changed to  V formation, so the position of the flight leader is not odd.  Looking into the escort thing.  That I can reproduce and therefor efix.

 

Can you press "Report Error" and post the zip.  I will try to recreate it with a new mission from the campaign.  I am at a loss as to why a mission will fail for a few people and run just fine for most.  As long as everybody is taking all of the updates we're running the same game.

 

With no ability to recreate the issue on my end this is going to be hit and miss.  

 

Last request is do a complete reinstall of PWCG.

- Back up your existing PWCG first.  You can just rename PWCGBoS to PWCGBoSBackup or something like that.

- Install PWCG 11.7.0

- Try starting a new campaign and run a mission

- Try copying your existing campaigns and run a mission

 

I notice the people mentioning no or few issues are also mentioning ground starts. I don’t have a lot of time to play so I always do air starts for missions. Can you recreate it trying that?  It will likely be tomorrow before I can try what you suggested, but will do so and see what happens. Thanks as always!!

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PatrickAWlson
7 minutes ago, FodderMonkey said:

I notice the people mentioning no or few issues are also mentioning ground starts. I don’t have a lot of time to play so I always do air starts for missions. Can you recreate it trying that?  It will likely be tomorrow before I can try what you suggested, but will do so and see what happens. Thanks as always!!

 

That's it - or definitely part of the problem.  Something that I did with formations is causing non virtual air start flights (player air start, AI escort flight for player,  - haven't checked yet but flight to be escorted by player?) not to trigger.  I will have a fix within a day or so.  Appreciate the help.

 

If anybody has this issue with runway starts please advise.

 

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I can confirm that it is the air start in 11.7.0 that is the problem for missions not generating.  Just changed to to take off and the missions now work.

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For us we always start from the Runway with our missions and we've had this P40/P39 campaign going since around version 10.3ish I believe, it's been a while!

 

The missions start correctly, and we can all enter the cockpit and fly our routes, but Missions with escorts, either us flying as one, or having one join us do not function correctly.

 

One mission was a Railway attack that we had with Hurricane's providing Escort and they were not there at the rendezvous. The next mission we were providing an escort for a flight of A20's, but after following and triggering each of the waypoints to the rendezvous, the bombers were not there either.

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PatrickAWlson
8 minutes ago, Highwayman said:

For us we always start from the Runway with our missions and we've had this P40/P39 campaign going since around version 10.3ish I believe, it's been a while!

 

The missions start correctly, and we can all enter the cockpit and fly our routes, but Missions with escorts, either us flying as one, or having one join us do not function correctly.

 

One mission was a Railway attack that we had with Hurricane's providing Escort and they were not there at the rendezvous. The next mission we were providing an escort for a flight of A20's, but after following and triggering each of the waypoints to the rendezvous, the bombers were not there either.

 

I'm pretty sure it's all the same problem.  Air start non virtual flights are not spawning correctly, whether it's the player's flight air starting or other flights like escorts for the player.

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PatrickAWlson

 

11.7.1
Fixed air start

Fixed escorts for player not appearing

 

Appreciate the feedback from may people.  It helped a lot.

Edited by PatrickAWlson
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Installed 11.7.1 this morning; flights and escorts both worked like a charm.  However, I noticed a massive boost in performance on my system and, with a little poking around, discovered no other flights, allied nor enemy, except my own and my escorts.  There were also a LOT more ground targets for the same settings I've been using, perhaps double?  Tried another mission from a different campaign and same result.  Maybe a return of the immediately disappearing spawns?  I also found what looked like the remains of flying exploding ships (two boats sitting in a river with a third burning some way off in the woods).

 

You're definitely getting closer to resolving all this, it just looks like some tiny chain of logic in the software keeps being a b*&ch.

PWCGErrorLog.txt Russian Attack202011240511928.zip

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PatrickAWlson

11.7.2

Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0)

Verified proper spawn and activity of player air start, escort air start, and virtual flights.

- Escort and air start were fixed in 11.7.1 but virtual start got broken

Thanks @FodderMonkey

 

@FodderMonkey A couple of things I noticed in your campaign:

You have personnel and equipment for I/JG 53 but I don't have JG53 in PWCG.  I had to remove those files to make your campaign work.  I am guessing that you added that unit for yourself?

In your campaign max allied flights is set to 2.  That's fine if you want to focus on ground attack but it will still be in effect when your Me110s do fighter missions, and it will result in very little enemy air activity.

 

Edited by PatrickAWlson
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I have a bunch of updates, to the PSD for the German army, but at the moment the only major change for applicable for PWCG is the fix to the Russian major rank.  I do intend to restructure the document to better segment the different branches by each nation so you can focus on just the air force tab when you click a nation for snagging layers to add to the Campaign Generator.

I went on a deep dive into WW2 German Army ranks from Enlisted thru NCO to Officer so that I might better understand the WW1 German stuff when I get to it.

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6 hours ago, PatrickAWlson said:

11.7.2

Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0)

Verified proper spawn and activity of player air start, escort air start, and virtual flights.

- Escort and air start were fixed in 11.7.1 but virtual start got broken

Thanks @FodderMonkey

 

@FodderMonkey A couple of things I noticed in your campaign:

You have personnel and equipment for I/JG 53 but I don't have JG53 in PWCG.  I had to remove those files to make your campaign work.  I am guessing that you added that unit for yourself?

In your campaign max allied flights is set to 2.  That's fine if you want to focus on ground attack but it will still be in effect when your Me110s do fighter missions, and it will result in very little enemy air activity.

 

Yes, sorry about all that.  I've had to put some settings low and drastically drop the number of active flights, but honestly, your mission builder does such a good job of putting flights in optimum positions and routes for maximum interaction that it's never felt like an issue! 

With the made-up group I clearly screwed something up in building it, because I've been able to fly against my 5th Guards Pe-2 dive-bomb/ground attack unit several times without issue, but I apologize for muddling the troubleshooting with that.  Thanks again!

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1 hour ago, FodderMonkey said:

Yes, sorry about all that.  I've had to put some settings low and drastically drop the number of active flights, but honestly, your mission builder does such a good job of putting flights in optimum positions and routes for maximum interaction that it's never felt like an issue! 

With the made-up group I clearly screwed something up in building it, because I've been able to fly against my 5th Guards Pe-2 dive-bomb/ground attack unit several times without issue, but I apologize for muddling the troubleshooting with that.  Thanks again!

 

I drew nothing but goose eggs this morning in 11.7.1 for a couple of hours so put stick away and  gave up on it for the day. I was in the mood for a lot of combat earlier today but guess it was not in the cards for me.

 

Will try tomorrow with 11.7.2 to see if any better.

Edited by dburne
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@PatrickAWlson I've checked the AI skill levels in 11.7.2, unfortunately they're still not working as configured (still encountering low skill levels when the config file is set to +2). 11.6.1 is still working properly though, so I would guess that one of the changes in 11.7.0 or 11.7.1 has caused the problem. All other configuration settings do seem to be working still.

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20 hours ago, PatrickAWlson said:

11.7.2

Fix the thing that I broke in 11.7.1 (which fixed the thing that I broke in 11.7.0)

Verified proper spawn and activity of player air start, escort air start, and virtual flights.

- Escort and air start were fixed in 11.7.1 but virtual start got broken

Thanks @FodderMonkey

 

@FodderMonkey A couple of things I noticed in your campaign:

You have personnel and equipment for I/JG 53 but I don't have JG53 in PWCG.  I had to remove those files to make your campaign work.  I am guessing that you added that unit for yourself?

In your campaign max allied flights is set to 2.  That's fine if you want to focus on ground attack but it will still be in effect when your Me110s do fighter missions, and it will result in very little enemy air activity.

 

Hi Pat,

What is the setting in the CM so mission can start in-air rather than on the runway?

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1 hour ago, dburne said:

Can you advise what is the correlation with the CPU Allowance setting with density settings of air, ground, and AA if any?

 

Hi Don, I am sure Pat will fill in, but here are his release notes that seem to indicate there is not a direct correlation.  The CPU setting seems to be looking at bombers and escorts only:

 

Added CPU Allowance Simple Config
- Accessible from the simple config screen
- Allows you to tone down high CPU mission elements
- Low: One enemy bomber flight.  No friendly bomber flights.  No virtual escorts.
- Medium: One enemy bomber flight.  One friendly bomber flights.  COnfigured max virtual escorts for enemy flights.
- High: CPU allowances not considered.
- CPU allowance config does not affect other configs such as air, ground, and AA.  Also does not impact advanced configs.  
- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.
- Allows for more limits on high CPU mission elements as they are identified.
- If you are low CPU allowance, recommend scrubbing strategic intercepts.

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7 minutes ago, Varibraun said:

 

Hi Don, I am sure Pat will fill in, but here are his release notes that seem to indicate there is not a direct correlation.  The CPU setting seems to be looking at bombers and escorts only:

 

Added CPU Allowance Simple Config
- Accessible from the simple config screen
- Allows you to tone down high CPU mission elements
- Low: One enemy bomber flight.  No friendly bomber flights.  No virtual escorts.
- Medium: One enemy bomber flight.  One friendly bomber flights.  COnfigured max virtual escorts for enemy flights.
- High: CPU allowances not considered.
- CPU allowance config does not affect other configs such as air, ground, and AA.  Also does not impact advanced configs.  
- Setting air, ground, AA, and CPU allowance to low gets lightest possible mission.
- Allows for more limits on high CPU mission elements as they are identified.
- If you are low CPU allowance, recommend scrubbing strategic intercepts.

 

Awesome that answer that, thanks so much!

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Thank you so much for the Finger 4, Pat.

 

Didn't know how much disdain I had for the endless echelon until I saw dash-2 on my left wing.

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15 hours ago, FodderMonkey said:

Yes, sorry about all that.  I've had to put some settings low and drastically drop the number of active flights, but honestly, your mission builder does such a good job of putting flights in optimum positions and routes for maximum interaction that it's never felt like an issue! 

With the made-up group I clearly screwed something up in building it, because I've been able to fly against my 5th Guards Pe-2 dive-bomb/ground attack unit several times without issue, but I apologize for muddling the troubleshooting with that.  Thanks again!

Wiped my entire directory this morning and did a fresh install of 11.7.2, ran 2 campaigns without tweaking any JSON files.  Ran like a dream. 

 

Actually, it killed my performance, but I think only because everything was finally showing up as intended.  I'll need to go through and drop some settings again.  Looks like we've got a winner of a fix this time!  Thanks for all your work!

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PatrickAWlson
2 hours ago, Atlantia39 said:

Hi Pat,

What is the setting in the CM so mission can start in-air rather than on the runway?

 

Campaign -> Configuration -> Advanced Config -> Mission Limits -> Start Type

Set start type to 1 for air start

 

1 hour ago, YouBet said:

Thank you so much for the Finger 4, Pat.

 

Didn't know how much disdain I had for the endless echelon until I saw dash-2 on my left wing.

 

It's really a 4 man V and not a finger four, but it looks more like a finger four than the echelon.  

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1 hour ago, Jiggs said:

Can you start parked,  engine off and taxi to the runway?

Yes look for start type in the advanced config settings. For start and taxi set it to 2. There are some fields where it doesn’t work well with planes crashing into one another but many work great and it adds a lot to the experience. 

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Just started a new campaign, Tempest with No. 56 Sqn, and like to use this config for starting parked and cold. The whole flight starts up and I taxi with them to the active. The flight leader takes off and then flies circuits interminably. The rest of the flight just sit on the runway. Where should I be looking to sort this out? Many thanks.

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36 minutes ago, Madov said:

Just started a new campaign, Tempest with No. 56 Sqn, and like to use this config for starting parked and cold. The whole flight starts up and I taxi with them to the active. The flight leader takes off and then flies circuits interminably. The rest of the flight just sit on the runway. Where should I be looking to sort this out? Many thanks.

 

Unfortunately, whether it works correctly is airfield dependent.  See this post that sums up where this currently stands and some workarounds when an airfield doesn't work:

 

 

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On 11/10/2020 at 8:47 PM, PatrickAWlson said:

 

I give up

 

I know you waived the white flag for now, but just wanted to report FWIW that I have been seeing this "fighter behavior" with the transports, but not the bombers (at least so far).   So maybe you are actually winning the war!

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8 hours ago, Varibraun said:

 

I know you waived the white flag for now, but just wanted to report FWIW that I have been seeing this "fighter behavior" with the transports, but not the bombers (at least so far).   So maybe you are actually winning the war!

 

Actually has some damned good fights with some Stuka's in our P40's over Kuban that we thought would be easy prey, it was surprising and quite fun!

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Artwork update, I've nearly finished the restructuring of the PSD file Pat, as a result it had allowed me to look at some of the older edits still contained in the document.  For instance, the black Luftwaffe uniform you are using is not historically accurate, I was able to remember that was just a starting point for the Panzer uniform the Heer and Luftwaffe panzer divisions used.  I have since made a proper panzer uniform from scratch.  The 2 luftwaffe uniforms remaining at this time for pilots are the grey-blue dress tunic and flyers jacket.  I have noticed in my research that there appears to be a deeper navy blue version of the tunic that shouldn't be too hard to quickly replicate, but I need to do more research first.

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  • PatrickAWlson changed the title to PWCG 13.2.0 Trimming trees is fun

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