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PWCG 12.3.0 AAA Trucks!


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SCG_motoadve

Having two problems.

Version 8.8.1 AAA

When PWCG finishes creating the mission the program closes.

I re open PWCG after mi mission and when I click on combat report get this error.

Campaign is Norman Niemen Regiment /Stalingrad/ 1942

 

image.thumb.png.410492c12766151664fde9cfb3b07408.png

 

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Varibraun
7 hours ago, Yogiflight said:

Simply go to the 'Intelligence Report' and look through the enemy squadrons.

 

True, however it won't show @dburne the full state of all the enemy squadrons that are out of action (which you can see if you have a pilot on the other side).  Good example below when I wasn't getting any action and went back to my FW-190 squadron with Maj Abel.  These guys were in really sad shape and it started making sense why my allied pilot wasn't getting any opposition for several missions (not a complaint, it was 3/45 and the rookie replacements started showing up soon after):

 

image.thumb.png.023d9ca7cb126b6c9166d3a4464f11e8.png

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Yogiflight
1 minute ago, Varibraun said:

 

True, however it won't show @dburne the full state of all the enemy squadrons that are out of action (which you can see if you have a pilot on the other side).  Good example below when I wasn't getting any action and went back to my FW-190 squadron with Maj Abel.  These guys were in really sad shape and it started making sense why my allied pilot wasn't getting any opposition for several missions (not a complaint, it was 3/45 and the rookie replacements started showing up soon after):

 

image.thumb.png.023d9ca7cb126b6c9166d3a4464f11e8.png

You are correct, that you can't see, if the pilots are wounded. On the other side, a squadron with only three pilots won't get missions anyway.

But when you change side, you can also only see for the one squadron you are in, if the pilots are in duty, or wounded. It won't show for the other squadrons on this side of the curtain.

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Varibraun
2 hours ago, Lt_Magnov said:

Also, does anyone know how to configure our avatar pilots to die when they are suppose to die or an option to increase the chances of death? 

 

Advanced Config, Campaign Preferences, Max Pilot Injury = 4.  See below and RIP :)

 

image.thumb.png.0f5b90e4e4394dc7573eaaca94a439e9.png

2 minutes ago, Yogiflight said:

It won't show for the other squadrons on this side of the curtain.

 

Unless you are really sneaky and then transfer between the squadrons  :ph34r: 

 

I did some of that when testing the Squadron Logs during the "ghost pilot" bug search.  I am not recommending it as a way to play, but it would give @dburne a way to see if what is going on in his campaign is flight routing or just lack of effective opposition at the moment.  Transferring his "spy" around would also pass some time to allow replacements (as I believe it was IRL, pilots not planes were the biggest problem for the LW at the end).

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dburne

 

I will try a couple more missions in my Spit Campaign in a little bit and see if I get any enemy AI.

If not, will scrap the campaign and start a new one.

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Yogiflight

@dburne, maybe create an error log and post it, so Pat could take a look if something is wrong in the campaign.

Did you take a look into the 'Intelligence Report' to see if there are enough pilots and aircrafts in the German squadrons? At the end of the war, this might be the limiting factor.

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dburne

Well I am done, just going to just scrap this campaign.

Two more missions, same results. Plenty of friendlies I run across in target areas, just no enemies. I might as well be flying a civilian flight sim.

Maybe I will try a new one in a different squadron later.

 

2 hours ago, Yogiflight said:

@dburne, maybe create an error log and post it, so Pat could take a look if something is wrong in the campaign.

Did you take a look into the 'Intelligence Report' to see if there are enough pilots and aircrafts in the German squadrons? At the end of the war, this might be the limiting factor.

 

Just took a look.

Intel report shows no enemy fighters, all it shows is one transport squadron.

Friendly - shows 16 total squadrons.

I guess that explains that. ..

Edited by dburne
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Varibraun
44 minutes ago, dburne said:

Intel report shows no enemy fighters, all it shows is one transport squadron.

Friendly - shows 16 total squadrons.

I guess that explains that. ..

 

Out of curiosity, what month/year are you currently in? 

 

I had a discussion with @PatrickAWlson in another thread about "organic attrition," and he explained he has the out of mission attrition set in a complex algorithm to attempt to recreate historical loss rates.  So, I wonder if this is keeping the LW squadrons from replenishing enough pilots to give you much air to air opposition during those last months of the war?  This could happen even if you take leave, since the attrition is still continuing while you are away.  I actually lost a whole (depleted) squadron of LW rookies during one 10 day leave at the end of March 45.  It would make historical sense, as so eloquently stated by @Napping-Man above.  

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dburne
2 minutes ago, VaribraunVR said:

 

Out of curiosity, what month/year are you currently in? 

 

I had a discussion with @PatrickAWlson in another thread about "organic attrition," and he explained he has the out of mission attrition set in a complex algorithm to attempt to recreate historical loss rates.  So, I wonder if this is keeping the LW squadrons from replenishing enough pilots to give you much air to air opposition during those last months of the war?  This could happen even if you take leave, since the attrition is still continuing while you are away.  I actually lost a whole (depleted) squadron of LW rookies during one 10 day leave at the end of March 45.  It would make historical sense, as so eloquently stated by @Napping-Man above.  

 

12/1944.

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Varibraun
Just now, dburne said:

12/1944

 

Yeah...that's definitely too early for what I was seeing as "historical."  Seems like your allied pilots are Tom Cruz Maverick clones clearing the skies, and it may be hard for the opposition to recover once they lose their experienced pilots. 

 

It will be interesting to see how the next one goes for you.  I also wonder how it is treating others as they progress on the WF.  This will be the first WF campaign I have finished, and since I was playing pilots on both sides it could have offset an early drought you are facing. Also,  @Yogiflight's experienced observation that each campaign can be very different, may mean it was just bad luck to "Win" early.

 

I have been playing with my new Yaks in QMB and the new FC scripted stuff for the past few days, but will jump back into PWCG soon I am sure (90% of my IL2 time is spent here).  I want to see if my LW pilot can now survive the last few days of the war.  No lack of action right now for Maj Abel in April 1945.

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PatrickAWlson

I'm a bit heads down coding so apologies for the delayed response.  TBH I really don't know the exact cause of the current complaint ... issue ... bug ....design flaw ... could be any or all of the above :) .   It could be that squadrons are depleted.  It could be a factor of placement.  It could be a combination of the two.

 

One thing that you can do is to turn on show all flights in advanced config or just look at the mission file to see if there are any enemy flights generated.

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Yogiflight

Hi Pat, I noticed in two or three ground attack missions with the FW 190 A3 and eventually the Bf 110 E2 (not quite sure about the 110), that the escort fighters of our flight land on my airfield, instead of their base airfield, even when my airfield, like in the mission I zipped, is in the east, while the attack area, the airfield of the escort fighters and the rendevouz and egress waypoints are in the west, near the airfield of the escort fighters. Instead of going landing at their airfield after they get the order to go on with their mission, so they should evade, they fly all the way to my airfield and land there.

PWCGErrorLog.txt

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PatrickAWlson
20 minutes ago, Yogiflight said:

Hi Pat, I noticed in two or three ground attack missions with the FW 190 A3 and eventually the Bf 110 E2 (not quite sure about the 110), that the escort fighters of our flight land on my airfield, instead of their base airfield, even when my airfield, like in the mission I zipped, is in the east, while the attack area, the airfield of the escort fighters and the rendevouz and egress waypoints are in the west, near the airfield of the escort fighters. Instead of going landing at their airfield after they get the order to go on with their mission, so they should evade, they fly all the way to my airfield and land there.

PWCGErrorLog.txt 1.86 kB · 0 downloads

 

Dedication?  :) 

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vonGraf

I found out I can't lower/mute the radio chatter in the missions created by PWCG; just to be sure, is it a bug or an issue on my side? 

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PatrickAWlson
1 hour ago, vonGraf said:

I found out I can't lower/mute the radio chatter in the missions created by PWCG; just to be sure, is it a bug or an issue on my side? 

 

PWCG doesn't do anything one way or the other with radio chatter.  Never knew there was a way to lower chatter.

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vonGraf
12 minutes ago, PatrickAWlson said:

 

PWCG doesn't do anything one way or the other with radio chatter.  Never knew there was a way to lower chatter.

 

Thanks for your quick answer.

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Yogiflight
2 hours ago, PatrickAWlson said:

 

Dedication?  :) 

As long as they don't try to hug me:friends:

 

One thing I noticed in the AAR, it seems that destroyed artillery positions are noted as 'A destroyed'

And one more. A question I always, when it appears, forget to ask. Would it be possible, when the frontlines move on, to let them move on after the AAR? Currently, when the frontlines move, the AAR of the last mission looks quite odd, as the action took part somewhere in the nowhere on the map, because the frontlines are fifty kilometers away.

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PatrickAWlson

9.0.0
PWCG is now ground activity centric.  
- Ground activity created first.
- Air activity closely associated with ground activity.
- AI units have real targets
- Better control of number of units
- More realistic feel to missions
Added Yak 9 and Yak 9T
Improved Low Alt CAP
- Actually CAP ground troops
- Placement is over battle
Changed "Go Away" to apply only to airfields away from front lines
Reduced font size for modification selection to fit more in.
Bugs
Fixed AAR issue in July 1942
Fixed AAR error where a plane would not be found
Fixed AAR error where victories were not recorded if no plane exit record was found
Fixed East Front 1944/Stalingrad confusion
Fixed tab label for "Notification of Victory"
 

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Varibraun

Great title - Thank you!!

 

2 hours ago, PatrickAWlson said:

Added Yak 9 and Yak 9T

 

When do these beasts start to show up?

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dburne

Pat,

Just a suggestion. For whatever reason, when I put in a new version of PWCG I always now have to go in and reduce the font size to get all the

text to display on my 1080p monitor. This only started happening recently.

Inevitably in the Campaign screen, it would leave the " Leave Campaign' and Report Error" text off at the bottom.

Now I know those should be there so I know to go in and change the font sizes, but folks getting into PWCG that may not be aware, may not realize this.

So suggest maybe you consider reducing the default font size a little, unless of course I am the only one running into this and in that case, nevermind lol.

 

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Taxman
16 minutes ago, dburne said:

Pat,

Just a suggestion. For whatever reason, when I put in a new version of PWCG I always now have to go in and reduce the font size to get all the

text to display on my 1080p monitor. This only started happening recently.

Inevitably in the Campaign screen, it would leave the " Leave Campaign' and Report Error" text off at the bottom.

Now I know those should be there so I know to go in and change the font sizes, but folks getting into PWCG that may not be aware, may not realize this.

So suggest maybe you consider reducing the default font size a little, unless of course I am the only one running into this and in that case, nevermind lol.

 

Nope I have the same problem, what I do is click on the folder icon upper right hand top and it will reduce the text enough to be able to click on.

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BB-Madman
3 hours ago, PatrickAWlson said:


Fixed East Front 1944/Stalingrad confusion

 

 

When I choose the Stalingrad map is it supposed to say East1944?

 

Stalingrad_East1944.jpg

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Redwo1f
1 hour ago, Varibraun said:

Great title - Thank you!!

 

 

When do these beasts start to show up?

 

Kuban - historically, not the Yak-9T  at all - and the Yak-9 only by merit of switching testing date with operational date (no combat in Kuban historically). 

 

And this brings us to something that will eventually need to be addressed moving forward perhaps? - having "historical" option and "A-historical" options I think. I know there are some people who would only like historical campaigns and others who don't mind some liberties or fantasy.

 

(and I did purchase the Yak-9, btw :) )

Edited by Redwo1f
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Varibraun
1 hour ago, Redwo1f said:

(and I did purchase the Yak-9, btw :) )

 

Thank you and Taxman for the insight.  FYI - Just saw the first Yak-9/9Ts start to arrive in a couple of Kuban squadrons on 19 May 43 (looks like Normandie-Nieman is getting the first big batch).  This will require a transfer or add pilot tomorrow, I have been having a nice time with them in QMB and was eagerly awaiting their arrival in PWCG - even if not completely historically accurate.  

Edited by Varibraun
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PatrickAWlson

Based on 1C's research the Yak 9 is definitely there for the Kuban.  The misinformation is that it was in combat at Stalingrad in December 1942.  Kuban it's there.

 

Anyhow, the Yaks are part of the yak archtype, so they get supplied to any Yak unit starting in March 1943 for the 9 and May for the 9T.  They will gradually become the most common Yak type.

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DrKarrot
2 hours ago, BB-Madman said:

 

When I choose the Stalingrad map is it supposed to say East1944?

 

Stalingrad_East1944.jpg

Are you on 9.0.0? Was having that issue in 8.8.1, but now works fine in the new one!

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BB-Madman
28 minutes ago, DrKarrot said:

Are you on 9.0.0? Was having that issue in 8.8.1, but now works fine in the new one!

 

Yes, 9.0.0.

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busdriver
3 hours ago, dburne said:

Pat,

Just a suggestion. For whatever reason, when I put in a new version of PWCG I always now have to go in and reduce the font size to get all the

text to display on my 1080p monitor. This only started happening recently.

Inevitably in the Campaign screen, it would leave the " Leave Campaign' and Report Error" text off at the bottom.

Now I know those should be there so I know to go in and change the font sizes, but folks getting into PWCG that may not be aware, may not realize this.

So suggest maybe you consider reducing the default font size a little, unless of course I am the only one running into this and in that case, nevermind lol.

 

 

What font parameters did you change and what values do you use to get everything to show? @Taxman's solution doesn't work for me (me the damn old guy mumbling to himself, where's the exit button so I can get back to the main screen?).

 

Belay that last...I sussed it out.

 

1340128737_PWCGGUI.jpg.f72153897d51138166b7bf06b4df9a7e.jpg

 

Edited by busdriver
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No457_Stonehouse

Is it set to auto size PWCG to your monitor resolution? I noticed a few versions back that either I'd accidently set this back to 0 or one of the updates had (less likely). I noticed it because I could not see the buttons at the bottom of the PWCG GUI properly and realised it was sized incorrectly for my screen.

Edited by No457_Stonehouse
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Yogiflight
7 hours ago, dburne said:

unless of course I am the only one running into this and in that case, nevermind lol.

 

7 hours ago, Taxman said:

Nope I have the same problem, what I do is click on the folder icon upper right hand top and it will reduce the text enough to be able to click on.

I don't really know, if this is the solution, or if I am just lucky, but for me it works. I changed PWCG Auto Size from the default 1 to 0, and every new version is set 'Primary Font Size Large' to 22 (to which I changed it from the default 25, some versions ago), so I see everything on my screen. The only thing that still is a bit odd is, PWCG is always by default in windowed mode, not fullscreen, but as everything is on the screen, I don't care.

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vonGraf

Did some missions on the new version (and the beta before) and everything runs fine.

At last we have an escort when flying in a group of Bf-110! What a relief... contrary to the career I flew before. Great.

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PatrickAWlson
9 hours ago, BB-Madman said:

 

Yes, 9.0.0.

 

That is not right, but I suspect that if you continue with campaign creation it will turn out fine.

 

The issue manifested when I made the 1944 using the same Stalingrad map.  PWCG looks at airfields and decides the map from that information.  Since Stalingrad and East Front 1944 have the same airfields PWCG uses the date to decide which one.  In this case, with the campaign not yet created it got confused.  Make the campaign with a 1942 date and I suspect it sorts itself out.  In the meantime I have to work on that label.

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dburne

I created a new Campaign in version 9.

Spit MK IX in Bodenplatte. 66 Squadron beginning 9/1/44.

On friendly side, we start with 16 groups - 13 fighter and 3 bomber.

On enemy side, they start with 10 groups - 6 fighter, 2 attack, 2 bomber, and 1 transport.

 

So may in this one run out of enemy ai aircraft sooner like I did in previous campaign, will see how this one goes.

 

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PatrickAWlson
16 hours ago, BB-Madman said:

 

Yes, 9.0.0.

 

Having trouble recreating the problem.  I come up with Stalingrad every time (four attempts so far).  I can see this happening in the beta but it should not happen in the release version.  

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BB-Madman
10 hours ago, PatrickAWlson said:

 

That is not right, but I suspect that if you continue with campaign creation it will turn out fine.

 

The issue manifested when I made the 1944 using the same Stalingrad map.  PWCG looks at airfields and decides the map from that information.  Since Stalingrad and East Front 1944 have the same airfields PWCG uses the date to decide which one.  In this case, with the campaign not yet created it got confused.  Make the campaign with a 1942 date and I suspect it sorts itself out.  In the meantime I have to work on that label.

 

I did create a campaign and the mission briefing map looks ok.

 

3 hours ago, PatrickAWlson said:

 

Having trouble recreating the problem.  I come up with Stalingrad every time (four attempts so far).  I can see this happening in the beta but it should not happen in the release version.  

 

The generator obviously doesn't want me playing on the Stalingrad map. :pilot:

 

I tried it about a dozen times.....different countries, different dates (always 1942), different squadrons......East1944 every single time. :dash:

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PatrickAWlson
1 hour ago, BB-Madman said:

 

I did create a campaign and the mission briefing map looks ok.

 

 

The generator obviously doesn't want me playing on the Stalingrad map. :pilot:

 

I tried it about a dozen times.....different countries, different dates (always 1942), different squadrons......East1944 every single time. :dash:

 

After you created the campaign was the date 1942 and Stalingrad?  

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sevenless

Small glitch I guess. I can´t select No. 66 Sqn as a Sqn Leader. I can select No. 66 Sqn as a Fg Lt.

 

 

Unbenannt.jpg

Unbenannt1.jpg

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  • PatrickAWlson changed the title to PWCG 12.3.0 AAA Trucks!

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