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PWCG 11.11.1 It's Alive!


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@PatrickAWlson another thing that I've mentioned already earlier. Would it be possible to change the "Fuel" dropdown box to have values less than "Fuel 60%". For Transport missions with Ju52 I have never used more than 50% of fuel, typically you need something like 30%. For short range bombing missions 60% is also quite much, especially if you are taking a heavy bomb load and not flying to the end of the map then it would be very important to keep the weight of the plane at minimum.

 

I understand that I can lower the fuel amount when starting the Mission in the game, but I do not think that it applies to my fellow AI planes anymore at that point...

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10 hours ago, Retnek said:

there's no blessing in becoming greedy. Full-fill your mission objective in dignity and turn home bareheaded and modest.

No beeing greedy, just fulfill, what your leadership expects from you, destroying enemy, whereever you encounter it:salute:

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PWCG 8.3.0
Added strategic bombing intercepts
- High altitude intercepts of larger formations
- All other flights disabled in these missions
- Not coop yet as there are concerns about how this plays nicely with other human missions
- Mostly German western front but also eastern front
- Me262 careers are now more sensible
Bugs:
Fixed: Accidental removal of Me109 E7
Fixed: AAR error caused by addition of French units
- Several different AAR failures reported but so far they all map to this error.
Investigated: AAR error for flight seemingly abruptly ended before anything spawns.  PWCG did what it could.
 

Note: bombers are flying high priority and therefore will not shoot back.  Bad thing acknowledged.  No good solution yet.

 

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On 4/6/2020 at 12:59 AM, Retnek said:

- NDB are placed on the airfields, but don't send a signal.

Problem solved with 8.3.0 - NDB was doing fine - thx! Made hedge-hopping home with three P-47 on my tail much more easy :thank_you:

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Hey Pat,

 

How have you been? Hopefully all is good there despite this big mess with the coronavirus. I know you are busy with other stuff in your project but I was wondering if you had a chance to look at the map overlays I'd sent you before. Let me know if there is anything I can do to help with the system like images and all that.

 

Cheers and stay safe!

 

Riksen

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i have couple questions if i may. 

1. is there are currently high alt bomber escort missions? if not are you planing to implement them?

2.is there are long range bombing or bomber escort missions?

3. is possible to set heavy or very heavy flak around the target?

Thanks for answers 

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3 hours ago, [Pb]Cybermat47 said:

I haven't updated since 7.4.0. Will my campaign from that version be compatible with 8.3.0?

Yes

14 hours ago, Papa_Bear said:

i have couple questions if i may. 

1. is there are currently high alt bomber escort missions? if not are you planing to implement them?

2.is there are long range bombing or bomber escort missions?

3. is possible to set heavy or very heavy flak around the target?

Thanks for answers 

High alt intercept mission, possible for fighters, were just introduced.  High altitude bomber missions are possible but most bomber missions are still tactical.

There are not really long range bombing missions, although some do think that all of the missions are too long :) 

High ground activity is the best way to get Flak.  Heavier flak over target is a request but not yet implemented.

14 hours ago, Riksen said:

Hey Pat,

 

How have you been? Hopefully all is good there despite this big mess with the coronavirus. I know you are busy with other stuff in your project but I was wondering if you had a chance to look at the map overlays I'd sent you before. Let me know if there is anything I can do to help with the system like images and all that.

 

Cheers and stay safe!

 

Riksen

 

I have not yet but would still like to.  For me the question is really how can I help you?  I don't really know anything about the overlays and how they work.  If/when they get in I would like to combine them with something meaningful like actual ground battles along the vectors indicated in the overlays.  

11 hours ago, Varibraun said:

8.3 AAR Error Report - Imported 8.2 Single Player Campaign

Mark - WF - Allies202004092104875.zip 278.28 kB · 1 download

Acknowledged

Edited by PatrickAWlson
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10 minutes ago, PatrickAWlson said:

Yes

High alt intercept mission, possible for fighters, were just introduced.  High altitude bomber missions are possible but most bomber missions are still tactical.

There are not really long range bombing missions, although some do think that all of the missions are too long :) 

High ground activity is the best way to get Flak.  Heavier flak over target is a request but not yet implemented.

 

 

 

Yes I would fit in that category...

;)

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Pat,

 

Been running into some errors involving AAR's and Mission generation after the first one on COOP campaigns. Right when you go to make claims, it'll throw the error, and you can't proceed with the Debrief. Most times you can't move onto generating new missions. When it does let you, it doesn't advance the date, but often will change the mission type. Thanks in advance!

PWCGErrorLog.txt Steubers Over The Front20200410120404.zip

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To be honest, my biggest concern is the time between action. So... perhaps a toggle where you can choose how much down time you want in your missions? Other than that, amazing work! I just started playing around with the tool, and its great. Such a nice addition to the Il2 universe :)

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2 hours ago, blue_max said:

To be honest, my biggest concern is the time between action. So... perhaps a toggle where you can choose how much down time you want in your missions? Other than that, amazing work! I just started playing around with the tool, and its great. Such a nice addition to the Il2 universe :)

 

If you want more time between missions make liberal use of the Leave function to advance time.

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2 hours ago, blue_max said:

my biggest concern is the time between action

 

If you mean faster to combat and less flying - use air starts and you can also move the way points for shorter routes. 

To use air starts:

Advanced Config

Mission Limits

Start type = 1

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@Varibraun Got a fix for the AAR issue.  Another variation of not dealing completely with the French addition, this time equipment instead of personnel

 

@AerialShaDrone Got a fix for the AAR issue. The code was trying to add planes to the depo that were out of production.

 

Both will be available with 8.4.0 ... which will introduce coop changes around reference pilot. This weekend if all goes well, when it's ready if not.

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Hi, I have been playing 7.4.0 for a while and had a blast with it. Only recently i migrated to 8.3.0 and for the past few missions there were no enemy planes in the sky at all even though I purposefully set my waypoints to intercept enemy patrols (I enabled show all briefings). Back in 7.4.0 I never had problems encountering some action even on low air density. I even turned on markers on my map to see any nearby contacts and made the mission box smaller. Anything that can be done to remedy this?

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2 hours ago, ZCavalry said:

Hi, I have been playing 7.4.0 for a while and had a blast with it. Only recently i migrated to 8.3.0 and for the past few missions there were no enemy planes in the sky at all even though I purposefully set my waypoints to intercept enemy patrols (I enabled show all briefings). Back in 7.4.0 I never had problems encountering some action even on low air density. I even turned on markers on my map to see any nearby contacts and made the mission box smaller. Anything that can be done to remedy this?

 

I have quite the opposite experience. The sky is full of activity and so is the ground. I have set Air and Ground densities to High, otherwise using default settings. As a disclaimer I have to say that the Campaign I'm flying has been created with 8.0.0 (beta originally) and it's a Bomber campaign. 

 

I really really do love the feeling of flying when there is so much activity on going everywhere around. It keeps boredom out from the long bombing runs. PWCG is just so much better than the built-in SP Career.

 

 

@PatrickAWlson Sorry to chase you on this, but any comment on these two things:

 

1) Lowest possible Fuel selection is currently 60%. Is it a big effort to have it selectable from 0 to 100% (in increments of 5% is completely fine)? I still assume that the selection here affects also the AI planes in the same flight as well when the mission is generated.

 

2) You mentioned that I could change the takeoff direction for the mission in order to avoid the AI planes hitting trees when taking off to certain directions in certain airfields. I didn't manage to do this in PWCG during Mission generation. Maybe it is due to the fact that I'm not the flight/squadron leader? The takeoff direction as well as many other waypoints are in grey color and can't be edited. I can however change the ingress/egress points etc.

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1 hour ago, Nadelbaum said:

 

I have quite the opposite experience. The sky is full of activity and so is the ground. I have set Air and Ground densities to High, otherwise using default settings. As a disclaimer I have to say that the Campaign I'm flying has been created with 8.0.0 (beta originally) and it's a Bomber campaign.

 

Huh. I have been at least 10 missions now even with high density and the sky is lifeless. The ground however is packed.

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10 hours ago, PatrickAWlson said:

 

If you want more time between missions make liberal use of the Leave function to advance time.

Hi Pat, thanks for your reply. I meant faster to combat and less flying, but the following reply gave the answer. And anyway, I'll play around with the waypoints and such. Thanks again! You're a hero!

 

10 hours ago, Varibraun said:

 

If you mean faster to combat and less flying - use air starts and you can also move the way points for shorter routes. 

To use air starts:

Advanced Config

Mission Limits

Start type = 1

yes, exactly, perfect, thanks for your reply! great help.

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11 hours ago, PatrickAWlson said:

Both will be available with 8.4.0 ... which will introduce coop changes around reference pilot. This weekend if all goes well, when it's ready if not.

 

Pat - I can't thank you enough for all of this work, especially with the extra down time on my hands these past few weeks.

 

6 hours ago, ZCavalry said:

Huh. I have been at least 10 missions now even with high density and the sky is lifeless. The ground however is packed.

 

At least so far, I haven't been missing action in 8.3 missions, although in FC I have seen some of it come toward the end of my flights.  I have both density settings on medium (I wonder if reducing your ground density setting would help?).

 

3 hours ago, blue_max said:

yes, exactly, perfect, thanks for your reply! great help.

 

I hope that works for you.  I tend to use air starts and to bring the waypoints closer in FC because the a/c speed is lower, and I am really spoiled when coming back from a 250+ mph cruise in a BoBp campaign.

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I’m getting plenty of action, too much in fact. I reduced max axis flights to two and a max of 10 planes in my p51 campaign. The last mission, a patrol we encountered 4 FW 190’s which took awhile to dispatch. We then returned to our patrol and later ran into another 8-10 German fighters. They made easy work of my entire flight and 4 of them chased me from the front lines all the way back to my base. I blew the engine trying to lose them and dead sticked it onto a field near my base. Ive tried different combos of flights and planes but keep running into more enemy than me and my ai friends can handle and if I survive they chase me home every time. No idea if this is pwcg or the game. 
 

But in any case the current version of pwcg is nice. I’m seeing shipping on the rivers, ground battles and praise the lord, flak! Really delivering a war like environment. 
 

As has been said, pwcg is a godsend as I sit in house arrest because of the pandemic. 
 

Thanks so very much Pat! 

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13 hours ago, ZCavalry said:

Hi, I have been playing 7.4.0 for a while and had a blast with it. Only recently i migrated to 8.3.0 and for the past few missions there were no enemy planes in the sky at all even though I purposefully set my waypoints to intercept enemy patrols (I enabled show all briefings). Back in 7.4.0 I never had problems encountering some action even on low air density. I even turned on markers on my map to see any nearby contacts and made the mission box smaller. Anything that can be done to remedy this?

 

Don't be too clever with setting waypoints to ensure intercept.  You might be accomplishing the opposite. 

 

1. Other flights move through a series of moving check zones.  They are flying their mission path even before they spawn.  They do not simply spawn at designated points.  By altering your flight path to intersect with their waypoints you may be altering thing in such a manner that the enemy flight has come and gone.

 

2. Not all of the flights that you see are kept.  There are algorithms that whittle down the number of flights to the configuration chosen by the user.  It is entirely possible that you are mapping your flight to intersect with a flight that is not included in the mission.

 

3. PWCG calculates every flight path on a minute by minute basis.  It chooses to keep the flights that are most likely to intersect the players.  By altering your flight path you change the basis of this calculation.

 

4. If you are a bomber or ground attack, or a fighter flying a ground attack mission, PWCG reduces air presence, especially fighter,  to allow you to do what your mission actually tells you to do.  

 

I would recommend altering waypoints in a less invasive fashion.  I generally clean up the path of the climb WPs to move towards the target and eliminate hard angles, I change the egress WP to get over friendly lines faster, and I might change the ingress WP for more convenient access to the target (fairly rare because there are a whole set of algorithms around the ingress WP to get it set up in the most desirable place).  I generally only change mission WPs to get rid of very harsh angles.

 

Short version: try it without too much editing.  If you are still short of air activity, use simple config to increase air activity.  If you are still not getting the activity that you want you can directly set flights to keep through advanced settings.

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Hi

 

I have a question about "boosts variant" such as U17 for the FW190A5 and 11lb for the Tempest ...

Do we have to assign them during the "payload pahse" or are they automatically assigned as a function of history ?

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OK so the issue of non activity has been solved by not editing waypoints too much. However, I have encountered another issue of air starting 10 000m in the air for ground attack missions even though supposedly it was low altitude(roughly 1000m).

 

Still happens when I manually input the starting altitude. Have this issue for both American and British fighter campaigns and trying different Squadrons. No issue when doing patrol or intercept missions though.

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2 hours ago, jeanba said:

Hi

 

I have a question about "boosts variant" such as U17 for the FW190A5 and 11lb for the Tempest ...

Do we have to assign them during the "payload pahse" or are they automatically assigned as a function of history ?

You can select the U17 version of the FW 190 A5 on the pilot selection screen under Modifications. The boost, however is only up to 1000m, as it is the designated ground attack version (Schlachtflugzeug). I guess it will be the same for the Tempest.

 

@PatrickAWlson, I was flying a FE 190 A8 mission in Bodenplatte, high altitude interception. But after the P 47s had dived on us and missed completely, the B 25s stopped flying in formation and started turn fighting, but their gunners did not shoot.

Rheinland Kampagne202004121604680.zip

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36 minutes ago, Yogiflight said:

You can select the U17 version of the FW 190 A5 on the pilot selection screen under Modifications. The boost, however is only up to 1000m, as it is the designated ground attack version (Schlachtflugzeug). I guess it will be the same for the Tempest.

 

I know this, but I can clarify my question as follows:

If it is not selected by default, does this mean that we need to selct it, or does this mean that it was not historical to choose this at this time ?

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2 minutes ago, jeanba said:

I know this, but I can clarify my question as follows:

If it is not selected by default, does this mean that we need to selct it, or does this mean that it was not historical to choose this at this time ?

For the U17 it mainly means, Focke Wulfs with the U17 equippement were in Schlachtflieger Geschwader, so purely ground attackers. They were not equipped with the additional armor plates and the additional boost for a ground attack mission. So historically seen, as you are flying the Fw 190 A5 in a fighter unit, you would not fly with the U17 version.

Additionally, it also has to do with the timeline. In the game's career mode, it was changed with patch 4.004, that the A5 is not equipped with U17, when you start a career at the beginning of BOK, as this version was introduced later. LukeFF wrote this to a question of me, but unfortunately I can't remember the date he wrote, when the U17 version was introduced.

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Just now, SCG_motoadve said:

Installed latest version 8.3.0 and when I double click on PWCG.exe I get an error.

I checked and that is the Java version I currently have in my PC.

Any ideas?

Even downloaded 1.8.1 and same problem.

 

image.png.de233ba75c8481a746479c6d3188ef8a.png

You need to install 64-bit version. There's a separate thread with detailed instructions if needed. There's a small clickable link in the Java page that gets you there.

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30 minutes ago, jeanba said:

Thank you

 

Do you know about the Tempest 11lb and spit 25 lbs versions ?

No, sorry. Might have to do with the better fuel, that was used late in the war. The Spit Mk V had a special high altitude engine version, so it might have to do with that, but I don't really know this.

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PWCG 8.4.0
Changed coop to eliminate host concept
Added ability to play as multiple pilots in a single player campaign

Changed campaign creation system into two step process: core information then pilot generation.
Several improvements from Murleen around displays in the in game map
Bugs:
Fixed: AAR error caused by addition of French units (second issue)
Fixed: Issue involving attempt to restock planes no longer in production
 

PWCG 8.4.0 is backwards compatible with previous versions.  I wrote some code for coop campaigns that translates previous data sets into the new format.  For SP the data set remains the same, so no problems.

 

I will try to make some videos on the updated campaign generation system tonight.  I think that anybody familiar with PWCG will be able to figure it out without much difficulty.  

 

Adding a new coop pilot is a bit different: you can choose the associated user from a drop down if said user already exists.  You will see the selected user's name appear in the text box.  If you have not registered the user (user is the human being, not the campaign persona) then you can just type the user's name into the box and he will be registered as part of the pilot creation process.

 

Edited by PatrickAWlson
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@PatrickAWlson I encountered a similar issue as @ZCavalry. It was a low altitude bombing run, start in air. Altitude should have been around 1.2k, but my Heinkel started around 10k ! 

 

I've attached the Campaign + the Mission generated.

 

 

HeinkelBomber.zip HeinkelBomber 1941-10-15.zip

 

 

And here's an AAR error. The only thing that I can think of being different from any previous missions is that this was a low altitude bombing where I *think* that one or more of my gunners destroyed some enemy "things" on the ground with his gun.

 

I tested submitting the AAR also with 8.4.0, same result.

 

 

HeinkelBomber202004132004486.zip

PWCGErrorLog.txt

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Changed to correct PWCGErrorLog.txt
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2 hours ago, Sketch said:

Did I miss something? Where are the American campaigns? 

 

image.thumb.png.baa64a72be4ce53b5691a45cc1b19e0d.png

 

 

 

 

 

Screwed that up - will fix tonight.

 

One line code change.  Will repackage and ship by end of day

Edited by PatrickAWlson
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  • PatrickAWlson changed the title to PWCG 11.11.1 It's Alive!

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