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Game version 1.105 discussion: Bf 110 E-2, Tanks, Mouse Control

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thx Jason :)

 

and thx to Loft and Devteam for these nice reality improvements (physics and systems modeling)  :)  

 

 

 

The 110 template will be available later tonight or tomorrow. It's almost done.

 

Jason

Edited by RoteDreizehn

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Any Idea how to change the Tank controls? Cant find them

Tanks controls keys are already assigned for planes controls, reassign then will affect planes too:

 

E = engine

Arrow keys (for keybaord fly) = drive tank

Gunner/pilot position = gunner/driver

"Nestle to gunsight" = center tank main gun

Open cannopy = open Hatch

Adjust bombsight  = adjust sigh

Recharge gun = change AP/HEAT

Edited by Sokol1

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Bf-110 deserves just one statement:

 

b3uvytcr.jpg

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I have a question about the mouse control.Even if I set it to its least sensitive it's way over-sensitive.Flying in a straight line is difficult.I know it's experimental but atm it's just not workable for me.

 

I can turn down the sensitivity of the mouse which helps but then  I have to drag the mouse half way across the desk to scroll around the cockpit.

Edited by [D12]Lister_of_Smeg

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Hello

 

Very nice updating but I have one problem. I can't move tank's turret.

I can drive and change positions but I can't move the turret.

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The 110 template will be available later tonight or tomorrow. It's almost done.

 

Jason

 

 

I may take a sick day tomorrow and skin all day long!

  • Upvote 2

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I'd love to know the actual commands to change key assignments to. I've deleted all default settings and have no idea if change seat is change aircraft position etc.

 

von Tom

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Correct, this is in line with original German documentation. 

I didn't test Bf109G2 max speed in summer map in previous version , right now what I get at 3000m in a quick test

 

Bf109G2  487km/h IAS auto rad

Yak-1      484km/h  IAS  no overheat meassage.

 

3 km/h difference.

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I didn't test Bf109G2 max speed in summer map in previous version , right now what I get at 3000m in a quick test

 

Bf109G2  487km/h IAS auto rad

Yak-1      484km/h  IAS  no overheat meassage.

 

3 km/h difference.

condition correction, altitude is 3500m instead of 3000m.

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thx for the free Panzer Game :)

 

Panzer control

Controls/ Pilot head control/ Turret, gunsight view vertical = Mouse Y

Controls/ Pilot head control/ Turret, gunsight view horizontal = Mouse X

post-126-0-42384200-1448395149_thumb.jpg

post-126-0-80123500-1448395175_thumb.jpg

post-126-0-69770400-1448395211_thumb.jpg

post-126-0-79891600-1448395247_thumb.jpg

Edited by Veteran66
  • Upvote 3

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Hello, however I can "Take control of turret tank with -T- key"  this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?..

Edited by EAF_51Raptor

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condition correction, altitude is 3500m instead of 3000m.

 

And if you run the Yak in that condition for about 5 minutes, a little less than that, the engine goes kaplooey. The 109's does not.

  • Upvote 1

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Bf110 is fantastic work. The F-4 and G-2 are better turners now with the change of the radiator flaps. Also noticeable in climb.

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Thanks for the update guys and your continuing efforts to improve the game which I  really appreciate.   I just wanted to raise that  there were over twice as many German opponents to Russians on the DED normal server and while numbers imbalance has always been something of an issue, the previous systems "limiter" played it's part to make things more equal and challenging for the players of both sides. ( I know it's sometimes frustrating waiting to access but  it's still a game and needs to offer chance of success to both opponents to remain healthy)

 

Unfortunately, since this last update that balance doesn't seem to function and I saw 24 G v 10 R (9/10 of which were probably players in tanks as I saw only a single red plane).  Hope you can come up with something about the balance of numbers to encourage better gameplay (and how that will effectively operate in a flight sim  when  large numbers of players might opt to sit in tanks.  Do we need  both a tank and plane limiter system to keep the sides fairly equal in both planes and tanks ?  I have to admit I fly in German planes but there always seemed to be enough excellent Russian players to shoot me down.  The 1 today had about 9 opponents to get through before he could think about shooting at me.

 

Just a thought.  

 

Thanks again for all your hard work and innovations, this game is getting better and better

 

I

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Hello, however I can "Take control of turret tank with -T- key"  this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?..

 

Panzer control

Controls/ Pilot head control/ Turret, gunsight view vertical = Mouse Y

Controls/ Pilot head control/ Turret, gunsight view horizontal = Mouse X

Edited by Veteran66

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WOW, just got done playing tanks, and it was everything I thought it could be, I lowered my expectations based on the devs advised to not expect a tank sim, but IMHO, what they have delivered is every bit as fun as I thought it would be!!  Great idea and I hope to see more ground vehicles in the future, even if they are just the ones that are currently in the sim.


Hello, however I can "Take control of turret tank with -T- key"  this funcion ok, BUT I can't move my turret , also I can'ìt fire weapons on tanks, please anyone can tell me default keys for move turret and firing? may be I've messed some commands/conflict?..

I have this same problem every time an update comes out.  I have to default my controls out to get control back to the turret.  It sucks to have to remap, but it seems to fix it for me.

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Hello, switches AP / HE / Gun functional? RALT + G unresponsive ..

What are the keys? thanks

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Also, Just tried mouse control, I'm not sure how you did it, but I think its done EXTREMELY well, I feel like its easy enough to use whilst no giving any tactical advantages.  (some disadvantages though)  Bravo, I think its really going to be used well. 

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I too are not ably to change AP/HE (with RAlt+G)...

 

I notice that are ammo for coaxial MG but dont find how use his weapon.

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to change AP/HE/MG

look in the control settings for the weapon control settings / select ammunition

sorry my game is in german, so i do not know the english setting word

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And if you run the Yak in that condition for about 5 minutes, a little less than that, the engine goes kaplooey. The 109's does not.

engine will be damaged even with no overheat meassge after 5 mins in this condtion?

Bf110 is fantastic work. The F-4 and G-2 are better turners now with the change of the radiator flaps. Also noticeable in climb.

I am really stunned by your conclusion about bf109.

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Anybody else suffering form heavy FPS drops after this patch? Was crawling around with 15-20 FPS in my Pz. III on a 40 people server today. Some people in chat too confimed high FPS drops.

 

G-2 throttle feels nice now. Also the Kommandogerät now responses better to small power increasements, it will no longer rotate pitch back to 8:30 while taxiing. Historically correct or not I'm glad with that change.

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Not going to enjoy my grandsons soccer as much this morning, will be too anxious to get home, download and try out the 110 and a tank or two. That will take care of the rest of the day methinks.

 

Donkey shane mein gutengrammen devs.

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engine will be damaged even with no overheat meassge after 5 mins in this condtion?

 

 

Beats me. I don't use technochat.

 

The only way I could attain speeds above 570km/h in the Yak was by closing the radiator flaps. The engine burned out before 5 minutes. The temperature rose and rose steadily in that condition until the MP and tach started dancing following by total engine seize.

 

I can only assume that's how you attained 584km/h in a Yak at that altitude, because there's no way it's happening when the engine is being kept below 90 temp with use of the cooling flaps/shutters.

Edited by FuriousMeow

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Anybody else suffering form heavy FPS drops after this patch? Was crawling around with 15-20 FPS in my Pz. III on a 40 people server today. Some people in chat too confimed high FPS drops.

 

G-2 throttle feels nice now. Also the Kommandogerät now responses better to small power increasements, it will no longer rotate pitch back to 8:30 while taxiing. Historically correct or not I'm glad with that change.

Yea FPS got a major hit it seems like

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Great release guys but unfortunately I was forced to leave WoL after a quick MP try.

Too much stutterings, very big FPS drop and Track IR lacked fluidity.

It was a pain to play. Will give another try later. 

 

I had no problem until this release and I must say I was glad because we recovered a pretty decent network MP behavior in the 1.104 !

 

MP network code 1.105 seems to regress in a certain way, or maybe the mission was overloaded ...

 

Just hope we did not exchange the game-play and relative flying fluidity vs tanks ... 

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In the skin viewer there is a problem with the aft cockpit frame for the Me110 e2.

 

Otherwise it is a nice plane to fly maybe a little too fast and loosing not enough energy in maneuvers?! But I never piloted one and it is based only on what I have read about it and all twin engine fighter planes.

 

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Beats me. I don't use technochat.

 

The only way I could attain speeds above 570km/h in the Yak was by closing the radiator flaps. The engine burned out before 5 minutes. The temperature rose and rose steadily in that condition until the MP and tach started dancing following by total engine seize.

 

I can only assume that's how you attained 584km/h in a Yak at that altitude, because there's no way it's happening when the engine is being kept below 90 temp with use of the cooling flaps/shutters.

Hold on, let's first make sure that we are in the same picture. The speed I was talking about is the IAS 484km/h  instead of 584km/h in your comment. 484km IAS at 3500m should correspond about 574km/h TAS.

my setup for YaK is 38% oil and water radiators, 100% power and 100% Prop pitch.

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Tried the tanks using missions from the first page of this thread. It was actually very entertaining experience. Nice, not bad at all for a first try!

 

Bf-110 was as expected, another very well made plane by the team. I like that plane, firepower is awesome for ground attack. Well done.

 

Also played one intercept mission in campaign chapter 2 flying G2. I think the G2 throttle is much better now, easier to use. On that mission it was nice to see I-16s escorting flight of Pe-2s. They were pretty effective escorts, shot down 2 Bf-109s  :biggrin:. Also saw a dogfight between Mc202s and I-16s. Good addition to the campaign IMO.

 

I did not see any performance decrease in SP compared to previous version of the game that some people reported here. Probably concerns only MP. 

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I did not see any performance decrease in SP compared to previous version of the game that some people reported here. Probably concerns only MP. 

 

you are right, seems to be related to MP only

Tried another server (Fighting Legend), few people, but much better sensation of fluidity, even FPS.

WoL is overloaded (boats, maybe tanks ... don't know) and as a result : unplayable

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If you are getting stutter I suggest reinstalling after deleting the whole folder (back up stuff before). That's helped me in the past :)

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Hold on, let's first make sure that we are in the same picture. The speed I was talking about is the IAS 484km/h  instead of 584km/h in your comment. 484km IAS at 3500m should correspond about 574km/h TAS.

my setup for YaK is 38% oil and water radiators, 100% power and 100% Prop pitch.

 

I meant the 470km/h. What does 38% correspond to? What temperatures are you trying to maintain?

 

I may eventually hit 484 with the Yak, but by that point the 109 has already hit its top speed and is accelerating away. Top speed means nothing if you have to take longer to achieve it.

 

Using QMB,

 

Yak: 3500 meters. 40% setting on my rotary dials for both water and oil. 320km/h start. 76/77 oil. 74 water. Running about 40% open oil and water. 450km/h at 56secs and 99 degrees both. 2 minutes at 480km/h, 100 oil and 110 water. 3 minutes and 20 seconds, A little over 480km/h. 110 oil and 115 water. 8:47, engine begins to fail. Temps are 115 and shot up to 125 oil, 116 water. 9:15, engine done.

 

109G2: 3500meters. 320km/h start. 80 water. Oil - doesn't flip to show. 450 km/h at 38 seconds. 480 @ 1min 11 seconds. 490km/h almost at 1 min 28 seconds. 4 minutes 15 seconds, 90 water. 9 min 10 seconds, 100 water. Test terminated at 15 minutes, no change in temps and it could run until the 109 runs out of fuel but point proven.

 

Results: 109 accelerates much faster, and gains separation easily and quickly. Yak can slowly get close to the same top speed as 109 but never equals it, but engine fails before 10 minutes of pursuit. 109 keeps on going.

 

This doesn't even account for turning and being slower where the Yak will have to deploy more cooling flaps in order to keep its engine running at max while the 109 should be using it's acceleration advantage to get above the Yak and not to be turning with the Yak.

 

EDIT: I turned on techochat, I was actually at 41% open for both for the Yak.

Edited by FuriousMeow

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funny that the G2 should at least be 30kph faster then the Yak at this altitude

we have been over this one time to often

 

Funny, it almost is when using the correct settings to NOT destroy the engine. But ignore that part.

 

Confirmation bias to the extreme.

Edited by FuriousMeow

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