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Game version 1.104 discussion: Summer and Autumn campaign, Bf 109 E-7 in early access

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The new maps look great. I only had time for a couple of quick missions but it's definitely a brand new ballgame. Spotting trains on the summer maps is a lot easier than in winter. The water looks great. I did see some grass growing in a waterway. Maybe some seaweed. An amazing update all the same. Thanks to the development team!

 

2015_10_28__0_27_6_zpsvpxuc8ps.png

 

2015_10_28__0_27_30_zpsktgjpprg.png

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My initial thoughts is that the new "physics" when taxing over grass is WAAAAAYYYY overdone. Its like driving over moguls.  :unsure:  Bump bump jump crash, even when going slow.  :dry:

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Looks fantastic.  Congratulations to the team for all their hard work.  It's going to be a very long day as I wait to get home and begin the download.  Hopefully I'll be mowing the lawn soon! 

 

Been playing with seasons, times of day and SweetFX.   Wow!   Actually better than I was expecting.  Breathtaking in places :salute:  

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My initial thoughts is that the new "physics" when taxing over grass is WAAAAAYYYY overdone. Its like driving over moguls.  :unsure:  Bump bump jump crash, even when going slow.  :dry:

 

Then it's accurate.

 

The taxi ways, fields, dispersion areas, those are all prepared. It wasn't just mowed and good to go, they used what amount to steamrollers to pack down the ground for grass landing fields, and taxi ways, and dispersion areas.

 

For example, in the Pacific during WWII - the dirt fields were run over with what are basically steam rollers, minus the steam. The ones that weren't, they used marston matting, because it was quicker to lay that down. It could also be laid over various surfaces to instantly create a runway.

 

These planes didn't just take off from wherever, they actually required a lot of ground work before a field was ready to be used.

Edited by FuriousMeow

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Just got done with the first two missions in the new SP campaign.  I liked the first mission gave some context.  The second mission In an IL2 4 laggs stayed with me the whole way there, and engaged bandits long enough for me to get the enemy column.  Poor guys paid the ultimate price.  Felt great and the new summer map...  my GAWD!! Amazing visual.  And Not sure if its placebo or not but landing on the dirt I have yet to ground loop anything.  That makes me feel GREAT!  Ill try out shooting up boats next!  Thanks for the great Work!

Edited by [TWB]Hooves_McG

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Love it so far, landscape looks awesome and should make it easier to spot targets especially in full real. Atmosphere is something else and really helps the immersion factor. I played multi-player last night (only played it once before - first time last week) and even managed to bag a 109 in my Yak 1 so yeah..all those years of honing skills in that "other" F2P wargame that we won't mention by name, have'nt been a total waste of time. In fact, it's enlightening to compare the realistic FM in this sim, with the fly-by-wire mouse aim FM in that other game.

 

Great work devs...Urruah....To the Volga!

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I just shot down a I16 in the campaign.

We may not be able to fly them in Campaign mode, but they are there.

 

Good news.

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When I get home and get downloaded, the first thing I want to do is open a beer and join a multiplayer game.  Then just put my feet up, sit on the taxiway and watch as all those guys go screaming off and turn a summersault as soon as they hit their first patch of uneven ground...  Classic!

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Testing out the waterways, I love that your pilot will drown when he is underwater, or under ice.  I also love how there is a limit to the depth of rivers, and a lack of "an edge", or dropoff.

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You guys have done a simply fantastic job on this update.  This is starting to look like what I saw in my mind's eye when the project was announced.  Bravo.  There is much I want to say about my impressions, but I have to say I'm simply blown away at the moment.

 

And you've provided me with additional incentive to do some tweaking to make it look even better.  Thank you for this.  Very much.  S!

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When I get home and get downloaded, the first thing I want to do is open a beer and join a multiplayer game.  Then just put my feet up, sit on the taxiway and watch as all those guys go screaming off and turn a summersault as soon as they hit their first patch of uneven ground...  Classic!

It was awesome to see tails sticking up all over the place, broken props and bruised egos....HAHAHA...... I love it!

 

Flew over a river with shimmering water with the reflection of the trees. There were sandbars too, I felt like getting my flyrod out and having a cast!

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A small look into the future here for the Devs once you have finished BoM and cleaned all the small bugs and glitches.

 

You have shown that you have all the necessary technical skills to launch a new campaign on a different WWII theater. You can all imagine what I mean by that, and that is BoG.

 

BoG stands for Battle of Guadalcanal in the Pacific Solomon Islands. As long as we had winter maps there was not really a connection in my mind with the Pacific. But the summer maps, the water, boats have made me just flash about the Pacific theater with islands, rivers, the sea, and lots of boats, dirt runways in the hot summer, with tropical rain etc. etc. All this is already there in BoS (except the sea).

 

I am sure that many of the absolute fans of the good old IL2 Pacific Fighters like myself, when they see the BoS summer maps, water and boats, dream of a new IL2 about the Pacific Theater.

 

I pay tribute to the Dev team that has made such a magnificent work with BoS 1.104 version, and it would just be fantastic if such a future project could come out of this team. It would ensure an incredible longevity to the IL2 adventure.

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Looking forward to some amazing short films from the community from these new maps. I'm sure there will be plenty. 

 

Will there be any small ports for the ships to dock into later that would be part of the scene happening on the water (thinking along the same lines as train stations now)?

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In and around baby sitting a couple of grandkids I managed to download it and do a couple of quick flights on the summer and autumn maps.

 

Very very impressed with the whole enchilada - bloody well done devs, absolutely brilliant.

 

I normally fly Russian, but I think the Emil is going to get a lot of use, an absolute dream to take off, fly and land. I prefer it over the F and G versions.

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In and around baby sitting a couple of grandkids I managed to download it and do a couple of quick flights on the summer and autumn maps.

 

Very very impressed with the whole enchilada - bloody well done devs, absolutely brilliant.

 

I normally fly Russian, but I think the Emil is going to get a lot of use, an absolute dream to take off, fly and land. I prefer it over the F and G versions.

yes the E7 seems to be dead on in every flight configuration I have tried it in.

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My initial thoughts is that the new "physics" when taxing over grass is WAAAAAYYYY overdone. Its like driving over moguls.  :unsure:  Bump bump jump crash, even when going slow.  :dry:

 

You guys in the UK are spoiled with your golf court-like airfields!  :P  My glider club operates from a barely maintained grass field, so the new patch is not an entirely new experience for me  :wacko:

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Downloaded and flying since I got off work ... this is beautiful guys ... really a work of art. The lighting and contrast with just enough detail. Very fine craftsmanship, I very much respect that.

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So yesterday I ran home and downloaded the new patch. After that, I spent most of my time...no, not flying around and enjoying the new patch, but adjusting the colors of my skins to match the look of the landscape. With the snowy fields it was pretty hard to judge before.  :wacko:

 

Anyway, I flew a few quick missions and here are my impressions:

 

The new ground physics are just breath taking. Insanely realistic...I don't know who's idea it was in the studios, but buy him a crate of beer.

 

The summer and autumn landscapes - it's great to fly over them for a change, but I have mixed feelings. While some parts look amazing, sometimes the game looks a little cartoonish now. It's not the landscape, but the lights, hard to explain. Colors are very bright. I don't use gamma correction and have HDR turned off. Trees look a little out of place too, too bright for their environment. Maybe I should try to lower the gamma?

 

All in all I'm very happy with them, though. Especially with the much stronger summer light that give crisper and more pronounced cockpit shadows. I used to think it was a shortcoming of BoS, but now I know it's a feature: there is a difference in the nature of light in winter and in summer. I have to say it's MUCH harder to spot enemy aircraft over the summer/ autumn map.

 

It's interesting how dull and boring the landscape over Russia is compared to Europe - the RoF channel map for example.

 

The E-7. Hats off, you guys are getting better and better at this. It handles just as I expected, much like the one in CloD, only more natural and realistic feeling.

Edited by Reflected

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~S~ Everyone,

 

What a sensory overload for all of us! Pat Wilson's Campaign Generator, New Seasons, New Variant, New Physics... the list goes on.

 

I gotta say, even the splash screens are amazing artwork unto themselves, great job! Only, I spotted this little subliminal "glitch"... :P

 

Peace sells, but who's buying,

 

!S -Jupp- :salute:

 

Bo_S_Bom_Splash.jpg

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The quality of the E7 cockpit is really equal to the one we know from CloD. Except the missing reflection of the gauges. And considering the amazing short development time, this is an outstanding job You guys have delivered!

Regarding the new maps, there is not a single word i could add which hasn't already been stated.

Just WHOOOOOW!!!!!

Edited by Blooddawn1942

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Only 1 mission in the new summer campaign?

Please, read this text about new campaign http://forum.il2sturmovik.com/topic/168-developer-diary/page-3?do=findComment&comment=270153

You're getting 6 career missions.

 

I just shot down a I16 in the campaign.

We may not be able to fly them in Campaign mode, but they are there.

You can find I-16 and La-5 in the hand-made missions only, sorry. We can't add them in the structure of the campaign.

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CoD gauge reflections are nice, but they're just a baked-in image, not active, so I understand if other developers don't want to use such a gimmick. If you fly upside down those reflections won't "reflect" it...

 

The screenies in this thread are absolutely jawdropping gorgeous, what an accomplishment by the artists in the dev team, huge kudos to them. Textures, lighting, atmospherics, colours, surface variety, all look spot on.

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As I believe the adition of hand made missions to the campaign is a form of "testing the waters" i would like to say they are a great success and add to gameplay value

 

Please consider adding more in the future (BoM+) or perhaps even retroactively to BoS campaign if possible

 

Cheers Dakpilot

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I started the hand made Luftwaffe mission yesterday evening. I entered the theatre via air start and proceeded to the airfield where I was supposed to patrol. But nothing happened. There were three Russian aircraft down on the strip with engaged position lights, but they didn't took off. I spottet a own flight of several Heinkels with escorting 109's.

After circling the area with nothing happening at all for 20 minutes I headed for my homefield and performed a safe landing. The mission could not be finished instead I had to abort it. Did I missed something?

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Definitely best update so far. New summer and aiutumn maps are peace of art. Bumps on the ground superbly done. I had a few mission in MP last night. The server was almost always full. 84 ppl. Emil is gorgeous, good guns but ofcourse not much of an ammo in the plane....Cant say what I like more, everything is superb. 

 

A big hats down to the team 777!

Edited by blackram

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@ Bloodawn,     Maybe stafing the enemy on the ground is a trigger to start the action, mission seemed to work fine for me, bounced one just afer take off ;)  cool, but don't call me a vulcher :biggrin: LoL, after all it was an airfield interdiction mission

 

Cheers Dakpilot

Edited by Dakpilot

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It seems that trees,  along road side, fields,  railroad and so on had desepeared.

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@ Blooddawn:

You should be killing the ones idle on the runway.

I did and the "waypoint mover" moved and I got the mission successful message.

 

 

It was in this mission I encountered the I16.

Too bad we only see those in the scripted missions, but great to see them nonetheless.

 

Enjoying this very, very much.

Edited by Bando

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I could say I was to noble to strafe a starting enemy. But to be honest, I had respect for Archie, so I decided to keep my altitude. ;)

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As I believe the adition of hand made missions to the campaign is a form of "testing the waters" i would like to say they are a great success and add to gameplay value

 

Please consider adding more in the future (BoM+) or perhaps even retroactively to BoS campaign if possible

 

Cheers Dakpilot

 

I agree. They give more diversity to the campaign. I think the generated and scripted missions blend in nicely. But as I said before, briefings and stuff should be more similar with both type of missions. No need to be long stories in every mission but I think overall look should be about the same to give the feeling of continuity. And I mean the briefings should look more like in the scripted missions. This is big step ahead for sure but as always there is room for improvement. And with these scripted missions it would better if you could choose side before starting a chapter. Would work better IMO. 

 

BTW, glad to see AI taking off nicely with this new patch. AI has been improving it`s flying and behaviour considerably with few previous updates. Very happy about that. 

 

Great patch overall. Did I say that before?  :biggrin:

Edited by Zami

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You guys in the UK are spoiled with your golf court-like airfields!  :P  My glider club operates from a barely maintained grass field, so the new patch is not an entirely new experience for me  :wacko:

 

Fair comment, but you can presumably can land your glider on the barely maintained grass field - or are you posting from hospital? ;)

 

Question is, is it possible to take off and land on open steppe? (Yes, FM, we all understand that is more risky than taking off and landing on a prepared field). 

 

If not, clearly we can say goodbye to ever having a useful Fieseler-Storch. And of course SOE insertions by Lysander are out of the question. 

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Fair comment, but you can presumably can land your glider on the barely maintained grass field - or are you posting from hospital? ;)

 

Question is, is it possible to take off and land on open steppe? (Yes, FM, we all understand that is more risky than taking off and landing on a prepared field). 

 

If not, clearly we can say goodbye to ever having a useful Fieseler-Storch. And of course SOE insertions by Lysander are out of the question. 

 

 

Lysander SOE insertions were usually to unprepared areas, but they were scouted and checked in advance more often than not, from the air a 2 foot deep trench/gulley is almost impossible to spot and will lead to a painfull experience

 

Having done this myself in various countries, even landing on what looks ike a well maintained dirt road can reveal hazards that cannot be spotted from the air, while the Steppe is generally flat, landing blind in long grass would be a last resort not knowing what the previous rainy season/animals/errosion had done to the surface

 

Am sure ingame a Lysander of Storch would be able to land due to the low LCN, and if done gently in some of the more robust a/c present

 

Do some experiments and let us know ;)

 

Cheers Dakpilot

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This has been an amazing update. Thanks, Devs!

 

Although I flew a Bf-109 on the summer map for a while, I must admit I then went back to a He-111 in the snow (I do like the winter map still).

 

 

 

5. Interaction between an aircraft and ground has been improved to the next level of detail, you'll notice a distinct difference between concrete and dirt runways, fields, ice and other terrain types. In addition, they become more slippery during rain.

 

^ This is the best change, in my opinion. The ground handling and interaction with the terrain surface is really excellent and I really appreciate the attention to detail.

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Lysander SOE insertions were usually to unprepared areas, but they were scouted and checked in advance more often than not, from the air a 2 foot deep trench/gulley is almost impossible to spot and will lead to a painfull experience

 

Having done this myself in various countries, even landing on what looks ike a well maintained dirt road can reveal hazards that cannot be spotted from the air, while the Steppe is generally flat, landing blind in long grass would be a last resort not knowing what the previous rainy season/animals/errosion had done to the surface

 

Am sure ingame a Lysander of Storch would be able to land due to the low LCN, and if done gently in some of the more robust a/c present

 

Do some experiments and let us know ;)

 

Cheers Dakpilot

 

Edit - Indeed but scouting and checking is very different from preparation of a field with heavy rollers, artificial surfaces etc. that FM claims is a prerequisite for any use at all. This might have been true in intensively cultivated western europe, but not always the case in southern Russia.

 

The LW during Barbarossa sometimes used surfaces that had been checked, just as you describe, but not intensively prepared, for the simple reason that they were operating ahead of their heavy ground echelons. Using Soviet airfields might be have seemed like a better bet, but often they would have been booby trapped and of course the Soviets knew exactly where they were.

 

Will experiment once I have cleared a little BoS time in the busy calendar..... so many games, so little time....

Edited by unreasonable

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The loss of power is quite something - it was hard to stay with a LaGG in an F4 turning low down.  Even going to 1.3 didn't seem to make any difference.  Time to re-lean how to do combat stuff methinks.

 

And why oh why oh why can't we have some lovely screenshots with the LW shooting down some VVS?

 

Bah humbug

 

von Tom

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I managed to perfom a normal takeoff with a fully fueled bf109F4 threw steppes on the summer map just fine (no flaps, takeoff power).

 

It's qhite shaky up to 100 km/h but it didnt feel like the plane would tip over. Above 100 km/h (when pulling the stick) it feels stable again.

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And why oh why oh why can't we have some lovely screenshots with the LW shooting down some VVS?

 

Bah humbug

 

von Tom

Tee hee!

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