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#401 PatrickAWlson

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Posted 08 October 2017 - 01:03

Hi Pat,

 

Is there currently any way of cutting down the pilot transfer/replacement rate? It would be really cool if loosing squad mates actually caused an attrition effect and it took time for new pilots to transfer in, rather than getting instant replacements and always being at max strength.

 

Cheers  :salute:

 

It would be pretty challenging and really would not produce anything noticeable.  Whether you had twelve, ten, or eight pilots available you would still staff your flight of four.  It would not really produce any noticeable impact n your campaign unless your squadron was completely slaughtered in a short period of time.

 

What PWCG already does is replace your lost experienced pilots with inexperienced ones.  You had a pilot that was a veteran, or at least normal.  It took several missions for him to rack up some time in the air and victories.  He is finally at a skill level where he can contribute and then you do something stupid and get him killed.  Now he is replaced by a novice.  That replacement system makes it very much worth your while to care for your AI pilots.


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#402 Yogiflight

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Posted 08 October 2017 - 02:53

Hi Patrick, I am not sure, this is something you can change, as I also noticed it in Jade_Monkey's 'Butcher Campaign'. I recently started a FW190 career, but what is a little strange, is that AI climbs with a speed of only 270km/h in a quite steep angle. I was flying lately a Bf109 F2 career, and there the AI climbs in a much more shallow angle with 400km/h, which is much more comfortable.

If it is game specific, I will report it in the game's 'Bug Report Section'.


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#403 PatrickAWlson

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Posted 08 October 2017 - 03:37

Not sure why as I do not have any direct control over rate of climb.  Checked cruise speeds and they are similar - 470 for the FW, 430 440, and 450 for the 109 F2, F4, and G2 respectively.  Maybe I am asking the FW to climb too much from WP to WP?  


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#404 Yogiflight

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Posted 08 October 2017 - 17:09

Maybe I am asking the FW to climb too much from WP to WP?

No, I checked that, in a Bf109 F2 mission it was 900m during the 5km between two waypoints, in Fw190 missions, I found numbers between 900m and 1150m, so that is not the issue. AI is simply flying with too low power, somewhere around 1.1 ATA and between 2100 and 2200 RPM, so less than max continuous mode, and they start climbing after they reduced speed to 300km/h, so they start climbing from already low speed.


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#405 TheSNAFU

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Posted 08 October 2017 - 18:47

I had one of the most interesting and fun missions yet in PWCG, Flying my 45th mission as part ofJG52 15 October 1942. Our target was assaulting Russian troops in clear weather. As we approached the target area the entire place was lighting up with ground fire from both sides. We went in on a concentration of enemy vehicles on the edge of a wooded area. As I got closer I saw T34's and KV1's firing into a line of our panzers who were firing back. AAA bursts filled the sky hitting one of our escorts, Artillery rumbled behind both lines. Our bombs found several Russian tanks and trucks. As I gained altitude the scene was amazing. I have never had a ground attack mission with so much action. There must have been 20 or 30 tanks on each side. It was such a cool mission. All brought courtesy of PWCG!   


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#406 Stlg13/Sgt_Schultz

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Posted 10 October 2017 - 20:09

What PWCG already does is replace your lost experienced pilots with inexperienced ones.  You had a pilot that was a veteran, or at least normal.  It took several missions for him to rack up some time in the air and victories.  He is finally at a skill level where he can contribute and then you do something stupid and get him killed.  Now he is replaced by a novice.  That replacement system makes it very much worth your while to care for your AI pilots.

 

Yeah I understand that (I admit I sometimes edit those skill levels to improve survivability when playing a german campaign ;)). I just mean it would add even more incentive and another dynamic if you're not always able to do offensive missions, sometimes having to take it easy for a while until your sqaudron gets replacements. Especially if you're commanding the sqaudron and having to balance effectiveness with maintaining an adequate number of pilots. 
 
Anyway just a thought, and I know nothing of how difficult it would be to implement so I'll take your word for it Pat  :salute: You know best.
 
Can't wait for 3.0, thank god for PWCG, and thank you!.

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#407 Stlg13/Sgt_Schultz

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Posted 10 October 2017 - 20:15

I had one of the most interesting and fun missions yet in PWCG, Flying my 45th mission as part ofJG52 15 October 1942. Our target was assaulting Russian troops in clear weather. As we approached the target area the entire place was lighting up with ground fire from both sides. We went in on a concentration of enemy vehicles on the edge of a wooded area. As I got closer I saw T34's and KV1's firing into a line of our panzers who were firing back. AAA bursts filled the sky hitting one of our escorts, Artillery rumbled behind both lines. Our bombs found several Russian tanks and trucks. As I gained altitude the scene was amazing. I have never had a ground attack mission with so much action. There must have been 20 or 30 tanks on each side. It was such a cool mission. All brought courtesy of PWCG! 

 

I'll second that Snafu, ground attack missions are definitely one of my favourite in PWCG and are amazingly immersive. I've started and E7 and P40 campaign just so I can focus on GA cause it's so damn good.


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#408 dburne

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Posted 10 October 2017 - 23:42

I'll second that Snafu, ground attack missions are definitely one of my favourite in PWCG and are amazingly immersive. I've started and E7 and P40 campaign just so I can focus on GA cause it's so damn good.

 

Yeah I am enjoying some of the ground attack missions even in the Yak-1 in my current campaign. Too bad we don't get credited for kills on these.

I enjoy reading the AAR after a mission and seeing what all I blew up with my two bombs and then following up with cannons.


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#409 Stlg13/Sgt_Schultz

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Posted 11 October 2017 - 00:34

Yeah I am enjoying some of the ground attack missions even in the Yak-1 in my current campaign. Too bad we don't get credited for kills on these. I enjoy reading the AAR after a mission and seeing what all I blew up with my two bombs and then following up with cannons.

 

True that, a ground kill tally would be nice so long as it was seperate  :biggrin:.


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#410 TheSNAFU

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Posted 11 October 2017 - 01:08

Yeah I really enjoy the ground attack missions when they come up. They provide a feeling of real worth and impact when one can complete the mission successfully. Stop that train, slow up the attack, wreck supplies coming up to the front. Each such mission brings a challenge and purpose. While I prefer a desperate PWCG air battle, the ground attack missions have grown on me. 


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#411 Yogiflight

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Posted 11 October 2017 - 03:43

Too bad we don't get credited for kills on these.

 

For me it is enough getting it mentioned in the 'Pilot Log' on the page after the air kills. What is a little strange, is that it is not there, before you have your first air kill.


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#412 =SqSq=switch201

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Posted 11 October 2017 - 16:37

Has anyone else noticed that, when doing ground attack, the ground targets will respawn after you have blown them up? Is this intended? and if it is, is there a way we can turn it off and have the RTB phase of the sortie occur once all the targets are destroyed?

 

Sometimes I will destroy all the targets but the AI will continue to circle the objective for another 5 mins, and then I will notice that the ground units are respawning.


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#413 dburne

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Posted 11 October 2017 - 16:56

Has anyone else noticed that, when doing ground attack, the ground targets will respawn after you have blown them up? Is this intended? and if it is, is there a way we can turn it off and have the RTB phase of the sortie occur once all the targets are destroyed?

 

Sometimes I will destroy all the targets but the AI will continue to circle the objective for another 5 mins, and then I will notice that the ground units are respawning.

 

Hmm can't say I have notice that, maybe I get out of there sooner before it happens.


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#414 Yogiflight

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Posted 11 October 2017 - 20:38

Only the AA guns are respawning, AFAIK. And yes it is intended. The circling wouldn't be that strange, if the AI would, instead of just circling, also attack the ground targets, that are still there. From my experience, they circle, either a certain time, or until I destroyed the last target, that should get destroyed.


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#415 PatrickAWlson

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Posted 11 October 2017 - 23:58

True that, a ground kill tally would be nice so long as it was seperate  :biggrin:.

 

It's there.  It's in the pilot log after air victories.  It does not appear on the chalk board.  That might be an improvement.  Also thought about keeping tank kills as a separate stat and factoring that in more heavily for medals.


Only the AA guns are respawning, AFAIK. And yes it is intended. The circling wouldn't be that strange, if the AI would, instead of just circling, also attack the ground targets, that are still there. From my experience, they circle, either a certain time, or until I destroyed the last target, that should get destroyed.

 

The AI reappear and disappear so I can have lots of AA without killing performance.  It is mostly meant for AA along the front.  I definitely should do something to stop respawn when the gun is destroyed.


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#416 Stlg13/Sgt_Schultz

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Posted 12 October 2017 - 05:26

It's there.  It's in the pilot log after air victories.  It does not appear on the chalk board.  That might be an improvement.  Also thought about keeping tank kills as a separate stat and factoring that in more heavily for medals.

 

I can't seem to see it in my pilot log, do all ground targets show up? I've mostly only destroyed trucks and artillery pieces, along with some triple A. That sounds awesome, I think I'll be starting up a stuka/il2 campaign if you added that  :biggrin:.

 

The AI reappear and disappear so I can have lots of AA without killing performance.  It is mostly meant for AA along the front.  I definitely should do something to stop respawn when the gun is destroyed.

 

I haven't witnessed destroyed guns respawn, but I have seen one disappear as I was going in for a strafe on it, only to look back and see it appear and start firing again. Though it was just my imagination  :wacko: .


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#417 PopBot

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Posted 12 October 2017 - 07:03

I can't seem to see it in my pilot log, do all ground targets show up? I've mostly only destroyed trucks and artillery pieces, along with some triple A. That sounds awesome, I think I'll be starting up a stuka/il2 campaign if you added that  :biggrin:.

 

 

 

 

I haven't witnessed destroyed guns respawn, but I have seen one disappear as I was going in for a strafe on it, only to look back and see it appear and start firing again. Though it was just my imagination  :wacko: .

The soldiers manning the AA MGs run away from the gun as you make a strafing run, then they run back to the gun once you've made the pass.


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#418 Stlg13/Sgt_Schultz

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Posted 12 October 2017 - 09:04

The soldiers manning the AA MGs run away from the gun as you make a strafing run, then they run back to the gun once you've made the pass.

 

Yes I'm aware of that. I mean the entire gun, crew and all literally wasn't there, and then reappeared as I was climbing away. 


Edited by Stlg13/Sgt_Schultz, 12 October 2017 - 09:06.

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#419 PatrickAWlson

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Posted 12 October 2017 - 16:18

The gun should despawn as you fly away, not as you approach.  It uses a proximity based trigger which activates a proximity based trigger to despawn and back and forth.  Might have something wrong or maybe I need to mess with the trigger ranges, as the distances are probably WWI based and not WWII based.


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#420 PatrickAWlson

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Posted 12 October 2017 - 16:24

For me it is enough getting it mentioned in the 'Pilot Log' on the page after the air kills. What is a little strange, is that it is not there, before you have your first air kill.

That's a bug.  Thanks for bringing it up.


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#421 PopBot

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Posted 12 October 2017 - 16:39

Yes I'm aware of that. I mean the entire gun, crew and all literally wasn't there, and then reappeared as I was climbing away. 

Wow. I haven't seen that before. I have noticed with the icons on that when the gunners run from the gun, its icon disappears like it's not a valid target anymore and then the icon comes back once it's remanned. I'll have to keep an eye out for the entire weapon disappearing.

 

I did see one issue like this where I was strafing a flak gun and went down, either from a hit or contacting the ground (I can't remember), but my plane slid into the gun and crew and it seemed to be destroyed and then it reappeared some moments later with its crew and continuing to fire.


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#422 Yogiflight

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Posted 12 October 2017 - 16:42

but I have seen one disappear as I was going in for a strafe on it, only to look back and see it appear and start firing again. Though it was just my imagination :wacko: .

Yes this happened to me, too, quite some times. It was really strange, when it happened the first time. I really asked myself, if PWCG was fooling me.


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#423 Yogiflight

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Posted 12 October 2017 - 17:24

I can't seem to see it in my pilot log, do all ground targets show up? I've mostly only destroyed trucks and artillery pieces, along with some triple A.

If you have air and ground kills, there should be on the first pages of your pilot log the air kills, and in the lower right corner you can click on 'Next Page', to turn over to the next page, where your ground kills are shown. And there are all kills mentioned, that you get credited in the AAR.


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#424 Stlg13/Sgt_Schultz

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Posted 12 October 2017 - 20:38

Yes this happened to me, too, quite some times. It was really strange, when it happened the first time. I really asked myself, if PWCG was fooling me.

 

Yeah I did a few double takes myself haha.

 

If you have air and ground kills, there should be on the first pages of your pilot log the air kills, and in the lower right corner you can click on 'Next Page', to turn over to the next page, where your ground kills are shown. And there are all kills mentioned, that you get credited in the AAR.
 

 

I have all the individual AAR air/ground kills listed, but I've scanned through all the pages and can't find an overall 'tally' of ground kills listed anywhere. Is it displayed on the last page or is it just the individual kills that are listed?


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#425 Yogiflight

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Posted 12 October 2017 - 21:41

I am not quite sure, but I think there is a misunderstanding. We are not talking about the 'Journal' or Squadron Log', which you can find on the left side of your campaign menu. We are talking about the 'Pilot Log', which you can find by clicking on the name of your pilot, in the list at the right side. By clicking on your pilot's name, a page opens, with a wooden box on top, for 'Awards and Citations', and below the 'Pilot Log'. By clicking on 'Pilot Log', you open the book to the first page, with your 'Victories', which means your airkills. If you destroyed ground targets as well, you will have the writing 'Next Page' in the lower right corner of the book, to turn over to the page with the destroyed ground targets.


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#426 Stlg13/Sgt_Schultz

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Posted 13 October 2017 - 09:37

I am not quite sure, but I think there is a misunderstanding. We are not talking about the 'Journal' or Squadron Log', which you can find on the left side of your campaign menu. We are talking about the 'Pilot Log', which you can find by clicking on the name of your pilot, in the list at the right side. By clicking on your pilot's name, a page opens, with a wooden box on top, for 'Awards and Citations', and below the 'Pilot Log'. By clicking on 'Pilot Log', you open the book to the first page, with your 'Victories', which means your airkills. If you destroyed ground targets as well, you will have the writing 'Next Page' in the lower right corner of the book, to turn over to the page with the destroyed ground targets.

 

No misunderstanding, that was what I was referring to also  :biggrin:. I have all the ground kills there and that's all fine, the misunderstanding was that I thought you were saying there is an 'overall ground kills score' in the journal somewhere. That's what I was looking around for haha but no worries.


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#427 PatrickAWlson

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Posted 13 October 2017 - 12:17

There is no summary at this point.  It would be a good addition but it would need some work.  Categorizing ground units by type and awarding medals based on value would be a good start.  Promotions would still be given by a combination of experience and success.

Tier 1: larger ships

Tier 2: tanks and locomotives

Tier 3: everything else (cars, trucks, guns, etc.)


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#428 Yogiflight

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Posted 13 October 2017 - 15:53

No misunderstanding, that was what I was referring to also :biggrin:. I have all the ground kills there and that's all fine, the misunderstanding was that I thought you were saying there is an 'overall ground kills score' in the journal somewhere. That's what I was looking around for haha but no worries.

So there was a misunderstanding, but on my side. :biggrin:


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#429 gad11

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Posted 18 October 2017 - 14:17

Hello all. Wonderful mod. Just excellent!

 

Curious how one obtains a promotion. My flight sgt has 15 missions and more kills then anyone else in the squadron but still a sgt. Figured it would be a lieutenant by now. haha! :D

 

Thanks!


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#430 PatrickAWlson

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Posted 18 October 2017 - 15:24

Promotions are experience and merit based.  He might not have enough missions flown.


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#431 gad11

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Posted 18 October 2017 - 15:51

Promotions are experience and merit based.  He might not have enough missions flown.

 

fair enough. thanks Pat! Appreciate the reply. :)


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