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SuperEuphonium

Can't hit the broad side of a barn...

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I purchased and downloaded IL-2: BOS about a week ago, so this may be an experience thing.  I have absolutely horrible aim, deadzones don't help me much because I'm so jittery and I can't get shots on someone even if they stall in front of me.  What would you guys recommend I do to improve my aiming abilities faster than being just "cannon fodder" in multiplayer? 

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Get in close and don't fire unless you're damn'd sure you'll hit.

 

Don't lead as much as you might in other games.

 

von Tom

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Try not using a dead zone on your axis settings unless they're damaged. Use just a small amount of response curve

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practice sooting at ground targets in SP, and then move on to shooting down planes.

 

The first will help you figure out the ballistics and the second will help you adapt to shooting moving targets.

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A lot of truth in  Von_Tom's advice....not to lead as much as in other CFS's..............

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It's never easy unfortunately.  If you're in a position to assign your shooting button to something other than your joy stick, then that can help reduce the tendency to disturb your sight picture when shooting.  A lot of us tend to jerk at the trigger when shooting with some pretty predictable consequences.

 

Also remember that high angle-off shooting requires much more deflection than you might at first imagine.  Have a look at some slow-mo action sequences taken under low light conditions and you'll see what I mean.  The amount of lead required is quite surprising - depending on the shooting angle.  Ultimately, just getting some hours in and learning from failure is probably the best approach.   Remember, you're not paying for the ammo so, no reason not to practice. :)

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'I'm so jittery.'

 

 

Lower your sensitivity (or in BoS' case, move the slider up on the sensitivity.

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Supereuphonium: As you can propably see, you're not alone. Almost everyone has this experience whenever they start flight simming or even transition to a new sim.

 

Deadzones (small ones) can be helpful, and getting in closer than you think is safe is mandatory, but in the end there is no substitute for experience. It will come with practice.

 

Start out by setting up quick missions to shoot at unescorted Ju 52s. They present very large, relatively defenseless targets, but their slow speed will force you to fire quickly because the closing distance is so fast.

 

 

Else: You can try asking this guy what he does:

 

http://forum.il2sturmovik.com/topic/17393-gunnerry-hit-boxes/?do=findComment&comment=273783

 

He seems to think it's too easy :P

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I am a newbie here as well. So far I have found the following useful:

 

1. Make sure hardware/software/settings are optimised. This includes joystick, TrackIR settings, graphics settings to increase contrast (helps to spot enemies), large monitor, appropriate resolution, etc. Also, in control panel to go "set up USB game controllers" and run the set up to make sure your joystick is centred when not touched.

2. Pick a plane and stick with it for a while, so that you don't have shallow experience on many planes and you steepen your learning curve on one plane

3. Try to minimise reliance on "Normal" difficulty, unless you're trying to learn about gauging distances based on the size of the target in your gunsight

4. Do SP ground target missions with unlimited ammo (also pay attention to type of ammo, e.g. armour piercing vs high explosive - look at colour of bullet tips when choosing ammo). This will help you get acquainted with flying the plane and ballistics. You will find you normally only have a few seconds within which to hit your target. You're likely to learn faster what to do with those precious few seconds if you shoot at ground targets. Air targets have have lower speed differentials and spoil you with the amount of time you have. Also, you will get used to looking around this way to find slowly moving objects (compared to flying AI objects), which is a good introduction to spoting flying AI later on. It will also help you learn to control flying the plane in a direction different than where you are looking. Remember to set gun conversion a little bit further than for air targets (I use 400m). Adjust gun conversion to suit YOUR style of shooting - regardless if attacking ground or air targets. 

5. Set the FOV of your centre button at the zoom you feel comfortable with using the F10 button. Shoot zoomed in to aim at structural weak points.

6. Use the rudder.

7. Learn how to trade speed for altitude to prevent flying past your target and how to maintain/reacquire visual of your target once you're ready to trade altitude for speed and swoop down on him.

 

Hope this helps.

 

carve_gybe

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I purchased and downloaded IL-2: BOS about a week ago, so this may be an experience thing.  I have absolutely horrible aim, deadzones don't help me much because I'm so jittery and I can't get shots on someone even if they stall in front of me.  What would you guys recommend I do to improve my aiming abilities faster than being just "cannon fodder" in multiplayer? 

 

You did not do too badly last night... I saw you put a couple of vvs planesw down. Don't be too hard on yourself, it takes years of practice and many hours flying on normal with lots of engagements helps tremendously, just don't learn the lazy bad habits that arcade can habituate. ;)

Edited by DendroAspis

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personally i find linear sensitivity better to aim

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personally i find linear sensitivity better to aim

this. real pilots didnt have sensitivitycurves as well.

But i also understand they CAN help with sensitivity if your flightstick lacks the proper precision.

Edited by JG4_Winger
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this. real pilots didnt have sensitivitycurves as well.

But i also understand they CAN help with sensitivity if your flightstick lacks the proper precision.

 

Actually FW190 had designed in 'curves' on rudder input to give less sensitivity in initial input due to bell crank in rudder controls, so using curves in this instance is more historically accurate :biggrin:

 

What would be nice is sensitivity/curves settings for each individual aircraft

 

Cheers Dakpilot

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Actually FW190 had designed in 'curves' on rudder input to give less sensitivity in initial input due to bell crank in rudder controls, so using curves in this instance is more historically accurate :biggrin:

 

What would be nice is sensitivity/curves settings for each individual aircraft

 

Cheers Dakpilot

Oh really?. Didnt know that. Thanks for the info!

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This is a good post from way back from RoF

http://riseofflight.com/forum/topic/2564-about-wrong-elevator-position-and-pitch-sensitive/?hl=%20axis%20%20response

 

It explains a lot about why curves are necessary is some instances and why sim planes are more sensitive than real ones. RoF has the particular issue that there are not any trim controls on most planes.

 

At the time of that post RoF did not have the custom response adjustments and therefore some of the problem has been solved by adding that.

Edited by SharpeXB

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Sometimes you can't hit the broad side of a barn, and sometimes, the broad side of a barn hits you...
2015_7_26__21_47_31_zpss296uz4o.png

Yup. Shot the rudder off a Ju-52, and had it fly back and hit my prop. I managed to dead-stick onto a frozen lake, only for the Yak to sink through.

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Sometimes you can't hit the broad side of a barn, and sometimes, the broad side of a barn hits you...

2015_7_26__21_47_31_zpss296uz4o.png

 

Yup. Shot the rudder off a Ju-52, and had it fly back and hit my prop. I managed to dead-stick onto a frozen lake, only for the Yak to sink through.

 

One of the most immersive features of this sim imho

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One of the most immersive features of this sim imho

Just happened to me in RoF and no parachute for me either. Fortunately I was able to glide my propless damaged plane all the way back across NML and land. Oswald should have ammended rule #3. "Open fire only at close range, and then only when the opponent is squarely in your sights. PS watch out for pieces of the enemy plane after you shoot it"

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In RoF when I see a piece flying off a stricken aircraft and I have little chance of avoiding it, I actually turn directly towards it to hit the piece as squarely as posible! Better to have prop and engine destroyed with the posibility of a forced landing than have a wing ripped off and plummet to your death.

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Slightly OT but having no parachute in ROF and having to sit in your cockpit while your spiral down to your death gives me the pucker factor.

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I have to admit that I have increasingly come to the conclusion that the "only fire at point blank range" advice is a load of old cobblers, at least for anyone who does not have the reflexes of an F1 driver, which I suspect covers most of us.

 

Take Hartmann for example: he wrote off several aircraft doing this and was extremely lucky to survive and get to the number one spot. He could easily have become just another flyer.

 

Meanwhile over in RoF my current philosophy in DiD career mode is to fire at them when there is a reasonable chance of a hit and do not get so close that I cannot avoid them if they rear up, explode or shed wings. Try closing to point blank range versus AI 2-seaters before you have killed the gunner.... RED SPLAT!

 

It is not as though we do not have plenty of ammo and other opportunities will come along soon enough. Of course I break this rule every now and then when the bloodlust is just too strong - and then I see bits of victim floating past me and remember why I am supposed to stick to it.

 

I do have to remind myself to simply depress the trigger with a small movement of one finger rather than snatching with the hand - it is actually the same as firing a rifle well, IMHO, easy to explain hard to do under pressure.

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I do have to remind myself to simply depress the trigger with a small movement of one finger rather than snatching with the hand - it is actually the same as firing a rifle well, IMHO, easy to explain hard to do under pressure.

Yes. A good tip here, for real world shooting, but sorta relevant to trigger pulling here.

Take a revolver. A big fearsome one like a .44 Magnum. And load one empty brass cartridge out of six. Then BLAM! BLAM! BLAM! Click...

If you flinch at the click you'll feel like such a dummy you'll never flinch again ;-)

Slightly OT but having no parachute in ROF and having to sit in your cockpit while your spiral down to your death gives me the pucker factor.

That's where the fun begins in RoF. Land your wrecked plane or die :-D

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personally i find it better to assign shooting to a thumb button

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That's where the fun begins in RoF. Land your wrecked plane or die :-D

 

I can't get used to the helpless feeling though :D

 

You're right though it really adds to the immersion (I can't call it fun :P) and it's sobering when you think that's how it was in WW1 

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personally i find it better to assign shooting to a thumb button

 

Good point, it may be easier to keep hand relaxed that way.  Trouble is in RoF you probably want a "blip" button as well - have to be consistent or you will end up blipping at the enemy and strafing your own airfield while trying to land. :)

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I have found using the simulation rate adjustments ([ and ] ) during training has helped. 2X time to get into area... 1X time to get into position.   1/4 or 1/2 time during the strafing or rocket run.

Folr some reason, after doing this many many times.... then going back to real time, have been much better at A/C stability when firing

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well i would do the opposite, i would learn to deflection shooting at 2x or 4x then when i went back to real time it seemed like slow motion

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Another point for mp, that may or may not be correct is to realise that ping might be a factor. Hence the larger the ping the more deflection that is needed. Therefore if you fly on lots of different servers you may have an inconsistent perception of where you need to aim

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A lot of truth in  Von_Tom's advice....not to lead as much as in other CFS's..............

That 's interesting, regarding the lead need to take when shooting which simulation is more close to reality? il2 BOS or other flight sims?

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I don't get this at all...the ballistics in BOS seem far more realistic than in CLOD and IL2 and I don't find I have to lead aircraft less....in fact quite the opposite.

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I imagine for any flight sim the ballistics are rather easy calculations. Relative to stuff like the flight modeling. So I figure they have to mostly be correct.

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It is vitally important to discuss your convergence in regard to lead, drop and deflection. What is yours set at?

 

I brought my standard 270m over from il2 '46. I moved it out to 340 in BOS for air combat. I have experimented with 400 for ground attack. I would recommend decreasing it and getting in close while you train up. Push it farther out as you gain experience.

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Sometimes you can't hit the broad side of a barn, and sometimes, the broad side of a barn hits you...

2015_7_26__21_47_31_zpss296uz4o.png

 

Yup. Shot the rudder off a Ju-52, and had it fly back and hit my prop. I managed to dead-stick onto a frozen lake, only for the Yak to sink through.

Happened to me too. I got him! oh...   maybe we should start a 'rudders club' :-)

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