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Game version 1.101 discussion: BoM Early Access is now open!


Best Answer Zak , 16 July 2015 - 13:22

Version 1.101 hotfix:s

1. Game crashes / dramatic performance drops when destroying ground target were fixed;
2. Some drawbacks of I-16 cockpit's 3D model were fixed;
3. Axis inverting option should be available when playing a mission;
4. Bomb sight's shaking when all bombs dropped was fixed;
5. Bomb sight should no longer pop up when reaching angle 63°;
6. Mission editor should no longer stutter/freeze when deleting objects.

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#1 BlackSix

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Posted 07 July 2015 - 12:26

Version 1.101
 
Dear pilots!
 

Today we're not only deploying the major update 1.101 but also we're starting the long-awaited early access to IL-2 Sturmovik: Battle of Moscow! This is an important step in the project's development, and we're proud that together with the testers we managed to release this new version in schedule, without any delay.

 

Everyone who's pre-ordered (or will pre-order) Premium edition of BOM gets access to the first game's plane - I-16 type 24. The release plan for 4 more aircraft is as follows:

August - MC.202 Series VIII
September - P-40 E-1
October - Bf 109 E-7
November - Bf 110 E-2
 

Owners of Standard edition pre-order will get access to the early game builds of BOM later in October 2015.

 

Complete change log to v.1.101:

 
1. I-16 fighter is now available to pilots who preordered Battle of Moscow. Players who don’t have it will be able to fight with it;
2. HDR can be turned off;
3. SSAO can be turned off;
4. Terrain Texture Draw distance can now be increased with a dedicated setting option;
5. New Choose plane screen added to Quick Mission builder;
6. F11 free camera is now available;
7. Your plane's camera should be shaking because of explosions nearby in external view with Cinematic Camera turned on;
8. Improved sun visuals on dusk and dawn;
9. More precise (realistic) calculation of the earth's curvature;
10. Max number of players per server increased to 64;
11. An automated chat warning about insufficient server performance capabilities added;
12. Variations of bomb aerodynamics added for more realistic bomb spread;
13. Bombs can now ricochet if dropped at a low angle;
14. Snap view settings can now be reset with the Reset user settings option;
15. Bombing tips added to the bombsight mode, press “?” to show them;
16. Ammo counter for the hand signal pistol added to GUI;
17. The following rules are now applied to server names:

  • first 3 letters of the name must be latin;
  • first 3 letters cannot be a single letter repeated 3 times;
  • names that include text from the config file are prohibited;
  • names that consist of latin letters, numbers, spaces and ( ) - / . , : = only are allowed;
  • a letter cannot be repeated more than 3 times in a row (aaa - okay, aaaa - not okay);
  • names can be not longer than 128 symbols;
  • symbols (not letters or numbers) can be repeated 2 times in a row max (== - okay, === - not okay)
18. Added cameras attachable to objects:
  • call in the currently selected object - LAlt + F2;
  • customisable configs are available here: <game_folder>\data\LuaScripts\WorldObjects\fixcameras
19. Watching game recordings should no longer cause game crashes;
20. Abrupt lightning changes at sunset time were fixed;
21. The issue with the camera jumping to a map corner instead of showing the player’s plane when crashed was fixed;
22. Wind correction setting for bombsights was changes. Now, when all settings are correct the target should not move in the sight when the wind is blowing;
23. The issue with bomb falling through the ground with no explosion fixed;
24. Heavy AA guns will be using contact fuses when shooting ground targets with HE rounds;
25. Pilots gestures in MP fixed;
26. Pilot’s heavy breathing should no longer be heard on the external cameras;
27. Incorrect drag caused by bomb holders on Fw 190 was fixed (thanks to the report submitted by Ze_Hairy);
28. Config files responsible for weather settings was changed (they are now divided adequately to different seasons. Missions that were made before this update must be reconfigured using the new weather config structure;
29. Airfield choice should no longer be instantly reset with a click on the map in Campaign;
30. Server list will not shake when scrolling it;
31. A rare issue with text lines in the list of scenarios only showing when under the mouse cursor was fixed;
32. The issue with the Start button unavailable for some time after entering an MP match as a gunner was fixed;
33. The gunner icon was fixed in MP;
34. The distance controlling element of the He 111 bombsight was fixed (it doesn’t jump anymore);
35. The bubble is moving smoother now in the Pe-2 bombsight;
36. Spontaneous bomb release in Auto and Scope bombsight modes on He 11 fixed;
37. The issue with NaN values shown on the dashboard right after a start in MP fixed;
38. The bug with chat message colors in MP fixed;
39. The 3d marker showing the center of an attack zone was fixed (swords instead of a yellow border);
40. The exploit of avoiding navigation markers with a map on/off trick in MP was fixed;
41. Resetting control settings should also reset inverted axis;
42. Several bugs related to inverting axis (including those bound to mouse) were fixed;
43. Scroll bars in the GUI are now working in a more traditional way.

44. Pe-2 wings could appear randomly broken (fixed);

45. Fw 190 additional guns status lamps are added to start and stop sequences (so they are turned off on parking);

46. Fw 190 flight stick texture error fixed;

47. Bf 109 F-4 и 109 G-2: Z-fighting on seat back and canopy fixed;

48. Enemy AAA should no longer appear close to player airifield in quick missions.

 
Full news
You can ask new questions in this thread


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#2 ST_ami7b5

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Posted 07 July 2015 - 12:28

Thank you!

:salute:


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#3 Reflected

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Posted 07 July 2015 - 12:32

Thank you guys! Can't wait to take my Rata for a quick ride :)

 

Any chance to get the psd template of the Rata and the Ju-52?


Edited by Reflected, 07 July 2015 - 12:33.

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#4 Bando

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Posted 07 July 2015 - 12:32

Great stuff!!


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System specs:

Spoiler

#5 soarfeat

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Posted 07 July 2015 - 12:39

:salute: --- Thanks !!!!---


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#6 Yankee_One

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Posted 07 July 2015 - 12:44

GREAT!!!

 

THANK YOU!!! ;)

 

Thank you for my dirty little RATA!!!


Edited by LcSummers, 07 July 2015 - 12:54.

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#7 Space_Ghost

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Posted 07 July 2015 - 12:47

Sweet.


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#8 ECV56_Chimango

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Posted 07 July 2015 - 12:58

Thanks, very nice!

Now i have a bug, i can´t play past versions Flight Records. I hear no sound and my game crashes right before FR start.

With last pacth i lost my sound in previous records, with this one, not only that but also game crashes.


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#9 I./JG1_Baron

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Posted 07 July 2015 - 12:58

Thanks Devs  :salute:


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#10 MF-beepee

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Posted 07 July 2015 - 12:59

Thank you!


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#11 71st_AH_Hooves

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Posted 07 July 2015 - 13:00

Hey folks. I'll be away for a week. Can someone kindly do a video walk through of the new settings? And possibly show case the F11 and placate camera options?

Req and N8 im looking at you!


Thanks! Can't wait to fly the Rata!

Edited by [TWB]Hooves_McG, 07 July 2015 - 13:01.

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#12 Gramps

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Posted 07 July 2015 - 13:06

Thanks Devs! Great job!
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#13 Finkeren

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Posted 07 July 2015 - 13:06

Soooo looking forward to getting home on Sunday :biggrin:
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#14 blackram

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Posted 07 July 2015 - 13:07

Superb job. Thanks! Though I have one concern now. How the MP will be handled now? Will we have servers with all planes available (but BOM planes flyable only for BOM buyers) or two separate servers, one with BOM and one with BOS planes? Both scenarios arent good IMHO. First scenario will let ppl fight in Bf109 G2 or Fw190 vs I-16 (not a fair or historical match) and in other scenario we will have community divided because not everyone purchased BOM (me, because of current financial issues)....


Edited by blackram_, 07 July 2015 - 13:08.

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#15 Silverback

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Posted 07 July 2015 - 13:07

Going to be a lot of Rattas in the air today. Thanks guys


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#16 Space_Ghost

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Posted 07 July 2015 - 13:09

Superb job. Thanks! Though I have one concern now. How the MP will be handled now? Will we have servers with all planes available (but BOM planes flyable only for BOM buyers) or two separate servers, one with BOM and one with BOS planes? Both scenarios arent good IMHO. First scenario will let ppl fight in G2 vs I16 and in other scenario we will have community divided because not everyone purchased BOM (me, because of current financial issues)....

 

I think the best thing possible is to have both platforms mixed with one another (both from a sales-driving and a gameplay standpoint) - there should be nothing to fear with the I-16 unless you've committed yourself to some asinine turn-fight on the deck.


Edited by Space_Ghost, 07 July 2015 - 13:10.

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#17 Finkeren

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Posted 07 July 2015 - 13:12

Superb job. Thanks! Though I have one concern now. How the MP will be handled now? Will we have servers with all planes available (but BOM planes flyable only for BOM buyers) or two separate servers, one with BOM and one with BOS planes? Both scenarios arent good IMHO. First scenario will let ppl fight in Bf109 G2 or Fw190 vs I-16 (not a fair or historical match) and in other scenario we will have community divided because not everyone purchased BOM (me, because of current financial issues)....


Well, it's really gonna be up to the individuals running the servers, isn't it?
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#18 Ze_Hairy

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Posted 07 July 2015 - 13:15

Downloading at 40Kb/s  :cool:


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#19 [TWB]Jizzo

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Posted 07 July 2015 - 13:19

Fantastic!  :salute:


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#20 Blooddawn1942

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Posted 07 July 2015 - 13:21

I am really jealous....hope You lucky guys will post some reports and Screenshots while I have to be patient until monday to return back home...:)
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#21 Luger1969

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Posted 07 July 2015 - 13:21

Hi everybody. Black 6 I am happy to be part of this. In my own way i will test the i 16. I have put my confidence in the development of this sim and you are delivering. I am enjoying it.
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#22 Livai

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Posted 07 July 2015 - 13:57

BlackSix, I have some Question about this update/patch.

 

  • Was the DM improved aswell because somehow I notice a improved DM. I see somehow now different and new DM effects that I never seen before. For example. Some shots from a Bf-109 into a IL-2 that have Bombs and Rockets loaded cause that the whole plane cut into half. Maybe I hit the fuel tank or a bomb that exploded and cut the plane into half. I really like the new never seen before DM effects. :thank_you:
  • If I turn off HDR. I turn off the Bloom effects, too? Good to known? :scratch_one-s_head:

 

A very great update/patch for me  :good: 


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#23 PA-Sniv

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Posted 07 July 2015 - 13:57

Thanks devs! Looking forward to an exciting new early access phase.

Cheers,


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#24 216th_Xenos

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Posted 07 July 2015 - 13:59

Downloading at 40Kb/s  :cool:

 

58.4Kb/s here, bet you'd kill for that kind of speed :P


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#25 Boomerang

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Posted 07 July 2015 - 14:21

Thank you :salute:


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#26 Voidhunger

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Posted 07 July 2015 - 14:26

thanks for the update!

 

Finally the f11 key. The new graphic options are excellent  too.  THANKS !!!

 

Rata handling is perfect, take off and landing easy.

Its easy to shot down with bf109f4 and vice versa.


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#27 LukeFF

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Posted 07 July 2015 - 14:52

Was the DM improved aswell because somehow I notice a improved DM. I see somehow now different and new DM effects that I never seen before. For example. Some shots from a Bf-109 into a IL-2 that have Bombs and Rockets loaded cause that the whole plane cut into half. Maybe I hit the fuel tank or a bomb that exploded and cut the plane into half. I really like the new never seen before DM effects.

 

Nothing was changed with the damage model. 


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#28 AndyHill

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Posted 07 July 2015 - 15:06

Some way to go still, but a good step forward nonetheless, especially with the graphics options.


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#29 Livai

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Posted 07 July 2015 - 15:12

Nothing was changed with the damage model. 

 

Then explain me why I see now new DM effects that I never seen before?


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#30 Finkeren

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Posted 07 July 2015 - 15:16

Then explain me why I see now new DM effects that I never seen before?


It would help if you couldexplain exactly what these 'new DM effects' are.

There have been many updates where I've had the 'feeling' that something was changed in FM or DM only to realize after some more testing, that it was just my imagination.
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#31 Space_Ghost

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Posted 07 July 2015 - 15:18

Then explain me why I see now new DM effects that I never seen before?

 

Because you're off your [Edited] shot?


Edited by Bearcat, 10 July 2015 - 13:09.
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#32 4./JG52_Adler_

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Posted 07 July 2015 - 15:28

Awesome patch! Finally more Russian planes to shoot down :D BTW when is the campaign "fix/addon" coming ? I though it was gonna be in this patch ? 


Downloading at 40Kb/s  :cool:

Just give it time..It was same for me..then it jumped to 300kb/s +  soo just be patient :)


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#33 LukeFF

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Posted 07 July 2015 - 15:30

Then explain me why I see now new DM effects that I never seen before?

 

Because you haven't been paying close enough attention to the damage model. That stuff you describe as "new" has been there for a long time.


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#34 Finkeren

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Posted 07 July 2015 - 15:30

Awesome patch! Finally more Russian planes to shoot down :D BTW when is the campaign "fix/addon" coming ? I though it was gonna be in this patch ?

It'll come together with the new season maps, which are scheduled for 'Q3 2015' which means any point from now 'til September.
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#35 LukeFF

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Posted 07 July 2015 - 15:30

There have been many updates where I've had the 'feeling' that something was changed in FM or DM only to realize after some more testing, that it was just my imagination.

 

Exactly 


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#36 SharpeXB

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Posted 07 July 2015 - 15:59

I finally noticed the Dogs barking... :-D
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#37 alpenspion

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Posted 07 July 2015 - 16:33

The Rata doesn´t work in the campaign, is it right?


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#38 LukeFF

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Posted 07 July 2015 - 16:34

The Rata doesn´t work in the campaign, is it right?

 

Correct


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#39 Caudron431Micha

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Posted 07 July 2015 - 17:06

Nice job! I love to see this sim grow with each patch! Thank you guys.
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#40 71st_AH_Hooves

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Posted 07 July 2015 - 17:21


Wow really great update guys. I just got to try it shortly and those new camera angles are Bad ass!
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