Part 1 - First developer diary note: about game setting; possibility of ground controlled vehicles; technical details of the project (DX 10/11 compatibility, Windows 8 support, graphical quality); official position about clickable cockpits; first screenshots of LaGG-3. Published on December 14th, 2012.
Part 2 - Plans about skins and map editor; multicrew aircraft gameplay in multiplayer mode; multicore compatibility; main map size discussion. Published on December 21st, 2012.
Part 3 - La
The time flows and significant changes in our main project, Bodenplatte, are on the horizon. Lead engineer Andrey Solomykin has started the huge chunk of his planned work - air compressibility modeling at high speeds which is a must for the late war period when the aircraft speeds approached the sonic barrier.
At the same time another engineer, Roman Kovalenko, is modeling a new device type in our project - turbosupercharger.