BlackSix 2549 Posted April 22, 2015 Version 1.011 Dear pilots! You're free to update and launch the game now. Version 1.011 is live, and here's what it brings to BOS. New Features 1. Ju 52 aircraft added. It can be met in QM, Campaign, and also can be used in User missions; 2. Velikie Luki map added, it’ll be available in QM, MP and User missions; 3. Fixed gun aiming helper was added to Custom difficulty setting; 4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now); 5. Soviet and German skin tones were tweaked to look less washed out; Flight Model and Damage Model 6. Damaged airframe should now cause slightly more noticeable changes to aerodynamics; 7. Terminal overload was fixed (slightly increased) for Yal-1 and Fw 190; 8. Belly landing of IL-2 was corrected (it should now break its wings in case of more severe landings); 9. Thermal modelling of IL-2 was fixed (it used to overheat to rapidly); 10. Pe-2’s resistance to overloads was slightly decreased; it should also be less durable at harsh landings; 11. Thermal model of Bf 109 fighters was corrected; these planes should now get overheated when flying with their radiators shut and the blower at 1.3 - on climbing in winter conditions and also on level flight in summer temperatures; 12. Ju 87 controllability improved, it’s wobbles less on both rudders now; 13. High g-loads influence on gunners’ blackouts was fixed; 14. The issue that caused different g-loads to start blackout at normal and inverted flights was fixed; 15. Behavior of planes’ detached parts on high speed was corrected; Multiplayer 16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: \data\MP_InvisibleAirplanes.log, zip it and send it to us, please! 17. Tracer ammo issue in MP was fixed (previously, all rounds used to be tracers); 18. The Ju 87 canopy issue in MP was fixed (it used to be drawn incorrectly when opened/closed/released); 19. The “endless clock” issue was fixed in MP; 20. The forever grey START button issue in MP was resolved as well; 21. The issue with 3D hangar shown incorrectly in the MP Plane setup menu was fixed; 22. It is now possible to set restrictions on armament, unlocks and fuel in MP server settings; 23. Influence of the airflow pressure applied to rudders on Yak-1 was reduced according to references (test results). All planes in the game now have this parameter checked and corrected. 24. The issue with audio events buffer in MP was been fixed; 25. The bug with mission ending timer running out faster than flight ending timer, that used to crash game in Multiplayer, was fixed; 26. Cancelling a friend highlight in Multiplayer was fixed; 27. The sound and smoke trails of trains were fixed in Multiplayer; 28. Several fixes were made to ground vehicles movement in Multiplayer (less drops and jumps on elevation changes, no more moving with their sides forward, less stutters when turning, etc); 29. The number of rockets launched by artillery rocket systems in Multiplayer was corrected; 30. The bug with AI planes detached parts was fixed in Multiplayer; Misc 31. Game crashes related to bullet config files were fixed; 32. Game crashes related to ground vehicles moving in columns were fixed; 33. The “endless clock” issue was fixed in QM; 34. The bug which caused Quick Mission to start with random planes was fixed; 35. The bug that caused trains to explode when starting movement and crossing Y-junctions was fixed; 36. Movement of ground vehicles in the Volga crossing area near Stalingrad was fixed for Campaign and Quick Mission modes; 37. LAlt+F1 view control was fixed. If it doesn’t seem to work for you, then please re-assign the keys manually in the view settings section. 38. Extra smoothing was added to gunner turrets at max zoom; 39. Screens showing unlocked modifications, skins and planes in mission debriefing were restored; 40. The bug with bomber aim assist marker staying there after the plane’s crash was fixed; 41. Shaking of crosshair on defensive turrets’ weapons was fixed; 42. Long names of some unlockable modifications are now written in one line in the OPlane setup menu; 43. Lower exhaust pipe and cowl panel hinges of Fw 190 A-3 were moved to the correct position; Mission Editor 44. The list of weather conditions in the Editor was fixed; 45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker; 46. You can now play sound by specifying it in Animation Operator and calling using Command: Play Sound; 47. Images and flash-dialogs should now correctly call out the onMediaStopped event when closing; 49. The error message in the Editor that used to pop-up when addressing to an object oriented to North was fixed; 50. Working with separate components of a same map was fixed and should now be available in the Editor; 51. The Editor should now be working correctly with .mp3 sample in Animation Operator; 52. App freezing when deleting objects was fixed in the Editor; 53. All known issues that caused the Editor to crash were fixed; 54. Disappearing of object icons and object models when opening (editing) massive missions in the Editor was fixed. MAJOR NOTE: A special logging routine added to catch a bug with invisible planes in multiplayer - if you encounter this bug, please leave the server, exit the game, then zip the file \data\MP_InvisibleAirplanes.log and send it to us! Site: It's now possible to transfer the game license to Steam. Read more about how to do it here in the FAQ section. Full news You can ask new questions in this thread 6 Share this post Link to post Share on other sites
Finkeren 5567 Posted April 22, 2015 Looking very good There's really something for everyone here. Share this post Link to post Share on other sites
Bando 259 Posted April 22, 2015 (edited) It's a huge DL. 939.58 MB but what the heck, love this sim. Thanks team!! Edited April 22, 2015 by Bando Share this post Link to post Share on other sites
Finkeren 5567 Posted April 22, 2015 It's a huge DL. 939.58 MB but what the heck, love this sim. Well, the Ju 52 is a big plane... Share this post Link to post Share on other sites
MilAvHistory 46 Posted April 22, 2015 Can't wait to try out the Tante Ju Share this post Link to post Share on other sites
Finkeren 5567 Posted April 22, 2015 Can't wait to try out the Tante Ju You're aware that it's AI-only right? Share this post Link to post Share on other sites
A-E-Hartmann 499 Posted April 22, 2015 thank you very much for the update . Share this post Link to post Share on other sites
Pierre64 394 Posted April 22, 2015 Many thanks ! Will the Ju 52 skin template be available ? Share this post Link to post Share on other sites
Satch 210 Posted April 22, 2015 Make her flyable PLEASEEEEEEEEEE!!!! i don't care paying 50 quids for her Share this post Link to post Share on other sites
=EXPEND=DendroAspis 247 Posted April 22, 2015 Yeehah! Share this post Link to post Share on other sites
No_85_Gramps 161 Posted April 22, 2015 (edited) Nice update! That Ju52 looks really good...in the gun sight of my Yak... Edited April 22, 2015 by Gramps Share this post Link to post Share on other sites
Rooster 3 Posted April 22, 2015 Can't wait to update tonight. .. thanks dev's!!! Share this post Link to post Share on other sites
PA-Sniv 248 Posted April 22, 2015 (edited) Will the Ju 52 skin template be available ? Should be, according to this answer from Zak... Edited April 22, 2015 by PA-Sniv Share this post Link to post Share on other sites
actionjoe 55 Posted April 22, 2015 4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now); Any chance this will be implemented in ROF Mission Editor? Share this post Link to post Share on other sites
MLmarluk 0 Posted April 22, 2015 Well, the Ju 52 is a big plane... I suppose that Velikie Luki map is the main reason for such big update. Share this post Link to post Share on other sites
caryatid23 58 Posted April 22, 2015 4. Route markers and other icons can now be shown or hidden from the map dynamically during a mission (TRG_Activate/Deactivate are influencing TRA_Icon now); 45. Mission editor was significantly optimized to make handle complex missions saturated with objects quicker; ^^^ w00t. Share this post Link to post Share on other sites
Winger 384 Posted April 22, 2015 (edited) And no word on corrected airplane performances? YAK-1 still the heightfighter that broke the game for me? Edited April 22, 2015 by VSG1_Winger 1 Share this post Link to post Share on other sites
Sim 389 Posted April 22, 2015 And again.. very impressive change log! Can we expect more AI-only planes? U-2 next perhaps? Share this post Link to post Share on other sites
ST_ami7b5 546 Posted April 22, 2015 (edited) And here we go... Edited April 22, 2015 by Ami 1 Share this post Link to post Share on other sites
Finkeren 5567 Posted April 22, 2015 And again.. very impressive change log! Can we expect more AI-only planes? U-2 next perhaps? The Ju 52 as AI-only I can accept, but don't even think about modelling the U-2/Po-2 and not make it flyable 2 Share this post Link to post Share on other sites
[TWB]80hd 551 Posted April 22, 2015 Please take note: "16. A logging mechanism was added to help us find and fix a rare bug with invisible planes in Multiplayer: if you meet such bug, leave the server, then quit the game, find a log file here: <game_folder>\data\MP_InvisibleAirplanes.log, zip it and send it to us, please!" If you fly MP, please heed the above if you run across this... it doesn't happen often, so the more people actively attempting to collect data the better. Share this post Link to post Share on other sites
II/JG17_HerrMurf 2172 Posted April 22, 2015 And here we go... No paratroopers, no flames, no GOATS? I quit. This is BS. I'm outta here forever. FOREVER I TELL YOU! Or until tonight when I can sit down and play for hours. Share this post Link to post Share on other sites
ST_ami7b5 546 Posted April 22, 2015 The Ju 52 as AI-only I can accept, but don't even think about modelling the U-2/Po-2 and not make it flyable Yes, Night Witches must be flyable Share this post Link to post Share on other sites
SYN_Belmont 127 Posted April 22, 2015 Nice update,The new map looks beautiful ! Share this post Link to post Share on other sites
Finkeren 5567 Posted April 22, 2015 Ok first impressions of the Ju 52: 'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed. It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds. Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty. Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect. 3 Share this post Link to post Share on other sites
71st_AH_Hooves 596 Posted April 22, 2015 This looks great! But for the love of your own game. F11!!!! PLEASE ADD THIS IN! 4 Share this post Link to post Share on other sites
I./JG1_Baron 458 Posted April 22, 2015 Thanks for patch ...dawnloading... uff uff Share this post Link to post Share on other sites
Albino 30 Posted April 22, 2015 The Ju 52, it's so beautiful! Velikie Luki, it's so beautiful! Thank you! Share this post Link to post Share on other sites
Dakpilot 1772 Posted April 22, 2015 Ok first impressions of the Ju 52: 'Sitting duck' doesn't even begin to describe it. It might as well be made of pure tin foil. I took down three in a row with one burst each and didn't even use half my ammo in the Yak-1 on my first attempt. I'm also surprised at just how big a target it is and easy to hit despite its slow speed. It's propably accurate, but it means that Ju 52s used in MP will need massive protection or they'll be shot out of the sky in a matter of seconds. Also: For some reason the model struck me as somewhat underwhelming. I don't know what it is, but it just appears very bland and box-like. I'm propably being unfair but I guess I was just expecting more visible details and it's a little bit disappointing that the passenger cabin/cargo hold just appears completely empty. Still, the Ju 52 is a nice and necessary addition that will certainly be fun to shoot down/trying to protect. On 'Palm Sunday massacre' it took ten minutes for 59 JU-52's to be downed I guess they were not particularly sturdy Cheers Dakpilot Share this post Link to post Share on other sites
Wulf 512 Posted April 22, 2015 Anyone have any issues with custom skin loading? Share this post Link to post Share on other sites
II/JG17_Furias 41 Posted April 22, 2015 Zippo type 52: Now i can finish my campaign 1 Share this post Link to post Share on other sites
VBF-12_Stick-95 742 Posted April 22, 2015 Very nice update. Thanks devs. Share this post Link to post Share on other sites
Feathered_IV 4456 Posted April 22, 2015 Congratulations to the team. Looking forward to downloading tomorrow. I hope the AI only aircraft is not too much of a resource hog and can be present in sufficient numbers. Share this post Link to post Share on other sites
Blitzen 291 Posted April 22, 2015 (edited) I hope one of our talented Mission makers will quickly put together a good escort/attack Ju-52 SP mission today using the maximum number or potential this sim is capable of.It would be great to see a sizable fornmation of Tante Ju's! Is the Ju-52 going to be viwable in the object viewer? Its a long download so i am asking in advance to seeing for myself.... (Is there a how-to convert to Steam...It works well with CloD & I see no reason why not to do it here as well.) Edited April 22, 2015 by Blitzen Share this post Link to post Share on other sites
Brano 1310 Posted April 22, 2015 Velikie Luki...finally! Spasiba Zeus 1 Share this post Link to post Share on other sites
EAF_CyClops 87 Posted April 22, 2015 Converting key to Steam makes use of in game chat and some other features so easy now. Thank you for listening your customers (and thank you all that asked for it also, since I did not ). Ah, if only you would work same magic with ROF now so we can add and merge our accounts to steam one (I own both, combine have 170% of the game, but neither has full 100% on it's own, just seemed silly to buy everything again even tho I doubled a lot of it). Share this post Link to post Share on other sites
BeastyBaiter 407 Posted April 22, 2015 Thanks for the update, still downloading but the change log looks good. Share this post Link to post Share on other sites