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Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

I haven't been online or offline in BoS or any other flight sim since I discovered WT Groundforces and bought myself a Panzer IV for $18, joined a squad and started playing online in 'sim battles'. (Yep, 'sim battles' ha ha. This aint SBPro. WTGF aint no sim).

 

5.jpg

 

And the rest of my precious limited gaming time is used on Panzer Corps on iOS playing against my brother on the other side of the globe.

 

There is too much good stuff out there. You can't be mediocre and pull a crowd.

 

H

Edited by heinkill
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No offense but there is nothing attractive about dweeb mode in WT or any other 'game' like that for me. To me they can look the part but they aren't remotely simulators.

 

There's a lot of quality sims and tactical games out there, I just wish I had the time for them. I liked the look of Steel Beasts and Graviteam stuff. I also have all of the Combat Missions games which are brilliant.

 

Graphics aren't top of my list for a quality sim or tactical game.

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Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

I haven't been online or offline in BoS or any other flight sim since I discovered WT Groundforces and bought myself a Panzer IV for $18, joined a squad and started playing online in 'sim battles'. (Yep, 'sim battles' ha ha. This aint SBPro. WTGF aint no sim).

 

5.jpg

 

And the rest of my precious limited gaming time is used on Panzer Corps on iOS playing against my brother on the other side of the globe.

 

There is too much good stuff out there. You can't be mediocre and pull a crowd.

 

H

You can't fly it though! ;)

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Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

 

There is too much good stuff out there. You can't be mediocre and pull a crowd.

 

H

Yes, I agree with all of that. Too much good stuff on pc/consoles to be bothered with potential greats.

No offense but there is nothing attractive about dweeb mode in WT or any other 'game' like that for me. To me they can look the part but they aren't remotely simulators.

 

That`s just your opinion. I`m deep into real sims also, although I enjoy GRiD Autosport much more than Project CARS. And I don`t need a $500 wheel to enjoy my limited free time racing.

 

My IL2 peripherals custom "pilot set" summed up to about $100.

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Maybe some organized one life events for the weekends, even with humble mission designs, could kick start the ball of numbers and community gatherings.

 

Guess many groups and individuals would sign up for organized gameplay instead of the okay'ish air'strike or FSS ( flight simulator stalingrad ) options.

 

:) S!

Edited by =LD=Hethwill_Khan

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Maybe some organized one life events for the weekends, even with humble mission designs, could kick start the ball of numbers and community gatherings.

 

Guess many groups and individuals would sign up for organized gameplay instead of the okay'ish air'strike or FSS ( flight simulator stalingrad ) options.

 

:) S!

 

We're looking for VVS squads to fight in team v team type fights. Then we'll run some coops as well after than.

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We're looking for VVS squads to fight in team v team type fights. Then we'll run some coops as well after than.

 

Such as giving teams a specific airfield, a mission, having squads as bombers, others as escorts and having the mission as priority instead of chasing kills ?

 

Face offs are also okay, to a point :) 

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Such as giving teams a specific airfield, a mission, having squads as bombers, others as escorts and having the mission as priority instead of chasing kills ?

 

Face offs are also okay, to a point :)

 

Yep :)

 

Simple IL2 style coop....just like the old days :D

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Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

I haven't been online or offline in BoS or any other flight sim since I discovered WT Groundforces and bought myself a Panzer IV for $18, joined a squad and started playing online in 'sim battles'. (Yep, 'sim battles' ha ha. This aint SBPro. WTGF aint no sim).

 

5.jpg

 

And the rest of my precious limited gaming time is used on Panzer Corps on iOS playing against my brother on the other side of the globe.

 

There is too much good stuff out there. You can't be mediocre and pull a crowd.

 

H

I love tanks as much as planes when I was a kid.

 

And looking at that I must still be a kid in my heart.

 

As for the future of flight sims the last game they made

Cliffs of Dover they pulled the plug and sent everyone

home and got guys to fix it for free with a small crowd

of elite full real pilots running the show but heck they

fixed it i guess they can do what they want.

 

Lets see how far the money train will go with this  flight

sim before they run out.

 

Like I said before in an other post they had the winning

formula and they let it go.

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I hope for a lot of you guys out there that you aren't as negative in your personal lives as on these forums because it would make for a pretty dreary existence you're wading through...

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I hope for a lot of you guys out there that you aren't as negative in your personal lives as on these forums because it would make for a pretty dreary existence you're wading through...

 

Thanks for coming around and being a therapist for everyone. You should be commended for your efforts. 

 

/S

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@ Freycinet, so you can say you are 100% happy with every decision the marketing & dev team have issued? Have you ever heard of constructive critisism?

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I hope for a lot of you guys out there that you aren't as negative in your personal lives as on these forums because it would make for a pretty dreary existence you're wading through...

 

 

try not to drown in your own self righteous pool.

Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

I haven't been online or offline in BoS or any other flight sim since I discovered WT Groundforces and bought myself a Panzer IV for $18, joined a squad and started playing online in 'sim battles'. (Yep, 'sim battles' ha ha. This aint SBPro. WTGF aint no sim).

 

 

 

And the rest of my precious limited gaming time is used on Panzer Corps on iOS playing against my brother on the other side of the globe.

 

There is too much good stuff out there. You can't be mediocre and pull a crowd.

 

H

 

 

panzer IV?  pfffft  get yourself a

Jagdpanther

 

sdkfz173-jagdpanther.jpg

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For me there are two avenues that need to be developed to see increased numbers of players.

 

The first avenue has been covered pretty well already here: improved lobby so that players can more easily see who is available and organize with them.

 

A second avenue would be to have greater focus on easing players into the game.  There is too much of a gulf between simple arcade flight sims and the full-on realistic experience that many here want to fly.  The problem is that we've probably had years of experience, and most of that was in earlier flight sims that were much simpler, generally because that was all that was possible with the technology and computational power of the time.  Things have gotten more complex over time and we've adapted.  We've had time to adjust to all the new stuff: better FMs, more realistic ground handling, etc.  

 

I really think current gen flight sims need to spent serious development time on providing that bridge as part of the game.

 

There are two simple things that would make this possible.  The first is just a strong focus on tutorials, especially hands-on tutorials.  These need to go beyond the usual startup, takeoff, landing and weapons use tutorials.  There should be full in-game tutorials for basic flight maneuvers, all the way to advanced combat maneuvers.  I shouldn't have to go to YouTube to look at other people's stuff.  It should all be in-game.  I should be able to rapdily repeat the tactic or maneuver being demonstrated (i.e. an instant rewind button) so that I can practice it over and over again.  I should not have to stare at a loading screen for 30 seconds every time I want to repeat something (DCS I'm looking at you).  Practice is where you gain confidence.  Training is a core part of becoming good enough to want to take your skills to the next level so that you continue to learn and have fun.

 

Secondly, there should be a full replay tool, similar to TacView where you can see a full breakdown of how you performed in a mission.  You can scrub a time line to go backwards and forwards.  You can look at what everyone else was doing around you.  You can see where you made a bad move.  AND then you can jump straight back into the game at the moment and try something different.  It should be integrated seamlessly.  You see spot your mistake and then try out something different.  What if I'd gone vertical instead of breaking left when that 109 was on my tail?  This feature would also compliment the advanced training and would allow people to learn at an accelerated pace

 

I'd pay serious money for a flight sim to put features like these in-game and make them an integral part across both single and multi player.  I think it would be a serious game changer.

 

Allow people to be able to know they're getting better at flying and combat.  Give them a roadmap on how to do it.  Let them try and try again with no delays.  Give them feedback.  Allow other players to be trainers that can help train other people as part of coop or multiplayer missions (have a mentoring system).  

 

Then maybe we stand a chance of really beefing up numbers of players overall and getting MP servers chock full.

 

I agree with most of this...  I think that scalability is a key factor in accomplishing that easing in you are talking about.. One of the things that made the original IL2 so successful was that the increments between the "full switch" and "arcade" settings was such that you could gradually ease in from an open pit with map icons and arrows and unlimited ammo to a locked pit with no aids whatsoever gradually. When we first went to a locked pit we had default icons.. then we gradually brought them in to the point where they were more a practical aid to middle aged guys with middle aged eyes.. than the crutch they were when they were at default settings... For me I still find the "full real" just not fun... but being able to go from arcade to that all on one platform and be challenged at each level is a key to the success of any sim.

 

TacView.. I was just looking at that for DCS ... That sounds interesting.

 

Not only that but if people knew that BoS followed old IL2 path, which has been universally acclaimed, they`d fill in the future vision of the game by themselves and give more trust to BoS (that is if they`d forget the CloD misfire). So far BoS is much further away from the old IL2 way it seems, which raises many questions about the future of its mp scene.

 

Other than that there needs to be understanding that the original was in a genius way simple and complicated at the same time. BoS probably places the manpower on developping different pillars of a similar title. That original way is noteworthy though if it works we do not know yet. In many ways the IL2 was as same daunting task to complete in 2000 as BoS is now, yet IL2 succeeded immensely in practically all combatflightsimming aspects.

 

Contrary to what Bearcat said, I think that a minority of MS CFS and LOMAC players stayed out of IL2 world but most of them came in, it was just a question of time.

Because IL2 started with great sp system. Online coops was like flying sp with human teammates and opponents.

Even I did make some coop misssion scenarios to be used in the general HL room and that is saying something.

 

 

I never said they stayed away.. I said that when they did stay away.. and initially many did.. that is a fact. Between 2001 and 2006 give or take those communities were still pretty active.. but when they did stay away.. even the ones who tried IL2 and did not like it.. they did not spend their time expressing their displeasure on the IL2 forum.. they were flying their sim of choice..  Eventually though as those communities died off they came to IL2.. no doubt. At one time IL2 was the sim to fly. That was my only point with the reference I made to those other sims. I think Coops as implemented in IL2 played a huge role in IL2's success.. because you could run the same 16 player mission as a SP mission or an online one... with 1-16 live players.. That was huge.. The best thing to happen to IL2 IMO was the MDS which finally blended the coop and DF modes into one mode.. I hope that we have something like that in BoS.. I have not been online in BoS enough to be fully aware of how intricate it is.. most of my time in BoS has been offline.

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Talking of playing online here are just a couple of screenies of tonight's action with Emil, Schuck, Thijs and myself.

 

2015-04-13_00004_zpsdlkl5nhk.jpg                                                                                                                                                                                                                                                                                                                                  

Emil and Thijs strut their stuff.

 

2015-04-13_00009_zpsuhwtfdjt.jpg           

 

 Shot up but landed. Ivan survives another day!                                                                                                                                                                                                                                                                                             

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@ Freycinet, so you can say you are 100% happy with every decision the marketing & dev team have issued? Have you ever heard of constructive critisism?

There's a lot of folks on both sides or this "argument" who are realistic and offer ideas, even solutions that help everyone. But there's a handful, again on both sides, that make this place so contentious. It must be a sad life to lead.

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I hope for a lot of you guys out there that you aren't as negative in your personal lives as on these forums because it would make for a pretty dreary existence you're wading through...

I wish the devs were as attentive to our dreams,desires and wishes as the divine consciousness of the universe is. :rolleyes:

 

coops rule!

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I suggested back months ago a co-op system where you can both jump into the single player campaign and play that out with co-op. I know some of you guys hate that but the random mission generator that it is would be more fun IMHO if I could bring a buddy along. We had a good discussion and the devs got involved.

 

I think they are listening in on the coop idea. I'd encourage people to keep on about it... positively (because there's way too much negativity) but it'd be an interesting feature to have and I remember having a ton of fun with the IL-2 HyperLobby COOP Friday Night events.

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@ Freycinet, so you can say you are 100% happy with every decision the marketing & dev team have issued? Have you ever heard of constructive critisism?

I'm sure he has, as have I. There is quite a lot of that on these boards, and it is welcome but there is also a lot of the other sort. There may be two people on these boards who won't tolerate even constructive criticism of the game. Being able to identify constructive criticism is important. Some people think that it is criticism which they agree with, whether it is truly constructive or not. There is some childishly negative criticism which should be recognised for what it is. Since when does anyone expect to be 100% satisfied with a product which other people also use?

Thanks for coming around and being a therapist for everyone. You should be commended for your efforts. 

 

/S

Not everyone. Just those that seriously need it.
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There are two simple things that would make this possible.  The first is just a strong focus on tutorials, especially hands-on tutorials.  These need to go beyond the usual startup, takeoff, landing and weapons use tutorials.  There should be full in-game tutorials for basic flight maneuvers, all the way to advanced combat maneuvers.  I shouldn't have to go to YouTube to look at other people's stuff.  It should all be in-game.  I should be able to rapdily repeat the tactic or maneuver being demonstrated (i.e. an instant rewind button) so that I can practice it over and over again.  I should not have to stare at a loading screen for 30 seconds every time I want to repeat something (DCS I'm looking at you).  Practice is where you gain confidence.  Training is a core part of becoming good enough to want to take your skills to the next level so that you continue to learn and have fun.

 

 

Secondly, there should be a full replay tool, similar to TacView where you can see a full breakdown of how you performed in a mission.  You can scrub a time line to go backwards and forwards.  You can look at what everyone else was doing around you.  You can see where you made a bad move.  AND then you can jump straight back into the game at the moment and try something different.  It should be integrated seamlessly.  You see spot your mistake and then try out something different.  What if I'd gone vertical instead of breaking left when that 109 was on my tail?  This feature would also compliment the advanced training and would allow people to learn at an accelerated pace

 

I'd pay serious money for a flight sim to put features like these in-game and make them an integral part across both single and multi player.  I think it would be a serious game changer.

 

 

 

 

 

Before this thread gets spiked for (yet again) the self-anointed out-hypocrisying each other, let me just say, these are just great suggestions. I totally agree.

 

I hope/wish/would love this sort of track-player-on-steroids feature, even if it was only part of the QMB. Please Devs! Let it be so! :clapping:

 

And Horned One, please consider copying and pasting your post into its own unpolluted thread!  :cool:

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Secondly, there should be a full replay tool, similar to TacView where you can see a full breakdown of how you performed in a mission.  You can scrub a time line to go backwards and forwards.  You can look at what everyone else was doing around you.  You can see where you made a bad move.  AND then you can jump straight back into the game at the moment and try something different.  It should be integrated seamlessly.  You see spot your mistake and then try out something different.  What if I'd gone vertical instead of breaking left when that 109 was on my tail?  This feature would also compliment the advanced training and would allow people to learn at an accelerated pace

 

I'd pay serious money for a flight sim to put features like these in-game and make them an integral part across both single and multi player.  I think it would be a serious game changer.

 

 

 

Ahhh TacView. Such an amazing tool. I started using it with my old squad after our weekly campaign nights. The A10 folks would get in their channel, the Helo folks in theirs, ground forces in theirs etc. etc. and we would go over the mission from take off to landing (or crashing). It is nice to see not only formation, target acquisition, and coordination, between the players and AI, but how everyone reacts.

 

It got so interesting to see every move made by you, the AI, and your buddies that honestly during the mission I would get excited just looking forward to watching TacView. I started using it in SP missions, that took maybe 30min - hour and spent the next 2 hours in the TacView interface.

 

The problem is with all said and done, not sure how much use it would get in BoS when most online modes seem to be FFA.

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Like I said before in an other post they had the winning formula and they let it go.

 

I also believe that the biggest error of this sim has been the "cut"  with old IL2 Sturmovik serie.

Obviously something had to be done to wipe out the bad reputation of Cliffs of Dover launch, but there was an excess in this.

Leaving the most successful formula to repeat, with WWII Planes, the formula of a less successful sim (ROF never had the same number of followers of IL2...I think none can deny this...) wasn't the best choice.

Add that many IL2 followers think that they have been decepted with a sim that holds IL2 name but is ROF WWII and you can argue the rest.

Nevertheless, I think that the IL2 crowd can still be recovered - at least in part - if producers and developers will start again watching at the past to retain what is appropriate to retain (or develop).  

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I have bitched and moaned about the lack of a SP campaign and other little things that annoy me about this game.

 

Is it flawed, yes it is. will it ever be the game everyone wants, never. But saying that what flight sim out there is going to please everyone?

 

The sheer amount of negativity  from some quarters about this title is pretty astounding  tbh. Come on it really isn't that diabolical?  I respect the opinion of others even if I don't agree with them , but if I don't like something I don't waste my time and move onto something I do like. Trojan Horse Syndrome or what?  

 

For all its faults it is a completely playable sim and hooking up with a bunch of friendly guys on TS, jumping on a server and working as a team has been great fun.  

 

In all honesty I haven't enjoyed another flight sim  as much in the last few years as I have flying in BoS.  

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Interesting debates, but maybe the answer doesn't lie in the intrinsic limitations of the BoS multiplayer game, but rather in the breadth of really attractive alternatives.

 

I haven't been online or offline in BoS or any other flight sim since I discovered WT Groundforces and bought myself a Panzer IV for $18, joined a squad and started playing online in 'sim battles'. (Yep, 'sim battles' ha ha. This aint SBPro. WTGF aint no sim).

 

5.jpg

 

 

 

Do those WT tanks have an interior, or do you play in third-person view?

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Do those WT tanks have an interior, or do you play in third-person view?

 

 

You get this view, it's not a sim it's an arcade game (an enjoyable one but not a sim). 

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Leaving the most successful formula to repeat, with WWII Planes, the formula of a less successful sim (ROF never had the same number of followers of IL2...I think none can deny this...) wasn't the best choice.

 

I don't know what your idea of a "less successful" sim is, but the the reason ROF has less followers is because it's WWI, and WWI flight sims have pretty much always had a lesser following that WWII sims. And, on that note, ROF has been quite successful - if it wasn't, development would have shut down long ago.  

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I don't know what your idea of a "less successful" sim is, but the the reason ROF has less followers is because it's WWI, and WWI flight sims have pretty much always had a lesser following that WWII sims. And, on that note, ROF has been quite successful - if it wasn't, development would have shut down long ago.  

 

I agree about the WWI part.. That is one reason why I also think that the roadmap according to RoF should only minimally be used here moving forward.. at least in determining what will work feature wise.  I have no idea what is going on behind the scenes but I do believe that the tyeam is trying to deliver their best... Having said that I will say it again... IL2 is the best template to use in determining what to do or not do in  a WWII sim as far as features go... Some of that may be more or less achievable because of differences in the engine.. but that model is something to strive towards.. I think the best thing about the RoF model as far as the business model goes is the aircraft and how they are sold.. but again I don't know the details so given the complexity of the WWII models that may not be a viable option..

 

Some of the other things the OP mentioned.. while good ideas are things that will not and should not come from the developers.. UBIsoft and 1CMG did not start up Joint Ops.. that was a community based endeavor. One thing that we need to be mindful of in this case is that for a lot of this stuff it takes a community and when you have a community that is divided for whatever reason community progress overall is stymied. The divisions we see here are complicated and not entirely a reflection of the product itself but the reaction to limitations of the product by parts of the community, limitations which I might add are in many cases in a state of flux.. but if  we have a concerted effort by any segment of the community to discourage participation in the growth of the community then the overall potential of the community is diminished.

 

Cut the nose , spite the face.

 

It is undeniable to me that there is a great deal of potential in this series that in my opinion, and this is just my opinion, though I do believe it is shared by many, can and will be realized to a fuller extent than at the present but this team needs time to get it together.. It amazes me, given the steady progress we have seen just over the past 12 months with this sim that so many are so adamant in their dissatisfaction over this product ... I could see mit more if there were no progress.. if at this point in time this sim was at the same point it was in December.. but it isn't... and make no mistake about it.. BoM is an extension of the sim.. I have no doubt that 6 months from now we will be farther along and many of the things that now plague this title will be addressed some to a greater or lesser degree.. even if that means community made content.. but it will be addressed.

 

That is my hope.. and it is my expectation.

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It is undeniable to me that there is a great deal of potential in this series that in my opinion, and this is just my opinion, though I do believe it is shared by many, can and will be realized to a fuller extent than at the present but this team needs time to get it together.. It amazes me, given the steady progress we have seen just over the past 12 months with this sim that so many are so adamant in their dissatisfaction over this product ... I could see mit more if there were no progress.. if at this point in time this sim was at the same point it was in December.. but it isn't... and make no mistake about it.. BoM is an extension of the sim.. I have no doubt that 6 months from now we will be farther along and many of the things that now plague this title will be addressed some to a greater or lesser degree.. even if that means community made content.. but it will be addressed.

 

That is my hope.. and it is my expectation.

What progress has been made to improve the SP portion in 12 months?

 

Just pointing out that adding dogs barking, new menu sfx, does not mean progress is being made in all the areas lacking. That's why your perception of steady progress might differ very much from others.

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What progress has been made to improve the SP portion in 12 months?

 

Just pointing out that adding dogs barking, new menu sfx, does not mean progress is being made in all the areas lacking. That's why your perception of steady progress might differ very much from others.

 

The single player campaign was only given as early access in its first test release in Oct 2014, your perception of what is a years' progress seems to be faulty

 

Cheers Dakpilot

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The single player campaign was only given as early access in its first test release in Oct 2014, your perception of what is a years' progress seems to be faulty

 

Cheers Dakpilot

I know you love to follow every post I make, but why no read what I was replying to, then put it in context.

 

Or are you saying the SP was not worked on before Oct?

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SP was available to EA flyers for quite some time, in fact very early on there were some nice  missions that ended up  going away with one of the builds...

 

It was just the " campaign" that got released just prior to the official product release.

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Well it could be said that early access is early access which is spent making sure the basics work through 'beta testing' of a sort..how long has the game been released? or finished to a state that could be considered for release, certainly not 12 months

 

Vaxx I think you flatter yourself to think I follow your every post, I simply read the forums

 

Cheers Dakpilot

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SP was available to EA flyers for quite some time, in fact very early on there were some nice  missions that ended up  going away with one of the builds...

 

It was just the " campaign" that got released just prior to the official product release.

 

If you're talking about SP missions under the "Missions" tab, in my copy of the game they're mostly still there. I've also added (and built) a load of user-made content. SP in BoS - according to that metric - has never been as strong.

Edited by No601_Swallow

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Well it could be said that early access is early access which is spent making sure the basics work through 'beta testing' of a sort..how long has the game been released? or finished to a state that could be considered for release, certainly not 12 months

 

Vaxx I think you flatter yourself to think I follow your every post, I simply read the forums

 

Cheers Dakpilot

 

Basics? you mean like the unlocks that they were told would not be well received and to add insult to injury they released the game with out DServer and FMB.....but they did make sure the unlocks worked.

try not to be a [Edited] the whole time you're here please.

Edited by Bearcat

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try not to be a smunt the whole time you're here please.

Not sure what a smunt is? Is that anything like being negative the whole time someone is here?

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What progress has been made to improve the SP portion in 12 months?

 

Just pointing out that adding dogs barking, new menu sfx, does not mean progress is being made in all the areas lacking. That's why your perception of steady progress might differ very much from others.

 

You keep fixating on the area of SP. I am looking at the entire sim when I say progress. I have no doubt that SP will improve as well in time as more diverse SP missions are made. What progress? Are you kidding me? This is why I say that there is a certain level of disingenuousness to much of this kind of rhetoric. What progress? Look in the changelogs for every update since release. You don't see it because you do not want to see it. You want to do here what yuou do on the Steam forums and everywhere else you get the chance. For the record.. Zak said on October 10, 2014 in DD 82:

 

We’ve successfully made the base for the game and completed the system in general however we haven’t had enough time to fill the universe. We have detailed and described plans for improving the campaign, and it’ll take from 6 to 12 months to make them reality. Those months have been spent on providing early access. So we hope that you, our actual and future customers will give us time to accomplish our goal.

Meanwhile we’re making missions that involve escorting and intercepting assault planes, also some existing templates are being remade. New content is being added as well: ground objects, vehicles, AA artillery, specific colors of signal rockets for different regiments are to be added soon, etc.. After that new missions will be added including aerial domination, for example. These will be followed by intercepting transport aircraft and protecting them accordingly. There’s a possibility that Ju-52 may become available in the game as a non-flyable plane in transport escort/interception raids.

 

English is not Zak's native tongue.. so take that quotye in the spirit it was given.. but the bottom line is.. the unlock are at lkeast now addressable, the FMB is released.. the Dserver is released.. the skin tools have been released, many many bugs have been fixed, FMs have been tweaked, an AI Ju-52 is on the way, as is a spring map for BoS and a new theater with new aircraft ... and all you see is a lack of progress to the SP campaign.. :huh:

 

Basics? you mean like the unlocks that they were told would not be well received and to add insult to injury they released the game with out DServer and FMB.....but they did make sure the unlocks worked.

try not to be a [Edited] the whole time you're here please.

 

Yes but why are you even going on at all about those things. See the above post.

 

Not sure what a smunt is? Is that anything like being negative the whole time someone is here?

 

I know what it is.. and it is unacceptable to call another forum member that.

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You keep fixating on the area of SP. I am looking at the entire sim when I say progress. I have no doubt that SP will improve as well in time as more diverse SP missions are made. What progress? Are you kidding me? This is why I say that there is a certain level of disingenuousness to much of this kind of rhetoric. What progress? Look in the changelogs for every update since release. You don't see it because you do not want to see it. You want to do here what yuou do on the Steam forums and everywhere else you get the chance. For the record.. Zak said on October 10, 2014 in DD 82:

 

 

Yeah, I keep fixating on the area of SP, because that's the area that lacks the most. Its the area that nothing has been done about. Its the area people keep saying will get better in time, even though the devs said that is their "vision" of a campaign and its pretty much done.

 

Steam forums? Huh? Oh, right, if I don't have tons of positives, I should not post right? You mad people post what they think of the game, and you cant control it?

 

Ahh yes. Zak also said I would get a refund in exchange I stop posting. Last PM was him asking for my paypal account. Guess what...no refund still. So I take what he says with a grain of salt.

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Talking of playing online here are just a couple of screenies of tonight's action with Emil, Schuck, Thijs and myself.

 

2015-04-13_00004_zpsdlkl5nhk.jpg                                                                                                                                                                                                                                                                                                                                  

Emil and Thijs strut their stuff.

 

2015-04-13_00009_zpsuhwtfdjt.jpg           

 

 Shot up but landed. Ivan survives another day!                                                                                                                                                                                                                                                                                             

Nice photos...I wish I could get online and join you guys......Satellite here..

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Nice photos...I wish I could get online and join you guys......Satellite here..

 

That's a shame, It really is a great deal of fun teaming up and working together. Hopefully one day soon we will see you over Stalingrad. :salute:

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I also believe that the biggest error of this sim has been the "cut"  with old IL2 Sturmovik serie.

Obviously something had to be done to wipe out the bad reputation of Cliffs of Dover launch, but there was an excess in this.

Leaving the most successful formula to repeat, with WWII Planes, the formula of a less successful sim (ROF never had the same number of followers of IL2...I think none can deny this...) wasn't the best choice.

Add that many IL2 followers think that they have been decepted with a sim that holds IL2 name but is ROF WWII and you can argue the rest.

Nevertheless, I think that the IL2 crowd can still be recovered - at least in part - if producers and developers will start again watching at the past to retain what is appropriate to retain (or develop).  

Yes it is not too late.

 

They can develop all the goodies we need to make this game as popular as IL-2 1946

Grampa series editions.

 

The time is now.

 

We need the old honey in the plate to attract  bees and get them flying.

 

 

Hienz Guderian:

 

Es gibt keine verzweifelten Lagen, es gibt nur verzweifelte Menschen!

 

There are no desperate situations, there are only desperate people

 

 

 

(that need and burning for individual server capability and coop access )

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