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  • 2 weeks later...

Brief description: coop mission, friend couldn't spawn
Detailed description, conditions: 

i was hosting a coop server for me and my friend, for a couple hours we tried to get it working, which we eventually did. He wanted to spawn in as a bf 109 f4 but it said that he is already spawned. He could start his engine, but he still saw the briefing and spawn selction screen. I flew over the spawn area but couldn't see any plane. When i shot at the spawn area he could very well hear all the shots.
Additional assets (videos, screenshots, logs):-
Your PC config data (OS, drivers, specific software): Windows 10, newest drivers, 

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For years, my friends and I have hosted local coop (on the same PC we're flying on) with no issues.

 

We took a break for a couple of months, so I'm not sure how long it's been since we last did it successfully (as in which version we were on).

 

However, as of the last few weeks we cannot connect to each other anymore. Any of us can join dedicated servers, and any of us can host a coop server. When we try to join each others' servers, though, we get a prompt for the password and enter it and FREEZE. If the pw is wrong, it prompts for the pw again. But if it's right, the spinning compass rose icon freezes in place while "Please Wait..." is at the top of the screen and Il-2.exe goes to not responding. Only task manager-kill il-2.exe gets you out. The nvidia FPS counter I have in the upper right drops to 0 at the same time.

 

Is this a known bug? Is there a workaround? The host sees the server, can pick a plane, and fly, but anyone trying to join locks up after pw is entered.

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On 4/17/2020 at 6:39 PM, SAS_Storebror said:

So far the crash appears to be an isolated incident, I've yet to see it happening again.

 

Just for the record, during the past month the server locked up 5 times in total.

Every time the reason was unknown but the result was the same:

Server load looked just normal (in contrast to the crashes we've witnessed long time ago when the CPU load would always be 100%).

DServer.exe becomes unresponsive.

Server is listed ingame, but you cannot join it - click on it, and you get back to the server list within a split second.

 

:drinks:

Mike

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Try the following:

  • Resave your mission
  • Check the contents of the .list file on the DServer and make sure the directories match where the mission is stored.

If you still have no luck, please zip and post your mission.

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Hi JediMaster, what you're describing is the exact issue I'm having, a friend bought BOS and we've been trying to create coop servers (not dedicated) but as soon as one of us hits the button join, the game starts to freeze or we get error 10019 (after a very long time).

 

- We tried to open ports 28000 UDP + TCP and 28100 TCP

- We typed our current router IP address in the "Network settings" in 'Use IP address"

- We tried to use default mission (complex template)

- We have no issues when joining other servers in both coop and dogfight.

- I'm using the Steam version and he uses the IL2 Store version

-We are not using any VPN

 

It seems something gets blocked as soon as someone tries to join the server of the other. If someone have any idea if there is a workaround for this problem.

 

Thanks!

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Brief description: Fake_vehicle with spotter causes heavy load.

Detailed description: On our Finnish VirtualPilots server, we introduced a target type that includes a fake_vehicle that has the "spotter" functionality on with 15 km radius. This seems to create an increasing load whenever there are enemy planes in the spotter area. See attached image.

serveriload.png

Edited by LLv34_Temuri
Fake_vehicle not block
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1 hour ago, SAS_Storebror said:

Wow... interesting report, thanks for the heads up.

May I ask whether you know what those "chat log" lines in the log are about? Can't remember having seen such before.

 

:drinks:

Mike

Actually, might be caused by my own booboo of using a single spawner for multiple objects, let’s see.

 

Chatlog entries are the campaign application sending messages to the game and forcing the chatlog writing.

Edited by LLv34_Temuri
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DServer? Do you mean a dedicated server? I'm just trying to create it on my PC.

 

I will try resaving, but when my friend tried and I locked up, he was using one of the coop sample default missions. We weren't going to fly it, it was just a test...and it failed.

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50 minutes ago, JediMaster said:

DServer? Do you mean a dedicated server? I'm just trying to create it on my PC.

 

I will try resaving, but when my friend tried and I locked up, he was using one of the coop sample default missions. We weren't going to fly it, it was just a test...and it failed.

 

Yes, the stand-alone dedicated server (which is covered in Chapter 11 of the editor manual) but your .list file content check can also apply if you start a server in-game.

 

Also, be sure to check the ports and IP address items that  Woo66 mentioned.

Edited by JimTM
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Yeah I've never used the dedicated server, never hosted or joined one.

 

I go into the game, I go to MP, I click coop, and then I click new server to create it.

It's worked fine for years. Now no one can connect to the server after it starts, they just lock up.

 

The ports and IP addresses haven't changed. They are listed correctly. This is something that simply used to work with no hassle and now has just stopped.

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Brief description: hosting a multiplayer game with a friend and all he gets is the lobby screen, he cannot choose a plane to fly 
Detailed description, conditions:

I am hosting a coop game for myself and my friend/s, they can join the server but they cannot see anything (lobby screen). for the record he was able to select a plane once out of a dozen attempts of us restarting the server / rebooting our computers, not sure what the magic combination is, but we cannot seem to get this to work anymore and need assistance please.
Additional assets (videos, screenshots, logs):
unknown.png
Your PC config data (OS, drivers, specific software):

Windows 10, no specific software or drivers.

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  • 2 weeks later...

Brief description: Map victory is sometimes triggered on mission start.

Detailed description: On our Finnish VirtualPilots' server, the dserver sometimes goes into a state where, after the mission has loaded, victory is triggered automatically as if the other side's team points were reduced to zero.

Your PC config data (OS, drivers, specific software): Windows 10, AMD Ryzen 3800X, 16 GB 3200 MHz DDR4

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2 hours ago, LLv34_Temuri said:

Brief description: Map victory is sometimes triggered on mission start.

Detailed description: On our Finnish VirtualPilots' server, the dserver sometimes goes into a state where, after the mission has loaded, victory is triggered automatically as if the other side's team points were reduced to zero.

Great, sorry for the sarcasm, how am I supposed to look for a problem? Give me a mission, video recording of the process to start.

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7 minutes ago, -DED-Rapidus said:

Great, sorry for the sarcasm, how am I supposed to look for a problem? Give me a mission, video recording of the process to start.

Will do, once it happens next time. (Saying this will now probably fix the issue.) :)

Edit: But for the time being, I only have the first log file of that happening: http://stats.virtualpilots.fi:8000/static/LogWithVictory.zip

Edited by LLv34_Temuri
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Brief description: Friends can't join anymore since 4.007

Detailed description: Before the patch I hosted a lot self-build dogfight missions (from the in-game menu, not dserver) for me and 3 friends. Since the update it simply doesn't work anymore. They can click on my server, they get a loading screen, they get a notification that some files are downloaded. But as soon as the loading screen is finished they get thrown back to the dogfight-server menu without any error message. I double checked my firewall and port-forwarding, I reinstalled the whole game, I resaved my mission editor files, I even created new missions. Nothing works. :(

I am thankful for every hint that might help.

 

<EDIT 14.06.2020>

I tested to host a lot of other games, where I also need port-forwarding. Every single one works! I also tested if I can reach the specific IL-2 ports with a different software , so I know they are definetly not blocked by my router and/or firewall. They aren't.

I also changed the ports in the Options/Multiplayer Menu to some others that work perfectly with another game.

Still nobody can connect to my server.

 

There is only one weird thing I figured out:

In TCP_VIEW for almost every program the local and remote address is <the dynamic name of my pc>.

But for IL2 its <the dynamic name of my pc>.mshome.net   

Does somebody know what this actually means?

 

Thank you in advance for any help. cheers.

 

 

<EDIT 14.06.2020> ---> PROBLEM SOLVED!

 

It really was a problem with DNS. It's still strange though, because no other game has this problem, but in the end it wasn't that hard to solve.

If you have VPN / Virtual Machine / Docker stuff on your computer, il-2 can apparently change your IP address to a remote/virtual one and nobody can join you.

In such a case you just have to go to OPTIONS / MULTIPLAYER and look at the list of available IPs. 

Then you have to manually(!) type the correct one (local address of your machine) into the field USE IP

At least this fixed the problem for me.

 

 

(Sorry if I might not explain it correctly, but I am really not a network specialist)

 

PC config data: Windows 10, GTX1060 6GB (446.14), 16 GB 3200 MHz DDR4, Il2BOS-Steam Version

Edited by Nihilion
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On 5/11/2020 at 1:30 AM, JediMaster said:

Is this a known bug? Is there a workaround? The host sees the server, can pick a plane, and fly, but anyone trying to join locks up after pw is entered.

In the latest windows update, the firewall behaves incorrectly in some cases, try allowing the IL-2 process in the firewall

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My setting is the same as it's been for years now. I'm running Win10 1909, haven't updated beyond that yet, but I have the latest MS security updates. My friend has experienced the exact same thing. Either of us can host and experience no issues, but the joiner freezes up.

 

image.thumb.png.42399a2225d2b9b5e3594f1671e13652.png

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Brief description: invisible plane, multiplayer server (finish virtual pilots)  v4.007c

Detailed description: around 30 players online.
Already in the same base on the ground I do not see my partner, and we make signs like putting lights, or shooting into the air, we start recording the track and then check it, and I ask him to shoot me and collide with me, at no time I see tracers, but if impact effects on my plane, and its mowing in the field ...

 

tracks:

 

1- https://www.dropbox.com/s/z3ijqwdudavqb61/pilot A.rar?dl=0

2- https://www.dropbox.com/s/vqgw4dmz4f45uj4/pilot B.rar?dl=0

Edited by Ala13_UnopaUno_VR
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In the multiplayer on the Finnish VirtualPilots' server have notice a map icon bug - usually it shows the near by to targets/af planes number and tanks number as well....

Yesterday I have notice that nevertheless that the target camp has been attacked by 2 Tigers on the map there was no icon for tanks next to the target camp icon.

Same happen today just last mission.... Have the track file but in the track file you do not see the map :( - I know, will try next time to make some screen capture recording but just giving you information that there is such a bug.

 

If it should be in different section, please move that post there....

 

Edited by 315_R2r
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8 minutes ago, LLv34_Temuri said:

Brief description: Invisible planes, multiplayer server (Finnish VirtualPilots)

Detailed description: There should be at least one FW 190 A-5 on this track next to me. Recorded on July 9 2020, version 4.008.

InvisiblePlanesAtAirfieldTrackPt.2.zip 889.75 kB · 0 downloads

 

My point of view to this bug event:

dogfight.2020-07-09_21-26-27_00.zip

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  • 2 weeks later...

As I wrote - logs are available, just let me know. (Add-on due to comments: the plane was visible in tacview and in the records - so it's not the usual "invisible-plane-bug" where the planes are invisible even in the log-Files until the moment they fire. I'm still shocked I wasn't able to detect that plane - see pictures. Anyhow - it seems to be no good example for the usual "invisible-plane-bug" )

 

And another one on a guns-bug I never had before and never heard from:
https://forum.il2sturmovik.com/topic/21490-finnish-virtualpilots-dynamic-war/page/71/?tab=comments#comment-974886

Edited by Retnek
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Brief description: Weapon mods bug


Detailed description, conditions: Other weapon modifications are available despite limiting it in aircraft configuration in "Available Mods" section. Check screenshots.


Additional assets (videos, screenshots, logs):

Configuration: only 1 and 2 mod should be available to select/deselect. Mod 4 should be selected and locked (not possible to deselect it)

image.png.5c324b31bb3272bdaf25e4894407a933.png

 

But in game mods 1, 2 and 4 are available.

WM_Bug.jpg

 

Test mission.

WM_Test.zip


Your PC config data (OS, drivers, specific software):  not relevant

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I'm not sure what's left to check, then.

 

No changes to firewall settings in Windows. No changes beyond standard Windows 10 and Il-2 updates.

 

The host can start up a mission and it will load fine and then get in and fly. The client will attempt to connect and freeze and must ctrl-alt-del to kill il-2.exe.

If one could host and the other could not I would accept a hidden setting change, but what are the odds both unrelated PCs changed at the same time in the same way?

 

I wish there was a log file created of the process on server and client so what is going on, or not going on, could be tracked.

 

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14 minutes ago, JediMaster said:

I'm not sure what's left to check, then.

 

No changes to firewall settings in Windows. No changes beyond standard Windows 10 and Il-2 updates.

 

The host can start up a mission and it will load fine and then get in and fly. The client will attempt to connect and freeze and must ctrl-alt-del to kill il-2.exe.

If one could host and the other could not I would accept a hidden setting change, but what are the odds both unrelated PCs changed at the same time in the same way?

 

I wish there was a log file created of the process on server and client so what is going on, or not going on, could be tracked.

 

What mission was it?

Could you try with a different one, a very simple one?

Maybe something in the mission is causing it?

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4 hours ago, DD_FT- said:

What mission was it?

Could you try with a different one, a very simple one?

Maybe something in the mission is causing it?

 

I'm struggling with the same issue JediMaster describes, and someone sharing here a very simple coop mission they have successfully hosted and flown with someone else would be a good test mission for us to try

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