SAS_Storebror 1157 Posted April 17, 2020 Thanks Rapidus. So far the crash appears to be an isolated incident, I've yet to see it happening again. Mike Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted April 20, 2020 @SAS_Storebror, Yes, I also had falls on 1CGS normal, so we are in the same boat Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted April 20, 2020 Thanks @-DED-Rapidus, good to know 😉 Greetings to @-DED-Rapidus_Server 😎 Mike 1 Share this post Link to post Share on other sites
TEEWURST 0 Posted May 3, 2020 Brief description: coop mission, friend couldn't spawnDetailed description, conditions: i was hosting a coop server for me and my friend, for a couple hours we tried to get it working, which we eventually did. He wanted to spawn in as a bf 109 f4 but it said that he is already spawned. He could start his engine, but he still saw the briefing and spawn selction screen. I flew over the spawn area but couldn't see any plane. When i shot at the spawn area he could very well hear all the shots. Additional assets (videos, screenshots, logs):- Your PC config data (OS, drivers, specific software): Windows 10, newest drivers, Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted May 17, 2020 On 4/17/2020 at 6:39 PM, SAS_Storebror said: So far the crash appears to be an isolated incident, I've yet to see it happening again. Just for the record, during the past month the server locked up 5 times in total. Every time the reason was unknown but the result was the same: Server load looked just normal (in contrast to the crashes we've witnessed long time ago when the CPU load would always be 100%). DServer.exe becomes unresponsive. Server is listed ingame, but you cannot join it - click on it, and you get back to the server list within a split second. Mike Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted May 18, 2020 (edited) Brief description: Fake_vehicle with spotter causes heavy load. Detailed description: On our Finnish VirtualPilots server, we introduced a target type that includes a fake_vehicle that has the "spotter" functionality on with 15 km radius. This seems to create an increasing load whenever there are enemy planes in the spotter area. See attached image. Edited May 19, 2020 by LLv34_Temuri Fake_vehicle not block 1 Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted May 19, 2020 Wow... interesting report, thanks for the heads up. May I ask whether you know what those "chat log" lines in the log are about? Can't remember having seen such before. Mike Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted May 19, 2020 (edited) 1 hour ago, SAS_Storebror said: Wow... interesting report, thanks for the heads up. May I ask whether you know what those "chat log" lines in the log are about? Can't remember having seen such before. Mike Actually, might be caused by my own booboo of using a single spawner for multiple objects, let’s see. Chatlog entries are the campaign application sending messages to the game and forcing the chatlog writing. Edited May 19, 2020 by LLv34_Temuri 1 Share this post Link to post Share on other sites
SAS_Storebror 1157 Posted May 19, 2020 Ah I see, thanks for the info and good luck with fixing that spawner 😉 Mike Share this post Link to post Share on other sites
=RS=ddrake1984 6 Posted May 22, 2020 Brief description: hosting a multiplayer game with a friend and all he gets is the lobby screen, he cannot choose a plane to fly Detailed description, conditions: I am hosting a coop game for myself and my friend/s, they can join the server but they cannot see anything (lobby screen). for the record he was able to select a plane once out of a dozen attempts of us restarting the server / rebooting our computers, not sure what the magic combination is, but we cannot seem to get this to work anymore and need assistance please. Additional assets (videos, screenshots, logs):Your PC config data (OS, drivers, specific software): Windows 10, no specific software or drivers. Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted June 11, 2020 Brief description: Map victory is sometimes triggered on mission start. Detailed description: On our Finnish VirtualPilots' server, the dserver sometimes goes into a state where, after the mission has loaded, victory is triggered automatically as if the other side's team points were reduced to zero. Your PC config data (OS, drivers, specific software): Windows 10, AMD Ryzen 3800X, 16 GB 3200 MHz DDR4 Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted June 11, 2020 2 hours ago, LLv34_Temuri said: Brief description: Map victory is sometimes triggered on mission start. Detailed description: On our Finnish VirtualPilots' server, the dserver sometimes goes into a state where, after the mission has loaded, victory is triggered automatically as if the other side's team points were reduced to zero. Great, sorry for the sarcasm, how am I supposed to look for a problem? Give me a mission, video recording of the process to start. Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted June 11, 2020 (edited) 7 minutes ago, -DED-Rapidus said: Great, sorry for the sarcasm, how am I supposed to look for a problem? Give me a mission, video recording of the process to start. Will do, once it happens next time. (Saying this will now probably fix the issue.) Edit: But for the time being, I only have the first log file of that happening: http://stats.virtualpilots.fi:8000/static/LogWithVictory.zip Edited June 11, 2020 by LLv34_Temuri Share this post Link to post Share on other sites
=DW=Ejolfur 1 Posted June 11, 2020 (edited) Brief description: Friends can't join anymore since 4.007 Detailed description: Before the patch I hosted a lot self-build dogfight missions (from the in-game menu, not dserver) for me and 3 friends. Since the update it simply doesn't work anymore. They can click on my server, they get a loading screen, they get a notification that some files are downloaded. But as soon as the loading screen is finished they get thrown back to the dogfight-server menu without any error message. I double checked my firewall and port-forwarding, I reinstalled the whole game, I resaved my mission editor files, I even created new missions. Nothing works. I am thankful for every hint that might help. <EDIT 14.06.2020> I tested to host a lot of other games, where I also need port-forwarding. Every single one works! I also tested if I can reach the specific IL-2 ports with a different software , so I know they are definetly not blocked by my router and/or firewall. They aren't. I also changed the ports in the Options/Multiplayer Menu to some others that work perfectly with another game. Still nobody can connect to my server. There is only one weird thing I figured out: In TCP_VIEW for almost every program the local and remote address is <the dynamic name of my pc>. But for IL2 its <the dynamic name of my pc>.mshome.net Does somebody know what this actually means? Thank you in advance for any help. cheers. <EDIT 14.06.2020> ---> PROBLEM SOLVED! It really was a problem with DNS. It's still strange though, because no other game has this problem, but in the end it wasn't that hard to solve. If you have VPN / Virtual Machine / Docker stuff on your computer, il-2 can apparently change your IP address to a remote/virtual one and nobody can join you. In such a case you just have to go to OPTIONS / MULTIPLAYER and look at the list of available IPs. Then you have to manually(!) type the correct one (local address of your machine) into the field USE IP. At least this fixed the problem for me. (Sorry if I might not explain it correctly, but I am really not a network specialist) PC config data: Windows 10, GTX1060 6GB (446.14), 16 GB 3200 MHz DDR4, Il2BOS-Steam Version Edited June 14, 2020 by Nihilion Share this post Link to post Share on other sites
Ala13_UnopaUno_VR 414 Posted June 23, 2020 (edited) Brief description: invisible plane, multiplayer server (finish virtual pilots) v4.007c Detailed description: around 30 players online. Already in the same base on the ground I do not see my partner, and we make signs like putting lights, or shooting into the air, we start recording the track and then check it, and I ask him to shoot me and collide with me, at no time I see tracers, but if impact effects on my plane, and its mowing in the field ... tracks: 1- https://www.dropbox.com/s/z3ijqwdudavqb61/pilot A.rar?dl=0 2- https://www.dropbox.com/s/vqgw4dmz4f45uj4/pilot B.rar?dl=0 Edited June 23, 2020 by Ala13_UnopaUno_VR 1 1 3 Share this post Link to post Share on other sites
315_R2r 25 Posted June 26, 2020 (edited) In the multiplayer on the Finnish VirtualPilots' server have notice a map icon bug - usually it shows the near by to targets/af planes number and tanks number as well.... Yesterday I have notice that nevertheless that the target camp has been attacked by 2 Tigers on the map there was no icon for tanks next to the target camp icon. Same happen today just last mission.... Have the track file but in the track file you do not see the map - I know, will try next time to make some screen capture recording but just giving you information that there is such a bug. If it should be in different section, please move that post there.... Edited June 26, 2020 by 315_R2r Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted July 1, 2020 Brief description: Invisible planes, multiplayer server (Finnish VirtualPilots) Detailed description: There should be at least one or two 262s and 110s on this track next to me. InvisiblePlanesAtAirfieldTrack.zip 1 Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted July 9, 2020 Brief description: Invisible planes, multiplayer server (Finnish VirtualPilots) Detailed description: There should be at least one FW 190 A-5 on this track next to me. Recorded on July 9 2020, version 4.008. InvisiblePlanesAtAirfieldTrackPt.2.zip 1 Share this post Link to post Share on other sites
LLv34_Untamo 357 Posted July 9, 2020 8 minutes ago, LLv34_Temuri said: Brief description: Invisible planes, multiplayer server (Finnish VirtualPilots) Detailed description: There should be at least one FW 190 A-5 on this track next to me. Recorded on July 9 2020, version 4.008. InvisiblePlanesAtAirfieldTrackPt.2.zip 889.75 kB · 0 downloads My point of view to this bug event: dogfight.2020-07-09_21-26-27_00.zip 1 Share this post Link to post Share on other sites
Retnek 420 Posted July 18, 2020 (edited) As I wrote - logs are available, just let me know. (Add-on due to comments: the plane was visible in tacview and in the records - so it's not the usual "invisible-plane-bug" where the planes are invisible even in the log-Files until the moment they fire. I'm still shocked I wasn't able to detect that plane - see pictures. Anyhow - it seems to be no good example for the usual "invisible-plane-bug" ) And another one on a guns-bug I never had before and never heard from:https://forum.il2sturmovik.com/topic/21490-finnish-virtualpilots-dynamic-war/page/71/?tab=comments#comment-974886 Edited July 18, 2020 by Retnek Share this post Link to post Share on other sites
=LG=Kathon 1620 Posted July 24, 2020 Brief description: Weapon mods bug Detailed description, conditions: Other weapon modifications are available despite limiting it in aircraft configuration in "Available Mods" section. Check screenshots. Additional assets (videos, screenshots, logs): Configuration: only 1 and 2 mod should be available to select/deselect. Mod 4 should be selected and locked (not possible to deselect it) But in game mods 1, 2 and 4 are available. Test mission. WM_Test.zip Your PC config data (OS, drivers, specific software): not relevant 1 Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted July 28, 2020 @=LG=Kathon, the problem is that the specified modifications in "Available Mods" do not have priority over the list of "WeaponMods"? do I understand the problem correctly? Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted August 23, 2020 The death penatly timer isn't triggered when a pilot gets captured. Also the re flight timer doesn't trigger when being captured. That leads to captured pilots can refly again right away. While pilots that finished the mission in their own teritory will wait until the re flight timer is over, and pilots that died have to wait for the death penalty timer to be over. 1 Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted August 26, 2020 Maybe there is a possibility that we can have seperate timers for being captured and being dead? I mean death is terminal whilst capture has the possibility to escape or get exchanged...If we had sepetrate timers for these events it would make the missions more divers... 1 Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted August 27, 2020 On 8/26/2020 at 7:52 PM, J99_Sizzlorr said: Maybe there is a possibility that we can have seperate timers for being captured and being dead? I mean death is terminal whilst capture has the possibility to escape or get exchanged...If we had sepetrate timers for these events it would make the missions more divers... Thank you for your answer, the problem is clear and discussed. Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted August 29, 2020 I also noticed that the refly penalty timer isn't working as it is supposed to be. If you have it set to 5min, then you only have to wait for the reflight penalty timer to pass when you finish mission during that first 5 min of your flight. After that 5 min the reflight penalty has no effect anymore. Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted August 31, 2020 @J99_Sizzlorr, I didn't forget about your report, don't worry. Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted August 31, 2020 Hi Rapidus, I am not worried that you forget my report. The re flight penalty timer is a different timer than the death penatly timer. And it turns out to not work as it is supossed to be. Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted September 7, 2020 Brief description: Yesterday I experienced a sound bug in multiplayer. Detailed description, conditions: When I landed my S.E.5a at the airfield Lealvillers my engine started to sound like an anti aircraft artillery Additional assets (videos, screenshots, logs): Your PC config data (OS, drivers, specific software): Windows 10 (1909), last Realtek HD Audio drivers, ASRock Mainboard, I9 9900K @3.6Ghz, 32 GB RAM, GeForce 2080 super. Share this post Link to post Share on other sites
Beebop 611 Posted September 7, 2020 You'd think the engines were loud enough without sounding like AA. Sounds like the timing is off. Try advancing it. Check that the cylinders aren't getting too much fuel. Lower your mixture. Is the distributor cap damaged or cracked? Try replacing it. Replace the spark plug wires. 😄 1 Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted September 8, 2020 20 hours ago, J99_Sizzlorr said: Brief description: Yesterday I experienced a sound bug in multiplayer. In this case, we really need a track. the location and quantity of anti-aircraft artillery is unclear from your video. Share this post Link to post Share on other sites
=LG=Kathon 1620 Posted September 8, 2020 On 7/28/2020 at 3:15 AM, -DED-Rapidus said: @=LG=Kathon, the problem is that the specified modifications in "Available Mods" do not have priority over the list of "WeaponMods"? do I understand the problem correctly? @-DED-Rapidus in general yes. The Available Mods filter makes modification enabled or disabled. WeaponMods makes modification checked or unchecked. So it should be possible to make modification checked and disabled so player can't uncheck it. But because of the bug every check modification (in WeaponMods) is automatically enabled regardless of the Available Mods filter. In general Available Mods filter is useless because even if it's empty (you would expect no modification is enabled) all modification can be enabled if WeaponMods is configured properly. Share this post Link to post Share on other sites
[DBS]TH0R 576 Posted September 8, 2020 (edited) Brief description: Sound bug - gunner constantly firing, bombs going off nearby sometimes inaudible. Detailed description: See supplied track, around 3:30 minute when the attack begins my gunner opened fire on the plane on our 6OC. After that, and until my shot down and bail out I heard constant firing noises as if the gunner was firing non stop. Both audible in the track and in the video link below: Track: 8xBf110_soundbug_gunner_firing @ 11:30 minute mark: There were a lot of planes and ground targets at this location on Wings of Liberty server. Edited September 8, 2020 by [DBS]TH0R Share this post Link to post Share on other sites
J99_Sizzlorr 438 Posted September 13, 2020 (edited) On 9/8/2020 at 2:45 PM, -DED-Rapidus said: In this case, we really need a track. the location and quantity of anti-aircraft artillery is unclear from your video. https://www.dropbox.com/s/n7je3atsswo330c/tracks.rar?dl=0 I can't hear the flak sound bug in the tracks though.... Edited September 13, 2020 by J99_Sizzlorr 1 Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted September 15, 2020 @=LG=Kathon, I'm sorry, but activating the mod takes priority over filters, if the author of the mission so intended, then this is his right. Share this post Link to post Share on other sites
315_R2r 25 Posted September 21, 2020 There is a bug with the missing tank icon where enemy tank is attacking the targets camp in the multiplayer - noticed on: yesterday: I have 2 videos cut and zipped to save the size, I made the Ju-52 paradroop and notice blue tank shooting at camp, where there are no icons on the map - this is one of many when I see that this time manage to make video, when coming to drop, switch to map, you can see on the video enemy plane icon, there was one, but there is no tank icon... and then next video is after drop when he tried to shoot me... https://youtu.be/luym0A6pcOE Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted September 22, 2020 @315_R2r, with these questions, you need to contact the server holders, how they configured the display (NOICON for example on the tank) it will be. Share this post Link to post Share on other sites
LLv34_Temuri 861 Posted September 22, 2020 (edited) 3 hours ago, -DED-Rapidus said: @315_R2r, with these questions, you need to contact the server holders, how they configured the display (NOICON for example on the tank) it will be. We don't use that NOICON thing. Edit: and isn't the NOICON thing supposed to control only if the icon is visible or not when the server sets icons on? Or does it also control whether the spawns show that there's an enemy tank? Edited September 22, 2020 by LLv34_Temuri Share this post Link to post Share on other sites
-DED-Rapidus 758 Posted September 23, 2020 @LLv34_Temuri, there is another option when the icon disappears - a broken mechanism, such as an engine. 1 Share this post Link to post Share on other sites
315_R2r 25 Posted September 23, 2020 16 hours ago, -DED-Rapidus said: there is another option when the icon disappears - a broken mechanism, such as an engine. I would bet that the tank was perfectly ok - did not see the icon on the way to the camp, and trust me, in Ju-52 it is quite a while... And it is not the first time I see that. I could check the track for that as well - but the track from previous version do not open in the new version of the game Share this post Link to post Share on other sites