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Update 3.010 brought many significant GUI changes, so now we're releasing the small update containing quick fixes:

1. Full-screen map position won't be reset after using the bombsight;
2. Text chat layout has been improved;
3. In-game chat shows previous messages when the Enter key is pressed;
4. Full-screen map transparency can be adjusted in the game options;
5. Airfield symbols in multiplayer have been updated;
6. Airfield symbols in multiplayer have additional elements showing the enemy threat level near it;
7. Threat level and amount of active players won't be shown for enemy airfields;
8. Multiplayer statistics screen is only updated when it is opened;
9. Multiplayer statistics screen sorts the players basing on the number of points by default;
10. Multiplayer statistics screen remembers the selected sorting criteria;
11. Secondary targets information on the multiplayer statistics screen has been repositioned  ;
12. Servers protected by password and/or servers with a bad connection can be hidden in the servers list;
13. Frontline with the color specified as 255,255,255 will be displayed with correct colors like (0,0,10) since many created missions and campaigns rely on that;
14. Mission target markers have been adjusted for a clearer look while zoomed in;
15. Fuel and convergence sliders were made longer for easier use;
16. Mapping delete function in the game settings has been restored;
17. Ground object markers on the map have been made smaller;
18. Engine sound positioning has been improved;
19. Radio messages are made clearer;
20. Incorrect damage calculation has been fixed (a ricochet from a front lower hull of a tank could kill a driver or a radioman);
21. A random bug that could kill the Tiger tank crew after any hit has been fixed;
22. KV-1s and Т-34-76 aiming sights won't flicker;
23. I-16 aiming sight has been improved like on other aircraft;
24. Example multiplayer missions Cooperative_Complex_Example and Dogfight_Complex_Example show how different symbols or lines on the map can be created;

25. Stutters in firing from plane turrets and tank machineguns were fixed. 

Please discuss the update in this thread.
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Dear pilots,


This week we made several important changes to the user interface (especially multiplayer part of it) and damage calculations of the player controlled tanks - they are included in the maintenance update we release today. We continue the work on improving IL-2 Sturmovik and hope that you find the changes useful.


User interface
1. Dogfight: when the server changes a mission, the airfield locations from the previous mission won't stay visible on the map;
2. Dogfight: map position and zoom level are saved between player respawns;
3. Dogfight: a mission target won't overlap an airfield and make it impossible to choose;
4. Dogfight: selecting an airfield without available planes won't make the screen darker;
5. Dogfight: home airfield is highlighted on the map;
6. Dogfight: the info tooltip appears if you hover the mouse pointer over an airfield;
7. Cooperative: you can't select a locked out aircraft in the lobby;
8. Objects kill messages appear in the chat again;
9. Chat window won't appear before the mission start on its own;
10. QMB: certain text elements were made bigger for Spanish text;
11. Map: 'no units' and 'maximum number of players reached' tooltips added;
12. Map: air and ground attack events on an airfield are indicated differently;
13. Map: airfield information has been reworked;
14. Map: frontline color 255,255,255 now changes according to the interface color setting;
15. Map: unit dots are bigger and can be grouped;
16. Aircraft info: text layout has been fixed;
17. Career: active duty timeframe of certain units is shown correctly now;
18. Career: Unit symbols in various lists were made bigger;
19. Singleplayer: Flight Log button appears after a mission instantly;
20. Server list: 'auto-switch to joystick' message that appears when connecting to servers that enforce playing with joystick has been reworked;


Tank Crew
21. The bug that caused the crew of a tank to die when a nearby tree was hit by a shell has been fixed;
22. The velocity spread of the various tank cannon projectiles decreased;
23. The angle spread of the various tank cannons increased;
24. Excessive projectile ricochet probabilities have been toned down;
25. Missing armor parts in the rear of Tiger and KV-1s turrets have been repaired (physical model);
26. Tiger gun mantlet rear part sides armouring have been corrected;
27. Armor values for the coaxial MG and gunner gunsight on a Tiger tank were swapped (this is corrected now);


Other changes
28. Wrong player status (captured) that could trigger when a server starts a new mission with players left in the air over enemy territory has been fixed;
29. A rare problem of armor being ignored when hit into the internal seam between two armor sheets (with the angle between them is less than 180 degrees) has been fixed;
30. A possible incorrect penetration calculation when a projectile after ricochet hit an armor plate of a target moving towards it has been fixed.




Please discuss the update in this thread.
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