Trooper117 2622 Posted November 11, 2014 Share Posted November 11, 2014 Yak on the move with my new settings... Link to post Share on other sites
Trooper117 2622 Posted November 11, 2014 Share Posted November 11, 2014 (edited) Black 6, same settings... quite happy with the new results. Love the reflection, and the shadows from the cockpit. Edited November 11, 2014 by Trooper117 Link to post Share on other sites
=LD=Hethwill 279 Posted November 11, 2014 Share Posted November 11, 2014 You have to check the terrain LOD and distance rendering as well which IMO is the primary goal - being able to identify ground features from afar - airfields, bunkers, roads, rivers, etc. Good shots. If you looking for the changes in the airframes test the differences of values with a sunrise, it is amazing how the values affect it. Somehow it seems the LOD levels work like composite layers with only changing resolution and samples. Link to post Share on other sites
Trooper117 2622 Posted November 11, 2014 Share Posted November 11, 2014 I know Just finished an escort mission as the sun is setting... Link to post Share on other sites
=LD=Hethwill 279 Posted November 11, 2014 Share Posted November 11, 2014 Terrain starts to get more and more interesting once you get both low and high level points correct. Link to post Share on other sites
GOZR 71 Posted November 11, 2014 Share Posted November 11, 2014 Terrain visibility is now much better.. Good find! Didn't test more but how are the far away aircraft dots visibility ? Meaning visibility range of actual moving objects ? Link to post Share on other sites
71st_AH_Mastiff 696 Posted November 11, 2014 Share Posted November 11, 2014 Terrain visibility is now much better.. Good find! Didn't test more but how are the far away aircraft dots visibility ? Meaning visibility range of actual moving objects ? I believe this is set at 7km. Link to post Share on other sites
GOZR 71 Posted November 11, 2014 Share Posted November 11, 2014 (edited) You mean 7 miles.?. and 7 miles is when you can see clearly the aircraft not unclear if you have a good vision . I remember in the military telling us at night a cigarette red can be seen at 7km. Edited November 11, 2014 by GOZR Link to post Share on other sites
Rama 439 Posted November 11, 2014 Share Posted November 11, 2014 I remember in the military telling us at night a cigarette red can be seen at 7km. Then you should also remember that it would be only the case if there was no other light close to the cigarette light, and that it has nothing to do with the size of the cigarette.... so is not very relevant information for plane spotting. With normal daylight contrast condition, the eye angular resolution is 1', that's the minimum apparent size of an object to be potentially spotted. so at 7 km, on perfect conditions, and if enough constrast, you can spot an object of 7000 x tgt(0.017) = 2m. Link to post Share on other sites
VBF-12_Stick-95 1056 Posted November 11, 2014 Share Posted November 11, 2014 Great thread guys, thanks for finding this! Link to post Share on other sites
GOZR 71 Posted November 11, 2014 Share Posted November 11, 2014 Oui Rama biensure mais 7 km c'est bien trop court. Check this 101 basic. Now in relation of a monitor I don't know and this is a good thread yes. http://www.faa.gov/pilots/safety/pilotsafetybrochures/media/Pilot_Vision.pdf Link to post Share on other sites
chris455 96 Posted November 12, 2014 Share Posted November 12, 2014 ...................has anybody checked out the Novoselniki map with teh new settings? Hypnotic beauty. Link to post Share on other sites
Trooper117 2622 Posted November 12, 2014 Share Posted November 12, 2014 Yes, it looks good... can't say it put me into a hypnotic state though. Link to post Share on other sites
Livai 322 Posted November 13, 2014 Share Posted November 13, 2014 Maybe some need to check this out? Create a new daytime.cfg with this data [Daytime]period="01.01","01.20"sunrise="08.00"sunset="17.50"[end][Daytime]period="01.21","02.05"sunrise="07.50"sunset="18.15"[end][Daytime]period="02.06","02.20"sunrise="07.35"sunset="18.40"[end][Daytime]period="02.21","03.05"sunrise="07.10"sunset="19.00"[end][Daytime]period="03.06","03.20"sunrise="06.45"sunset="19.20"[end][Daytime]period="03.21","04.05"sunrise="06.15"sunset="19.40"[end][Daytime]period="04.06","04.20"sunrise="05.45"sunset="20.05"[end][Daytime]period="04.21","05.05"sunrise="05.10"sunset="20.30"[end][Daytime]period="05.06","05.20"sunrise="04.40"sunset="20.55"[end][Daytime]period="05.21","06.05"sunrise="04.20"sunset="21.15"[end][Daytime]period="06.06","07.05"sunrise="04.10"sunset="21.40"[end][Daytime]period="07.06","07.20"sunrise="04.25"sunset="21.25"[end][Daytime]period="07.21","08.05"sunrise="04.45"sunset="21.05"[end][Daytime]period="08.06","08.20"sunrise="05.15"sunset="20.35"[end][Daytime]period="08.21","09.05"sunrise="05.35"sunset="20.00"[end][Daytime]period="09.06","09.20"sunrise="06.00"sunset="19.30"[end][Daytime]period="09.21","10.05"sunrise="06.15"sunset="19.00"[end][Daytime]period="10.06","10.20"sunrise="06.40"sunset="18.30"[end][Daytime]period="10.21","11.05"sunrise="07.00"sunset="18.05"[end][Daytime]period="11.06","11.20"sunrise="07.25"sunset="17.50"[end][Daytime]period="11.21","12.05"sunrise="07.40"sunset="17.40"[end][Daytime]period="12.06","12.31"sunrise="07.25"sunset="17.50"[end] Link to post Share on other sites
[UIAB]Silvarin 0 Posted November 13, 2014 Share Posted November 13, 2014 Those are just the times the sun is up. Why do you want to change it? Link to post Share on other sites
Leaf 569 Posted November 14, 2014 Share Posted November 14, 2014 Do the above settings only affect terrain rendering or other things too? Sorry, I've got no clue about stuff like this... Link to post Share on other sites
unreasonable 3184 Posted November 14, 2014 Share Posted November 14, 2014 Silvarin" post="200678" timestamp="1415922286"] Those are just the times the sun is up. Why do you want to change it? He is trying to prove the devs were right not to give us custom graphics Link to post Share on other sites
LLv34_Flanker 1537 Posted November 14, 2014 Share Posted November 14, 2014 S! Since when has altering of clocks been related to graphics options? A bit far fetched. If someone wants to abuse/exploit/hack BoS, he will do so no matter what. But has nothing to do with custom settings. Link to post Share on other sites
Livai 322 Posted November 14, 2014 Share Posted November 14, 2014 Do the above settings only affect terrain rendering or other things too? Sorry, I've got no clue about stuff like this... I notice it affect the enviroment rendering (Ambient,Sun,Specular,Terrain,Bloom.........). That help me very much with my SweetFX Shader to made him much better. Link to post Share on other sites
=LD=Hethwill 279 Posted November 14, 2014 Share Posted November 14, 2014 I notice it affect the enviroment rendering (Ambient,Sun,Specular,Terrain,Bloom.........). That help me very much with my SweetFX Shader to made him much better. offtopic: how you got SweetFX to work ? my game doesn't even start if I have it enabled ( and yes, AA is off... ) Link to post Share on other sites
Livai 322 Posted November 14, 2014 Share Posted November 14, 2014 There is definately a difference in both screenshots. upload pics Looks good but could be done better? Take a closer look at this screenshots [balanced Graphic Settings used here] offtopic: how you got SweetFX to work ? my game doesn't even start if I have it enabled ( and yes, AA is off... ) Download this that help you to understand how to install SweetFX. You maybe need to update this SweetFX that you have downloaded there to a newer one, because that version is maybe a older one. http://riseofflight.com/forum/download/file.php?id=36642&sid=1c3a99a817b2ac89a03f83449030a819 Link to post Share on other sites
VBF-12_Stick-95 1056 Posted November 14, 2014 Share Posted November 14, 2014 (edited) offtopic: how you got SweetFX to work ? my game doesn't even start if I have it enabled ( and yes, AA is off... ) My file structure that works: Drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\bin\game d3d9.dll d3d9.fx dxgi.dll dxgi.fx injector.ini Drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data d3d9.fx (same file as in bin\game) shader.fx SweetFX_preset.txt SweetFX_settings.txt SweetFX readme.txt Drive:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Battle of Stalingrad\data\SweetFX Folder - dlls (2 sub-folders: FXAA DX9 dll, SMAA dlls) Folder - Presets Folder - Shaders (24 files) I use JSGME to activate/deactivate it from a MODS folder. Edited November 14, 2014 by VR-Stick Link to post Share on other sites
=LD=Hethwill 279 Posted November 14, 2014 Share Posted November 14, 2014 (edited) rgr, shaders are not in data on my client ( don't recollect the info being in sweetfx guide txt file at all about shaders going there). Thanks for pointers guys, will play a bit with it. Edited November 14, 2014 by =LD=Hethwill_Khan Link to post Share on other sites
1./KG4_Blackwolf 165 Posted November 15, 2014 Share Posted November 15, 2014 After trying different settings just changing the last one(1024,16 to 2048,8) worked the best for me. I still have a "bubble" around me. I'm guessing my ATI R9 270OC just can't get the job done. Low and up close it looks great. No matter what I change 360 around me looks like this... TG-55Panthercules posted the same on page one. A little annoying and it does make it look foggy in the distance above 2000m. Link to post Share on other sites
avlSteve 86 Posted November 15, 2014 Share Posted November 15, 2014 This topic has about the worst "best answer" of any thread I've seen. It's a fine and useful post, but not so sure it should be stuck at the top! 1 Link to post Share on other sites
=LD=Hethwill 279 Posted November 15, 2014 Share Posted November 15, 2014 (edited) Yes BW. I'm not sure about this but it is a way to balance model loading (?) and it goes through your system/server as a release/request cycle so you don't get to load ALL models of a mission. Most games have this but with the deep winter beyond the wall we have here it is way more noticeable. I have that noticeable bubble up at 4000 m and couldn't make it any better without severe lagging. Maybe some guys with more potent systems can try different ini settings. Steve, agreed. Has no connection to the thread itself. Edited November 15, 2014 by =LD=Hethwill_Khan Link to post Share on other sites
Yakdriver 453 Posted November 15, 2014 Share Posted November 15, 2014 That is the distance at which the drawing of the trees is finished entirely... its only ground textures from then onwards(outwards) Link to post Share on other sites
Urra 189 Posted November 15, 2014 Share Posted November 15, 2014 I apply this op change and the scenery get a lot nicer aside from that line. But I still cannot get the GPU to push more than 30% on the external view and 50% internal. Frame rates dip to 20s but stay around 35 in missions. Online its 40-50 fps. Jumping to 60 in QMB most of the time. Confused... Link to post Share on other sites
Yakdriver 453 Posted November 15, 2014 Share Posted November 15, 2014 me too. what's the point...? sounds like the system is working well drawing the game as nicely as is currently possible. Link to post Share on other sites
=LD=Hethwill 279 Posted November 15, 2014 Share Posted November 15, 2014 I think doing patrols at over 3000m I will be way more worried with the objects in the air and regarding that the graphic presets are actually spot on, difference between High and Ultra is noticeable. The ground is okay and is better now with the changes, navigation became better in the short notice ranges, especially spotting frozen water bodies. Link to post Share on other sites
VBF-12_Stick-95 1056 Posted November 15, 2014 Share Posted November 15, 2014 Khan, are you still using the settings you mention here? http://forum.il2sturmovik.com/topic/12501-you-also-think-bos-beautiful-how-about-making-it-absolutly-g/?p=198456 Link to post Share on other sites
1./KG4_Blackwolf 165 Posted November 15, 2014 Share Posted November 15, 2014 The bubble is not a big deal for me as most of the time I'm down low, but if I were to do any high level bombing it would be hard to spot a target off in the distance. Blurry and foggy,well maybe it was like that in real life. Link to post Share on other sites
=LD=Penshoon 127 Posted November 16, 2014 Author Share Posted November 16, 2014 I apply this op change and the scenery get a lot nicer aside from that line. But I still cannot get the GPU to push more than 30% on the external view and 50% internal. Frame rates dip to 20s but stay around 35 in missions. Online its 40-50 fps. Jumping to 60 in QMB most of the time. Confused... If your GPU is only running at 50% then it's probably bottlenecked by your processor. Basically your GPU is waiting for your CPU all the time as it can't finish his work as quick as the GPU finishes his. Only way to get higher frames would be to overclock the CPU or buy a faster one. You could stabilize the fps by giving the GPU some more work though! Try adding higher AA setting while checking the GPU load in your monitoring program. Try to get it as close to 90-99% load without maxing it out, as long as you stay below 100% load all the time you shouldn't get any worse performance at all, just a better looking game with less fps fluctuations. Link to post Share on other sites
=LD=Hethwill 279 Posted November 16, 2014 Share Posted November 16, 2014 (edited) Khan, are you still using the settings you mention here? http://forum.il2sturmovik.com/topic/12501-you-also-think-bos-beautiful-how-about-making-it-absolutly-g/?p=198456 Yes. http://forum.il2sturmovik.com/topic/12501-you-also-think-bos-beautiful-how-about-making-it-absolutly-g/page-5?do=findComment&comment=198818 For my setup it is the optimum. Did a Fraps run for fps count and had stable 50 - 56. So, Preset on High, ini with those settings, 1080p. Gama is down to 0.8. No sweetfx. AA is off. Edited November 16, 2014 by =LD=Hethwill_Khan Link to post Share on other sites
Yakdriver 453 Posted November 16, 2014 Share Posted November 16, 2014 The bubble is not a big deal for me as most of the time I'm down low, but if I were to do any high level bombing it would be hard to spot a target off in the distance. Blurry and foggy,well maybe it was like that in real life. absolutely. 2007, pretty good weather, summer, Climbing out towards paradise...some 15k, i don't see a single tree. and trees there are, below. 2 Link to post Share on other sites
1./KG4_Blackwolf 165 Posted November 16, 2014 Share Posted November 16, 2014 Nice shot Hawker! Link to post Share on other sites
Yakdriver 453 Posted November 16, 2014 Share Posted November 16, 2014 which makes me think that, as far as ground detail and trees are concerned, we are spoiled in fact.maybe, if i were to try and point my finger at something, anything i want changed... i would say the transition phase could be smoother, longer, with a fade-out like at the end of a song. But i fly 50% below tree level and busting bridges, and the other half i hide in clouds, praying nobody sees me.perfectly happy with the current setup but this thread has the subject of sharper textures up close... Link to post Share on other sites
1./KG4_Blackwolf 165 Posted November 16, 2014 Share Posted November 16, 2014 I spend most of my time lower than trees and from the set up changing from 1024,16 to 2048,8 the detail is a lot more..just wow down low! I can see things now. Up high I have the bubble as some do but I can deal with that. This little "fix" is working for me so far. Link to post Share on other sites
johncage 87 Posted November 16, 2014 Share Posted November 16, 2014 and now the apologists come in with blurry photos. for every crappy shot, there are hundreds that are clear. it's all about pixel resolution and atmospheric conditions. camera=/=what the eyes see. Link to post Share on other sites
Yakdriver 453 Posted November 16, 2014 Share Posted November 16, 2014 so bring me one. Link to post Share on other sites
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now