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On 2/11/2021 at 8:13 AM, SunKnight0 said:

Brief description: Wingman keeps crashing on me
 

Detailed description, conditions:

 

My AI wingman keeps crashing on me every single time. Just flying mostly straight and level towards the target and every single time he will hit my plane. He has done this 5-6 times without fail now.

I tried not giving him orders, or ordering him in all types or formations or to cover me. The only time he didn't was when I told him to go look for ground targets, but that makes him useless as a wingman as we are deep in friendly territory so essentially I might as well order him back to base as soon as we take off.

 

I am flying the single mission Ghosts in the Snow (the easier version) that comes with BoS. I am using custom realism settings with all checkboxes off. I am flying mostly straight and level and at constant speed but since I am not using auto-pilot this is not absolute so there are constant minor variations/corrections in altitude, speed and direction as I keep manually maintaining course as best as I can.


Additional assets (videos, screenshots, logs):  

 

I do not have any available but can do more testing and provide if necessary. I keep forgetting to start recording.

The number of the mission in the campaign please tell me, I will try to repeat.

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7 hours ago, -DED-Rapidus said:

The number of the mission in the campaign please tell me, I will try to repeat.

 

It is not a campaign mission. It is a single mission:

 

Missions -> Battle of Stalingrad Scenarios ->Ghosts in the Snow (Il-2 mod. 1942, easier difficulty)

 

Custom difficulty all checkboxes off.

 

Flight plan:

203 for 2:31 @ 250 km/h to Shishikin

277 for 6:36 @ 250 km/h to Zimovskoy

 

It usually never gets further than that. He will crash on me on the first or second leg on the flight plan. I try to stay low, under 250 m as I train for the harder version of the mission with the low cloud cover and bad weather. Have tried No orders, "cover me", and all formations (maybe not V, not sure).

 

Given that I am still not that good my speed can vary from 200 to 300 km/h, my altitude can go from 100 m to 400 m and I can also veer 10 degrees off course and back while managing all that and engine temps, so that may be a factor for this behavior.

Edited by SunKnight0
Typo in flight plan numbers
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Brief description: 

AI medium bombers not closing bomb bay doors.
Detailed description, conditions:

I have noticed in my He 111 career that sometimes the AI in my formation are unable to keep up with the rest of the formation on the flight back home. When reviewing the track I noticed these bombers are not closing their bomb bays after the bomb run and thus have too much drag to maintain speed with the rest of the formation. 

Additional assets (videos, screenshots, logs):

I can provide a track if necessary.

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  • 2 weeks later...

I'm currently working on a single mission based on I./JG1 'Sturmstaffel'. They will take-off from Dortmund on the 5th Jan 1944 and attack a RAF B25 Bomb Group attacking the rail marshalling yards at Rheine. When setting up the mission , I noticed the new A-6 was not hitting their targets - is there a problem here? I've attached 2 pics for you to look at.

When the Me262's attack B25's they are right on their targets.

DFLion

20210224153744_1.jpg

20210224163148_1.jpg

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Brief description: 

FW190 firing forward guns when on 6
Detailed description, conditions:

Just had this in the Bodenplatte career.  I was tailing an FW190 close to its home base but before the nav lights turned on, and when I got within gun range, it began firing its forward (only) armament, as if it was a rear gunner trying to repel my attack.

Additional assets (videos, screenshots, logs):

Mission file only, I'm afraid.

_gen.zip

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@DFLion, thank you, I reproduced the problem.

On 2/16/2021 at 4:26 AM, 9./JG52Gruber said:

I have noticed in my He 111 career that sometimes the AI in my formation are unable to keep up with the rest of the formation on the flight back home. When reviewing the track I noticed these bombers are not closing their bomb bays after the bomb run and thus have too much drag to maintain speed with the rest of the formation. 

I could not find the problem, if this situation appears again, please record the track.

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Thanks -DED-Rapidus,

Attached is my zip file of the mission for you to look at. I have just noticed another problem, the P38 fighters escorting the B25's intermittently engage the Fw190A-6's, which is very frustrating! If you can, have a good look at the mission and kindly let me know what you think? I am sure I have correctly designed the P38 intercepts.

Many thanks,

DFLion

DF_Sturmstaffel_01.zip

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Hi -DED_Rapidus,

I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it.

Thanks again.

DFLion

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6 hours ago, DFLion said:

Hi -DED_Rapidus,

I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it.

Thanks again.

DFLion

Hey DFLion

 

I just flew the mission and I can definetly confirm, the P 38 will protect the Bombers!😅

20210302142018_1.thumb.jpg.ae103e1b0a658233ebe616427c25ef8c.jpg

 

20210302142134_1.thumb.jpg.15deb1256e9dc8d8efa0982ae4b3e98a.jpg

 

I followed the first flight on 5 o clock high.

For some feeling on the final appraoch to the bombers, I checked my 6.......F****😨

The P38s intercepted my flight in ha hard banking left turn and only for an immediately barell roll I survived.

 

In the escalating dogfight I managed to get them but I never got a chance to get to the Bombers...so mission failed, but to hell - surviving counts!!!

The mission was very challenging and a lot of fun.

 

Big thanks and best greetings

 

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On 3/2/2021 at 2:48 PM, DFLion said:

Hi -DED_Rapidus,

I have just solved the problem of the P38's not protecting the B25's - I didn't 'object' them onto the escort symbol - all working well now? I have noticed the AI A6's are still missing their targets - how are you going with that? I have just officially posted the mission, so hope everybody likes it.

Thanks again.

The task is still in progress. There is a work plan yet)

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Hi 9./JG52Gruber,

Unfortunately I could not open your link. There are a few issues with the B25's dropping bombs immediately over their target, although you say to watch the a/c of Fritz Schulz, I presume that is the German translation of the B25 pilot? 

Regards,

DFLion

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Quote

AI pilots of fast fighters engage slow-flying targets much better

This is from the most recent update 4.506. Was this in response to the bug reports regarding AI gunnery accuracy and their long/continuous bursts of fire? 

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  • 2 weeks later...

TC example. 

Friend sent me this video. In right upper you can see AI shooting to the player controlled tank on the left, shell went throw forest and static building. AI can see and aim throw obstacles and ground elevation do not hinder it too.

I can imagine how frustrating it might be for tank crew but this also apply to the planes part of the game.

 

 

 

Edited by 1PL-Husar-1Esk
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On 12/9/2020 at 8:22 AM, 16th-BR_diditopgun said:

Brief description:

AI tank can see and shot through object.


Detailed description, conditions:

 

In Finnish multiplayer server an AI T-34 shot at me trough a defense wall whereas I was totally outside of his field of view and line of sight.


Additional assets (videos, screenshots, logs):

 

Ew6KKKf.jpg


Zmb7rmY.jpg


Your PC config data (OS, drivers, specific software):

See my sig below

 

I can confirm that this occurs a lot. I can provide a track if needed?

AI Tank and Anti Tank gun shells don't have Tracers in Multi Player Servers. Anti Aircraft guns all show tracers.

 

I mostly play on Finnish Virtual, but have noticed this in other severs as well, such as Advance and Secure.

 

Other Players report this issue all the time so I don't think it is an issue with my PC. 

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  • 2 weeks later...
On 3/30/2021 at 6:49 PM, -DED-Rapidus said:

@Leady_Brickov, of course, i'm ready to get your track here or in personal mail, about  tracer shells ...it's will have a fix in the next update.

 

That's great to hear, here are links to tracks of PzIVs shooting me through solid objects.

 

https://drive.google.com/file/d/1SZjRCqa5w1pQla5Q9E_Q5KlL_tO5082v/view?usp=sharing

https://drive.google.com/file/d/1BYx3tZVTyGNFhHUfU8bvQt6THx28ZfP_/view?usp=sharing

 

In both cases the closest tanks to me are the ones firing through the objects. 

 

I hope these help? 

 

Kind Regards

 

Kim

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hey guys, I made another thread detailing how difficult it is to take off with the D-9, and I recorded just how AI can't take off with the plane.

 

Here's the video of AI just spinning around instead of taking off (not that I do much better, but I found what the problem was and can now take off without issue) :

 

 

IL-2 - Failure to take off (bug?) - YouTube

 

It results in 2 or 3 AI spinning around the runway on every attempt. It seems they can't handle the tail wheel mechanic of the D9. Winds seems to make things worse.

 

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This issue has been fixed. I have made several single missions were AI Fw 190Ds have taxied from their parking area to the runway and taken off with zero issue. However, there is a lot of testing involved to make it work. That said, once I have them doing what I want, the logic doesn't spontaneously break.

 

The issue with your mission is in the takeoff logic has an error in it. Thus, I will chalk this one to mission builder error.

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12 hours ago, JG7_X-Man said:

This issue has been fixed. I have made several single missions were AI Fw 190Ds have taxied from their parking area to the runway and taken off with zero issue. However, there is a lot of testing involved to make it work. That said, once I have them doing what I want, the logic doesn't spontaneously break.

 

The issue with your mission is in the takeoff logic has an error in it. Thus, I will chalk this one to mission builder error.

 

Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. 

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14 hours ago, Sybreed said:

 

Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. 

I'd say that is highly unlikely. Takeoff behavior is hardcoded (i.e. flight control and engine settings before takeoff roll). That's is a mission construct error.

Edited by JG7_X-Man
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On 4/16/2021 at 10:36 AM, Sybreed said:

 

Or, because AI starts on runway and tail wheel is not in the correct position, they can't lock it in time and start spinning? It's just a theory. 

If you paste the mission in here, I will be more than happy to fix it for you :gamer:

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29 minutes ago, JG7_X-Man said:

If you paste the mission in here, I will be more than happy to fix it for you :gamer:

 

mission is done, can't help ya. Next one, everyone took off fine though. But, it was a ground attack intercept and we arrived too late at the spot. We ran in circles for 15 minutes and went back to base. Fun. I literally put myself on autopilot, alt-tabbed out, and waited to be back at the base to land.

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Hello all --

 

I've been noticing within the last weeks a drastic increase in the number of enemy aircraft that plummet into the ground during low level dogfights. Just now I set up a dogfight between two P-39s (me) and four BF109G6. The G6's shot down my wingman and then each proceeded to lawn dart into the ground over the course of a few minutes. I've noticed this in single missions I've played as well. 

 

Wondering if anyone else is experiencing this or if its just me. 

 

 

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My No. One gripe, I've had whole schwarms lawn dart on me. It's usually at the beginning of a campaign or whenever I takeover a staffel or squadron. I especially love when experienced members just crash! Poof gone... 

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Brief description: 

FW190 doesn't jettison 21cm missiles during dogfight


Detailed description, conditions:

Just had this in the Bodenplatte QMB.  My wingman and I(Fw190A6) were loaded up with 21cm missiles for some ground attacking. We run into 2 P-51 mustangs and started a dogfight. My wingman didn't drop the underwing 21cm missiles and kept dogfighting with it all the way.
Both friendly & enemy level: Ace
Furthermore I noticed that my wingman shoots with very long burst while hanging on the mustang's 6


I think that my wingman was supposed to jettison the 21cm missiles when he entered a dogfight( bombs too if they were attached). Besides I think he should shoot with short burst and save some ammo.

 

Additional assets (videos, screenshots, logs):

Mission file only.

 

 

https://drive.google.com/drive/u/0/folders/1yonyEP_Qyw78JalwI1COrV51BoddEKCa

 

skirmish.2021-04-19_09-29-34_00.rar

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20 hours ago, JG_deserteagle540 said:

Brief description: 

FW190 doesn't jettison 21cm missiles during dogfight

Thank you, I'll check it out.

Update: The archive contains only the file for TacView, you need a file with the extension *. trk and a folder with the same name as the track.

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5 hours ago, -DED-Rapidus said:

You can set the distance of fire from the shooters through the control menu (key ~).

But ...they weren't doing it before the patch is why I'm reporting it...unless the ability to do this(set distance of fire) is new?...I don't recall that in patch notes...I'll check. BTW this was the radioman's MG in a Tiger.

 

Edited by Badger343rd
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5 hours ago, -DED-Rapidus said:

@Badger343rd, thanks. My MG)gunner started shooting only from 500 meters, conditions are necessary. What kind of tank was there, what kind of target. 

image.thumb.png.b0b760cdb82eef6501d6ad392bde520c.png

I believe they were shermans...on user made campaign...I will run it again to see if they display the same behavior.

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4.601. Out of laziness i start from a runway sometimes on autopilot. Once up switch it off, and always throttle jumps to zero. I think that's a new bug ??

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