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Autopilot and AI

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19 hours ago, -DED-Rapidus said:

Need a mission or short track to analyze.

 

Simplified mission attached. Just spawn in with U-2 and start firing rockets/flares until enough. Every fired rocket and every flare triggers "minor damage". 8 times is normally enough. The one with AI RTB disabled manages to get home after receiving critical damage as it has WP and landing for it and AI does not mess it up. For others: it just the same if there are more triggers or not... They just lit lights, hover closer to AF, dump gear, hover a bit more, raise gear and go-around. untill the end.

 

(While you at it, that damage treshold has not been working for ages. You can just put anything there (20,33,50,75 for example) and it just triggers whenever and usually not at all. Actually it feels like OnDamaged starts triggering only AFTER OnCriticalDamage has happened)

Tracks.zip A-Testkuban.zip

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Brief description: AI Wingmen in Career mode are unwilling to engage hostile targets following completion of certain mission objectives

Detailed description, conditions: 
While the AI in the most recent update has generally become far more aggressive and lethal in terms of accuracy and combat overall, in missions such as ground troop/river crossing cover flights which the player is leading they will refuse to engage additional enemy targets following the "completion" of the mission objective and focus almost entirely on rejoining formation with the player.

This causes a slight issue when enemy aircraft are encountered following the supposed completion of a mission.
The AI in ground troops cover missions will aggressively pursue the hostile aircraft in the area as ordered so long as the mission is active, but after the set coverage period is up they will finish any engagement left ongoing before becoming unwilling to engage any further targets in favor of continuously trying to rejoin formation with the player.

This results in a problem should additional enemy aircraft be encountered following the friendly AI reforming, as the player's AI wingmen will ignore them entirely.

The player as the flight leader can issue the "engage nearest air target" command, but all this results in is the AI wingmen breaking formation momentarily before automatically turning back and attempting to rejoin.  The "patrol area for air enemies" command is marginally better as the AI won't attempt to rejoin so long as the player doesn't go too far away, however they then just circle a given area and won't break off to pursue enemy aircraft.

The only solution I have found to force the AI into engaging aircraft following the completion of the objective is through the usage of the "cover me" command.
By issuing this order and then positioning an enemy aircraft flight close to my own aircraft the AI will then see that enemy as a threat to me and proceed to engage it as normal- though if I stray too far from the enemy then they will break off once again.


I have also encountered a similar issue on intercept mission types, where after the engagement with the target flight is complete and the AI reforms, they will then similarly refuse to break formation again should additional enemy aircraft be encountered.  This caused quite an issue on a Ground Attack intercept near Krymskaya, where after the initial engagement was complete a flight of Yak-1bs appeared and proceeded to trounce my unwilling to fight wingmen


Additional assets (videos, screenshots, logs): The following recording was taken after the completion of a Ground Troops Cover mission in Kuban, where after the end of the engagement over the coverage area I spotted a flight of IL-2s harassing friendly ground positions to the north.  I proceeded to lead my flight into the area, but upon ordering them to engage they refused to do so.

It might help to note that these IL-2s were outside the designated coverage circle, I'm not sure if the results would have been different had they entered the area.

(Having done some additional testing it appears the AI will engage additional targets in the coverage area after the mission is complete)

https://drive.google.com/file/d/1TaO1akJdu2j_WVW0LRdEeZlgJA-LU5ft/view?usp=sharing

The recording picks up after I've already spent the entirety of my remaining ammo into one of the IL-2s and am flying close alongside it while issuing attack commands to no avail.

At around the 1:35 mark I switch tactics to the cover me command which results in an immediate response, though most of the attack runs are ineffective as I can't keep a close enough pace with the IL-2 to provoke a massed attack by the majority of my AI flight- though one of my 30+ kill pilots does dive into the ground in protest.
The IL-2 then eventually clips a tree and crashes as a result of its engine beginning to give out to the damage I had done to it prior to the recording.


Edit, September 25th:

Spoiler

Having done some additional testing I seem to have determined that proximity to mission objectives seems to be the ultimate deciding factor on whether or not AI wingmen engage, and this seems to apply to all mission types. 

While this isn't necessarily a bad thing, it can be incredibly frustrating to have your wingmen simply refuse to defend themselves should fighters be encountered elsewhere- and makes it so that patrolling the frontline looking for trouble will only result in a lot of trouble for the player and his suddenly pacifist friends.
 


Your PC config data (OS, drivers, specific software):

64 Bit Windows 10

Intel i-5-8600 @ 3.5 GHz

Nvidia GTX 1080

16 GB RAM

 

Edited by Ram399
Did some additional tests

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Brief description: 

Suspicious behavior of soviet tanks in "In the first wave" (Breakpoint campaign) mission
Detailed description, conditions:

Tanks driven by AI expose their sides and backs to incoming German tanks.

Additional assets (videos, screenshots, logs):

Stream:
https://www.twitch.tv/rudidlo/clip/BeautifulVivaciousLasagna4Head

Track:
https://ufile.io/wyrj7tfm

 

(Stream and track are not from the same session, but they show the same.)

Edited by 1stCL/rudidlo
Adding track

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Brief description: 

AI pilots in career are returning to nearest airfield, not home base 
Detailed description, conditions:

  • I've noticed several times playing as a member of II/LG2 unit that my mates are landing at Dugino airfield instead of Sychevka
  • Destroyed truck (see the track) haven't been counted into player stats

Additional assets (videos, screenshots, logs):
Track: https://ufile.io/nyovo5h0

Edited by 1stCL/rudidlo
Adding track
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On 11/21/2020 at 6:22 AM, 1stCL/rudidlo said:

Brief description: 

Suspicious behavior of soviet tanks in "In the first wave" (Breakpoint campaign) mission
Detailed description, conditions:

Tanks driven by AI expose their sides and backs to incoming German tanks.

Additional assets (videos, screenshots, logs):


https://www.twitch.tv/rudidlo/clip/BeautifulVivaciousLasagna4Head

 

2 hours ago, 1stCL/rudidlo said:

Brief description: 

AI pilots in career are returning to nearest airfield, not home base 
Detailed description, conditions:

I've noticed several times playing as a member of II/LG2 unit that my mates are landing at Dugino airfield instead of Sychevka

Additional assets (videos, screenshots, logs):
N/A

In such cases, you need a short recording of the track.

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21 hours ago, -DED-Rapidus said:

In such cases, you need a short recording of the track.

 

To add to Rudlido's report, I have noticed that the AI will land at the nearest airfield if they are out of ammo. I've seen it more than once in an Il-2 career. 

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Brief description: 

AI commanded squadron fly in circles in the career
Detailed description, conditions:

After take off and flying through the first waypoint, AI commander decided to fly in almost indefinite loops. After several circles he turn to fourth waypoint and then commanded  squadron to land. 

Additional assets (videos, screenshots, logs):

Track : https://ufile.io/9q7tdimq
Stream : https://www.twitch.tv/videos/826060752?t=0h12m14s

Screenshot:
2020_12_5__2_44_3.thumb.png.1f54cdadeefbd41a448a6e0193160a37.png

Edited by 1stCL/rudidlo
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Brief description:

AI tank can see and shot through object.


Detailed description, conditions:

 

In Finnish multiplayer server an AI T-34 shot at me trough a defense wall whereas I was totally outside of his field of view and line of sight.


Additional assets (videos, screenshots, logs):

 

Ew6KKKf.jpg


Zmb7rmY.jpg


Your PC config data (OS, drivers, specific software):

See my sig below

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On 12/9/2020 at 3:22 AM, 16th-BR_diditopgun said:

Brief description:

AI tank can see and shot through object.

thank you, I reproduced that the AI is trying to shoot through the wall and quite successfully, but only after the AI notices the player(that is, it will drive up from the back of the fortification), I ask you if this situation repeats, please record the track.

On 12/5/2020 at 11:23 AM, 1stCL/rudidlo said:

Brief description: 

AI commanded squadron fly in circles in the career

In the next update, if this happens again, please let us know.

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I did a quick test mission trying to reproduce the above issue. But this time opposite happened and tanks don't shoot at me through fortification... XD

 

Brief description:

_ AI tank can't see and shot through fortification's "window"

_ Old_T-34_AI_model and New_T-34_AI_model don't behave the same way.


Detailed description, conditions:

 

_ AI T-34 (old and new model)  can't see me in front of them through the fortification's "window". Probably because as you can see on the screenshot below, there is a transparent 3D model in the "window" place.

_ When I go in New_T-34_AI_model's back he turn his turret after a while and shoot at me.

_ When I go in Old_T-34_AI_model's back he don't turn his turret and don't shoot at me.

 

Mission and 2 Track files attached.


Additional assets (videos, screenshots, logs):

 

bZ9m71e.jpg

 

 

Your PC config data (OS, drivers, specific software):

See my sig below

TC_IA_TEST_Track02.zip TC_IA_TEST_Track01.zip TC_IA_TEST_mission.zip

Edited by 16th-BR_diditopgun
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Brief description: AI fire bursts for too long and inaccurately.
Detailed description, conditions: Both in Career and QMB I was noticing so much tracer fire from both friendly and enemy AI but still didn't see very many kills occurring. Upon further examination, the AI tends to fire at long ranges and for long periods of time. Often the AI will expend all of their ammunition and either never hit the enemy plane or cause very minor damage. Along with this, the AI will also sustain long bursts while in a generally shallow turn, and if they pulled just a bit more lead they would be able to hit their target, but they never pull a tighter turn. I used some tracks from a few QMB with Ace level AI for all flights and just watched them fight it out. These were some of the more outstanding clips that I was able to record.
Additional assets (videos, screenshots, logs): 
AI Bug - YouTube
Your PC config data (OS, drivers, specific software): Window 10, Nvidia Drivers Up to date, i7-10700K CPU, RTX 2060 Super, 16 GB Ram.

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1 hour ago, Q_Walker said:

Brief description: AI fire bursts for too long and inaccurately.


I was in the process of making some recordings to highlight this same issue and can corroborate it entirely.
It seems to apply to all aircraft and AI levels more or less evenly, and the AI scoring hits on small targets such as fighters is now a matter of luck.
Furthermore, whereas before the higher level AIs would be more likely to fire in bursts rather than hold the trigger down, all the AI types will now open fire on a target at a range of 800 meters regardless of convergence, and hold the trigger down so long as they have ammo and the target is roughly in front of them, whether the shots are landing or not.
This has consistently resulted in my AI wingmen burning through all their ammo and then heading home within the first 10-15 minutes of an engagement, very rarely having killed anything.

An ace AI Bf-109 making an ineffectual pass on an A-20 in a constant rate turn, note the tracers:

Spoiler

20201217230607_1.thumb.jpg.9aa629b911b64e85f9d471198bf80d64.jpg

 

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After some further playing, I do notice the AI manage to score some kills so I am happy to see that. Still manage to see some more instances of what I stated above with firing from long range inaccurately, as well as shooting innaccurately in very slight turns. When I finish with work today I'll make sure to capture some tracks and put them here.

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Here those tracks are. First one I just hovered above the combat to watch and then dove it to see if I could initiate some combat with enemy AI. The second one I let the autopilot take over my plane, leading to the track being a bit shorter as my plane was sent down quickly, still was able to see some of the AI firing. 

https://drive.google.com/file/d/1K5-UKnwyaIaeeN4f3juh5cKaoBEuPACX/view?usp=sharing

 https://drive.google.com/file/d/1OJKlJoFBMogd9H0OZg4OcuquyC_n1EdV/view?usp=sharing

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Brief description:

Suicidal AI controlled vehicle  column


Detailed description, conditions:

When column is going over the bridge and bridge is being destroyed, vehicle drivers lose the instinct of self-preservation and drive their vehicles into the river.


Additional assets (videos, screenshots, logs):
Track: https://ufile.io/tk34v3e8

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On 12/21/2020 at 1:05 PM, Q_Walker said:

Here those tracks are. First one I just hovered above the combat to watch and then dove it to see if I could initiate some combat with enemy AI. The second one I let the autopilot take over my plane, leading to the track being a bit shorter as my plane was sent down quickly, still was able to see some of the AI firing. 

https://drive.google.com/file/d/1K5-UKnwyaIaeeN4f3juh5cKaoBEuPACX/view?usp=sharing

 https://drive.google.com/file/d/1OJKlJoFBMogd9H0OZg4OcuquyC_n1EdV/view?usp=sharing

After the update, does the AI also waste ammunition?

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14 minutes ago, -DED-Rapidus said:

After the update, does the AI also waste ammunition?

If you mean the current v4.504, then yes I still see this happening. If my tracks that I posted are from the previous update, v4.503, I can make some more tracks in the current version if they are needed.

Edited by Q_Walker
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Brief description:

 

During a career mode mission, the B25 bombers flight I was escorting behaved very strangely. One lone bomber was flying at 6500 feet while the others were much higher, and maneuvering as if they were playing escort!


Detailed description, conditions:

The flight originated in one of the westernmost airport and was therefore quite long. When I took off the bombers were in perfect formation so the problem must have been originated a while after, perhaps after one of their waypoints.
Additional assets (videos, screenshots, logs):

I have a video, track recording as well as the originated mission available, if needed. 
Your PC config data (OS, drivers, specific software):

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Brief description:                                                                AI problem - Escorted Stukas are not bombing in BoS
Detailed description, conditions:                                     Escorted Stukas are not doing their jobs. Nor level, nor dive bombing was performed by them. Probably they are flying low (1500 m).
Additional assets (videos, screenshots, logs): 
Your PC config data (OS, drivers, specific software):    Win 10,  GeForce 1660, latest drivers

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Brief description: Bombers did not continue to drop bombs when "Mission Completed"
Detailed description, conditions: My bomber career flying for II.KG 3 in Moscow gave us a nighttime bombing raid on an enemy airfield, I had my bomber in autopilot. We took off at differing times which caused the flight to be spread out during the attack. The flight leader dropped bombs and the mission completed message appeared and the autopilot turned my plane towards the waypoints heading home and proceeded to our friendly airfield, without ever dropping bombs. I spectated and saw that a few other planes had not dropped their bombs either, and were returning to base.
Additional assets (videos, screenshots, logs): Zip of the mission has been included.
Your PC config data (OS, drivers, specific software): Window 10, Nvidia Drivers Up to date, i7-10700K CPU, RTX 2060 Super, 16 GB Ram.

Bomber Career Bug.zip

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Brief description: Multiple planes pursuing same target.
Detailed description, conditions: After seeing this happen in a Career mission and not recording it, I decided to do some quick missions to find some instances of multiple planes following a single plane. I set up three quick missions all with Ace level skills, the first was 6 friendlies against 4 enemy planes. Early on in the track you will see three 109s trailing a single enemy fighter and shooting it down. Upon further examination, one of the 109s does damage a friendly while firing a long burst. The second was again 6 friendlies against 4 enemy planes. At one point there was four planes pursuing a single plane, with the number then dropping to three and then two planes pursuing it. The final quick was 4 friendly planes against two enemy planes. There were three planes pursuing the last fighter at the end. 
Additional assets (videos, screenshots, logs): https://drive.google.com/drive/folders/1Vnn_zfoNFp4VKPMaH8pYxc1MjuqEhyla?usp=sharing Included are the three track files for the three missions and the zipped mission file for the first quick mission with the friendly fire.
Your PC config data (OS, drivers, specific software): Window 10, Nvidia Drivers Up to date, i7-10700K CPU, RTX 2060 Super, 16 GB Ram.

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On 1/6/2021 at 5:02 AM, Q_Walker said:

Brief description: Multiple planes pursuing same target.
Detailed description, conditions: After seeing this happen in a Career mission and not recording it, I decided to do some quick missions to find some instances of multiple planes following a single plane. I set up three quick missions all with Ace level skills, the first was 6 friendlies against 4 enemy planes. Early on in the track you will see three 109s trailing a single enemy fighter and shooting it down. Upon further examination, one of the 109s does damage a friendly while firing a long burst. The second was again 6 friendlies against 4 enemy planes. At one point there was four planes pursuing a single plane, with the number then dropping to three and then two planes pursuing it. The final quick was 4 friendly planes against two enemy planes. There were three planes pursuing the last fighter at the end. 
Additional assets (videos, screenshots, logs): https://drive.google.com/drive/folders/1Vnn_zfoNFp4VKPMaH8pYxc1MjuqEhyla?usp=sharing Included are the three track files for the three missions and the zipped mission file for the first quick mission with the friendly fire.
Your PC config data (OS, drivers, specific software): Window 10, Nvidia Drivers Up to date, i7-10700K CPU, RTX 2060 Super, 16 GB Ram.

 

This happens often in career mode to the player as well as can be seen from this screen shot. Here I am being hounded by ALL of the enemy AI while my wingmen are free to destroy the ground targets unhindered. All 8 enemy AI tried to followed me back to base but ironically, many crashed , either into the ground or into each other in their (apparent) obsession to shoot me down. 

IMG20200921223327.thumb.jpg.32eb771212a6e53bea7171da5662f376.jpg 

 

This is disappointing behaviour as it makes attempting to get through a career alive nearly impossible.

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On 12/28/2020 at 8:58 PM, norsetto said:

During a career mode mission, the B25 bombers flight I was escorting behaved very strangely. One lone bomber was flying at 6500 feet while the others were much higher, and maneuvering as if they were playing escort!

If it happens again, please record a short track, 15-30 seconds is enough.

On 1/3/2021 at 4:25 AM, Styx13 said:

Brief description:                                                                AI problem - Escorted Stukas are not bombing in BoS
Detailed description, conditions:                                     Escorted Stukas are not doing their jobs. Nor level, nor dive bombing was performed by them. Probably they are flying low (1500 m).

Thanks, I'll take a look.

On 1/6/2021 at 2:02 AM, Q_Walker said:

Brief description: Multiple planes pursuing same target.

thank you, the problem is known, it is in the tasks for AI

On 1/7/2021 at 7:20 PM, anwhitmore said:

This happens often in career mode to the player as well as can be seen from this screen shot. Here I am being hounded by ALL of the enemy AI while my wingmen are free to destroy the ground targets unhindered. All 8 enemy AI tried to followed me back to base but ironically, many crashed , either into the ground or into each other in their (apparent) obsession to shoot me down. 

Heck! I need to see this)) the track didn't stay?

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On 1/3/2021 at 3:42 PM, Q_Walker said:

Brief description: Bombers did not continue to drop bombs when "Mission Completed"
Detailed description, conditions: My bomber career flying for II.KG 3 in Moscow gave us a nighttime bombing raid on an enemy airfield, I had my bomber in autopilot. We took off at differing times which caused the flight to be spread out during the attack. The flight leader dropped bombs and the mission completed message appeared and the autopilot turned my plane towards the waypoints heading home and proceeded to our friendly airfield, without ever dropping bombs. I spectated and saw that a few other planes had not dropped their bombs either, and were returning to base.
Additional assets (videos, screenshots, logs): Zip of the mission has been included.
Your PC config data (OS, drivers, specific software): Window 10, Nvidia Drivers Up to date, i7-10700K CPU, RTX 2060 Super, 16 GB Ram.

Bomber Career Bug.zip 757.33 kB · 2 downloads

Thank you, work is planned to change the missions, a check for the presence of unspent bombs will be added

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Brief description::AI Me 262 crash during ground attack or bombing mission

 

Detailed description, conditions: In the BOBP mod career the ME 262 AI hangs on trees or buildings because it does not manage to straighten out quickly enough after the bombs have been dropped.

Surely a problem of trajectory compared to its speed.

 

This happens very often: 2 times out of 3

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Everything is fine, I  need a mission(it is in the folder with the track), the track is also useful for understanding in what conditions the problem appears.

@norsetto, thanks.

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