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Autopilot and AI

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He111 AI autopilot for flight level

 

AI flight level off (light on "Kurssteuerung are off)

The Pilot can use the top scale on the "Kurskreisel" to the course he will fly with the "AI level flight"

"AI level flight" not active. See picture 1

 

AI flight level on (light on "Kurssteuerung are on)

The Pilot can use the top scale on the "Kurskreisel" to the course he will fly with the "AI level flight"

the top scale turn faster like the down scale who show the fly course 

"AI level flight" is active. 

 

Scale ring on Repeater compass "Tochterkompass" 

The Pilot can use the out ring scale from the compass to the flyway he will fly (In BoS the north is always on the top)

see picture 2

 

 

 

post-126-0-54461300-1418547272_thumb.jpg

post-126-0-89000600-1418547280_thumb.jpg

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He111 "Kurszeiger"

 

The BoS "Kurszeiger" need a fine tuning.

The "Kurszeiger" show the Pilot the „Kurskreisel“ scale in magnification.

the top and down scale show the scale from the "Kurskreisel", when the Pilot control the plane self he see the direction better.

In Flight level Autopilot he see the difference from this two scale (control the Autopilot).

see pictures:

post-126-0-79870300-1418559439_thumb.jpg

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Brief description: AI He-11 do not follow the "Do like me command"  
 

Detailed description, conditions: When i am flying with He-111 AI and call the "Do like me command" they never drop any bombs as i do. They do not listen to the attack ground targets either.

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Brief description: AI wingmen do not attack ground targets.

Will be fixed in future. ANd now, please, use command Patrol -> Patrol for Ground Targets - it should work just fine.

 

Brief description: The other planes in my flight drop a bomb whenever I drop one of my bombs.

By design

 

Brief Description: AI using their lights during daytime

Fixed

 

Brief Description: Enemy AI landing in the middle of combat.

Fixed

 

Brief description: AI wingmen crash immediately after takeoff.

Fixed

 

Brief description:  Problem with autopilot crashing my Stuka into the ground on the third bomb run.

To be fixed in the up-coming update

 

Brief description:  Problem with autopilot crashing my IL-2 into a tree at the end of the runway while taking off from airfield at Srednaya Akhtuba.

Fixed

 

Brief description:  AI Heinkel He 111 gunners don't shoot at IL-2 Sturmovik in Quick Mission (V. 1.005, 1.006)

They are only firing at fighters

 

Brief description: No AI group command when the Wingman`s are further as 20km (they have radio calls not like WW1)

Well, actually it works

 

Brief description: Ground units ignore elevation when firing at other ground units

By design, that's AI optimization

 

All the other issues you've reported need more detailed descriptions so we could reproduce the situations. So I'm going to PM some players and ask about their bug reports. Thanks a lot to everyone who helped us here!

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Brief description: AI He-11 do not follow the "Do like me command"  

 

Detailed description, conditions: When i am flying with He-111 AI and call the "Do like me command" they never drop any bombs as i do. They do not listen to the attack ground targets either.

 

I think the fix for this is important, both for the HE-111 and the PE-2 when level bombing.

 

It's not much fun to be the only one in the formation dropping bombs.

 

I think when AI wingmen are ordered to "Do like me", they should also drop their bombs when I do, regardless if bombing is manual or automatic.

 

FinnJ

Edited by fjacobsen
  • Upvote 1

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Brief description: Autopilot crashes at Taxi runway
Detailed description, conditions: On the first Mission, Taxi and Take off, the Autopilot always hits some barrels beside the runway on the way to the parking position, after landing. (Im brand new to the game and have no clue where this position is, so i used the Autopilot to find it) Did that 3 times in a row, then i passed by the barrels without Autopilot, engaged it 30 Meters after passing the barrels, Autopilot turned the plane around and run straight into the barrels.
 

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Brief description: AI wingmen crash immediately after takeoff.

Fixed

 

Unfortunately I am still experiencing this in the Single player Campaign mode. They seem to just suddenly loose altitude (like they are out of gas) and crash. I have video if you would like. I normally just fly on without them.

 

Chief

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Friendly AI wingmen still never, ever attack ground targets.  I've yet to see a single AI He-111 drop a single bomb in over 50 bombing missions.

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Friendly AI wingmen still never, ever attack ground targets.  I've yet to see a single AI He-111 drop a single bomb in over 50 bombing missions.

 

Out of curiosity, have you tried giving them the command, "Do As I Do"? I can't as my AI wingmen never ever get to the targets. If you haven't do so and let us know.

 

Chief

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I've tried giving them all possible commands for attacking as well as no commands as was recommended by one of the devs.  It makes no difference.  They don't attack.  Ever.

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Well from just yours and my account, our AI's are obviously not interested in supporting us. I take it you tried this from air start also. I would guess you did as you don't strike me as someone who would try every thing that came to mind.

 

Chief

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I've tried giving them all possible commands for attacking as well as no commands as was recommended by one of the devs.  It makes no difference.  They don't attack.  Ever.

 

This. I have also tried every possible command and nothing. They just follow me home with bombs on their racks. This should be fixed ASAP

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I think this AI not attacking ground targets issue is caused at least partly by enemy CAP buzzing around target area.

I just had a mission with Il-2 to support ground troops and this time there were no enemy planes in target area. As soon as we arrived action point my wingman started to attack enemy artillery on his own.

I didnt have to use commands at all.

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Well anyone who sees wingmen attack ground targets is very lucky indeed! Seems like it is a once in a lifetime experience, havent really seen it since my report couple days ago :biggrin:

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I see AI attacks - without player command - against train, truck convoys, but none against artillery position.

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Brief description: AI planes wont evade AA fire

 

Detailed description: In campaign AI wont dodge light AA fire even if they are taking hits. They just fly straight until shot down.

 

 

 

 


Brief description: AI wont attack ground targets

 

Detailed description: AI wont attack ground targets at all most of the times. They dont seem to respond any orders to patrol for ground targets or attack nearest ground target.

Edited by Zami

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Brief description: FW-190 AI

 

Detailed description: FW-190 AI cant do air combat at all. They just try to turn and get shot down. And never fire their weapons on a enemy plane.

  • Upvote 1

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Brief description: Fighter AI in ground attack mission

 

Detailed description: I was flying ground attack mission with Yak-1 in campaign. When on route to target there was a flight of Ju-87 and escorting pair of Bf-109:s. When passing them at safe distance my wingmen shot their rockets off and started to engage enemy planes. They should kept the formation, we were not under attack or in danger.

Edited by Zami

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Brief Description: Fighter AI in escort missions

 

Detailed Description: While escorting bombers/ground attack planes in campaign fighters are engaging every enemy plane including bombers which are not a threat to own bombers. They break formation unannounced and star racing towards enemy planes immediately even to many kilometers away and leave own bombers alone. They dont usually respond orders to return formation.

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Brief Description: He111 autolevel not flying straight

 

Detailed Description: When engaging autolevel flight, the plane doesn't keep symetry (ball off centered) and rudder trim doesn't work for correcting this. Though whith no wind, it looks like it is flying straightforward. I'm not sure if there is a small drift or if the ball just shows incorrect informations.

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Brief description: FW-190 AI crash at takeoff

 

Detailed Description: When taking off in FW-190 my AI wingman often crashes shortly after leaving runway. Usually one of the flight, sometimes more. It seems that they try to follow me with too slow speed right after departure and loosing control of their plane. Campaign and QMB.

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Brief description: Collisions of AI escort fighters

 

Detailed Description: In the missions I am building I almost always have problems with colliding AI escort fighters because of their hectic flight maneuvers when the command:cover MCU is used. Using different formations and distances doesn't fix the problem.

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Brief description: Fighter AI unable to attack low altitude planes

 

Detailed description: Fighter AI is unable to attack low flying planes. They try to but pull up before they can open fire.

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Brief Description: AI plans on ground attack missions

Detailed Description: when playing a ground attack or ground support mission, the AI planes in the player's flight never use their rockets or bombs. They will only use their machine guns and cannons.

Edited by LukeFF
  • Upvote 1

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Brief Description: AI plans on ground attack missions

Detailed Description: when playing a ground attack or ground support mission, the AI planes in the player's flight never use their rockets or bombs. They will only use their bombs and rockets.

 

 

Uuh ???  :blink:

 

Could you add a bit of details please ? " the AI never use their rockets or bombs. They will only use their bombs and rockets." I must be missing something here...

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Uuh ???  :blink:

 

Could you add a bit of details please ? " the AI never use their rockets or bombs. They will only use their bombs and rockets." I must be missing something here...

 

Corrected, thanks. :)

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Brief description: AI behaviour in campaign

 

Detailed description: AI is still not obeying flight leader orders.

 

On escort missions wingmen engage enemy ground attack planes/fighters/bombers several kilometers away which has nothing to do with escorting own planes. They don`t care when I order them to return to the mission or follow me. Many cases they get themselves shot down or damaged and I am the only one protecting bombers at target area. They should stay in formation until flight leader orders them to engage. Or get attacked directly, not drawn to every enemy plane within 10 kilometer radius.

 

Fighter-bomber missions are suffering from same AI wingmen stubbornness. They drop their bomb load immediately when sighting enemy planes and start to engage every type air targets which are not threatening in any way. They should stay in formation if not directly fired upon, follow flight leader commands and try to complete their ground attack mission. This behaviour leads in many cases to same situtation as on escort missions. Player is the only one carrying attack on enemy at the target area.

 

Overall, flight leader commands should override everything else no matter mission type. What`s the point of being leader if no one follows your orders? This is very annoying and should be corrected ASAP.

Edited by Zami

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Brief description: He-111 bombsight problems

 

Detailed description, conditions:

There are 2 bugs.

 

1. When being in the bombsight and turning with the auto pilot turn left/right command the sight goes mad and its impossible to see when you are aligned with the target. Easy to reproduce. Did not happen before.

 

2. The "view" mode does not apply settings such as speed, height and wind thus making it impossible to look at far distances to align with the target because when switching back to nanual or auto your aim will be way off.

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Brief Description: Fw 190 AI takeoff logic.

Detailed Description: the AI will often crash when taking off in the Fw 190. This happens both with a bomb load and without a bomb load. 

Additional Assets: mission file attached. 

JG51_Luki.zip

  • Upvote 1

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In ground attack missions:

 

AI escorts abandon the strike force to chase bad guys who aren't intercepting the flight. (Usually bombers)

 

AI attack planes (Il-2 Ju-87) only drop one bomb at a time on an attack (This might be for a good reason but it looks odd)

 

Pe-2, bomb remains hanging in space after the wing is blown off.

  • Upvote 2

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Brief description: Large plane formations have issues taxiing to runway position

 

Detailed description, conditions: When you have a large group of planes (4 and more) linked together - it takes longer for them to get into positions for runway takeoff. The forth plane and any other further planes in the formation have issues getting into formation (it takes a lot of time for them). Please see the video below.

 

Additional assets (videos, screenshots, logs): 

 

Here is a video played at 4x speed illustrating the problem (observe the forth, fifth and sixth plane in the formation and their erratic behavior):

 

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Brief description: AI is incorrectly reporting "returning to base" and "out of ammo" over radio when it should not


 


Detailed description, conditions: When AI plane crashes and the pilot survives - the pilot will inform over radio that he is returning to base (and sometimes also that he is out of ammo). I think a simple fix would be not to trigger those radio messages when the plane is on the ground and/or damaged/crashed.


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Brief description: IL-2 Rear Gunner is laying dead or wounded....my aircraft fires on the IL-2 from the six o'clock position - rear gun moves and fires even though the rear gunner is not alive or able to move.


Detailed description, conditions: Gunner is dead or almost dead...he doesn't move yet his gun fires on my aircraft...it moves and fires...gunner remains unconscious.


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Brief Description: Pe-2 AI planes inexplicably crash

Detailed Description: in the attached campaign mission, the AI Pe-2s in my flight inexplicably crashed after takeoff. Even though I took off at full throttle, shortly after takeoff each of the 3 AI planes crashed over the space of about 2 minutes. Fuel load was 65%, bomb loadout 4 x FAB-250.

Additional Assets: attached mission file.

Missions.zip

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Brief description: AI gunner is always going out of battle station even if there is an enemy plane in vicinity

 

Detailed description, conditions: The gunners are often "lazy" when attacked by ennemy plane. They are going to their battle station very late (seems when the ennemy plane is about to fire) and are going out of their station as soon as possible, even if the ennemy plane is still in vicinity. Problem noticed for Pe2, when attacking it or when inside it (see picture).

It looks likes the gunner is seeing ennemy plane only when in his field of fire ?

 

There should be options to implement:

  • Better detection of ennemy plane by gunner
  • Minimum timeout to exit battle station
  • Ablity to request gunners to go / exit to battle stations with comm menu and MCU. Once called, they should stay at batte station until the exit order.

 

Additional assets (videos, screenshots, logs):

Here is an example : the gunner should not be seated when an ennemy plane is so close.

post-15314-0-31843000-1439817498_thumb.jpg

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Brief Description: AI fighter pilot are unable to attack efficiently bombers

Detailed Description: The AI fighter pilot are not avoiding dangerous areas when attacking a bomber, even in Ace mode. The often go to the six of the bomber and stay there, so they are shot down by the gunners...

Additional Assets: just try a quick mission with a wingman and an ennemy bomber and see the results...

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Brief description: He-111 bombsight problems

 

Detailed description, conditions:

There are 2 bugs.

 

1. When being in the bombsight and turning with the auto pilot turn left/right command the sight goes mad and its impossible to see when you are aligned with the target. Easy to reproduce. Did not happen before.

 

2. The "view" mode does not apply settings such as speed, height and wind thus making it impossible to look at far distances to align with the target because when switching back to nanual or auto your aim will be way off.

Adding more info about this: This only happens when the plane still got bombs. As soon you drop the bombs the problem is gone. Its easy to replicate. Just look in the bombsight while having bombs and use autopilot turn then drop bombs and try again and you will notice the difference. This problem makes it really hard and annoying to fly bombing missions. 

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Brief description:  Stuka dive bombing in campaign not happening.

 

Detailed description: Stukas won`t drop bombs at first dive to the target. Clouds maybe something to do with it but I doubt it. They dive for the target but pull up just before the ground and no bombs released. They could have dropped them after clouds easily. Then they circle around long time and maybe with luck make some kind of attack.

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