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Graphics, models and maps

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15 minutes ago, =L/R=Rafcio said:

Brief description: 

Second my post about this strange effect after opening the cabin. Weather was overcast. Serwer TAW.

Third picture from quick mission.

Detailed description, conditions:

You can see in the attached pictures.

Additional assets (videos, screenshots, logs):

33.thumb.jpg.8d6d7376733674911bc9be7802047866.jpg44.thumb.jpg.178dbdca3652ab136c187ff935a79d86.jpg555.thumb.jpg.966314e37b74f749cc2f7cf9f683f522.jpg

Your PC config data (OS, drivers, specific software): Win 10 / RX 5700 XT (Driver: 20.4.2) / I5 9600KF / 16GB RAM

 

 

This is an issue that Radeon users are having after the patch. Switching AA types helps some people.

There is a thread specifically for this issue so Devs can find a fix:
 

 

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11 minutes ago, RedKestrel said:

This is an issue that Radeon users are having after the patch. Switching AA types helps some people.

There is a thread specifically for this issue so Devs can find a fix:
 

 

 

Thank you for writing this to me because I wouldn't know. 

https://forum.il2sturmovik.com/topic/12255-graphics-models-and-maps/page/14/?tab=comments#comment-941656

https://forum.il2sturmovik.com/topic/61739-ati-radeon-troubles-after-4006-update/?tab=comments#comment-941752

Despite everything, thanks for the good intentions.

 

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Posted (edited)

Brief description: cockpit reflexions not aligned in the FW 190 A-5 and possibly other models.

The rear plate reflexion is far behind the seat, it doesnt seem to match at the front either.

Detailed description, conditions:

20200521224606_1.jpg?width=400&height=2220200521224705_1.jpg?width=400&height=22

Edited by =FEW=Hauggy

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Brief description:

when parked or on the landing strip, the Yak-9 (and Yak-9T) looks like in "levitation", wheels some centimeters over the ground.

Additional assets (videos, screenshots, logs):

screenshot :

Yak-9_levitation.thumb.jpg.67fab00e4d41b659611a6fba46fa6e70.jpg 

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Posted (edited)

Brief description:

Strange graphical spike appeared during landing

Detailed description, conditions:

During my landing approach in Utopioneer's LaGG-3 Flight School (03 - Landing) a strange spike appeared to the engine section (looks kinda cool and dangerous). It was also visible from the outside view. I started recording right away and took a screen capture. Unfortunately in the track replay it doesn't show up anymore. Graphics settings attached.

Additional assets (videos, screenshots, logs):

image.png.a4e48c808c4d7382f65fe85b0260cfe7.png

image.png.45e439491523511c2a5314b63edd16c8.png

Your PC config data (OS, drivers, specific software):

Windows 10, NVIDIA GeForce RTX 2070, driver 445.98 

 

Edited by Nadelbaum
Changed Graphics settings pic to hopefully a bit better one in terms of resolution

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Posted (edited)

Brief description: Yak-9 (and Yak-9T?) armored windscreen damage not correct.
Detailed description, conditions: Yak-9 displays damage to armored windscreen that is the type of damage that would occur to plexiglas. The damage for armored glass will look different.
Additional assets (videos, screenshots, logs): See below
Your PC config data (OS, drivers, specific software): Not relevant.

 

glass.jpg

This angular broken hole is what would look like on the plexiglas part of the canopy. Damage to armored glass looks more like the photos below. There are no holes. It is just shattered in place and makes it very difficult to see through.

20150716104425_BULLETPROOFGLASS.jpg

gettyimages-51493456-612x612.jpg

Edited by Danziger
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Brief description:

Velikie Lukie is now having some texture issues since the new patch (other winter maps might have too)

20200528132953_1.thumb.jpg.f97edfc98f43f4f24c28e079dc616faa.jpg

20200527222112_1.jpg

20200527225328_1.jpg

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Posted (edited)

Brief description:   IL-2 M41/42/43 cockpits textures mapping error or offset, cause some wrong graphics....
The wrong graphics even cause wrong shadows... i.e. picture 3
As following pics:

1.0529-IL2error-01.thumb.jpg.b1dc08efcd7475c16d1f1aedfd622d77.jpg   2.0529-IL2error-02.jpg.e82a9da2c41555aa9dab203b3c674921.jpg

 

3.0529-IL2error-03.jpg.1ce569137680016c8f62bdb2174e509c.jpg  4.0529-IL2error-04.jpg.4c429d1e4c8250540f304f1ab292bb02.jpg

 

5.0529-IL2error-05.jpg.7ea5b6432fa4eccce2997706cf4fc031.jpg   6.0529-IL2error-07.jpg.01e139c4f4a0b8c4126b55be3f27e3db.jpg

 

 

7.0529-IL2error-08.thumb.jpg.c820169cfdb575c5d33df8b5d8bd4453.jpg   

 

8. 0529-IL2error-06.thumb.jpg.5512dfad56db517ca25cf33c8c34eb54.jpg

   only IL-2 M43↑↑↑

Edited by Oyster_KAI
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Posted (edited)

I have the bug described in this post: 

 

Edited by 159BAG_elegz

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Posted (edited)

I dont know if its normal.

Lack of oil stains on windshield in FW190D.

Hit by rear gunner of A20

Probably 4.006c patch

 

 

 

Doraoil.jpg

Edited by Voidhunger
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1 hour ago, Voidhunger said:

I dont know if its normal.

Lack of oil stains on windshield in FW190D.

Hit by rear gunner of A20

Probably 4.006c patch

 

 

 

Doraoil.jpg

Same.

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Brief description: Shimmering effect in il-2 cockpits in the area shown in the pic.

 

Detailed description, conditions: There is a shimmering, 'out of focus' effect in the il-2 cockpits in the area shown around the joystick / trigger switches. It seems to be worst in the il-2 m42, but is visible on all three il-2 models. (There is also some slight shimmering noticeable on the panel lines of the instrument panel.)


Additional assets (videos, screenshots, logs): Screenshot below shows the area where this occurs. But effects are only really visible in game
 

Your PC config data (OS, drivers, specific software): Win 10, nVidia 1660 Super 6GB, 445.87 drivers, 8GB RAM, no additional software (ie no Reshade,etc)

 

IL-2-ISSUE.jpg

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Posted (edited)

@-DED-Rapidus Settings below. I also set Bloom = 0 in Startup file

 

il-2-settings.jpg

 

nvidia1.jpg

nvidia2.jpg

 

+ Triple Buffering = OFF

+ Vertical Sync = Use 3D Application Setting

Edited by kendo
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Brief description: I-16 "Bravo" spanish republican skin missing red underwing wingtips.


Detailed description, conditions: The official skin is missing the red underwing wingtips. Hopefully @ICDP  can fix this when updating skins.


Additional assets (videos, screenshots, logs):

75_24.jpg

Polikarpov I-16 [Caza] - La Segunda Guerra

 

Thanks

 

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Thanks, I have saved the image for reference when I get around to doing the I-16.

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Brief description: Disappearing aircraft
Detailed description, conditions: Distant aircraft (beyond 10km) vanishes when view is zoomed in
Additional assets (videos, screenshots, logs): Screenshots attached, link to Dropbox for .trk file provided

https://www.dropbox.com/sh/0ds1a1ewzky8cqh/AABNIim4S6JH1M102nFXKtHPa?dl=0
Your PC config data (OS, drivers, specific software): Windows 10 Home 64-bit, Nvidia driver 446.14. system info in signature

Visible Zoomed Out.jpg

Not Visible Zoomed In.jpg

2020_6_7__4_19_11.jpg

2020_6_7__4_19_28.jpg

NCP2.JPG

NCP1.JPG

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Posted (edited)

Hello DED Rapidus,

 

don t know if this has been reported

 

 

Brief description: official YAK 9ser1 skins are mixed up in menue


Detailed description, conditions: official YAK 9ser 1 skins are listed under CUSTOM skins and not under OFFICAL


Additional assets:  screenshots x3

! offical no skins.jpg

custom1.jpg

custom2 .jpg

Edited by Yankee_One

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On 10/16/2019 at 7:52 AM, ESA_Overlord said:

Brief description: mapping of trim
Detailed description, conditions:

The aileron, elevator and rudder trim  dont work in any plane.

 

Same problem than Grobby, but I have a Thrusmaster Hotas Warthog.

I configure my joy in IL2 Keymapping

I asignate buttons to trims but they not work, only work with keyboard...

After the last update I have a problem with the  trim, they have stopped working, I have tried to configure it again in my Hotas Warthog and there is no way it will work.

If I activate the trimming with the keyboard I have no problem but with the assignment of my hotas in the usual mushroom it has stopped working.

I've even tried to assign an axis of my saitek quadrant and it doesn't work either

If someone can help me I would appreciate it, because I have no idea what the problem may be.
 

Some on my squadp ilots are experiencing this same problem...

 

Thank you all.

 

On 1/2/2019 at 9:46 AM, 216th_Cat said:

Brief description:

Missing controls in U2-VS cockpit


Detailed description, conditions:

The U2-VS is missing the bomb release levers in the front cockpit, although the frames to hold them are shown. However, it is possible for the player to drop the bombs whether he/she is in the pilot's or observer's seat. Even when the observer/gunner is dead the bombs may still be dropped by the pilot.

 

Fix:

Either

a) include the levers in the front cockpit

or

b) prevent the player from dropping bombs unless they are in the rear cockpit.


Additional assets (videos, screenshots, logs):

 

gCkkyut.jpg

 

ogWBg7v.jpg

 

It's a great aeroplane, nonetheless! :drinks:

 

 

How do you use the bombsight in the right outside fuselage of the rear cockpit? I just can't get my head outside of the cockpit enough in flight

It's really hard to aim the bombs in the U2-VS

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Brief description: P-38 intercooler not working


Detailed description, conditions: P-38 intercooler is not adressed to a key/ keyboard, they are mixed up. They should work like on the P-47

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5 hours ago, Jaguar320 said:

 

How do you use the bombsight in the right outside fuselage of the rear cockpit? I just can't get my head outside of the cockpit enough in flight

It's really hard to aim the bombs in the U2-VS

 

You can't - it hasn't been included. All you can do is look at it. Low-level bomb runs (at great speed!) are your only sure way of hitting anything other than general targets.

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After the last updates i have serious problem with the game (textures* ??). Cant find from where is coming.  I  use max,high settings...😩

When this happens(not always) i can leave the game only with alt-ctrl-del...

2020_6_12__11_41_6.jpg

2020_6_12__11_41_27.jpg

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Posted (edited)

I have a graphical problem that I only noticed after the last major update. It causes low resolution textures to be displayed in place of high resolution textures. My game now sometimes looks like the following.

20200611220450_1.thumb.jpg.7efacb6de5f438802a0602d27ade8d2b.jpg20200611213502_1.thumb.jpg.69285cdd3d0d14a8e176a1204756332f.jpg20200611213509_1.thumb.jpg.0f5301e4e23224ad8fccda22b04c3620.jpg

However it takes time for the textures to deteriorate to this condition. When a quick mission is launched the high resolution textures are loaded in properly as far as I can tell. The one exception is the Ju 87 which almost invariably spawns in the first test with high quality textures, but upon taking any damage the texture quality drops to the minimum quality (sometimes it even switches the skin from mission defined to default). In every subsequent test (before restarting the game) the Stuka spawns with the lowest quality texture.

 

There are two other symptoms:

After the game displays the glitch, it no longer shuts down correctly. it stops responding, and I am forced to kill the game via task manager.

The second symptom is that when I verify the game cache through steam, one file is invalid and will be acquired. When I run the integrity check a second time, everything checks out... until I run the game again and the glitch presents itself. I'll run the integrity check yet again, and one file will fail to validate yet again, and the process repeats.

 

I have gone through the standard checks, and I'll just post all the misc. information below:

CPU- Ryzen 2700X

GPU- GTX 1080 8GB VRAM (drivers are up to date)

32GB RAM

SSD integrity check: passed

Nvidia control panel fidgeting (max performance)

delete startup .cfg file and let the game auto generate a new one

complete uninstall/reinstall

 

On the whole I a noticing this glitch for every airplane in the game. Mostly it is only visible for a fraction of a second before the high resolution texture is loaded in on top. Player controlled tanks, ground ai vehicles and other misc. objects appear to be exempt.

 

Is anyone else experiencing this?

Edited by =SqSq=Civilprotection
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55 minutes ago, =SqSq=Civilprotection said:

I have a graphical problem that I only noticed after the last major update. It causes low resolution textures to be displayed in place of high resolution textures. My game now sometimes looks like the following.

20200611220450_1.thumb.jpg.7efacb6de5f438802a0602d27ade8d2b.jpg20200611213502_1.thumb.jpg.69285cdd3d0d14a8e176a1204756332f.jpg20200611213509_1.thumb.jpg.0f5301e4e23224ad8fccda22b04c3620.jpg

However it takes time for the textures to deteriorate to this condition. When a quick mission is launched the high resolution textures are loaded in properly as far as I can tell. The one exception is the Ju 87 which almost invariably spawns in the first test with high quality textures, but upon taking any damage the texture quality drops to the minimum quality (sometimes it even switches the skin from mission defined to default). In every subsequent test (before restarting the game) the Stuka spawns with the lowest quality texture.

 

There are two other symptoms:

After the game displays the glitch, it no longer shuts down correctly. it stops responding, and I am forced to kill the game via task manager.

The second symptom is that when I verify the game cache through steam, one file is invalid and will be acquired. When I run the integrity check a second time, everything checks out... until I run the game again and the glitch presents itself. I'll run the integrity check yet again, and one file will fail to validate yet again, and the process repeats.

 

I have gone through the standard checks, and I'll just post all the misc. information below:

CPU- Ryzen 2700X

GPU- GTX 1080 8GB VRAM (drivers are up to date)

32GB RAM

SSD integrity check: passed

Nvidia control panel fidgeting (max performance)

delete startup .cfg file and let the game auto generate a new one

complete uninstall/reinstall

 

On the whole I a noticing this glitch for every airplane in the game. Mostly it is only visible for a fraction of a second before the high resolution texture is loaded in on top. Player controlled tanks, ground ai vehicles and other misc. objects appear to be exempt.

 

Is anyone else experiencing this?

Yep.

 

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While I was in a career flight, and now recently in a campaign, I noticed that when I got close to my escorts they started disappearing.

 

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Brief description:

Spitfire Mk.IX - texture of needles has a faint outline
Detailed description, conditions:

In the Spitfire Mk.IX the needles in this cluster of gauges has a faint outline where the transparency in their alpha channel is (note the  faint white line under the pitch trim indicator and the seconds arm in the clock) - it's very prominent in VR as it's more than just a faint line but also visible in 2D (as below) - the line disappears as soon as you zoom in to it.


Additional assets (videos, screenshots, logs):

image.png
 

Your PC config data (OS, drivers, specific software):

Windows 10, nVidia RTX2080 driver 442.92

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Brief description:

Pe-2 ser.35 screws on the wrong places.

 

Detailed description, conditions:

front-right side panel, The screw is in a strange places(yellow circles), there should be screw positions (red circles), but no screws. 

 

Additional assets (videos, screenshots, logs): 

1700116762_Il-22020-06-1607-04-47.thumb.jpg.da36374e0cc66127bcdbbe0d3d5f834d.jpg

 

Your PC config data (OS, drivers, specific software): 

win10, i74790K, RTX2060

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On 6/12/2020 at 10:21 AM, 69th_Panp said:

anyone seeing this in the clouds?

That's okay.

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On 6/3/2020 at 3:57 PM, kendo said:

Brief description: Shimmering effect in il-2 cockpits in the area shown in the pic.

I'm sorry, I didn't answer, this effect is due to SSAO.

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I found this while online in the Rhineland map on Combat box server, Bomb craters about 300 meters above the ground.

trak available if needed  

2020_6_28__23_36_34.jpg

2020_6_28__23_36_38.jpg

2020_6_28__23_36_15.jpg

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On 6/29/2020 at 7:57 AM, 69th_Panp said:

I found this while online in the Rhineland map on Combat box server, Bomb craters about 300 meters above the ground.

trak available if needed  

Ok, please, send me the track in PM.

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Posted (edited)

I havent found a way to get the file uploaded to a PM to you 

whats the trick to that ?

Edit 

Used dropbox 

link in PM

Edited by 69th_Panp
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Brief description:

P-47D-22 - Mirror is not correctly adjusted 

 

Detailed description, conditions:

With your view centred on the gunsight reticule, the mirror is focused on the pilot's headrest.  These mirror must have been adjustable like a car mirror and many early rear view mirrors were taken from cars.  So it makes no sense that we should have a view of the headrest.  The mirror needs to be adjusted upwards and centred on the vertical stabiliser when the pilots view is centred on the gunsight (the default position for the majority of players).

 

2020_7_8__22_50_1.jpg

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A20 skin in a dogfight mission created using the Easy Mission Generator.

 

Note that this was an AI skin.

 

von Tom75304302_A20skin.thumb.jpg.968b8e72ca7f12b3b1c9b5a9f142b498.jpg

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43 minutes ago, von_Tom said:

A20 skin in a dogfight mission created using the Easy Mission Generator.

 

Note that this was an AI skin.

 

von Tom75304302_A20skin.thumb.jpg.968b8e72ca7f12b3b1c9b5a9f142b498.jpg

 

That's an issue either with whomever created that skin or the misson generator program.

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4 hours ago, Yardstick said:

Brief description:

P-47D-22 - Mirror is not correctly adjusted 

 

Detailed description, conditions:

With your view centred on the gunsight reticule, the mirror is focused on the pilot's headrest.  These mirror must have been adjustable like a car mirror and many early rear view mirrors were taken from cars.  So it makes no sense that we should have a view of the headrest.  The mirror needs to be adjusted upwards and centred on the vertical stabiliser when the pilots view is centred on the gunsight (the default position for the majority of players).

 

2020_7_8__22_50_1.jpg

The camera is shifted to the right, because the sight is to the right (the Central rack will otherwise block sight), so we see the tail of the aircraft with an offset.

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Posted (edited)

The issue is not so much that the view is shifted to the right but that it is too low.  I think the mirror should be adjusted so that more of the view to the rear of the aircraft is visible.  At the moment most of the view is focused on the headrest.  To use the car analogy again, if the rear view mirror is too low all you will see is the back seats, so you adjust it upwards to see out of the rear window.  

 

Update:  To illustrate my point the first picture is what I would want to see if I was the pilot (a doctored screenshot)

 

Picture 2 is the head position I have to get into to see that view (i.e. much lower and more central).  If I can't see anything useful in the mirror from my normal position in the cockpit, why bother fitting it as it just creates drag?

Image1.jpg

Image2.jpg

 

Update 2:

Thanks for correcting this in the hotfix - perfect now 👍

Edited by Yardstick
Update
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