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Graphics, models and maps

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Posted (edited)
6 hours ago, -DED-Rapidus said:

@RavN_Sone

are there any modifications to the graphics?

 

No, no mods. Observed on both mine and friend's machine.

Sorry, I was not able to upload the correct mission file, simply because I am not sure which one it was. It happened on the 'finnish' server on patchday. I will come back to you if I notice it again.

Edited by RavN_Sone
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Damaged or destroyed building are rendered undamaged when viewed from a distance.

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12 hours ago, [DBS]El_Marta said:

Damaged or destroyed building are rendered undamaged when viewed from a distance.

On all maps?

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Posted (edited)

I flew on the Combat Box Server. The mission was Battle_of_the_Scheldt_Sep_1944.  I uploaded the track, a screenshot of my settings and my startup.cfg.

You want to watch from 12:30 minutes into the mission. It shows the bombrun on the Antwerp harbor installations (Rheinland map grid1707) from the bombsight view.

I will send you the download link in a PM.

 

PM was sent.

Edited by [DBS]El_Marta
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Posted (edited)

Also see:

and:

 

 

Edited by [DBS]El_Marta
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20200418234810_1.thumb.jpg.341c90ab0ba8a6129a6791a51710a4c8.jpg20200418234805_1.thumb.jpg.5a4a7f40942300204da872925febe372.jpg

Here is an interesting and colorful glitch that happens in the Aldis when having the sun behind just like so.

Also I was wondering if we could get a red light  (next to the S5) on the BF 109 bomb panel signalling that the bomb(s) are armed. Since we can arm and disarm bombs I think it would be a nice touch.

Thank you!

20200418155629_1.thumb.jpg.7498c613d12e0ca58967ed1478e7639e.jpg

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On 4/19/2020 at 7:41 AM, =FEW=Hauggy said:

Here is an interesting and colorful glitch that happens in the Aldis when having the sun behind just like so.

I don't think this is a glitch, but I will ask of course ) thank you.

On 4/19/2020 at 7:41 AM, =FEW=Hauggy said:

Also I was wondering if we could get a red light  (next to the S5) on the BF 109 bomb panel signalling that the bomb(s) are armed. Since we can arm and disarm bombs I think it would be a nice touch.

Thank you!

The idea is good, please write it here

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On 4/19/2020 at 1:41 AM, =FEW=Hauggy said:

Here is an interesting and colorful glitch that happens in the Aldis when having the sun behind just like so.

Can anyone explain me why we should have the suns reflection (colorful or not) in such a situation in the Aldis ocular at all, given the pilots head is not tranparent?

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21 hours ago, ZachariasX said:

Can anyone explain me why we should have the suns reflection (colorful or not) in such a situation in the Aldis ocular at all, given the pilots head is not tranparent?

That makes sense. :)

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bf109 K-4 cockpit
1221576139_Il-22020-04-2317-20-41.thumb.jpg.84079b332cb1afbae8652d1af757cac8.jpg
Is this missing screws? or just wrong shadow?

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1 hour ago, Oyster_KAI said:

bf109 K-4 cockpit
1221576139_Il-22020-04-2317-20-41.thumb.jpg.84079b332cb1afbae8652d1af757cac8.jpg
Is this missing screws? or just wrong shadow?

Hi,

I have made photo from my book as best I could. It rapresents BF-109 G6 but the chain bracket unit seems the same P/N.

To me looks bolted. Cheers and good luck!

BF-109G6.jpg

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Posted (edited)

Brief description: Visual error with Hs129
Detailed description, conditions: When the Hs129 fires its standard armament the spent shell cases are ejected from the bottom of the aircraft. In reality they should be retained within the aircraft and emptied out after landing.
Additional assets (videos, screenshots, logs):

 

Guns firing and shell cases ejecting in-game:

 

CAiMN92.jpg

 

Text from Hs129 PANZERJÄGER (2019 version) by Martin Pegg, pp. 33-35:

 

yIvlz5v.jpg

 

Underside of Hs129 showing ejection box covers, Pegg p.34:

 

Igfgf7N.jpg

 

From the information given it would appear that these box covers for the MG17 that slide open and closed would be shut before an aircraft takes off for a sortie. When it landed afterward the covers would then be slid open and the shell cases collected. In-game they are permanently open; they would be better shown as permanently closed and the empty case animation removed. In real flight open holes in the wing would affect the airflow, even if only in a minor way, which may explain why they were covered..

This does not affect the Mk101 or Mk103 cannon; the spent shells are ejected from the gun as shown in-game.


Your PC config data (OS, drivers, specific software): N/A

Edited by 216th_Cat

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Brief description: Graphic bug on Yak-7 exterior model.
Detailed description, conditions: Gunsight is black and opaque.
Additional assets (videos, screenshots, logs): see below.
Your PC config data (OS, drivers, specific software): Win10, i5-4690K, GTX 650 Ti driver 432.00.

 

Yak-7b_Gunsight.thumb.jpg.b4092e4a2ebdb33f1f8a52fa424aa76e.jpg

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Posted (edited)

Brief description: Bf-109G14 & G6 & G4 cockpit graphic issue
Detailed description, conditions: black label on G14, 2 strange ball(!?) in G6, you can see shadows of these 2 ball(!?)                                        
Additional assets (videos, screenshots, logs): 

703036031_Il-22020-05-0100-03-47.thumb.jpg.9f1762f5136108858b6eaa256b898450.jpg
(Bf-109 G14) black label
1595969274_Il-22020-05-0100-11-21.thumb.jpg.b4fffb79bac7d8361ca96217eb9cc5cc.jpg
(Bf-109 G6) two strange 3D items, balls(!?)

 

468443179_Il-22020-04-3023-50-14.thumb.jpg.771c6939a886b3dc53d65d634f4c062a.jpg
(Bf-109 G4) Grey holes , Old issue, it has been happening on G2 (now fixed)

Your PC config data (OS, drivers, specific software): win10, 24Gb ram, RTX2060 

Edited by Oyster_KAI

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Brief description: Cockpit light glitch while flying Bf110 G2.
Detailed description, conditions: Bright cockpit lights (gun status lights, fuel status lights) seemed to be offset to the right.
Additional assets (videos, screenshots, logs):


Your PC config data (OS, drivers, specific software): See signature.

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In ME, we can edit the map, what is really nice.

in particular, we can copy/paste an airfield IOT create a missing one somewhere (battle of Bodenplatte).

 

BUT, doing that we can experience some very annoying thing with forests and trees. I’ve placed an airfield in Holland at its actual place, but a forest interact with it. We can imagine that the forest is part of the camouflage effort visually, but when the trees are on the runway, it’s impossible to deal with that.

why not be able to edit the forests and have the trees removable?

thanks in advance for your help

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Brief description: Possible error in Spitfire IX flap speed placards

Detailed description, conditions: The maximum flap speed for the Spitfire IX is indicated in two placards at the top left of the cockpit (see attached screenshot). The top placard indicates 160 mph while the bottom placard indicates 140 mph. I think that the top placard indicates the correct speed for the Spitfire IX. Is it possible that the real Spitfire had this discrepancy?

 

The Spitfire V placards are OK.

Additional assets (videos, screenshots, logs):

 

1662419426_SpitfireIXFlapPlacardsSmall.png.1ad30d59e06bbe8e50cc1a48f067de0c.png

Your PC config data (OS, drivers, specific software): n/a

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Posted (edited)

20200511022553_1.jpg

Something wrong poking from underneath the cockpit.

Thanks for investigating this odd occurrence.

20200429223221_1.jpg

Also the Hs129 has nvalight issues as you can see they are above the model.

Edited by =FEW=Hauggy

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Brief description: Missing screws (Bf-109K4 and P-51D-15)

Detailed description, conditions:  Bf-109 K4 trim deg. indicator, P-51D-15 left side canopy(right side is OK)


Additional assets (videos, screenshots, logs): 

1652807319_Il-22020-05-1217-57-23.jpg.c228df6568c2165c1dcb66a2025cc6e9.jpg1657661896_Il-22020-05-1217-56-26.thumb.jpg.e09fa80081ba1fca7d0e3689394de6a6.jpg

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Posted (edited)

Brief description: Tree patches and white chalky canyons + buildings popping in an out of render (depending on the zoom) on the Prokhorovka map

Detailed description, conditions:  occurs during flying at low altitude around 2000 meters and it happens at a specific distance.

 

This has been happening since the map came out.

Also as a side note this map has performance issues as it seems, I've hear many complain about FPS drops this evening.

Heres a few screenshots

20200518232920_1.jpg

20200518232922_1.jpg

20200519002400_1.jpg

20200519002359_1.jpg

Edited by =FEW=Hauggy
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Posted (edited)

Brief description: Clouds moving or refresh rate too quick on Kuban.

Detailed description, conditions:  CloudConfig = "summer\02_Medium_01\sky.ini";

 

We can litterally see the clouds "moving", something is wrong with either the clouds of the map.

Edit this persist after the update and tree patches pop in and out of render just like on Prokhorovka.

https://thumbs.gfycat.com/RepulsiveKeyKiwi-mobile.mp4

Thank you!

Edited by =FEW=Hauggy

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Brief description: 3D bug when Bf109-K4 gunsight is stowed 
Detailed description, conditions: During a quick mission to test 4.006 patch I find out that on the K4 when stowing the gunsight, the guncross is still displayed on the windshied and the stowed gunsight looks really buggy
Additional assets (videos, screenshots, logs):

2020_5_19__22_34_15.thumb.jpg.73396e202f7fc684b74c464bd94b4b5d.jpg
Your PC config data (OS, drivers, specific software):  IL2 in 4.006 , windows 10 pro - Steam VR beta 1.12.4 - Nvidia Driver 445.87 - I7 9700K - 32 Go RAM - Gigabyte RTX 2080 super OC 8G - Simped vario pro/USB - HP Reverb - Hotas warthog

 

 

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Brief description: Model Flickering
Detailed description, conditions: Model flickering in login screen and in flight
Additional assets (videos, screenshots, logs): 
2020_5_19__23_16_41.thumb.jpg.f7e6921cf2e20fdf46f44a6e95895987.jpg2020_5_19__23_18_4.thumb.jpg.4a8faaab5ad64c284daeb41c0dd6fe86.jpg2020_5_19__23_18_11.thumb.jpg.554ee84adabdf42862c77cc531d1852e.jpg2020_5_19__23_18_15.thumb.jpg.899fc1a39ad0b822e156739d7670c802.jpg2020_5_19__23_18_28.thumb.jpg.119b27abd41690d6e8073cb7dd35eea0.jpg2020_5_19__23_18_35.thumb.jpg.ed7694f740cfad83b97accff3bcadcec.jpg2020_5_19__23_18_51.thumb.jpg.8e30dfe715d760341ad6897a6d933899.jpg
Your PC config data (OS, drivers, specific software): AMD Ryzen 7 2700x / 16GB Ram / X470 AORUS ULTRA / Radeon RX 590 Series (with latest AMD drivers)

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Posted (edited)

Brief description:Textures are Messed up
Detailed description, conditions:Plane models in menu and in flight seem to be jumbled up and flicker constantly. Have tried reinstalling,verifying and messing with settings. All of this started after downloading the latest update.
Additional assets (videos, screenshots, logs):
?imw=2048&imh=1152&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true99DAC21DE954915C328E3C5FAAD1E2ED82559E23 (2560×1440)?imw=2048&imh=1152&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true?imw=2048&imh=1152&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true?imw=2048&imh=1152&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=true
Your PC config data (OS, drivers, specific software):AMD Ryzen 2700x/ Radeon RX 590(latest driver)/ 8GB RAM/B450-A PRO

Edited by French_Fungible
Just ran into that last error just a while ago

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Posted (edited)

I have similar issues with an AMD RX Vega64 card/last drivers. Changing to MSAA did help with the textures of the planes which got 'pixelated' like shown above.

But when flying low (~100m) in singleplayer the ground texture around and under my plane starts to flicker and gets black spots all over the place. It changes/intesifies when moving the head/view and happened on winter and summer/autumn maps. I tried to make screenshots but the issue didn't show up there.

I changed some of the settings in the options and the GFX card but it doesn't help. The game wasn't modded.

 

Thanks for the great update!

 

(Sorry, didn't see the mass of posts about that issue on the update thread. Plus the developer's answer)

Edited by vonGraf

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Posted (edited)

Brief description: Airscrew Seen Through Instrument Panel While Using Cockpit Light With Camel


Detailed description, conditions: Turning on the cockpit light in the Sopwith Camel introduces a graphical problem in which you can see the airscrew through your instrument panel. I've tested this with various other aircrafts also (both Bristol's, both Spitfires, Tempest, Thunderbolt, Mustang, Kittyhawk, Dolphin, SPAD and SE5a) and am not seeing the same problem with them, so presume the issue is limited to the Sopwith Camel. I've also tried the various new choices for canopy reflections and antialiasing to see whether these made any impact, no change however. Another player, @No.204_REDMAN, has also mentioned seeing the same issue.


Additional assets (videos, screenshots, logs):


Your PC config data (OS, drivers, specific software): Windows 10 64 Bit, Intel i5-2500 @ 3.30GHz, 16GB RAM, NVIDIA GTX 1060 6GB, NVIDIA Driver 445.75 (now on 445.87 and issue remains).

Edited by Oliver88
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Posted (edited)

Brief description: strange cockpit glass reflections
Detailed description, conditions:

- the cockpit reflections are set to high
- the AA on MSAA x4

There are some differences in the reflections of the instruments. For some, it is difficult to get the impression that the new glass effect is there and for others the effect seems to be bugged. At this point I would like to mention that I use a Radeon card, which might explain the differences as there are some problems with the current version 4.006. The following pictures are just one example. There are multible aircraft where single instruments don't reflect at all or kind of like in the following pictures.

Additional assets (videos, screenshots, logs):

1589402031_Cockpitglass01.thumb.jpg.96ca050419776eac40b7abb94aba65db.jpg1423082371_Cockpitglass02.thumb.jpg.559f8984aa8fefd651c2352c06abc2ee.jpg
Your PC config data (OS, drivers, specific software): Win 10 / RX 5700 XT (Driver: 20.4.2) / AMD Ryzen 5 1600X Processor / 16GB RAM

 

Edited by 6FG_Big_Al

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Posted (edited)

Brief description: 

Strange effect after opening the cabin, errors in displaying terrain textures in flight low above the ground
Detailed description, conditions:

You can see in the attached pictures.

Additional assets (videos, screenshots, logs):

1.thumb.jpg.36d79bdd855b9c8545c6b5e01fc76538.jpg2.thumb.jpg.5267f7c426db7b2925f194afb9edd8d1.jpg3.thumb.jpg.21c76597da585d8f38593196d6f2a256.jpg

 


Your PC config data (OS, drivers, specific software): Win 10 / RX 5700 XT (Driver: 20.4.2) / I5 9600KF / 16GB RAM

Edited by =L/R=Rafcio
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Posted (edited)

Brief description: 

Control stick reflection is static.
Detailed description, conditions:

Control stick reflection in the cockpit is completely static and doesn't react to stick's movement. Observed in 109 F-4.

Additional assets (videos, screenshots, logs):

3WjooPU.jpg

 

 

  

56 minutes ago, -=-THERION said:

This seems to be valid for all planes and seems to be as per design - I'm OK with it and don't see this as a bug.

Answering the post below (sorry, I didn't want to spam): thats possible. It's just a little immersion-breaking to see it reflected there all the time, static. Maybe it would be better to just not reflect it at all.

Edited by RavN_Sone
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26 minutes ago, RavN_Sone said:

Brief description: 

Control stick reflection is static.
Detailed description, conditions:

Control stick reflection in the cockpit is completely static and doesn't react to stick's movement. Observed in 109 F-4.

Additional assets (videos, screenshots, logs):

3WjooPU.jpg

 

This seems to be valid for all planes and seems to be as per design - I'm OK with it and don't see this as a bug.

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Brief description: Heavilly damaged D9 engine spews oil (correctly) onto the bubble and angled glass. No oil appears on the forward armoured glass (incorrect).
Detailed description, conditions: Quick mission/Moscow Summer 4v4
Additional assets (videos, screenshots, logs): 
Your PC config data (OS, drivers, specific software): In my sig

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Posted (edited)

SPOTTING TOO DIFFICULT AFTER BUG.

 

Before 4.0006, spotting planes in VR was much more consistent, easy and realistic.

 

There used to be an option to improve visibility at distance.

 

Now planes are unrealistically invisible, appear and disappear suddendly.

 

Edited by MikeWazowsky

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Posted (edited)

Brief description: Flickering contacts after 4.006 update
Detailed description, conditions: Contacts further than 200m flicker constantly against sky or clouds, in all conditions. No matter what graphics settings or AA I use.
Additional assets (videos, screenshots, logs): 1279196080_Capturadepantalla(28).thumb.png.8ba6ad708962a9d0b636de7b735fe6e8.png1279196080_Capturadepantalla(28).thumb.png.8ba6ad708962a9d0b636de7b735fe6e8.png
Your PC config data (OS, drivers, specific software): WIn 10, i7-7700K @4.2GHz, GeForce GTX 1070 Ti driver 445.87 , 16GB RAM

Captura de pantalla (24).png

Edited by Nars

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Posted (edited)

Brief description: 

Second my post about this strange effect after opening the cabin. Weather was overcast. Serwer TAW.

Third picture from quick mission.

Detailed description, conditions:

You can see in the attached pictures.

Additional assets (videos, screenshots, logs):

33.thumb.jpg.8d6d7376733674911bc9be7802047866.jpg44.thumb.jpg.178dbdca3652ab136c187ff935a79d86.jpg555.thumb.jpg.966314e37b74f749cc2f7cf9f683f522.jpg

Your PC config data (OS, drivers, specific software): Win 10 / RX 5700 XT (Driver: 20.4.2) / I5 9600KF / 16GB RAM

 

 

Edited by =L/R=Rafcio

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