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Feathered_IV

Flying the BoS Dream campaign - SP inspiration, Singleplayers only

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Thats exactly what this game needs to fill void in offline play.Very well thought out concepts F_IV.Looking forward for this dream come true sometime in near future :good:

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Where I have to sign down to get it? :biggrin:

 

real nice work

 

Need some help?

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Cheers Trooper!  :D

 

I'd like to see something like this in the actual game though.  The campaign is definitely the pointy end of BoS.  What with all the unlocks and everything.  It really needs to be something special.

 

 

First mission of this imaginary campaign: A sweep of four fighters ranging east of Stalingrad.  Got a kill too.  Well... I think I did.

 

 

PCY6wDn.jpg

 

There semed to be some sort of scrap going on in the distance.  Our flight didn't seem to notice, or at any rate did not react.  An He-111 appeared out of the melee, so I peeled off and went after it.  Got some good hits, but lost it as I pulled up and went into cloud.  Nearly crashed while coming back down.  Couldn't see the Heinkel anywhere so I assume it went in.

 

Got lost on the way home but eventually landed and exited the mission.  But whats this???

 

Not quite sure where I was exactly when I saw the heinkel, but clicked on a grid in the rough area.  Didn't think to look at the time either, but the mission started in the morning, so hey.

Damaged?  Destroyed?  I went with Destroyed.  I'm a glass half full type after all...

 

tpvMc5L.jpg

Edited by Feathered_IV
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It's only concept sketches chaps... how he thinks it 'could' look like :)

Thats why I wrote Looking forward for this dream come true sometime in near future.It may happen as it happened allready in RoF,but it took additional time and resources to complete.Maybe with next datadisk (Kuban,Kursk) so you will also have chance to fly longer and on different maps/seasons.

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You should received some days later, a war report from a unit which have seem your target exploded, so your victory became an official victory!!

 

Nice to see that kind of detail

 

Great

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Obelix, you win at the internet today  :salute:

 

8Iy5Dvp.jpg

 

 

Will pay more attention to time and place from now on.

More next time...

Edited by Feathered_IV
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We could also imagined some other tricks, unlocking some items at the same time. As you’ve just done your 20th mission, you received a brand new Il-2, with very rare 23mm guns. As this plane was bought with some Kholkoze founds, you’ve got also a brand new skin, with “from Toupalski Kholkoz with love” wrote on the fuselage!!!

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PWCG is not a fully immersive dynmaic campaign. Its a random mission generator with pilot stats.

 

What happens in a mission does not carry over to the next. Like a building get bombed and destroyed is back like it never happened in the next mission. If a squadron gets wiped out, they are back like nothing happened in the next mission.

 

Just wanted to point that out. Real dynamic campaigns in IL2 can be had with the likes of Dgen and DCG in the 1946 series.

 

Well, sure, but even the Career mode in RoF doesn't have persistence like that.

 

That said, I think people would be very happy to get something like PWCG for BoS, and I think BoS is built with providing the tools for something like PWCG. They're clearly focused on having a good but parameter-based random mission generator, which could be used by mods like PWCG. I'd say persistence is highly unlikely for now.

 

That said, it'd be awesome to have something like that, buyt for now I have a feeling most people would be happy with something like PWCG.

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roster1_zps47d77982.jpg

 

 

 

Would it be possible to have one with some dorky portraits like in old IL2 instead of just the silhouettes, or perhaps the portrait should be kept for a profile page for each pilot to not upset the visual style of the game?

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Great idea ! Good to see the dream version has the female VVS pilots too. I miss them from the original IL2. It always surprised you to hear a female on the comms occasionally - hopefully your voice mod can be introduced again at some time in the future.

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That's how a proper campaign should be! Keep it up. (Kickstart it :P)

 

Might have to check out RoF if it is anything like this. Not really into the old stuff, but I am into immersion ;)

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S!

 

 Something like this and we would have a winner for a campaign system. Immersion! Yeah, baby, yeah!

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I can't say how much this kind of vision you share Feathered can bring me hope for brighter future of BOS single player!  :lol:

Thank you so much for that constructive and very well communcated work!

 

Have to say I subscribe 100% to these proposals of personifications and scadron management.

Claiming system is also very interesting !

I am really looking forward to see your ideas about unlocks integrated on this concept as it may still be a requirment for dev.

 

 

Not much to add to please my immersion need if this concept goes with alive maps..

 

the ultimate dream would eventually to have the possibility to try rejoin your (one allied) airfield once bailed out...

taking in consideration the ground unit command system be implemented   :rolleyes:

just imagine trying to hide and sneak around with ground unit populating the area and eventually find a truck or a car (or another aircraft) to reach friendly ground...)

 

anyway thanks a lot for your work! will follow it closely!

:salute:

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In my vision of the campaign mode, I would also like to see aircraft availability tracked.  It is great to have a squadron full of experienced, motivated and healthy pilots, but if the planes were all shot up in a raid this morning, mission availability may still be low.

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This is lovely!!

What about having a section in the briefing of each mission to inform the flight about how the ground situation looks like?
It could be useful for going CAS after the main mission goal is completed along the flight plan or rtb. If you have to eject or run away you could head to the safest place near you or the one you think you have a chance to survive and be rescued by ground troops.

 

 

 

ps.: the radio commands need to be reworked... the way it is right now is just terrible. Menu/submenu radio commands is much more useful, like arma or another flight sims. The less keys needed to work the radio, the better.

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Great thread, funnier than the game itself for the time being  :)

 

Could you please add that imaginary briefing room you would spawn in, reading one of those files on the desk :

 

1. your own flight parameters : type of mission, flight plan (waypoints with expected altitudes and speed), flight composition, wheater conditions, anticipated ennemies depending on previous or other units reports, or

2. a strategic map that displays the current strategic situation and an insight on the global operations you (as well as other units) are participating in, or

3. some reports on other units casualties, activities, and deeds you've not been part of, or

4. the newspaper on that chair, reporting some of the major international events of the time (as a permanent historical contextualisation).

 

I'm dreaming your dream and i'm sure the devs are. As I understand they had no time for this and they are counting on the community in this regard. Nothing wrong with that imo, provided they deliver a powerful, easy, accessible and well documented FMB. Think Arma 3. We need something along the same lines.

 

Regards,

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...

 

the solution : giving us A good easy & complete Mission Builder.

 

Would be enough for me...

 

 

 

For guys talking about dynamic campaign, look at good ol' Falcon 4. I don't think it was beaten since. For those, who didn't play it, it was not a series of dynamically generated missions. It was really a continous battle, where every single vehicle in ground units was persistent for the entire durantion of war (or until destroyed). If you destroyed runway, every single squadron based on that airfield was grounded and would not fight until the runway was repaired. Destroy a half of AAA batalion guns? Those guns would be missing next time you flew over them or maybe all of them would be gone, because somebody else bombed them again. Your side had to occupy enemy capital, which meant, that your tanks had to roll through that city. Air command would create meaningful missions for all squads in battle. Eg. mission to cover friendly teritory or attack on enemy tank column, which is actually blocking advance of our own tanks ( = not a random tank column), strike on enemy airbase, or protection of tanker/AWACS. Some mission needs another missions - escort and SEAD escort. All (ok, most) of these missions were generated so they actually had a meaning on the grand scale. All of this was done by the game and was going on while you were in flight or in campaign ui on the ground in real time (you could time accelerate in campaign UI). You would just pick a mission, that you like, from missions assigned to you squad and fly it.

 

Of course with campaign like this, you can't have historical accurancy, you can only historically accurate starting conditions.

 

The main thing is, that each mission you flew, each small action you made had a real meaning and consequences for the rest of the campaignThat was in 1998. 16 years later and it wasn't matched, let alone beaten...

 

Well, maybe this one mission in czech Il-1946 comunity matched it. It was 48 hour long nonstop special mission. There was sizeable human command structure on both sides with historicaly accurate radar, so they knew what was going on in the air and could actually command their forces and acomplish their objectives. Command would give ordes to squads which would have to follow those orders. No individuality whatsoever. There were high time penalties for dying (4 hours I think) and lost planes were gone forever, so fly carefuly a survive at all costs. Did I mentioned, that it was nonstop action? So apart from figuring out which squad is aviable now, they also had to account for sleep time of their pilots, and their own also. Best part about all of that? That sweet woman voice on radar control, when you were returning home from tough action and requesting landing clearance .:)

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Love it Feathered, full points for showing the way with vision instead of whining!!

 

(Reminds me a bit of Cliffs of Dover REDUX so far...which is a good thing).

 

Is this dream campaign (dare I ask...yes) is it...dynamic? Will your actions actually impact the squadron/battle/war?

 

H

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I'm confused. That this isn't the campaign is obvious. However what is this? Is this an idea that you plan on creating, that you actually have the ability to create? Or is it a thread to show 777 how they should have done it in the first place? I'm not sure what I'm looking at.

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Just one thing, you must be an officer when you were pilot in the VVS. Some french pilots of Normandie had to be promoted officer (Aspirant) before joining the Russia. But nice job!

 

There were enlisted pilots in the VVS, at least during certain points in the war.

I'm confused. That this isn't the campaign is obvious. However what is this? Is this an idea that you plan on creating, that you actually have the ability to create? Or is it a thread to show 777 how they should have done it in the first place? I'm not sure what I'm looking at.

 

Reread Feathered's posts, and you'll have your answer.

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YES YES YES! Just like the 1946 campaign! The current campaign is so dull with no immersion, granted it's probably not finished. The only reason why I'm playing it, is to unlock attachments/skins. I want a dynamic storyline, I want to feel like I know my wingmen!

 

They even had a KIA list so you could mourne when poor Igor died.
 

Edited by Silky

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HOLY F**K! Feathered, you are my new hero!! Respect! :salute:

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Hey Feathered, you aren't the sort of person I normally invite into my fantasies, but come on in and have glass of champagne and a rub down with rhubarb crumble!

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Well, sure, but even the Career mode in RoF doesn't have persistence like that.

 

That said, I think people would be very happy to get something like PWCG for BoS, and I think BoS is built with providing the tools for something like PWCG. They're clearly focused on having a good but parameter-based random mission generator, which could be used by mods like PWCG. I'd say persistence is highly unlikely for now.

 

That said, it'd be awesome to have something like that, buyt for now I have a feeling most people would be happy with something like PWCG.

I know...thats why I quit playing RoF after a month or 2.

 

I agree, a PWCG would be much better than we have now, but a dynamic campaign would be lightyears better. Again, I dont think its possible....the dynmaic one I mean....because I have never seen it pulled off, and never heard it was possible with this engine.

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This dream, aside from the extra UI elements, is fully doable right now with the mission editor. Even named/persistent pilots.

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I know...thats why I quit playing RoF after a month or 2.

 

 

 

 

I need to go back and try it again and see if the enemy AI is willing to fight or not.  Hopefully there has been a patch.  The last time I played they just circled, waiting for their turn to get shot.

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Of course it will be dynamic.  Dreams have very low development costs.

Not dynamic. I'm basing it on what RoF career mode can do already.

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Ha! I remember being baffled by that arm reference in RoF. The other one that really stood out for me too was, Man, you stick in the saddle not bad and you've got a sharp eye!

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This dream, aside from the extra UI elements, is fully doable right now with the mission editor. Even named/persistent pilots.

I've been thinking the same thing and I'm hoping things start progressing in this area as well.

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There were enlisted pilots in the VVS, at least during certain points in the war.

 

Reread Feathered's posts, and you'll have your answer.

I've got no informations about it, and it seems very strange that only few pilots weren't officers, included women. You may be right. But, for "general purpose" i.e this campaign project, it seems that generl rules ought to be applied...

  :salute:

 

Hope this could not only be a dream...

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Having a few beers after work, so forgive the philosophising.

 

Perhaps immersion is not always the right word for what singleplayers are after in a great campaign.  Perhaps the real trick is making them feel invested as well.  Employing little details to give them pause to reflect for a bit.  The Nationality screen back in the first post for example:  The bit where it says, Please Select.  What if instead it said, Choose Carefully.  The outcome will still be the same of course, you will go red or you will go blue, no worries.  But for a second you will hesitate.  A moment of uncertainty...   Is this a trick question?  What awaits me?  I'll go Blue.  No, Red.  Or Blue.  Aw f*ck it, Blue...  Okay, I'm in.  Did I do the right thing??? 

 

Also I wonder how Dead is Dead players would feel if a window popped up, saying that a special mission of exceptional risk had been planned.  Volunteers are required.

Accept/Decline?

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