Jump to content
BlackSix

Developer Diary, Part 81

Recommended Posts

... let's help the devs now, as they did a fine job since the announce of this project, and then

we will see how we can change the game mechanics after release.

 

Good points. I am enjoying seeing how the sim is coming together and would much rather see it released onto the market so new players have a chance to come in. Any faults of the mechanics will become more apparent once there is a larger community with a smaller proportion of jaded early release players (which really are a special/unique type of audience). If this sim lasts even half as long as the original IL2 we will have many years to get it right. :)

  • Upvote 1

Share this post


Link to post
Share on other sites

XP in Multiplayer is the best answer and the best solution, and also a reasonable suggestion from this community.

 

I agree.

Share this post


Link to post
Share on other sites

XP in Multiplayer is the best answer and the best solution, and also a reasonable suggestion from this community.

I also feel that the QMB should be left as a sandbox mode to allow for testing and other activities such as machinima making or general tomfoolery  :)

  • Upvote 1

Share this post


Link to post
Share on other sites

Because everything what I read from you to this subject just claryfied the position of a developer who don't care about his customers.

 

This is no offence because I know I have a different point of view than people on the producer side of the industry.

 

No offence taken Avua. :) If you have been involved in gaming I am sure you have seen your share of failures. As a developer I have often found myself on a team where bad decisions have been made, and often having a better understanding of players than those making the decisions there is only so much you can do. Though you make your voice heard, then nod and smile and implement the misfeature anyway, always in the back of your mind you are planning for how to work around the bad structure and fix it so the players will be happy. Often the fix is not something you could have anticipated had the company not made a mistake in the first place. From the misfeature, and those of the players who enjoy it, you can build a system with wider appeal which brings the disenfranchised players back into the fold.

 

So I do understand the player side, as do the developers I am sure. The big game-breaking misfeatures I usually see bringing down a game come more from major publishers who do not build or manage in a way agile enough to steer their product after release. With a mod oriented more indy title like BoS this is seldom a critical problem, as both the developer and the community can rework the game in response to player satisfaction. This was the case for both previous IL2 titles, particularly with 1946 being a collaborative effort between the developers and the community. Arguably CloD, which also thrived via community suffered its greatest setbacks not through problems with the game itself but the pragmatics of launching through a major publisher and constraints that put on both design and development priorities. 

 

Glitches in game mechanics are a hazard of the recent trend towards early access gaming, and I can not think of a single title produced this way which has made it to release without some problems of this type. Some like Arma3 still struggle with launch mechanics issues long after release, but manage to be wildly successful. But early access gaming is an unfortunate reality now - expected by the public along with expectations from the console era that when you buy a product it is finished. Yet it is rare for a product to be what we used to call finished on launch these days, and only for casual or AAA titles. Anything of the complexity of BoS will stumble through a toddler stage before walking. As a game consumer that has made me rage-quit as well, but so does windows 8.1.  ;)

Edited by 39bn_pavig
  • Upvote 1

Share this post


Link to post
Share on other sites

Just to put in some positive words here:

 

I really like the decision to devide the campaign into different chapters that highlight specific historic events around the Battle of Stalingrad.

  • Upvote 1

Share this post


Link to post
Share on other sites

Just to put in some positive words here:

 

I really like the decision to devide the campaign into different chapters that highlight specific historic events around the Battle of Stalingrad.

Who commands your sqn? where is the sqn ORBAT?

What is the state of your sqn aircraft?

Are you due replacements?

How many casualties have you had? and what is morale like?

What impact have your attacks had on the enemy?

Who are the enemy, what units are you facing and do they have any dangerous aces among them?

etc, etc... :)

 

If only we had immersion

Edited by Trooper117
  • Upvote 2

Share this post


Link to post
Share on other sites

hey, you forget something about the game, is the final meters before release

devs now need us to test the game for final release and mostly the campaign

so, can we just do that, then we will have to time to complain about unlocks Sp vs Mp,

etc.

 

But for now just let the complain and fights aside for a while, let's test the campaign

with no jumping tutorials or stuff and then we can start to let them know what we want

at this time of development we are not going to chance anything, campaign will be released

no matters if we like it or not.

 

let's help the devs now, as they did a fine job since the announce of this project, and then

we will see how we can change the game mechanics after release.

 

Potz

 

I couldn't agree more...

 

It couldn't possibly be because we, as co-developers, beta testers, and/or founders are being asked to help test/debug the SP campaign portion of the game.  Perhaps I'm the only one here who feels privileged to do so, but so be it.

  • Upvote 1

Share this post


Link to post
Share on other sites

 

 

we will see how we can change the game mechanics after release.
 

 

disagree, if we have a chance to change game mechanics, it s BEFORE release .... after it will be too late.

Before release, everything can be changed ... after, there are only bug fix and stuff like that

Share this post


Link to post
Share on other sites

Change log for today's update:

 

- Landings are now rewarded correctly
- Aim helper for fixed armament was removed on Normal difficulty
- Escort added to the Bombing the bridge mission
- The player and the wingmen should now be loading simultaneously
- The bug with the survived vehicle in the Attacking the convoy mission was fixed
- The bomb raid mission is now only possible at no or low clouds and little wind
- In the Interceptor mission player now has to take down or damage two bombers as required
- In the Convoy (short) mission a player is now correctly spawned behind the bombers and sees them properly
- In Campaign the short version of mission is now offered as default
- AA search lights are no longer active in day time

 

NOTE that you don't need to download a fresh installator anymore if you did that after last Friday.

  • Upvote 6

Share this post


Link to post
Share on other sites

When will we get proper customizable difficulty settings?

after release for sure

Share this post


Link to post
Share on other sites

Change log for today's update:

 

- Landings are now rewarded correctly

- Aim helper for fixed armament was removed on Normal difficulty

- Escort added to the Bombing the bridge mission

- The player and the wingmen should now be loading simultaneously

- The bug with the survived vehicle in the Attacking the convoy mission was fixed

- The bomb raid mission is now only possible at no or low clouds and little wind

- In the Interceptor mission player now has to take down or damage two bombers as required

- In the Convoy (short) mission a player is now correctly spawned behind the bombers and sees them properly

- In Campaign the short version of mission is now offered as default

- AA search lights are no longer active in day time

 

NOTE that you don't need to download a fresh installator anymore if you did that after last Friday.

Sounds fair after last nights forum battle. Let's book it as "One Thread Too Far" and move on in more peaceful waters.

Thanks devs, thanks for the update, Zak! :salute:

  • Upvote 2

Share this post


Link to post
Share on other sites

Change log for today's update:

 

- Landings are now rewarded correctly

- Aim helper for fixed armament was removed on Normal difficulty

- Escort added to the Bombing the bridge mission

- The player and the wingmen should now be loading simultaneously

- The bug with the survived vehicle in the Attacking the convoy mission was fixed

- The bomb raid mission is now only possible at no or low clouds and little wind

- In the Interceptor mission player now has to take down or damage two bombers as required

- In the Convoy (short) mission a player is now correctly spawned behind the bombers and sees them properly

- In Campaign the short version of mission is now offered as default

- AA search lights are no longer active in day time

 

NOTE that you don't need to download a fresh installator anymore if you did that after last Friday.

 

 

Thank you Guys. Also think its time to calm down. Salute you

Share this post


Link to post
Share on other sites

Well, at least this proves the development team really did pay attention to the players this weekend.

 

I'd love to have been a fly on the wall in the meeting today where someone said; "I know, let's make sure that they really can't whizz through the campaign they're so disappointed with. Hey, can you disable Autopilot and time compression and roll the patch out today?"

 

It would be funny if it weren't so tragic.

Yup!

Share this post


Link to post
Share on other sites

What about any serious update and fixes? From some (long) time i dont see any needed improvements?  What about FM/DM/Realism fixes? Can we expected some of them?

 

They are focused on getting finished, then it's finished.

 

ggclose

Share this post


Link to post
Share on other sites

I've come to the conclusion that I no longer care particularly.

 

This game will be what they want it to be with or without us.

They don't care whether we stick around or not. They treat us like the enemy rather than a group of valued customers.

 

It's installed on my PC and it'll remain that way until I get bored of it.

Unless some decent content is added I'm concerned that boredom will come sooner rather than later. It's fun to snack on but there's nothing to really get my teeth into.

 

Hopefully they get around to making some big changes to rectify some of the mistakes they've made.

 

I'm not holding my breath - it seems like someone else is pulling the strings other than the people we get to communicate with.

 

I guess I'll log in and read the forums to see how things are going but I don't see much point in sharing my opinion here any longer.

 

GL HF

 

PS. No doubt I'll get the expected "Close the door on your way out" and "What are you telling us for" comments.

Bring them on, they're hilarious.

Anyway, I just felt the developers should know how their attitude affects their customer base.

Bad attitude and lack of interesting content will cause people like me to disappear.

Good luck getting the new breed through the door.

I feel the same way, to be fair. I can't see this game having much staying power. I just hope they don't blame the consumer and rectify what's wrong. I *really* like the game and I hate to see it go down the tubes.

  • Upvote 2

Share this post


Link to post
Share on other sites

 Sure, it's not a particularly nasty exploit but an exploit nonetheless. (The debate over what constitutes an exploit is the main theme of the wikipedia article on exploits so sure, it can always be debated.) But the developers are looking at a different shape of game to the players. If for example they were A/B testing missions to assist in further development server side, the use of AI to bypass even actually playing could absolutely break their game server side, by killing the feedback mechanism they use for measuring success of mission templates. Mass adoption of such a workaround could bring development of campaign material to a standstill until they had a strategy to address it. So yes, from a developer perspective it is an exploit because the game has a client/server architecture and still in a critical stage of development.. If it was il2:1946 and on your pc only then it wouldn't matter.  :)

Thanks for responding to me amidst all of those new replies, I appreciate it.

 

I still can't see it as an exploit as there was no underhand way as to the employment of the deliberately placed tools. An oversight as to how they'd be used, maybe, but there is no ambiguity as to what either tool does.

 

The best (or at least I think it's a good one) fix I can think of would not be so heavy handed as the hotfix. I'd look back 24 years to an old game that solved this problem with ease, a game I played heavily as a young child - Dynamix's Red Baron. Whilst the same system was in use in the Aces Over <Insert here> series I'll focus on how Red Baron implemented autopilot & time compression.

 

When you flew out on a mission you could activate time compression and this would, quite obviously, speed things up so as the flight leader you'd set your direction, turn on time compression and off you went. If you were escorting bombers or were the junior pilot in the flight then activating time compression would also activate the autopilot to keep you in formation near friendly aircraft - very handy. Now the simplistic brilliance of the system was this; As soon as an enemy aircraft entered a set range from your aircraft then time compression & the autopilot were automatically disabled. It could not be enabled until you were out of danger, whether you'd run away or shot down the enemy aircraft/balloons/zeppelin/whateverelsewasinthesky.

 

With such a system in BoStalingrad you could autopilot at x8, x16 or whatever to the mission area, or keep you in formation when escorting and then when you're at the action waypoint or when enemy aircraft show up it's disabled and can't be enabled again until you're out of danger.

 

That would solve all the problems with autopilot/time compression. No long 'boring' flights for those who want to get into the action, no abusing the autopilot/time compression to have the game play the entire mission for you. Everyone's happy*, hurrah.

 

*Well, maybe not everyone but it could solve a few problems with the SP side of things.

Edited by Lowe
  • Upvote 1

Share this post


Link to post
Share on other sites

First attempt at campaign for me last night and had a strange occurrence. Completed the first tutorial mission, but the second mission was a re-run of the first - no action, just a fly to action point, then directed to exit. I was expecting, from watching some YT videos, to see a ground attack mission in the Lagg-3 against a line of vehicles. After second run-through of the first tutorial it progressed to intercepting a Stuka, from takeoff to landing.

 

Now, if only I can land the Lagg without pranging it, I will be able to progress.

 

Some other feedback:

 

Some mangled English and spelling errors in the on-screen text (for instance "you have took off").

 

I disliked the repeated "go to action point" messages.

 

I find the aiming helper to be a distraction - forgot to turn it off, but I actually found it harder to manoeuvre for a shot with it dancing around and popping in and out. i think in the latest update it may be gone - if so, good. The last thing I need is more stuff on the screen.

 

I would prefer more customisable difficulty levels.

 

I dislike the idea of waypoints, action points, exit points - I would prefer the uncertainty of coming into action at any point of the mission, than being told I can fly to this bit and then there will be action. Action point should be renamed "mission objective".

 

smith

  • Upvote 1

Share this post


Link to post
Share on other sites

I've come to the conclusion that I no longer care particularly.

 

This game will be what they want it to be with or without us.

They don't care whether we stick around or not. They treat us like the enemy rather than a group of valued customers.

 

It's installed on my PC and it'll remain that way until I get bored of it.

Unless some decent content is added I'm concerned that boredom will come sooner rather than later. It's fun to snack on but there's nothing to really get my teeth into.

 

 

Pretty much sums up my sentiments at this time as well Extreme.

  • Upvote 1

Share this post


Link to post
Share on other sites

S!

 

Einsten.....i tested it few days ago and i could control the plane with mouse

Share this post


Link to post
Share on other sites

Anyone know if mouse control will be included before release?

 

Mick. :)

 

Do you mean War Thunder-like mouse control? It won't be included neither before not after release.

 

Maybe you can map the mouse as one of the axis but it will be difficult to play on anything other than a joystick and (maybe) a gamepad.

Edited by CBZ323

Share this post


Link to post
Share on other sites

He's still right about the arcade unlock warthunder kids game... RoF was a way better concept with 2 full planes. I bought tons of stuff after I flew them and I never played the camaign. They have great servers and great people on these severs, though.

 

 

 

ROF is not bad at all, I did the same - but I have flown the Beta Career mode, as I am not really into multiplayer  and it really is not bad, I have enjoyed it and will probably go back now and fly it some more.

 

I have to go out of town early in the morning on a business trip for rest of the week, will be interesting to see how many pages this thread is up to by then.

Share this post


Link to post
Share on other sites

The best (or at least I think it's a good one) fix I can think of would not be so heavy handed as the hotfix. I'd look back 24 years to an old game that solved this problem with ease, a game I played heavily as a young child - Dynamix's Red Baron. Whilst the same system was in use in the Aces Over <Insert here> series I'll focus on how Red Baron implemented autopilot & time compression.

 

When you flew out on a mission you could activate time compression and this would, quite obviously, speed things up so as the flight leader you'd set your direction, turn on time compression and off you went. If you were escorting bombers or were the junior pilot in the flight then activating time compression would also activate the autopilot to keep you in formation near friendly aircraft - very handy. Now the simplistic brilliance of the system was this; As soon as an enemy aircraft entered a set range from your aircraft then time compression & the autopilot were automatically disabled. It could not be enabled until you were out of danger, whether you'd run away or shot down the enemy aircraft/balloons/zeppelin/whateverelsewasinthesky.

 

Such a solution would be awesome for BoS, though I could see problems depending on how they settle on expert settings. Part of the joy/frustration of full expert is that you don't actually know there are other units in the area until you spot them. If the expert settings were set hard enough (ie. just about everything turned off) then such an autopilot would break the difficulty of that mode. Certainly I think it would work for normal mode, which can be almost like expert mode if you wish by switching off helpers via hotkeys. 

Share this post


Link to post
Share on other sites

ROF is not bad at all, I did the same - but I have flown the Beta Career mode, as I am not really into multiplayer  and it really is not bad, I have enjoyed it and will probably go back now and fly it some more.

 

I have to go out of town early in the morning on a business trip for rest of the week, will be interesting to see how many pages this thread is up to by then.

 

If you liked the campaign try the wargrounds server. It' s great. Real missions in MP.

Share this post


Link to post
Share on other sites

I've come to the conclusion that I no longer care particularly.

 

This game will be what they want it to be with or without us.

They don't care whether we stick around or not. They treat us like the enemy rather than a group of valued customers.

 

It's installed on my PC and it'll remain that way until I get bored of it.

Unless some decent content is added I'm concerned that boredom will come sooner rather than later. It's fun to snack on but there's nothing to really get my teeth into.

 

Hopefully they get around to making some big changes to rectify some of the mistakes they've made.

 

I'm not holding my breath - it seems like someone else is pulling the strings other than the people we get to communicate with.

 

I guess I'll log in and read the forums to see how things are going but I don't see much point in sharing my opinion here any longer.

 

GL HF

 

PS. No doubt I'll get the expected "Close the door on your way out" and "What are you telling us for" comments.

Bring them on, they're hilarious.

Anyway, I just felt the developers should know how their attitude (along with the sycophants that feel obligated to comment on behalf of the devs) affects their customer base.

Bad attitude and lack of interesting content will cause people like me to disappear.

Good luck getting the new breed through the door.

Completely agree.

Close to gutted over what's happened...

Share this post


Link to post
Share on other sites

If you liked the campaign try the wargrounds server. It' s great. Real missions in MP.

That's where we spend our time. Bombing back to the stone age :P

Share this post


Link to post
Share on other sites

I play  air combat simulators as a way to relax in the evening.  I have a time consuming career and a several children in college to absorb most of my waking hours. I truly do not have the time nor the inclination to play a campaign. I support this endeavor to hopefully see this series move to the truly  interesting theaters of WW II air combat. I would gladly pay extra to avoid flying the campaign (s). Foe example, if we pre-purchase two new aircraft available in the very near future ,we get all the "unlockables "associated with the initial release.

Share this post


Link to post
Share on other sites

You guys want to be better Pilots?  I suggest to fly RoF.  I really like RoF and I hope for more details and aircraft and Maps etc  I love this Flight Combat Sim WW1 it's dirty and personal nothing better for a good Dogfight..  Like I always say "it's just one click away on your Desktop" 

Ofcourse there are more details to work on but I can imagine some BOS updates into RoF and it will be great !  


If we separate the MP and SP for the Unlocking it will be great! and problem fixed and adding more content to SP it will also cool.


I talked many times to WW2 virtual pilots and they think that in RoF WW1 the fights are slow and not exciting.. well  LOL  I guess they never tried it.. This is where the greatest dogfight you will have .. Not happy for the moment well guys go get ROF and just have a blast.

Share this post


Link to post
Share on other sites

ROF is not bad at all, I did the same - but I have flown the Beta Career mode, as I am not really into multiplayer  and it really is not bad, I have enjoyed it and will probably go back now and fly it some more.

 

I have to go out of town early in the morning on a business trip for rest of the week, will be interesting to see how many pages this thread is up to by then.

I would be surprised if there are a lot more pages by the end of the week. As we have seen a lot of people have said their piece on the matter and it's been covered pretty comprehensively, so it's simply a matter of waiting and seeing how much consideration is given to those thoughts.

Share this post


Link to post
Share on other sites

 

 

I talked many times to WW2 virtual pilots and they think that in RoF WW1 the fights are slow and not exciting.. well  LOL  I guess they never tried it.. This is where the greatest dogfight you will have .. Not happy for the moment well guys go get ROF and just have a blast.

I've had that talk with people too. Rof is in need of and update but its a blast. If they port any thing from BOS to ROF please not the unlocks and XP's. 

Share this post


Link to post
Share on other sites

New update whoot! Custom graphical settings? Teehee! 

 

Sweet thread:

1432 replies
55687 views
 
Downloading slow, medium, slow, supper slow, high, low, medium, slow, high, finally complete 900 so MB in 45 mins with 15MBs down. Do I need to plant seeds?
 
<3
Edited by Static

Share this post


Link to post
Share on other sites

Any word on what our friends in the Russian forums are saying about all this?

 

sadly, but nothing good for those, who thinks that these Funlocks - NOT for all players.

 

PS edited.

Edited by MK.Bivalov

Share this post


Link to post
Share on other sites

What about the solution of the dispute as follows ...

 

The game is released in two versions at the same time, prize is also the same.

 

1.

The game is released as it is planned now. QMB, SP Campaign, MP, current unlock system is applied. FMB will be added in the future, I hope.

It can be called FULL Edition or GOLDEN Edition or ULTRA BRILLIANT Edition.

 

2.

The same components are contained as they are in the previous one. All the weapon mods and the skins are unlocked from beginning but the SP Campaign is locked for ever. Player cannot start it. Never in his life ... The player would have to deal with this sad fact.

It can be called MP Edition or ZINC Edition or POOR MP FANATICS Edition.

 

Good idea, isn't it? :) 

Share this post


Link to post
Share on other sites

In an escort full mission I followed the bombers back to base. The landing sequence of the bombers one by one and radio messages was correct.

The landing sequence is such that as one land all the others do a full landing pattern turn and come back. For 6 bombers it is long but manageable, but if you have 50 bombers then you can wait until tomorrow. They should land one behind the other in a continuous stream with a certain distance in between them. But okay it is a detail.

 

What kills the quality of "immersivity" is that once the bomber has landed, it will taxi until an open space near the runway and just disappear. So that after the 6 bombers have landed the airfield is just empty when you land. I remember very well that the older IL2 Strurmovik Pacific Fighters version was more accurate. The bombers or fighters would taxi at different places park and stay there. I am not asking for the moon just keep features that already existed and made the game so successfull at his time..

Edited by IckyATLAS

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

×
×
  • Create New...