My reply to all negative discussion and complaint is that anyone involved in the creation and improvement of the TAW campaigns and system should be treated with reverence. Without such tireless effort (and trying to please everyone) we would never have ended up with the most incredible masterpiece of a gaming platform. WOL KOTA, and CB servers are fun but do not create that visceral challenge, or the need to get back into the fight as soon as able, as does TAW. Without the unique concept of TAW we may as well all go and play at the war thunder arcade level.
I can only hope that the Devs continue to tweak and add more challenge to the already outstanding system, perhaps the destruction of fuel or ammo supplies will affect aircraft load-outs, and static aircraft kills reflect what actual flyable aircraft are available. Perhaps, as in Coconuts great server, front-line based aircraft could be ferried back out of harms way or aircraft ferried up to front line airfields. It's the little things that make the difference and it's the logistics strategy, such as these and the current resupply system, that make or break the planning and success on each map.
Regardless, what transpires from the TAW Dev's brilliance allows us all to have an incredible flying experience. AAA, no matter how much, or how highly tuned, can be outwitted if you know how and can co-ordinate your attack properly. Many of my Ground Attack tutorials deal with this. The nay-sayers will rant that these methods don't work, but the doers make it work, yet not 100% of the time. And isn't that reflective of a real world attack? Probable, acceptable losses...
In the meantime, enjoy the latest epic from the TAW XX campaign, map 5, two days ago:
Awesome live combat footage ! 9 bomber formation hitting a German depot despite being jumped by fighters.
Way to go JG51_Ogg and company!!!