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seafireliv

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About seafireliv

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  • Gender
    Male
  • Location
    Great Britain.
  • Interests
    Drawing comic strips, general artwork for money or pleasure. Playing war sims whether flight or ground- If it`s realistic, tactical and strategic, and not too expensive, I`m happy.

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  1. Well good luck,.let me know if you succeed, but I`ve had enough. It seems to be a combination of possible Window changes and whatever these patches might`ve done. As the game ran fine with all my controllers before this . Elite runs perfect! The lack of any confirmation from the Devs might mean they`re puzzled as well. I`ll try again next weekend... maybe.
  2. Edit: Further update... Not so good news. Well, now the game recognises all my controls, but when in the aircraft`s ready to fly it won`t respond to my lever controls (the ones with the axes if I`ve explained that right). Even when I go back into settings, on the field and it acknowledges my controller axes, it still doesn`t work when I go back to the running aircraft! I don`t understand why it`s all so unstable. I think I`ve had enough of messing with this for now. I`ll try to spend what`s left of my weekend doing something that`s fun.
  3. Edit: Further update... Well, now the game recognises all my controls, but when in the aircraft`s ready to fly it won`t respond to my lever controls (the ones with the axes if I`ve explained that right). Even when I go back into settings, on the field and it acknowledges my controller axes, it still doesn`t work when I go back to the running aircraft! I don`t understand why it`s all so unstable. This is why I find it hard to fly this sim these days, I spend my entire weekend trying to fix this instability then have to work after that and my entire weekend`s gone. What a waste of my time. I might as well have just played a beat-em up. Very Frustrating.
  4. Ok update. Found the issue. Solution in case anyone else is interested: 1. I went back into my controller settings on Windows to see if Windows was still recognising all my controllers. It wasn`t. It only recognised the FF Sidewinder. It placed my other controllers under `Unspecified`. 2. I tried several ways to get Windows to `specify` them. Nothing worked. 3. So, finally, I grabbed CH Control manager, installed and added my controllers in the Utility, configuring them there. 4. It worked in IL2. Seems obvious, right? But no, because I was previously able to use all my controllers without ever needing CH Control manager at all and before Windows was able to see everything no problem. Something has clearly changed in Windows. This means from now on, with every new install of IL2 I`m going to have to use CH Control Manager. That is new. Good news is, it isn`t IL2 Dev`s fault, it`s Windows. My apologies to the Devs.
  5. Ok update. Did all that didn`t work. However, I found the issue which somewhat confuses me... Solution in case anyone else is interested: 1. I went back into my controller settings on Windows to see if Windows was still recognising all my controllers. It wasn`t. It only recognised the FF Sidewinder. It placed my other controllers under `Unspecified`. 2. I tried several ways to get Windows to `specify` them. Nothing worked. 3. So, finally, I grabbed CH Control manager, installed and added my controllers in the Utility, configuring them there. 4. It worked in IL2. Seems obvious, right? But no, because I was previously able to use all my controllers without ever needing CH Control manager at all and before Windows was able to see everything no problem. Something has clearly changed in Windows. Good news is, it isn`t IL2 Dev`s fault, it`s Windows. My apologies to the Devs.
  6. I`ve done all those things except disabling generic joystick in Steam settings. I`ll try that and see what happens. I`ll also erase the file devices txt again. Thanks for the advice.
  7. The game sees my Sidewinder FF joystick, but refuses to see my rudder pedals and throttle quadrant. This happened after the recent patches though i`m uncertain which. It was never an issue before. I have tried several ways to fix this, nothing works. Non Steam version. I can`t play the game nor buy any new add-ons while this broken aspect remains. I would appreciate the Devs posting a solution, please. Clean PC. Windows 10, 32 gig ram 3200mhz. Ryzen2700x 1080 card.
  8. I can`t get the sim see ing anything but my Sidewinder FF, my rudder and throttle quadrant it completely ignores. This was never an issue before their recent patches. Flying with just the Sidewinder just doesn`t do it. I even tried after a complete reformat of my pc (due to other things) and it`s still the same on a clean pc. I cannot fly IL2 because of it and there`s no point purchasing any of the new add-ons while this continues. p.s. This the non-Steam version.
  9. Hi, sorry I haven`t responded sooner. Been quite busy. Anyway, still no luck. I know somewhere an update has screwed with the joysticks. Just was never an issue before. I haven`t been able to have a proper flight simply cos I`m so used to using a rudder and throttle quadrant. Has anyone else managed to make their joystick, rudder and other controllers work with the game like it used to? It`s killing me not being able to fly.
  10. Is anyone having problems with all their other controllers not working now? When I started the game it gave me an option to choose the Sidewinder, my Rudders and my Throttle quadrant. I had to choose one, so chose Sidewionder, but I wanted ALL of them to work like I had before. Now IL2 recognises nothing else except just my Sidewinder. I checked Windows and that sees all my controllers. I had a saved Input file, but it won`t use that either. Can anyone help?
  11. Well I was specifically talking about AA cos that`s the point of the thread, but of course give this to AI pilots too. I thought something was like this in game too but was never sure. One thing is at least is that AA guns have to traverse to hit you once you pass by, so I always know i`m ok for a few seconds once I past it. Thanks for the info,
  12. I`m pretty sure you`ll notice the difference. I came from the Vive and noticed a BIG difference in visual quality. I suppose my only criticism of it is playing in warm weather it can get pretty hot.
  13. And that is one of the things that still bugs me about sims like this today. Surely there must be a way to code `fear`. Such as adding an extra second or 2 to the reaction time of the AA or even have it not fire at all (they fled)? This could depend on the veterancy of the gunners in question. Of course an experienced crew would stand their ground and open fire pretty much straight away. Would`ve expected this detail in Ai after all these years of flight sims.
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