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seafireliv

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About seafireliv

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  • Gender
    Male
  • Location
    Great Britain.
  • Interests
    Drawing comic strips, general artwork for money or pleasure. Playing war sims whether flight or ground- If it`s realistic, tactical and strategic, and not too expensive, I`m happy.

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  1. Is anyone having problems with all their other controllers not working now? When I started the game it gave me an option to choose the Sidewinder, my Rudders and my Throttle quadrant. I had to choose one, so chose Sidewionder, but I wanted ALL of them to work like I had before. Now IL2 recognises nothing else except just my Sidewinder. I checked Windows and that sees all my controllers. I had a saved Input file, but it won`t use that either. Can anyone help?
  2. Well I was specifically talking about AA cos that`s the point of the thread, but of course give this to AI pilots too. I thought something was like this in game too but was never sure. One thing is at least is that AA guns have to traverse to hit you once you pass by, so I always know i`m ok for a few seconds once I past it. Thanks for the info,
  3. I`m pretty sure you`ll notice the difference. I came from the Vive and noticed a BIG difference in visual quality. I suppose my only criticism of it is playing in warm weather it can get pretty hot.
  4. And that is one of the things that still bugs me about sims like this today. Surely there must be a way to code `fear`. Such as adding an extra second or 2 to the reaction time of the AA or even have it not fire at all (they fled)? This could depend on the veterancy of the gunners in question. Of course an experienced crew would stand their ground and open fire pretty much straight away. Would`ve expected this detail in Ai after all these years of flight sims.
  5. Real life guncam is good to refer to, but remeber, it only shows a small percentage of actual combat. better to read pilot experiences of which there are many more examples.
  6. I just carry on while they get involved in teh furball and attack the ground target. have yet to be shot down. I only go over once though and I`m out of there. I let them drop their bombs and get into a furball while I speed up to the bomb target and drop my bombs on it. I`m in and out fast- Not been shot down yet.
  7. Let`s not forget it took a few years and a few updates before IL2 allowed you to contact the Tower or for the Tower to supply directions, so maybe this version will also catchup But yes EAW did it best... Always strange to see graphics improving ingames while AI and basic functionality isn`t much better than15 years ago.
  8. I think it`s almost impossible to get a constant 80 fps in this game. I managed to get generally 80 fps, but going near dense areas or dogfights drops it to around 45-50 every now and then. this is just in Single Player. I thought it would be better in MP since not much of an AI should be required. Funny, cos I finally upgraded to the point that I had 140 fps in the 2D game... Then I went and shot all that down by getting VR! lol. I have a 1080 by the way.
  9. That`s likely asking too much, as a whole lot of coding would be required, possibly taking away from the main sim itself, but nice anyway. I also see some people ridiculing it because they don`t want random accidents of Nature interrupting their flights, despite what happened in reality! Anyway I like your idea.
  10. I`m all for immersion, no matter how small... It`s the little things that count.
  11. I just think of it as wearing aviator goggles. I have to, I can`t afford to fork out so much money! Then i`d probably need an even better pc! 😆
  12. Loading times are shorter and I noticed that the odd pause in flight vanished when I put IL2 on an SSD.
  13. 20 years ago I really expected AI to be so much better by today, but there were factors I did not see... 1. The huge jump to Multiplayer. Resources go into that and the money is there. 2. Easier to do becuase all you really make are the maps and interactive items, the Player provides the rest. 3. Many companies don`t see it as a worthwhile effort, financially. 3. Making a Human-like AI is hard I think we`re lucky just to get a decent campaign, let alone AI. I really do hope they will keep working on making Ai better though. And I always buy games that make a big point about having a great AI.
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