Jump to content

Ala13_elchinodecai

Members
  • Content Count

    32
  • Joined

  • Last visited

Everything posted by Ala13_elchinodecai

  1. Hi guys! May I ask you something? One of my mates had been chute killed by a guy called "ChristSnatcher" Well, long story short, we tried to check on this guy but there's a message of error or something like that. Doest it mean he just has been banned? he just erased his account or what? Thank you guys. risctSnatcher
  2. Server just crashed. https://taw.stg2.de/pilot_sortie.php?id=6494&name=Ala13_elchinodecai on final to land with my mate, no GK accounted but registered. Is it there any way of fixing the stats?
  3. I don't really know why don't we all start with all the planes available for the map, but you are force to fly them all. I mean, you lose your 109, that's fine, get a mc, or 110, until you run out of planes you don't get them again, so your stats would be more concern and people would not taking off from anywhere or just crash landing every single time, it would force you to know how to fly first. That also would make the maps way more diverse, having planes of all kinds at any time, IL2s, Stukas, even ugly ducks would have to fly, making the life of the russians a bit less unfair don't you think so? I know there's some people that say "I just fly 110" or Pe2s, or I just fly fighters (when they mean the most advanced 109 available) But if you think about it, it would be a challenge for any squadron to get their pilots focus enough to achieve some targets, and will force them to think out of the box (no pun intended) to coordinate a flight of different airplanes to destroy a determined target, do you get what I mean?
  4. First of all, congrats to all of you guys, server and pilots. It felt to me like a really nice TAW this time, quite balance honestly, we had our 109s at the beginning they had their mighty enterprise, I mean Pe2s, I believe Soviets tanks are harder to destroy than Germans ones and AAA really made an impression on us the first time we raided an airfield with some Jabos. We all know generally speaking soviet planes are in disadvantage most of the maps, but that's life, make the better with what you have, and show what you can do. I was really surprised with those massive vvs attacks on airfields where they manage to get 8-12 planes at the same time, Jabos, bombers and fighters bringing havoc and the blues trying to send fighters ASAP to the area, most of the time arriving late or too low and disperse to actually have any chance of repelling the attack, bravo! Next TAW my squadron is going to fly red, we actually try to alternate, hope we have a balance team and we can enjoy this server as much as we have been doing for the last few years. Thank you all guys, keep working. (and stop complaining, this is actually one if not the best server for BoX) Cheers
  5. last taw I got heavy flaked twice at 5k turning after dropping bombs and at 3k on a on a spiral dive at +500kmh. sometimes shxt happens; its not new
  6. Well, after hours and hours of reading, and a big argument with my tank commander "in law" I must agree in most of what you said. It seems that an unrivetted armoured vehicle (welded) is extremely resilient to explosive blasts, I must say I'm very, very surprised by that and I've been wrong for a long time. He said that another subject would be falling into the crater depending of the type of soil the tank is, but the point is that you better get that blast within 3 feet of your target or you might not be able to stop the damn rolling thing. There would be another whole discussion about "in war" weld and steel quality of ww2 but for a game, that's pretty much, drop it on top or under. Reading so much and actually watching videos I just also learned that a near miss to a ship is way more dangerous than getting (not always but most of the time) a direct hit. Thanks mate for the info!
  7. Still misunderstanding concepts. Hit probabilities or effectiveness of air attacks with any payload and outcome of a hit by certain ordinance. Some Sides, tops and rear of most german tanks were vulnerable to any AP caliber bigger than 12.7 mm, that includes 20, 23, 30mm, that's for the cannons. any bomb carrying over 25 kgs of explosives within 5 meters would damage anything around, I'm not saying hollywood style, I'm saying damaging and most of the time disabling a vehicle, imaging 250kgs. You don't need to destroy a tank or penetrate its armour killing its crew, you need to disable it, and that's way easier than we think. It happens I've got a relative who used to be a leopard 2 commander, and he said that to me, you twist something in the tracks and you become an armored 120mm cannon pillbox, no need of braking the track, but just twist it, and that happens when there's an explosion near by, a bomb crater that you don't see and step in not the proper way, getting over a big boulder or many, many things. He also mention about damaging the cannon, things that doesn't kill the crew, doesn't destroy the tank, but disable it for combat. Then you need to take it to fix it and in combat zone that takes more than you think. This is a game, so you either destroy it or not, and that's my point, if you need to completely destroy for the sake of the game, that's ok.
  8. I think you misunderstood my point. In real life, most of the bombs fell way further away than in TAW, here, you can actually drop bombs within 5 meters of any target, being dropped at high altitude, or buzzing touching treetops. You are mixing HIT stats with the OUTCOME of a hit, in real life, anything around a 50 kg bomb would get a PZ4/t34 landing on the side at least, if not belly up, the only thing is that in real life hitting something was 1000000% more difficult than in a game, and people mostly missed a lot, look for "last year of the luftwaffe" if I can recall correctly, you could read about many pilots trying to hit a bridge (big one, very big) and they missed, by far, that's why the send lots and lots of planes to assure the task is complete. RAF showed that a Jabo could have a 50% the chance of dropping a bomb within 65 meters of the target, contrary to this game were you can actually put a bomb right next to it, or in front, or behind almost every time. There's plenty of pics on the internet of tanks upside down due to a near miss of a bomb, or a navy shell, which carries less HE than a SC500 or 1000lb bomb. I love this sim, but flying in real life was waaaaayyyyy more dangerous and difficult than here, you'll get shot at from everywhere, AAA, small arms, machine guns, anything, so you were thinking more in coming back than in hitting that bloody pixel that moves down there. Level bombing, that is another history, my squadron can actually obliterate a Depot in a sortie, in real life, many pilots would drop their payload somewhere else. Many, many years ago I watched a BBC documentary (I believe it was BBC) called something with Blitz, or blitz bombing, can't remember, were they where testing the damage produced by german bombs, starting with a SC50 (around 25kg of TNT) and ending with the big ones.
  9. I also must say a 50/70kg bomb in real life was way more deadly than the ones here. You don't need to hit a tank, a near miss with one of those did the job, same for buildings, hangars, etc, nevertheless a bomb near a parked plane left it most of the time as a junk for spare parts. In my opinion, and if it's possible, I would put a restriction in the amount of bombs every pilot could carry (and no in the amount of bombs per team) so a pilot would start with pe; 2 x sc1000 6x sc500 20x xc250 etc, etc.something that actually make them change their payload and tactics, and the use of cannons. That way we could see more stukas and Il2s on the air. That being said, AAA should not be extreme accurate otherwise nobody would fly Jabo.
  10. There's always an opening in the clouds, think about secondary targets if you are align and can't see a damn thing, repeat again if you can't see secondary neither and seek for a third one. Half an hour is the least amount of time a level bomber need to get in to target, It normally takes 40-45 minutes if you make a good route and RTB escape route. If you get murdered by AAA you are either flying too low or you are the unluckiest guy in TAW, I've been hit only ONCE by a direct heavy AAA hit, most of us get only light damage, loss of fuel by it. Flying a level bomber mission takes some homework before you get in the cockpit, that usually speed up A LOT with experience, time and patience. As our comrade up there said, the most dangerous thing we can encounter is a bandit up high.
  11. Second time my ping got me kicked, I don't have bad connection, but sometimes for just few seconds (no more than 30-40) my internet goes sloth and then keeps working as usual. It happened to my in my first sortie on final, and I just had the same right now after a good mission few meter from my airfield AGAIN! I was not damaged, neither attacked by bandits, simple and clean mission. I don't have the chance (time) to fly very much and this thing is getting my stats way worse than I normally do, not feeling like helping my mates. Is there any way to fix this problem? not talking about calling the internet provider but to just fix those sorties? Thank you all.
  12. Strictly forbidden to shoot at any downed pilot in Ala13 squadron. But I have seen some people doing it, both sides, got killed myself, but actually more often by mistake (keep shooting while bailing) than on purpose. From here I'd like to congratulate Gemini squadron for yesterday's late night sortie, you were right on the spot at the right moment to screw our mission, very, very good aiming too. Even if you got shooted down you completely achieved your mission. Well done, hope we DON'T see you soon ๐Ÿ˜‚
  13. It happens sometime. they just don't say anything or don't shoot until they are very, very close.
  14. Hitting a moving target is difficult, but helps if that moving target is moving towards you and approaching in an steady form to keep sights on you, remember, if you can see the bomber inside your cramped canopy the gunner is going to see you way better, and he hasn't to fly or look anywhere else, just keep his eyes on you. I fly mostly Jabos or Bombers, most of the time my gunners shoot for a long, long time before I can call a hit, that means you have been in my range and sight for long enough. The majority of pilots don't actually realize (and recognize) that they spend too much time getting closer to the target, and in a bad angle, if you are a hunter and complain about gunnery accuracy just fly bomber for a while and then tell us about it. Bad approach and too much time, plus and experience gunner means odds are you are gonna get hit, from then, it depends on the type of plane what is going to make the difference between some engine noises or just a leak and RTB ASAP. BTW, yesterday I got a square hit by heavy AAA in my 111, over 6k RTB after dropping my love, the plane lost both wings and crew got injured/dead on the spot. This shxt happens, it's called war my friends! ๐Ÿ˜‚๐Ÿ˜‚ Gone on holidays, see you next TAW
  15. Nobody would fly those planes mate. It's just too risky and that situation (air superiority and destroyed AAA) it's almost never found in Taw. I believe they should honestly force people to fly some planes. Ie: At the start of the map you got some planes, let's say 1 each and you won't be able to restored them until you crash/destroy every single one, and also making losing planes something that actually affect your stats and points in a way you won't just crash them to restore the Bf or Yak that you want. That way everybody would fly everything and at some points you'll find a bunch of stukas or Tu2s. Too many people get very little KIAs but very little "landed" as well, they just CAP on their zone and at the first sign of risk just bail in friendly zone, others just go berserk with their Jabos trying to get the max amount of ground kills in a fast pass and never caring if intercepted as long they can ditch at their side of the border. I don't know if you see what I mean. For those who complain "I just fly 110s or Pe2s", well, Taw is always packed in peak hours, so if you don't fly somebody else will, if you screw your plane at landing or get hunted wait for next map, it's only few days, you won't die.
  16. I see your point, but I must say. Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.
  17. I do. For those who say it would make it difficult for new pilots just tell them to get in to a proper squadron to learn the basics, and get experienced pilots to help them. There would be less ratboys as we call them here if they had to actually look at the compass or avionics more often.
  18. I've been flying Jabo almost all my life in IL2 (quite a lot), I have to say, flying alone or reduced groups it's almost always suicide, you don't need snipers manning the AAA, it's just maths, every single AAA would be turning to you as soon they "activate" and chances are, you are going to get hit. After that, being badly hit or just receiving few holes in the fuselage is a matter of luck, mine is the unlucky side mostly. There's a technique to attack in pair objetives capped with AAA, but it takes time and air superiority, things that normally Taw won't give you. I think requesting help on chat could kinda help you in your lone/reduce sorties, we always ask, and most of the time few people reply and try to help. Nevertheless it's not like planning an attack on your TS with your mates, but trust me, it helps having few hunters over your head taking care of possible CAP in zone.
  19. Please guys stop complaining. For sure we all have some things in those new changes that we don't agree, or we just think they are wrong, let's give this guys a chance, without TAW BOx won't be what it is now, (unfortunately) so let's fly at least the next two maps to see how it works and then we can get our conclusions based in real data, I'm pretty sure TAW admins take in consideration most of our comments if we can show some numbers t Now with the new rules we will definitely see who is a vulture, a chut shooter, a serious team and of course, who has the biggest balls to fly attacker ๐Ÿ˜‚
  20. Overall really nice server, me and my squadron had fun flying in it, thank you. Pro's: You can fly at almost anytime, and somebody would be there, so you don't find yourself alone in the server. The diversity of objectives, there's always somewhere to bomb or CAP. Most of pilots behave accordingly with the rules of fair play. Con's: Modifications, I mostly play as Jabo, AAA is extremely accurate and without modifications most of the time attacking fortified areas or similar is suicidal. Jabos should get at least double modifications points or is kind of unfair. People camping outside airfields, I know this is war, I know you should be aware of everything from the moment you get in your cockpit, but is not fun getting jump over right after taking of or when you just lower your landing gear, several pilots just do that all the time in order to get easy kills. maybe few heavy AAA around the airfield will dissuade them or at least alert the landing aircraft, as it would happen in real life (spotters) Fair play rating, I've seen pilots disconnecting after getting hit and when I had them on my Revi just to finish the kill, but also we had numerous disconnections due to last update and technical problems, there should be a way to recover your fair play index in that case. Proximity of objectives, some time they are too close to an airfield (and some time even 3 airfields) that makes that mission too risky and people tend to fly fighters avoiding these hot areas. Some bugs, more than one time we obliterate an arty and still "alive" on map, also happened to us with warehouses. getting ground objectives that disappear on stats.
  21. Hi guys! A couple of issues here. last Thursday my squadron bombed a Front Warehouse getting 135+ objectives destroyed, but during the mission not even 50% of it was marked as destroyed It's not the first time something similar happened to us, in another instance we bombed an arty, twice, then back again to straff it, we saw another group of 3 Jabos came and dropped their bombs, we sat our gunners in ground attack mode, and they didn't shoot at all, nevertheless to say the arty wasn't destroyed we flew slow and low several times with several pilots.and did not see any objective intact, everything was destroyed, Is that normal or just happens sometimes and we just got unlucky twice in the same month? Could anyone please tell me with whom may I speak to speak to recover my fair play after a horrible week of DNS problems? having 30% does not help much my squadron stats Thank you all.
×
×
  • Create New...