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Everything posted by Ala13_elchinodecai

  1. Hi guys! May I ask you something? One of my mates had been chute killed by a guy called "ChristSnatcher" Well, long story short, we tried to check on this guy but there's a message of error or something like that. Doest it mean he just has been banned? he just erased his account or what? Thank you guys. risctSnatcher
  2. Server just crashed. https://taw.stg2.de/pilot_sortie.php?id=6494&name=Ala13_elchinodecai on final to land with my mate, no GK accounted but registered. Is it there any way of fixing the stats?
  3. I don't really know why don't we all start with all the planes available for the map, but you are force to fly them all. I mean, you lose your 109, that's fine, get a mc, or 110, until you run out of planes you don't get them again, so your stats would be more concern and people would not taking off from anywhere or just crash landing every single time, it would force you to know how to fly first. That also would make the maps way more diverse, having planes of all kinds at any time, IL2s, Stukas, even ugly ducks would have to fly, making the life of the russians a bit less unfair do
  4. First of all, congrats to all of you guys, server and pilots. It felt to me like a really nice TAW this time, quite balance honestly, we had our 109s at the beginning they had their mighty enterprise, I mean Pe2s, I believe Soviets tanks are harder to destroy than Germans ones and AAA really made an impression on us the first time we raided an airfield with some Jabos. We all know generally speaking soviet planes are in disadvantage most of the maps, but that's life, make the better with what you have, and show what you can do. I was really surprised with those massive vv
  5. last taw I got heavy flaked twice at 5k turning after dropping bombs and at 3k on a on a spiral dive at +500kmh. sometimes shxt happens; its not new
  6. Well, after hours and hours of reading, and a big argument with my tank commander "in law" I must agree in most of what you said. It seems that an unrivetted armoured vehicle (welded) is extremely resilient to explosive blasts, I must say I'm very, very surprised by that and I've been wrong for a long time. He said that another subject would be falling into the crater depending of the type of soil the tank is, but the point is that you better get that blast within 3 feet of your target or you might not be able to stop the damn rolling thing. There would be another whole
  7. Still misunderstanding concepts. Hit probabilities or effectiveness of air attacks with any payload and outcome of a hit by certain ordinance. Some Sides, tops and rear of most german tanks were vulnerable to any AP caliber bigger than 12.7 mm, that includes 20, 23, 30mm, that's for the cannons. any bomb carrying over 25 kgs of explosives within 5 meters would damage anything around, I'm not saying hollywood style, I'm saying damaging and most of the time disabling a vehicle, imaging 250kgs. You don't need to destroy a tank or penetrate its armour killing its crew, you need
  8. I think you misunderstood my point. In real life, most of the bombs fell way further away than in TAW, here, you can actually drop bombs within 5 meters of any target, being dropped at high altitude, or buzzing touching treetops. You are mixing HIT stats with the OUTCOME of a hit, in real life, anything around a 50 kg bomb would get a PZ4/t34 landing on the side at least, if not belly up, the only thing is that in real life hitting something was 1000000% more difficult than in a game, and people mostly missed a lot, look for "last year of the luftwaffe" if I can recall correctly, you cou
  9. I also must say a 50/70kg bomb in real life was way more deadly than the ones here. You don't need to hit a tank, a near miss with one of those did the job, same for buildings, hangars, etc, nevertheless a bomb near a parked plane left it most of the time as a junk for spare parts. In my opinion, and if it's possible, I would put a restriction in the amount of bombs every pilot could carry (and no in the amount of bombs per team) so a pilot would start with pe; 2 x sc1000 6x sc500 20x xc250 etc, etc.something that actually make them change their payload and tactics, and the use o
  10. There's always an opening in the clouds, think about secondary targets if you are align and can't see a damn thing, repeat again if you can't see secondary neither and seek for a third one. Half an hour is the least amount of time a level bomber need to get in to target, It normally takes 40-45 minutes if you make a good route and RTB escape route. If you get murdered by AAA you are either flying too low or you are the unluckiest guy in TAW, I've been hit only ONCE by a direct heavy AAA hit, most of us get only light damage, loss of fuel by it. Flying a level bomber missi
  11. Second time my ping got me kicked, I don't have bad connection, but sometimes for just few seconds (no more than 30-40) my internet goes sloth and then keeps working as usual. It happened to my in my first sortie on final, and I just had the same right now after a good mission few meter from my airfield AGAIN! I was not damaged, neither attacked by bandits, simple and clean mission. I don't have the chance (time) to fly very much and this thing is getting my stats way worse than I normally do, not feeling like helping my mates. Is there any way to fix this problem? not talking about c
  12. Strictly forbidden to shoot at any downed pilot in Ala13 squadron. But I have seen some people doing it, both sides, got killed myself, but actually more often by mistake (keep shooting while bailing) than on purpose. From here I'd like to congratulate Gemini squadron for yesterday's late night sortie, you were right on the spot at the right moment to screw our mission, very, very good aiming too. Even if you got shooted down you completely achieved your mission. Well done, hope we DON'T see you soon 😂
  13. It happens sometime. they just don't say anything or don't shoot until they are very, very close.
  14. Hitting a moving target is difficult, but helps if that moving target is moving towards you and approaching in an steady form to keep sights on you, remember, if you can see the bomber inside your cramped canopy the gunner is going to see you way better, and he hasn't to fly or look anywhere else, just keep his eyes on you. I fly mostly Jabos or Bombers, most of the time my gunners shoot for a long, long time before I can call a hit, that means you have been in my range and sight for long enough. The majority of pilots don't actually realize (and recognize) that they spend too
  15. Nobody would fly those planes mate. It's just too risky and that situation (air superiority and destroyed AAA) it's almost never found in Taw. I believe they should honestly force people to fly some planes. Ie: At the start of the map you got some planes, let's say 1 each and you won't be able to restored them until you crash/destroy every single one, and also making losing planes something that actually affect your stats and points in a way you won't just crash them to restore the Bf or Yak that you want. That way everybody would fly everything and at some points you'll find a bunch o
  16. I see your point, but I must say. Flyings coffins with cannons? who's gonna fly it? unless you are connected at 6 am with no one doing CAP you are well dead before even arriving near the hot zone.
  17. I do. For those who say it would make it difficult for new pilots just tell them to get in to a proper squadron to learn the basics, and get experienced pilots to help them. There would be less ratboys as we call them here if they had to actually look at the compass or avionics more often.
  18. I've been flying Jabo almost all my life in IL2 (quite a lot), I have to say, flying alone or reduced groups it's almost always suicide, you don't need snipers manning the AAA, it's just maths, every single AAA would be turning to you as soon they "activate" and chances are, you are going to get hit. After that, being badly hit or just receiving few holes in the fuselage is a matter of luck, mine is the unlucky side mostly. There's a technique to attack in pair objetives capped with AAA, but it takes time and air superiority, things that normally Taw won't give you. I think requ
  19. Please guys stop complaining. For sure we all have some things in those new changes that we don't agree, or we just think they are wrong, let's give this guys a chance, without TAW BOx won't be what it is now, (unfortunately) so let's fly at least the next two maps to see how it works and then we can get our conclusions based in real data, I'm pretty sure TAW admins take in consideration most of our comments if we can show some numbers t Now with the new rules we will definitely see who is a vulture, a chut shooter, a serious team and of course, who has the biggest balls to fly attac
  20. Overall really nice server, me and my squadron had fun flying in it, thank you. Pro's: You can fly at almost anytime, and somebody would be there, so you don't find yourself alone in the server. The diversity of objectives, there's always somewhere to bomb or CAP. Most of pilots behave accordingly with the rules of fair play. Con's: Modifications, I mostly play as Jabo, AAA is extremely accurate and without modifications most of the time attacking fortified areas or similar is suicidal. Jabos should get at least double modifications points or is kind of unfair. People camping outsid
  21. Hi guys! A couple of issues here. last Thursday my squadron bombed a Front Warehouse getting 135+ objectives destroyed, but during the mission not even 50% of it was marked as destroyed It's not the first time something similar happened to us, in another instance we bombed an arty, twice, then back again to straff it, we saw another group of 3 Jabos came and dropped their bombs, we sat our gunners in ground attack mode, and they didn't shoot at all, nevertheless to say the arty wasn't destroyed we flew slow and low several times with several pilots.and did not see any objective intact,
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