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About Ala13_elchinodecai

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  1. Hi guys! May I ask you something? One of my mates had been chute killed by a guy called "ChristSnatcher" Well, long story short, we tried to check on this guy but there's a message of error or something like that. Doest it mean he just has been banned? he just erased his account or what? Thank you guys. risctSnatcher
  2. Server just crashed. https://taw.stg2.de/pilot_sortie.php?id=6494&name=Ala13_elchinodecai on final to land with my mate, no GK accounted but registered. Is it there any way of fixing the stats?
  3. I don't really know why don't we all start with all the planes available for the map, but you are force to fly them all. I mean, you lose your 109, that's fine, get a mc, or 110, until you run out of planes you don't get them again, so your stats would be more concern and people would not taking off from anywhere or just crash landing every single time, it would force you to know how to fly first. That also would make the maps way more diverse, having planes of all kinds at any time, IL2s, Stukas, even ugly ducks would have to fly, making the life of the russians a bit less unfair don't you think so? I know there's some people that say "I just fly 110" or Pe2s, or I just fly fighters (when they mean the most advanced 109 available) But if you think about it, it would be a challenge for any squadron to get their pilots focus enough to achieve some targets, and will force them to think out of the box (no pun intended) to coordinate a flight of different airplanes to destroy a determined target, do you get what I mean?
  4. First of all, congrats to all of you guys, server and pilots. It felt to me like a really nice TAW this time, quite balance honestly, we had our 109s at the beginning they had their mighty enterprise, I mean Pe2s, I believe Soviets tanks are harder to destroy than Germans ones and AAA really made an impression on us the first time we raided an airfield with some Jabos. We all know generally speaking soviet planes are in disadvantage most of the maps, but that's life, make the better with what you have, and show what you can do. I was really surprised with those massive vvs attacks on airfields where they manage to get 8-12 planes at the same time, Jabos, bombers and fighters bringing havoc and the blues trying to send fighters ASAP to the area, most of the time arriving late or too low and disperse to actually have any chance of repelling the attack, bravo! Next TAW my squadron is going to fly red, we actually try to alternate, hope we have a balance team and we can enjoy this server as much as we have been doing for the last few years. Thank you all guys, keep working. (and stop complaining, this is actually one if not the best server for BoX) Cheers
  5. last taw I got heavy flaked twice at 5k turning after dropping bombs and at 3k on a on a spiral dive at +500kmh. sometimes shxt happens; its not new
  6. Well, after hours and hours of reading, and a big argument with my tank commander "in law" I must agree in most of what you said. It seems that an unrivetted armoured vehicle (welded) is extremely resilient to explosive blasts, I must say I'm very, very surprised by that and I've been wrong for a long time. He said that another subject would be falling into the crater depending of the type of soil the tank is, but the point is that you better get that blast within 3 feet of your target or you might not be able to stop the damn rolling thing. There would be another whole discussion about "in war" weld and steel quality of ww2 but for a game, that's pretty much, drop it on top or under. Reading so much and actually watching videos I just also learned that a near miss to a ship is way more dangerous than getting (not always but most of the time) a direct hit. Thanks mate for the info!
  7. Still misunderstanding concepts. Hit probabilities or effectiveness of air attacks with any payload and outcome of a hit by certain ordinance. Some Sides, tops and rear of most german tanks were vulnerable to any AP caliber bigger than 12.7 mm, that includes 20, 23, 30mm, that's for the cannons. any bomb carrying over 25 kgs of explosives within 5 meters would damage anything around, I'm not saying hollywood style, I'm saying damaging and most of the time disabling a vehicle, imaging 250kgs. You don't need to destroy a tank or penetrate its armour killing its crew, you need to disable it, and that's way easier than we think. It happens I've got a relative who used to be a leopard 2 commander, and he said that to me, you twist something in the tracks and you become an armored 120mm cannon pillbox, no need of braking the track, but just twist it, and that happens when there's an explosion near by, a bomb crater that you don't see and step in not the proper way, getting over a big boulder or many, many things. He also mention about damaging the cannon, things that doesn't kill the crew, doesn't destroy the tank, but disable it for combat. Then you need to take it to fix it and in combat zone that takes more than you think. This is a game, so you either destroy it or not, and that's my point, if you need to completely destroy for the sake of the game, that's ok.
  8. I think you misunderstood my point. In real life, most of the bombs fell way further away than in TAW, here, you can actually drop bombs within 5 meters of any target, being dropped at high altitude, or buzzing touching treetops. You are mixing HIT stats with the OUTCOME of a hit, in real life, anything around a 50 kg bomb would get a PZ4/t34 landing on the side at least, if not belly up, the only thing is that in real life hitting something was 1000000% more difficult than in a game, and people mostly missed a lot, look for "last year of the luftwaffe" if I can recall correctly, you could read about many pilots trying to hit a bridge (big one, very big) and they missed, by far, that's why the send lots and lots of planes to assure the task is complete. RAF showed that a Jabo could have a 50% the chance of dropping a bomb within 65 meters of the target, contrary to this game were you can actually put a bomb right next to it, or in front, or behind almost every time. There's plenty of pics on the internet of tanks upside down due to a near miss of a bomb, or a navy shell, which carries less HE than a SC500 or 1000lb bomb. I love this sim, but flying in real life was waaaaayyyyy more dangerous and difficult than here, you'll get shot at from everywhere, AAA, small arms, machine guns, anything, so you were thinking more in coming back than in hitting that bloody pixel that moves down there. Level bombing, that is another history, my squadron can actually obliterate a Depot in a sortie, in real life, many pilots would drop their payload somewhere else. Many, many years ago I watched a BBC documentary (I believe it was BBC) called something with Blitz, or blitz bombing, can't remember, were they where testing the damage produced by german bombs, starting with a SC50 (around 25kg of TNT) and ending with the big ones.
  9. I also must say a 50/70kg bomb in real life was way more deadly than the ones here. You don't need to hit a tank, a near miss with one of those did the job, same for buildings, hangars, etc, nevertheless a bomb near a parked plane left it most of the time as a junk for spare parts. In my opinion, and if it's possible, I would put a restriction in the amount of bombs every pilot could carry (and no in the amount of bombs per team) so a pilot would start with pe; 2 x sc1000 6x sc500 20x xc250 etc, etc.something that actually make them change their payload and tactics, and the use of cannons. That way we could see more stukas and Il2s on the air. That being said, AAA should not be extreme accurate otherwise nobody would fly Jabo.
  10. There's always an opening in the clouds, think about secondary targets if you are align and can't see a damn thing, repeat again if you can't see secondary neither and seek for a third one. Half an hour is the least amount of time a level bomber need to get in to target, It normally takes 40-45 minutes if you make a good route and RTB escape route. If you get murdered by AAA you are either flying too low or you are the unluckiest guy in TAW, I've been hit only ONCE by a direct heavy AAA hit, most of us get only light damage, loss of fuel by it. Flying a level bomber mission takes some homework before you get in the cockpit, that usually speed up A LOT with experience, time and patience. As our comrade up there said, the most dangerous thing we can encounter is a bandit up high.
  11. Second time my ping got me kicked, I don't have bad connection, but sometimes for just few seconds (no more than 30-40) my internet goes sloth and then keeps working as usual. It happened to my in my first sortie on final, and I just had the same right now after a good mission few meter from my airfield AGAIN! I was not damaged, neither attacked by bandits, simple and clean mission. I don't have the chance (time) to fly very much and this thing is getting my stats way worse than I normally do, not feeling like helping my mates. Is there any way to fix this problem? not talking about calling the internet provider but to just fix those sorties? Thank you all.
  12. Strictly forbidden to shoot at any downed pilot in Ala13 squadron. But I have seen some people doing it, both sides, got killed myself, but actually more often by mistake (keep shooting while bailing) than on purpose. From here I'd like to congratulate Gemini squadron for yesterday's late night sortie, you were right on the spot at the right moment to screw our mission, very, very good aiming too. Even if you got shooted down you completely achieved your mission. Well done, hope we DON'T see you soon 😂
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