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Rama

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Everything posted by Rama

  1. Relative performance accuracy is dependant on absolute performance accuracy. The only way to tune relative performance is to tune absolute performances. Let's say plane A has a max speed of 600 km/h at altitude h and plane B has a max speed of 640 km/h at same altitude. If the model achieve 97% accuracy on both (so 3% max error), then the model will compute a speed which is between 592 km/h and 618 km/h for plane A and 621 km/h and 659 km/h for plane B. Then... the relative performance, that is 40 km/h in real, will be in the range between 3 km/h and 77 km/h, so a variation of 2500%.... a
  2. I will maybe surprise you, but yes, I can assume that: a model = a particular set of laws of physics. The physical laws are not unique, some of them only apply in a given range of condition. So you can define a given range of condition that will apply for fligth sims. The models you code with them can be more or less simplifed or complex depending on the degree accuracy you want to achieve.... toward the laws of physics (not toward the reality) The laws of physics themthelves are just a description of the physical universe, and are considered "true" only as long the observation and measureme
  3. Will happen if the physical model is wrong OR if the historical description is wrong..... if you haven't any data, you can't tell which one is wrong. TEST flight produce datas, alongside pilot report. Since early days of aviations, ingeneers tried to record data during test flights (of course, the begining was hard with no appropriate measurement instruments, and the data collection was poor) A snap stall don't disobey the laws of physics. It's not, since test flights also records lots of data. So test pilot information are used in conjonction with these data. For example, if
  4. I'm also a RL pilot, and also an engineer.... so I can understand that the force a RL pilot apply on stick and rudder can be measured and transformed into numbers. And you can also. what you call "similarity" is what I call "good accuracy".... and need enough data to be matched. If you don't rely on data, considering the complexity of a good flight model, then "tuning" a model to make it "fit" one's perception of "roll inertia" (for exemple) will most probably degrade the whole model to a kind of virtual fantasy. There's only one good way to find a common ground, it's by compiling data
  5. So it bugs you that FMs are actually a set of equations fed with numerical parameters....... and not an historical novel or memorandum? That's how software code works. Of course it's absurd, quantitative data are not "Superior", they are an absolute necessity in order to create a FM. Without them you can't code anything. Also of course, a single set of quantitative data recorded in specific conditions, isn't sufficient to create a good model that will work accuratelly in all conditions. That's something all ingeneers and scientists knows. Extrapolations are more or less accurate, but t
  6. You have a source for this? I woud be interested to know which NN pilot died in these conditions, it would be usefull for the NN mémorial.
  7. None of the participants of a FM debate think it's "just another FM debate", they all think the debate they're involved in is an important one... other then that FM debates will just stop shortly. ... but they're all neverending, so they're all not "just another FM debate" in the participant minds....
  8. It is... like any other FM/DM discussion, and this since the early days of flight sims.
  9. It's up to the dev to tell us (or not) about their area of responsabilities Please stop the speculation about.
  10. These posts are pure provocations, trying to mock the moderation. I just hid a post FalkeEins supposed to be written in French (but it was just a Google translation) @FalkeEins: better stop now, please.
  11. There's allready the Aviation sub-forum into the History forum where can be posted informations, data and documents concerning flight performances. Other than that, I would suggest that the sterile discussions without any hard data could go into the Free Subject forum
  12. Correct spelling in French is "capote anglaise", who means "English greatcoat", and who's still used today by oldtimers. Others just use "capote"
  13. I wasn't replying to Brano. When I'm replying to a message, I quote it. I made a moderator's statement that should be heard for this thread to avoid locked. And so far, it seems it was.
  14. and if the conversation would turn less personal and less agressive, it would be nicer for the eventual readers.
  15. Rama

    MODS OFF

    I was preciselly answering to the text I quoted..... nothing more, nothing less. Sorry if I try to be rational. For the rest, If you also try to get my "whole point" by reading my other posts, you would see that your "whole point" isn't very different from my "whole point", and so that confronting them would not generate any discussion. @unreasoable: that's a pretty good summary of the discussion and well presented answers to the "fear points".
  16. Rama

    MODS OFF

    @FuriousMeow You're fully off topic. We're talking about what's allowed to do with "mod's on" mode, not about "full free uncontrolled modding" as what happens with sims without support. As BC allrady said, please stay on topic.
  17. Rama

    MODS OFF

    I call it a mod, you don't.... it doesn't matter. As I said, it's all about adding new content to the game, the vocabulary wont change it.... period.... An that's exactly what's the "mod's on" mode brings, user developped content, in the limits fixed by the dev, so they do have "some control" over it.
  18. Rama

    MODS OFF

    There was, plenty, I participated to it, and got official credit for it. Adding new stuff in game, either by the help of the dev for official integration, or directly with the authorisation of the dev with the "mod's on" mode, is exactly the same thing. Both is asking for the same work, and both need the dev to be ok with it.... the only difference being the first way is asking more work to the dev.
  19. Rama

    MODS OFF

    Then the "mod's on mod" doesn't allow any mod, but only "new content" (except maybe for some modification of parameters in parameter's text file....). Call it whatever you want. But what is called "mod" by many people in this discussion and what is the purpose of the thread, is the ability for users to add new content in the game, in the forms of 3D objects, textures, sceneries, etc.... Discussion about what you call "mod", ie modified software, is strictly forbidden by forum rule #10, so it's certainly not the subject of this thread.
  20. Rama

    MODS OFF

    No "mod's on" mode in RoF doesn't allow to include new planes or new maps in game. Neither does it allow to change FMs. This mode allows intoducing new 3D objects, new textures, new vehicles, making sceneries, and more... but not the above.
  21. Rama

    MODS OFF

    No, the Il2 community splinted only when the uncontrolled free modding started. Before that a large amount of mods made their way into the game withouht splinting the MP crowd. The "mod's on" mode has nothing to do with uncontrolled free modding, so you've nothing to fear from it.
  22. Rama

    MODS OFF

    If they never used the games, who are they, kind of martians? In order for a mod to be at some point officially incorporated into the game by the dev, it should first proove it's a valuable addition to the game. A "mod's on" mode allows to make this demonstration, to the devs also. The dev has no time to waste with users telling they have good ideas and that they could realise it, they need proofs, and it's easier for them to incorporate something that has been tested in game.
  23. Rama

    MODS OFF

    So a mod isn't created by a user? by who then? I know, I was part of the peoples that created content officially put in game by OM. You can find my (real) name in the game's credits. And I can assure you that there's no difference in creating these contents than when it can be used in game by a "mod's on" mode. The same tools (photoshop, 3D Max, others...) are used, it takes the same amount of hard wordk, etc.... The only difference is that lots of users then don't know it was made by third-parties. Modding isn't just "uncontrolled free modding", your own definition of it is wa
  24. Rama

    MODS OFF

    in MP, if allowed by the server, they will be seen by others if they have the skins in their plane directory. on SP, they will be seen by the player, except within the SP campaign.
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