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About 216th_Nocke

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    Erlangen, Germany

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  1. Not in Canada, in Germany he was brainwashed. I guess we have a misunderstanding here? To be out of the war and do this to get back into it is just plain crazy.
  2. Just amazing how brainwashed these guys must have been.
  3. Mind to explain how to check that?
  4. Perhaps everybody giving an opinion about the sound levels should tell us his age? Maybe that hissing sound of the wind has high frequencies we older guys just don't hear? I am 61, and for me the wind is not too loud ...
  5. Just wanted to say we just had 3 really nice Coop missions in a row. Absolutely believable action going on. Ground attackers doing their job, others trying to prevent them from doing so. Nice formations flying around. In the last mission no contacts, which is also great because the AAR shows there was action going on, just not scripted so we would meet it - but with really good atmosphere due to night time and full moon. Thanks a lot, PWCG is all what I am doing with this game now!
  6. Hi Pat! We have been running a very enjoyable coop campaign for quite some time, but for several missions now there are absolutely no germans (enemies ..) showing up. We did check that they have plenty of planes available in all squadrons. I also increased the plane deletion radius to 150km to no avail and am running out of ideas why this could be. If it could be helpful for you have a look at the error report - otherwise don't bother, we'll just start a new campaign and see what happens. Thanks again for this great piece of software! Kuban202009102109102.zip
  7. I am deeply impressed. These are by far the most immersive missions I have flown so far. Thank you, Gambit!
  8. Of course I have an account. Used it once when I installed my current windows and used a local account since. Found myself forced to figure out that account again. Of course it was blocked, them telling me something had been done that broke their rules, of course without telling me what that would have been ... So finally they got me because I am a flight sim junkie ...
  9. what a clusterfuck ... turns out you need to be logged in with a microsoft account to use this, and are then forced into some obscure xbox stuff? Any idea if I can use this without using a microsoft account on log in to my PC?
  10. This game is really good in teaching us how limited our focus is. I am now recording most flights, and using Storebror's utility to automatically restart the recording. It is very instructional to watch a recording after situations as you are describing. In most cases you will find that you actually could very well have seen the guys shooting you down later - but you were simply not really watching. You probably thought you were watching - but our brain is very limited in processing capacity and playing dirty tricks to hide that. While we normally believe to be seeing everything within our field of view, we actually only see what is within a very narrow focus of attention. The rest around is pure fantasy, the brain is constructing it. And if you don't want an enemy plane there there won't be any, until it becomes undeniable All this also fits well with pilot stories from WWII, there is a lot of planes apparently disappearing, or appearing out of the empty sky all of a sudden.
  11. another suggestion: the possibility to take over config changes from other campains when creating a new one? Save a config as a template perhaps?
  12. just curious - how do you then limit rpm without stress on the crankshaft? Wouldn't running at 1.42 ATA result in immediate and catastrophic overreving without any sort of brake, be it the propeller, or whatever else?
  13. Sorry ... 5 minutes after posting I realized exactly what you are writing about energy conservation and deleted my stupid post, hoping nobody had seen it yet. I should think first and post second, not the other way round ...
  14. Having 80 or 90fps does not mean anything. The weird thing with the time delay is you can be in varying degrees of slow motion, perhaps not even noticing it, while still having high frame rates. Hosting Coops I have seen two different behaviours on overload: The"normal" one: You get the server overload message, tick delay in the server application goes up and sps down, the game stutters for the clients. The time delatation thing is different: There may be an initial server overload message, but it goes away. However the slow motion stays, but its smooth, not stuttering. And the really surprising thing is the tick delay staying at 25 or below, and the sps maintaining 50. Perhaps sometimes some slowdown mechanism kicks in, which prevents stutter, but causes slow motion?
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