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About SvAF/F16_radek

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  1. Feathered what did use you for that wash. An issue I've been having with the mig enamel washes I've tried is that they apply and dry very coarse/gritty even at twice the scale. Perhaps a good thing for a 1/32 tank but not at all what I was trying to achieve. Tried some cheap artists oils instead and they behaved beautifully but took days to dry.
  2. Invaluable information on techniques Feathered! Thank you.
  3. I think it does. I’m sure more modern kits ad surface details and perhaps easier wing assembly, but this build was enjoyable and there’s no doubt the small plane decorating my desk is a fury. All I need. Feathered how do you even paint a model this small without an out of scale spray pattern (grain) all over? Quality airbrush or a magic paint formula? And do you have any giant scale (1/72) work uploaded somewhere we can see? I'm Guessing a 1/72 model from your workbench would look indistinguishable from the real thing
  4. Finally finished something, so I get to post 😄 1/72 Revell (Matchbox) Hawker Fury Mk.I
  5. Stuck at work so wondering. Does pilot keep pressure on stick for a moment after loss of vision or is a blackout immediate limp fainting?
  6. Thanks for answering that one. Instead I'll just be visiting this sub-forum for proper vr news. /edit: ..and the best hardware reviews.
  7. I check both roadtoVR and Uploaddito occasionally but seen no notice of this announced and very interesting hardware. So either I'm blind or is pimax locked out of the warmth? If so what's up with that?
  8. I suppose you could make a sniper game for it also. Looking through a scope as irl.
  9. Pasted from a previous thread chili started. For clarity comparison, how that same ship looks on a 4k screen, 2x aa. Acer OJO I think.
  10. Sad but yes. It's nvidias playground and seems price development is only limited by the number of potential customers ditching pc gaming altogether in favor of a playstation. Amd save us.
  11. Because I've heard of others experiencing stuttering/freezes in dx11 games after an upgrade to turing from a 10-series card (that worked fine), while having no freezes in dx12 games. I haven't heard of any solution if yours is the same problem.
  12. Perhaps mentioned earlier in this thread, did you try any dx12 games yet?
  13. Luckily, Tir users will be limited to a 45° Head rotation next patch alongside a 0.1 multiplier to rotation speed. An important step towards the realism of appreciating rear view mirrors. One day when monitors go ultra ultra wide tir users will regain the ability of checking six.
  14. Not sure who you are referring to when accusing of misleading. The Image I posted is of course a crop. The original is right here, and the area me and chili posted previously marked with orange. The through the lens shot from the Valve index was taken from the exact same recording with the exact same ingame-camera distance to this ship, and it was also cropped. So a direct comparison of clarity between monitor and Valve index. Would you compare any other way? Perhaps camera pictures from 1.8 meters away? As that is the distance I don't perceive jaggies on that ship anymore running a 32 4k Ips panel. Is 2x aa ok? Perhaps an increase in AA to make things more representative here?
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