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About FuriousMeow

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  1. I've tested a few scenarios plus online, I am unable to have contrails generated when climbing from ground. In QMB if I generate from altitude contrails should be at, they are present. If I climb, they never appear. Same in hosted WoL server. Has anyone else observed this?
  2. Yes, they all do. Some aren't as noticeable because the render stop for the terrain is equal to where the objects no longer render, or use tons of haze to mask it. In fact, in many of them you can see shaded circles varying from below your plane to the end of the terrain render.
  3. I get that people want to have better visibility of contacts without using zoom, but why not just play with icons rather than the insta-spot-super-big-dots?
  4. Although I don't play as much these days, I was incredibly worried about this aspect and the implementation of it. However, in my limited testing I think its done very well and I'm impressed with it.
  5. Cascade Lake-X is coming out in November. It's high end processors, 10+ cores, but they are selling at 50% of the previous generation which might knock down CPU prices next month. Just FYI.
  6. Are you sure? I think it's the AI that is causing more CPU cycles to be used up. Each multi-crew plane effectively adds one to 3 AI units.
  7. TrackIr just works as long as your software is up-to-date and your game updates in TiR software is up-to-date, there are no settings in Il-2 GB. Start up TiR software and go. I don't center until I'm on the runway. nVidia 3D works as well. Cockpits are 3D, and it gets a bit less 3D and more 2D the further away something is from your view.
  8. Trying to justify making a terrible purchasing mistake and then blaming other people...
  9. Thanks devs and Jason! I haven't updated in over 6 months, just been burned out on games in general, but updated and did some flying/testing today and it's just as incredible as the day I first purchased RoF back in '09. The 109G14 really amazed me and the 190A8 is pretty outstanding! Amazing work guys, truly awesome! Hopefully by the time the P38 or P47 are released I'll get back into gaming/simming - but absolutely truly amazing work!
  10. I think that's it, I read something about better cooling which didn't make much sense.
  11. Madcop, they had several parts of the MiG-3 incorrectly modeled for the 3D model, someone pointed them out, and they were fixed. If there's a problem with the compressor air intake, point it out - it will get fixed. You're acting like's a sin against your bloodline or something. For everyone else that knows the P47 - are those cuffed props and won't that help low speed cooling? In the vertical for example?
  12. There was a nice night with whiskey by a fire.
  13. If you're having stuttering issues, and using VSYNC, try turning VSYNC off, then set FPS Target to "off" and re-enable VSYNC. If you're disabling VSYNC, try setting target FPS to off and see how runs. Then try VSYNC on with target FPS to off. .
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