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[GCA]T1m270

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About [GCA]T1m270

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  1. God damn this map is going to be close, well fought so far by both sides!!
  2. Im on no clothes strike until TAW starts again. Join me brothers.
  3. Would this new campaign be intended to just be mostly fighter vs fighter action? Feel like having both teams actually have to balance ground attack and interception is one of the things that makes TAW so dynamic. Just having one team trying to intercept you in fighters all the time feels like a axis wet dream and very boring for the other side.
  4. Hey fellas, I was wondering if this was going that was going to be on the table at any point? I understand the viewpoint of wanting aircraft to be be dlc. I was just wondering if mod support in this fashion is ever going to be on the cards? Cheers.
  5. Would love this! I would totally grab Flying circus for this too!
  6. At least to start with, I think this is the best idea.
  7. Thank you for another great campaign. If we go again before boddenplatte is out I only have one request. Please consider a mechanic for the U2vs aircraft. Currently it has no place expect for the lolz. Photo recon sites for some bonus or simulating dropping a spy/sapper to mimic paratroop mechanic would be awesome! Thank you to the people running TAW keeping it going
  8. '' for instance, it allows bomber pilots to spot their targets significantly sooner.'' YES!
  9. Bugged mission, https://taw.stg2.de/pilot_sortie.php?id=68223&name=[GCA]T1m270 I came back and landed at active base, Karpovka, landed fine 0 damage. Yet im ditched, and counted as shot down??? wat.
  10. 46;17 Its like eagle day EVERY day lol
  11. Blue was flying good tactics, also had larger player count mate. Yeah I think this map is already over too. Again, 2:1 Blue to red at NA peak hours. 18:5 blue to red now, in the morning I think kras will be gone and map = over already.
  12. Anyone got any playcount numbers so far? Feels consistently less Reds in EU peak.
  13. Comom Red pilots! we could use some more to keep it even
  14. Could make a separate pool of lives for tanks. However im not sure I agree, depending on locations, play tanks might be quite hard to kill being able to hide in forests/towns pretty well. The teamwork side of only assaulting with a air push is good too.
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