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Wolferl_1791

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About Wolferl_1791

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  1. Actually it would be nice if we could map combinations of buttons. I already do this in Thrusmaster's TARGET software, but it would be so much easier if I could do it in game. I hate to name the nameless, but War Thunder has had this ability from the start.
  2. Bumping this up. We should be able to save all controls configuration, per-plane, as it was back in Rise of Flight. As a plus, we should only see the actions that are available on our plane, no more confusing the trim tabs with the 109 stabilizer and the 190 stabilizer etc. etc. or wondering if we should setup reticle controls for our 109E.
  3. That's not a bad idea, and it would allow me to fly the PO2 from the back seat.
  4. Wolferl_1791

    Future for VR

    Considering I already own the game, inclusion of VR would definitely make me play it, but I don't see how it would financially benefit the devs. The question is... would the presence of VR tempt new people into buying it? Africa definitely brings more to the table, so I understand the reasoning. So I wish you all the best, for my VR sake
  5. I use my favourite composer names for my German pilots. - Franz Schubert is an expert Stuka pilot, but tends to die young a lot as THERE AREN'T ENOUGH ESCORTS, EVER! - Anton Bruckner likes to switch from fighter squads to Jabo ones, sometimes he forgets which, so he usually brings bombs with him on bomber escort duty. For soviet pilots, although there are plenty of Russian composers to choose from, I went with some more important names: - Sergei Preminin, died aboard submarine K-219 after shutting down the reactor. Probably single-handedly prevented WW3. Not bad for an 18 year old cadet. - Boris Korchilov, received the highest radiation dose during the K-19 incident, if you've seen "K19 Widowmaker", you know who he was. - Aleksandr Lelechenko, a chief electrician at Chernobyl, which the HBO series completely forgot about. Absolute badass. - Anton Dragan, the forgotten legend during the Siege of Stalingrad. - Alexander Pokryshkin, no point in telling you guys who he is.
  6. YES!!!!! Does this mean I will be able to use the "bomb sight" on the Po2? Or does that need another fix for "face forward when not manning the gun"?
  7. Personally, I don't want a new theater yet. I barely have time to play the existing planes, and I'd rather the series returned to the quality over quantity philosophy. IL-2 needs to head to the Pacific, but that's gonna take some time. In the meantime, the franchise would be better served by a good deal of polish. Singleplayer needs a lot of attention, especially in regards to communication and AI. Mimicking real tactics, and the level of training would do this series a ton of good. Controls need to be split and saved per plane. VR turret controls are still quite broken. FC planes basically need a polygon increase out of the box.
  8. In career mode, is it possible to alter AI behavior so they prioritize bombs for buildings/tanks and only use guns for soft targets? This ain't War Thunder, there's no need to ping the tanks. And if the entire flight has used their bombs and there are only tanks left, can we please go home now and not wait for the innevitable enemy onslaught? Also, is it possible to implement some behavior based on air defenses present? For example, while attacking a front line position, defended by just two AAAs, my entire 109E flight got shredded while making pass after pass at tanks, but ignoring the pesky AAA completely. I was busy fighting off 3 enemy fighters which my 109E "buddies" also completely ignored. I'd say: - if area is guarded by 1-2 AAAs, target them first, once those are dead, bomb the tanks, then strafe what's left. - if there are more than 4 AAAs (as on airfields), do one bomb pass then bugger off if number doesn't drop below 4. - if there are enemy fighters in the area and you've (by you, I mean the AI) dropped your bombs, look around the cockpit and find that big label saying "109E7" and bloody act like one! Get the enemy off of me! - if there are enemy planes closing in and you're outnumbered (also low, and probably out of ammo, because reasons), bravely bugger off. You know... like I do.
  9. Sorry, I'm a bit confused. Does anyone have screenshots for comparison? In VR is it better to have Alternate Visibility on?
  10. Yes, the 3.201b hotfix fixed it (although it's not in the patch notes). Tested in both career and QMB. I consider this issue closed.
  11. Object markers are still visible through the aircraft in VR. Is there some new setting I forgot to turn on? Fixed in the 3.201b hotfix.
  12. It works on my Vive, combined with the mechanical one. It's great because you can really tweak it until it feels just right. I use an IPD of 63mm, but it seems 60mm would feel perfect in game, for me.
  13. Uhmm. Does this work for anyone? I can still see markers through my plane. Is there some setting I need to enable? This is actually awesome for the Warthog. In the future can we please get this for all "toggle" commands such as airbrakes, lights, canopy etc? And can we pleaaaaaase with sugar on top get different control schemes for individual planes?
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