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curiousGamblerr

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Everything posted by curiousGamblerr

  1. Oh that is weird... I have an idea what it might be. I'll look into it, thanks very much for the screenshot!
  2. Hi, thanks for the report. Can you provide some more details or ideally a screenshot of both the real and mission planner maps? It looks correct at the moment so I'm not sure what bug you saw. Thanks!
  3. A few folks have shot down the idea that it's related to population with useful counter examples. However, note that a memory leak that is exacerbated by high traffic might not rear its ugly head until hours after the fact, when the server might be much less full. I just find the fact that this problem only affects high traffic servers to be significant. Of course, it's very possible it does affect those low traffic servers and we just don't notice because we don't fly on them. Who knows. I'm not a server admin so I guess I should stop speculating now
  4. It seems related to population to me. TAW and WOL are pretty much the only servers that crash this often, and are also the only servers that fill up with 80+ people on a regular basis. Berloga will only get to like 40ish people and I've never seen it crash (but I also spend less time there). Also, when TAW was less popular, and less often full, it seemed to crash less. These are just my impressions but there seems to be a correlation with server population. I also get the impression hardware isn't the bottleneck and more hardware isn't a solution, which indicates the software is implemented with inefficiencies and more likely bugs, things like memory bugs etc. that accumulate damage over time, exacerbated by high population, and eventually start wreaking havoc. Hopefully with the new in-game server option they've given the server code some love.
  5. Definitely second this one. Two others, from the VVS side: Red Star Against the Swastika and A Dance with Death, an Il-2 pilot memoir and a collection of female soviet pilot accounts, respectively. Finally, the last quarter or so of Mahlke's Memoirs of a Stuka Pilot includes his time on the Eastern front. He spends a lot of time training, then fighting on the western front and in the Mediterranean and Africa before his brief stint in the east tho.
  6. Yeah the two folks above are spot on- you should run the configuration program once, and in general following the videos for the assembly, configuration and calibration are a good idea. They are very helpful and while there are not many "gotchas" in the setup, the videos are still worth it (the one surprise I got was loosening a bolt a wasn't really supposed to, but it was no problem and I simply tightened it again). Don't be intimidated by the talk of assembly, configuration and videos- it really is dead simple. Best piece of sim gear I've ever owned, and the no frills simplicity of the pedals is one part of why I hold that opinion. Email Milan. His email should be on the MFG site. He will answer within a few days and is very helpful. He can answer that question easily.
  7. SittingDuck, glad you like the tool. Per your suggestion, I'm not sure. It might be wicked easy to allow moving labels but I'll have to check. I'll try to remember to look into the labels and the various suggestions around moving, hiding and changing them soon. Changing the subject somewhat... I wanted to take a moment to thank the folks that support the planner on Patreon. To date they have paid for just about two months of mission planner server costs. Thank you for all who continue to support the tool, whether financially on Patreon or with bug reports and just by using it! It makes it a whole lot more fun to work on something when people use it. Hopefully it won't be too long before I can find the time to implement some stuff the long list of suggested features. Sorry it's been so long without anything too exciting- but we have TAW integration now! Anyway, thanks again folks. PS Here is the Patreon link: https://www.patreon.com/il2missionplanner. The primary cost driver for the planner is the backend required for the streaming/sharing feature. If you use that feature, consider pledging a dollar or two per month to support it.
  8. "As a blue 109 pilot that only flies Gustavs (prefer G-4) and only turns left with a 20 degree climbing attitude (I bail out when I reach 10k) let me tell you about the Pe-2 gunners..."
  9. Change list looks sweet Kathon, can't wait! Here is a video I made a while back that quickly shows off the sharing feature of il2missionplanner, for folks that don't know about it. Video says its beta but it's outdated, the feature has existed for a while.
  10. There's New Wings, basically WoL-like missions hosted in NA... but nobody ever joins it, including myself :/
  11. Same here. This is my prediction... "Hello Kamerad, err, Tovarisch! What a nice Lavochkin you have there..."
  12. Hey now guys, let's keep in civil. The Wings of Liberty thread is total mayhem right now, let's not bring that craziness here. That's awesome Kathon! Just about another week then!
  13. Yes, incredibly disrespectful Kathon and I have had a perfectly pleasant interaction working on TAW integration with il2missionplanner.com the past few weeks, I'm confident he knows I mean no disrespect. (the mission planner is entirely open source, by the way https://github.com/gavincabbage/il2missionplanner.com ) Continuing with the parser example, we've got ten different parsers written for the log files by as many people. It would make a whole lot more sense for everyone in the community to work together on a single, rock solid parsing library instead of everyone having to start from scratch whenever they want to build something for the community. I'm encouraging folks to open source some of their code so myself and others can help. Open source code is one of the most powerful ideas in software engineering today and has allowed countless communities like ourselves to thrive through collaboration and team work. That doesn't take away value, quite the contrary in fact. I'm not going to push the issue further, it is ultimately each developer's choice. As for myself, every line of code I ever write for this game will open sourced, every tool will be free, and every API will be public (anyone need some map tiles for their next project? here ya go, served by a secure, global CDN, for free https://tiles.il2missionplanner.com/moscow/2/2/2.png
  14. I understand you're kidding, but I do wish you guys and other folks would open source at least some of your code. This community could really benefit from some core shared tools, like a log parser for example, instead of everyone reinventing the wheel every time they want to build something cool like this server. This isn't meant as a dig at you guys, TAW is awesome and we all love your work. Mostly just a general sentiment I've felt for a while in this community and I'm not sure how to encourage change.
  15. Hopefully with Flying Circus such a thing will be possible! Imagine a "survival mode" mission where you fly a 190 with unlimited ammo against an infinite horde of WWI kites...
  16. Holy crap this is the funniest one in the entire thread! Thanks for sharing, I'm rolling over here haha
  17. "curiousGamblerr leads the Nineteenth on an attack run"
  18. I'm really not looking forward to you having even bigger guns
  19. Landing on a forward airfield on WoL is plenty risky with the way people behave on the ground on that server, trust me
  20. My squadmate 19//SAG builds his own throttles and stuff, he might have some tips!
  21. FNBF is the flagship event like this. It's about 3 hours long and if you die, you're done. Lots of fun if the time works with your schedule, check it out.
  22. Jacko, if they they ever actually release such a capability someone can create a server to run on user's PCs to expose the numbers on their local network, so apps and the like can be created for all sorts of devices, not just PC. I'm hoping they they do release this eventually but we haven't heard anything about it in quite some time so I'm not sure it's high on their list of priorities unfortunately.
  23. Yeah, this is why people are pissed at Mac's use of the word paywall. It brings to mind the absurd, pay-to-win models of games like Star Wars Battlefront 2 that aim to suck every penny out of their customers. That's not what's going on here- the G6 is an additional product, only announced well after the Kuban project started and completely separate, despite the coinciding release coming up. As further evidence, if you only bought BoS years ago, you've been enjoying constant improvements to this game. Yet you don't see the devs demanding you pay for the latest FM improvements or the improved graphics and so on.
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