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About Wyatt

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  1. pretty much. I would wait as long as next christmas for a normandy map that had a c47 and a medium/heavy bomber for bombing the beaches
  2. They REAAAALLLLYYY need to delay it to make the c47 flyable and make a very immersive paratrooper mission for the morning of june 6th.
  3. pretty much is a new game. I never thought of kuban as a "dlc" when it was so fleshed out. To call bodenplatte a DLC is wrong. Its an entirely new theater with new planes.
  4. neither project is on steam. Might be a good idea to put up a steam page so people can put it on their wishlists. Its free marketing!
  5. have you thought about making a steam page for it? not early access steam because of the review system. But a page saying its not released yet? that way people can put it on their wishlists? you should do this for all your products because the wishlist system on steam allows people to browse and favorite games they are interested in that are not out yet and helps boost sales of lesser known games.
  6. games that are not out yet have steam pages.
  7. seems like all the other games have steam support. I would like to put this on my wishlist. How come its not on there?
  8. why would they sell it for over 100 dollars? why not 60? Again you are forgetting the entire purpose of selling this pack in the first place. Which would be to generate as many sales as possible and bring people into the community and likely in turn helping fund the new projects with pre-orders. A more complete il2 experience for the cost of a normal game would be the perfect marketable way to do this. As VR gets more popular , simulators are going to get more popular too and you need to stay competitive. But when simulators these days are costing more money than multiple games its just not interesting to the average person. For example. I have wanted to buy the mig21 DCS module for a long time but i just cant justify the price for one plane (i dont make much money) So i wait for sales. Imagine a brand new il2 product with over 30 planes , 3 theaters, and new multiplayer functionality for the cost of a brand new game. It would be wildly popular (in comparison to now of course) You price a game at 100 dollars and it will likely sell less than 3 packs costing 40 bucks a pop.
  9. its extremely expensive to make complex simulators. This isnt the early 2000s or even the 90s. launching these packs and titles at the prices they ask is very reasonable. But the rules of economics still apply. BOS came out in 2014 and it costs 75 dollars on steam right now for all the content. For 10 aircraft and one map it simply isnt feasible for the average gamer to pay that much money for that little content. I still have not purchased BOM because I simply cant afford it. I will likely buy battle of kuban though. Again in the case of battle of stalingrad this content is 3 years old. By 2019 when battle of kuban is a year old. The developers should think about making an eastern front game with all the content compiled and polished and drop it on steam for $60 bucks. This will inject quite a bit of money into their coffers , and allow future funding of new content in the western front and PTO eventually
  10. the steam reviews tell another story. That the amount of content you get for these "packs" are severely overpriced. Perhaps one day packaging all this content together would make sense and the IL2 online community would grow and flourish
  11. its really both. Combining it into a single product is easier to market. And setting the price to a simple $50-$60 with tons of content behind it is an easy sell. Its not very easy to sell somebody on a game with like 8 playable planes for 30 bucks. Its very easy to sell somebody on a game with 30 planes for 60 bucks with a bunch of different maps and a bunch of campaigns
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