I am not so sure:
XWing for instance was sometimes uselessly difficult, a little like some "point and click" : if at the begining of the mission you go right you win, if you go left, you loose with no clue on this.
Now we do not want this anymore : we want something "punitive" : you lost because you made mistakes, not because you made a choice you had no clue it would be bad !
The dogfights against fighters are outdated with a miserable AI (though not much worse than what was available for flight sim at this time)
Remember that Shuttles were more deadly than Tie Fighters !
The fighters are very slow (see the video posted above on XWA), they do not fly like in the movies.
ww2 flight models would fit better to what we see in the movies : Jason what about Battle Of Death Star ? 😀