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Everything posted by =IL2AU=ToknMurican

  1. Had a win7 pro 64-bit sitting around on cd.. created a partition and now have dualboot win10/win7. Reinstalled IL-2 BoS in win7 and stick works fine. Wish saitek would own up and release a driver update for win10 for the people who still have these.. but..if you have access to an older version of windows.. this works. A bit impractical if you aren't already using a dual boot setup or don't have a copy of win7 laying around. Again kudos to the devs.. anybody interested in getting theirs working should prob contact saitek just to show interest in an updated driver.. and on top of that I'd probably send an email to Logitech asking to start taking over driver support for saitek products including the Evo Force, as honestly.. logitech software has always worked fine for me unlike my experience with many saitek products. It may be fruitless as this product has long been discontinued however, the more voices on the matter the better the chances.
  2. I'm personally betting against it being a video card issue if it was happening on your older card as well. If your monitor is completely losing signal (the light on my monitor would change color indicating so or a OSD would pop up saying "no signal") it could be a bad cable..or in my case on my previous monitor the hdmi connection could come lose just from my foot hitting the ground too hard, and I only used it beacause my dvi-d cable was going to another monitor. It could also be your power options. Open Start Menu and open control panel or type control panel in the run box and hit enter. Click "Power Options" If it's set to balanced or power saver that might be your issue.. computer or monitor might be going to sleep. I personally set mine to "High performance" as it's not a laptop, and I'm more worried about performance than my electricity bill. you can also click "change plan settings" and set "Turn off the display" to "Never" (turn it off manually if you plan to leave your pc for an extended period of time" and Put the Computer to Sleep to "Never" There's also a power setting somewhere in the nvidia control panel where you can set power settings for your video card. You're saying it's not happening at lower settings however so perhaps something else is afoot. If it's not an issue of signal and rather your computer freezing up personally I'd head over to gigabyte just to make sure there weren't any driver or bios updates you missed out on since the last time you checked them. (my culprit when my pc performance is finding windows has installed a generic sata controller driver rather than my intel one) Also try to avoid usb3 ports for your gaming peripherals. usb2 is the way to go and if you don't have many a powered (with power cable) usb hub is recommended. If either of the last two are the problem (out of date or uninstalled drivers or usb3 conflicts) generally you will be able to see it having an effect on your memory or cpu usage in the perfomance monitor in task manager. CTRL+ALT+DEL to access task manager. Sorry if i'm covering steps you're already aware of Again.. the power options/video cable if the monitor is losing signal.. and if it's the computer just locking up all together I'd check drivers before doing any more trouble shooting that might require money. Ultimately if all of the above fails, it's time to try a different pci-e slot or start troubleshooting other pieces of hardware. Going to try to emphasize again that the biggest performance increase in any flight sim has come from an increase in CPU speed with the i5-2500k being known as a stable overclocker but it isn't my intention to persuade you to tinker as such without reading up very diligently on the subject. Overall jumping from the 6804gb to the 980ti was still a good move for me personally and your increase in vram should be pretty nice for you. fyi my system specs aren't too terriby off from yours other than video card and my cpu speed. i5-2500k@4.5ghz evga z68 sli 8gb ddr3 1600 evga gtx 980Ti win7/win10 pro 64, all 3 of my harddrives are SSD.
  3. Kudos to the devs for posting a temp fix. BOOO at Saitek for not releasing updated drivers for the stick. I just picked one up brand new for $30. Using win8 driver installation software I actually got to see that the FFB on this stick is fully functional as it tried to shake itself off my stick platform. But, going to that same testing page through "usb game controllers" in control panel it just crashes as soon as I hit a button with "Test Force Feedback" checked. All it does is centering force.. not working in sims I've played. But.. again.. the driver installer software allows me to run the test program so I feel like..yes..this thing could actually work in windows 10 if saitek would figure out what is causing it to crash and provided a driver update. But seeing how they dont sell these anymore.. I'm not getting my hopes up. Hope someone finds a fix! Or I hope someone hacks their drivers and fixes it for them.
  4. I'd run DDU from guru3d and do a clean install of your nvidia drivers. I'd also go and check ALL drivers on your system, also go into task manager and make sure there aren't any faulty drivers or connections causing some crazy cpu/memory usage. Another thing I'll add is altho I generally avoid attempting to overclock anything.. upon replacing my heatsink/fan like half a year ago I decided to give it a try with my i5-2500k. Following guides on the internet I was able to get the thing to 4.5ghz stable on air cooling which provided the biggest performance increase I've seen from any flight sim on the market. Even more so than upgrading from a 680 4gb to my current 980ti. The only reason I was willing to attempt it is because I've had the system for about 4-5 years and was contemplating an ugprade.. but the simple overclock pretty much made it feel like a new system. That being said.. it's still possible to screw up badly when attempting to overclock and do some permanent damage so do so at your own risk. However I was fairly surprised at how little effort was required to get a stable overclock. Before trying any of that.. look inside your case and make sure your cpu fan is clean and running smoothly, and not throttling down the speed of your cpu due to overheating.
  5. Posting in an old thread just because of this comment I've bolded. If I'm at a LAN party and some dude gets up and decides to fight me because of an action I took in a video game.. who's the real douche there? Real world reprecussions? A guy decides to shoot someone's chute for his own fun in a video game.. and you think you or someone else would get up and have a fist fight over it? No no, sir.. that person would be in the wrong. If I were any good as a pilot I could chute kill someone all I wanted and not be breaking the law.. if it caused "real life repercussions" the guilty party there would be facing assault charges and rightly so. Reading this post I think some of you are way to easily hurt over the actions someone else is taking in a video game. If you're getting angry to the point where you might get violent playing a video game that's a problem with you not the pilot doing the chute killing. I care not how many votes indicate otherwise. That's kind of the point of video games.. there ARE no real life reprecussions. *Edit* I'm not a great pilot..I'll be happy when I get my first player kill on an expert server.. but to give my opinion on the matter.. if I'm floating down in my chute and someone kills me.. Kudos to them.. maybe they just wanted to see if they could. I'm not going to rage or even really think twice about it. I'm going to hit esc, finish flight and spawn a new plane, and do my best to find something to blow up and likely fail miserably and hope to heck I can recognize the markings and identifiers of an enemy plane and get the advantage before I get shot down again If a friend did it to me at a lan party I'd probably laugh about it then move on. It was my fault for allowing him to shoot me down in the first place. My goal everytime I fail so far in flight sims or any game I return to in general is to do better the next time. And while I've been guilty of ranting in anger over a video game before.. I've found over the years it's easier to enjoy them to just move on and play the way you want to and anything deterring you from doing so is either a challenge you're willing to accept or run from. Either of those is a good choice imo as opposed to the steam pouring out of our ears.
  6. This thread was originally posted in 2015 but it's nice to see that there are more alternatives popping up for a trackclip. I went through 4 of the ones that naturalpoint makes before trying various things ranging from a $20 3d printed thing from hong kong that broke up to a Delanclip. The Delan clip is definitely better than the Trackclip pro. More recently, I've gotten a Lukeclip. I highly recommend it. I don't know how often he makes them but I found mine on ebay for about $35 + shipping. Can use CR2032 batteries or a mini usb, he sends some adhesive velcro and it's pretty awesome. Has on/off switch to save battery. Can rip it from your head set and put it back on the velcro to adjust its angle to your camera without adjusting how your headset is sitting on your head. I can't say enough about how satisfying receiving my Lukeclip was and how much easier it's been to deal with than anything else I've tried. The only thing I didn't like about the delan clip is that due to fastening it with zip ties I had to move my headset for optimal tracking...which could probably easily fixed by just applying some velcro to it and your headset, maybe that's what sold me on the luke clip the most. i'd advise doing so with your delanclip when you get it as opposed to zip ties.
  7. For you it's working... for me and the OP on our 21:9 ultrawides it is NOT working. my refresh rate is being set to 60hz when I load at fullscreen, and a feature built into the monitor is letting me know that's the case. Yeah I set it 100fps in the startup.cfg and it seems to be working in windowed mode.. unfortunately fullscreen wants to cap at 60hz refresh rate. When this the case, even if the game's FPS counter is reporting higher than 60hz the monitor isn't capable of displaying more than 60fps, which is what causes the tearing without v-sync. Mind you, i've played on more than one 60hz monitor with games running at a much higher fps with no visible tearing, but I think the end result is that the monitor was really only displaying 60fps as a hz is defined as one cycle per second, or there were simply frames I was not able to see due to the limitation of my monitor. It could be the case that "G-sync" is still functioning @ 60hz as I don't know the full extent of what g-sync does. So that might have been an incorrect statement on my part that "g-sync functionality seems broken" A more specific explanation is that launching the game in fullscreen seems to be resetting my monitor from its overclock to 100hz refresh rate down to its normal 60hz. And when I look at the monitor's settings the screen overclock is still maxed out. This is ONLY happening in il-2 BoS and it wasn't happening prior to the update that released a day or two before the OP Nifty feature on this monitor is it has a built in fps counter.. and with v-sync off launching il-2 full screen, regardless of whether the game is counting above 60fps, the max the monitor will display is 60fps or 60hz . The only other game I've played recently that won't allow a max of 100fps was a final fantasy game that was capped at 30fps. Otherwise (as with any other game) i get a 100 in the upper right hand corner that may lower from time to time if my system isn't outputting 100fps. So, instead of checking your fps counters, check your refresh rates in full screen. If your monitor natively has a 144hz refresh rate I doubt you'll have the issue. But seeing as the 34" ultrawide g-sync monitors available now both require overclocking(a feature built into the montior menu) the refresh rate to a max of 100hz, the only thing I can say is they did something in the last patch that is forcing my monitor reset and run at a 60hz refresh rate in fullscreen. My monitor is still displaying at 100hz refresh rate in borderless.. but I can't say I'd mind if they figured out what in the last patch made it impossible to do so in full screen.
  8. I believe you're spot on. I just double checked my nvidia control panel settings, and they're set correctly. Some people say theirs are working fine but the OP is a 21:9 ultrawide, so is mine. There's an fps/refresh counter built into my monitor. When things are working normally that number matches a games fps counter if it's built in and not exceeding 100fps. if exceeding 100 fps the counter on the monitor stops at its highest achievable of 100hz but the games counter can potentially go beyond that just like using a 60hz monitor while running a system that gets more than 60fps with v-sync disabled. This was working fine and dandy before the patch released prior to the OP's post. However now when I start the game in fullscreen mode my monitor resets..and switches to a max 60hz refresh rate. The ingame counter will still show higher than 60 if v-sync is off but my monitor at this point is not displaying 100hz refresh rate when il-2 launches in fullscreen. For some reason when IL-2 BoS launches it completely resets the monitor as in black screen and click as if i just turned it on then i get the log in screen, I get an icon stating "DP" with a little display port icon and suddenly im capped at 60hz even when flying missions (which its almost always at 60 in the menus in full screen, then used to jump up when i started flight. I have tried lowering the fps limiter from 120 to 80 (why skip 100?) to no avail. However running the game in borderless does NOT reset the monitor. Seems to only happen in specifically il-2 BoS as of late. i'll try deleting the old il-2 profile alltogether but hopefully we'll get a fix soon.
  9. I do know there is a career generator in the works.. but does that career generator consider the option of putting the player in a spot other than flight lead? That's what I'd like to see in consideration. *edit* I may have overlooked and probably stick to the dev diaries that pop up when I launch IL-2, and playing maybe a couple times a week yeah I don't catch all of them. but Yes.. a career generator was mentioned in the dev diary that led to me buying the SP campaign. Speaking of reading, my post was about features coming with the career generator. I'm pretty sure the suggestion forum or forums in general weren't put here for people to come make snarky comments and make assumptions about people based on a couple paragraphs but to discuss features and aspects of the game, the suggestion forum specifically to discuss features we'd like to see in this game that we all hope continues to develop into something more and more beautiful as the devs update it. You're welcome to disagree.. but my post clearly had a point. Whose post was pointless here? Did you add anything useful? Dak below didn't even have to go as far as copy and pasting, while I thank him for doing so. A simple "I think I read a dev diary where this feature was mentioned as hopeful but not priority" would've been appreciated just as much. I've seen the il-2 bos community decsribed as "Helpful and friendly". So let's do our part to keep it that way.. even if that means not replying to posts if all you're going to do is be negative and insult them. Your being annoyed by my OP is your problem not mine.
  10. Sorry for getting back to this thread so late, however the zoom function works fine. My problem is with having to adjust my pilots position in the cockpit which is not tied into FOV or zoom at all. It's headmovement. I will try disabling the z-axis in TIR but I'm unsure this will solve my problem. By default the headmovement forward back keys are insert and home. This is not the same thing as zoom or FOV which works fine. In order to set the default position of my pilots head further back in the cockpit, I have to disable trackir and f9 keypress, hold home until im all the way back in my seat, hit f10 to save new center position, turn trackir back on. My problem there lies with planes like the il-2 sturmovik, where sitting all the way back can leave you with blind spots to the left and right unless you open the canopy. I'd like to be able to remove this functionality from trackir and do it with button or keypresses instead. I will test disabling z-axis in trackir, but zoom/fov is not the function I'm having issues with. That works fine.
  11. So I bought the new scripted campaign and I'm overly excited about this, as it is a step towards what made Il-2 1946 so great.. But I would like to see more features involved with scripted campaigns or even a career generator similar to 1946's system. Now I didn't play it when it was new and popular as content was released for the game, but there are things about it in it's current state that I absolutely appreciate being an inexperienced "pilot". I think the biggest thing I'd like to see implemented current and future scripted campaigns is the ability to choose your rank in the air force you're flying for. In IL-2 1946 you could start from flight lead to the guy at the back of the flight or the lowest rank in the group. As someone who's trying to learn as much as he can, this feature was very inviting in IL-2 and taught me that I wasn't flying to the full performance of the planes I was flying as I'd watch my flight lead and the rest of my flight go further into the distance as I tried to figure out how to operate CEM to the point of keeping up with them. Once I got that figured out, it gave me opportunities to practice formation flight and even get to see some AI induced combat formations that I've not been able to experience otherwise, as I was not the flight lead. I had someone's wing to park on and keep speed with. Heck flying in expert mode was more feasible because I could follow my flight leader and his orders and his headings. And I think the AI in the game should be able to clearly communicate these things to you as a rookie pilot. In my opinion that's what this game needs to attract new pilots and to convince them that at minimum $30 for a Logitech extreme 3d pro is worth investing in to start them on their simming journey. I know most experienced simmers likely focus on multiplayer but in my experience that doesn't work out to well for a new pilot. Scripted campaigns are a great way to get new pilots some experience and I don't believe thrusting them into the flight lead position is the way to go about it. Personally I'd rather start from a lower rank and further back in the flight. With some guy griping at me if I'm not following correctly. It could be done better than il-2 1946, however in my mind, that's a large part of what made Il-2 1946 such a great sim. It put you in different scenarios, and gave you opportunities to take more or less responsibility as a part of a flight. I think if either BoS or BoM had anything like this at all, you'd probably see more new players coming over just by the word of mouth of the experience being derived from this sim. *edited* - because I let myself make a comment about a non il-2 game, its players, and aimed at a feature I hope never makes it to any other "flight sim" ever created. Fixed.
  12. Yes, seems latest patch broke g-sync functionality. Got an Acer Predator x34 for xmas, (a couple weeks early) and was playing at 80-100 refresh rates just fine about a week ago. I d/l'ed the update today, and now when I start the game it makes my monitor reset, give a message indicating its using the displayport and it wasn't doing that before patch. I alt tab out of game, windows showing 100hz refresh rate, go back into game it drops down to 60, even though the ingame FPS meter is showing 120 fps. Not cool.. my xmas present was working fine a week ago (and still is outside of il-2 bos) Please fix, I really enjoy the higher refresh rates. *edit* - playing in windowed mode I am getting the full 100hz out of my monitor, and it's noticably smoother on my eyes. Maybe I was running in windowed mode before patch, I'm unsure, however. Still worth looking into the reasoning behind this for fullscreen imo.. thanks for the tip already mentioned in this thread.
  13. Steps to get TrackIR working - install the trackir software (which will turn it on when you run it) http://www.naturalpoint.com/trackir/downloads/ Once you have the software installed, run it, and the camera should turn on and if your trackclip or hatclip is lit up and the camera sees it a light should pop on the left. WIthin the TrackIR software, in the upper left hand corner is a button. Click it and you get a drop down menu, go ahead and check for software updates and games list updates. Now, when you want to play a game that features trackir support run the trackir software FIRST, and then run the game that supports trackIR. (the trackIR software has to be running) enjoy 6dof headmovement, and eventually you may want to adjust the curves to your liking and get a handle on them. (also make sure to select the proper tracking target. Trackclip is default and the one that goes on a hat, Trackclip pro is the one that takes usb power with LEDS.) If ever it wont recognize a game that features TrackIR support, first thing to check is game list updates. Once you get your trackir setup to your liking i suggest minimizing it to your system tray on your taskbar for minimal cpu resource usage.
  14. While having a full hotas/rudder setup with trackir is a wonderful thing, just for forward/backward head movement I'd rather be bound to something on my hotas than my own actual head movement. Might sound silly to some people but playing other sims the head movement isn't quite like what you get in BoS. Head starts too far forward imo by default, and while I understand this can be changed by disabling trackIR with f9 or whatever key it's bound to, and then using the headmovement binds, and setting it where you feel appropriate, but at the furthest back I can go I find I'm having difficulty spotting. I do have zoom bound to my hotas, and that works but I'm sitting in an office chair with lumbar support, I can only move my head back a couple inches in flight and it's uncomfortable to hold it there. Maybe it's my curves and I'll look into that with my TrackIR software, however having played a bit of DCS, most of their modules allow you to bind and unbind the Z axis or any other axis if you wish to zoom or head forward/backward. Honestly, in that sim and other sims by default I don't feel like I have to lean near as much as I do in IL-2 BOS if i desire to lean forward, and leaning backward isn't really an option (which makes sense being against a seat). So in the meantime, I'd like to know if there's a way to completely unbind the trackir Z-axis to use keybind/hotas bound head forward/backward. Sorry if there are posts about this, I did google a bit and someone pointed to the input directory and the current and default "action"*(?) files and directed them to find a line including trackir but neither of these files contain trackir binds anywhere. If anybody knows a way I'd appreciate it. *edit* - neglected to mention the reason I want to do this is that the keybinds or hotas binds I've set to head forward/backward currently only work when TrackIR is disabled. 6
  15. Just chiming in to say a proper co-op mode with a chat lobby or something would imo increase the appeal of IL-2 BoS As someone who's not as experienced in flight simming as he'd like to be - my options are go play campaign, or go join one of few populated MP servers. I'm pretty useless without labels on.. If I do manage to spot something I'm guessing as to what it might actually be and whose side it's on. And while I'd love this game to have a SP format similar to the current available release of il-2 1946 - I'd honestly be really pleased with the ability to run the current campaign mission with friends and hop on the wing of a more experienced pilot to go tackle vicious AI while I learn combat maneuvers and develop a bird's eye view.
  16. As a total noob joining up on multiplayer servers being able to look at the map and find out which way to taxi has been something I've wished existed. I need to buy a printer.
  17. That screen shot is pulling the stick full left? Or are you referring to the sensitivity curve and deadzone center you set that's causing less movement near the center?
  18. I saw that one of the last two patches addressed something to do with joysticks/input devices but I don't think it really addressed unplugging controllers and their ID changing from joystick 0 to joystick 2. I just rebound my il-2 BOS controls the day before that patch which says to me the game recognizes the ID that windows assigns them. I'm hoping there's a way to identify them by their specific driver or something.. which seems possible based on ED's ability to do so in DCS. I don't know if it's because they routinely check what input devices are available on the market and update some file containing a list or if it's just how the game recognizes the devices themselves.. but it's not based on the ID windows assigns. It's based on the type of controller you use. Comparing my DCS control setup with my windows game controller properties - the names of the devices are named exactly as they are in game as they are in the windows properties. Which leads me to believe it recognizes devices by their given name rather than the priority windows arranges them in when you plug the up. This could be a feature specific to newer versions of DirectX and not possible with BoS, I can't be certain - but if not I'm hoping it's as simple as editing some syntax.
  19. Wondering if it's possible to change the way the game identifies controller setups without much of an over working. I have more pc peripherals than I know what to do with having been a gamer since the 90's when it was just blooming.. usb hubs into usb hubs. - let's talk about what's out there with joystick parameters. Any xinput controller or d-input controller.. (well duh). I use them all... m+kb for online shooters (not controller but I'm showing how a player might like options)... xbox controller or offbrand version, logitech g13 (not as much as i used to but it has a joystick axis), HOTAS - 1 ID for throttle, 1 ID for stick, 1 ID for rudder pedals, and then I actually have a second stick I prefer for BOS and heli sims. I know this makes me not the typical video game consumer. But.. for anyone who goes to the extent that I would to enjoy their games to the max, here's my dilemma: If i ever have to unplug any of them or all of them for any reason.. it's almost guaranteed I'm going to be rebinding controls for older games like il-2 1946, falcon b.m.s. (which to make work i have to unplug everything but what I'm using). The list goes on and includes IL-2 BOS/BOM. There are countless games I could list that will freak out if you have more than one controller plugged in, which is a design flaw imo. I'm mention DCS World here, because - Eagle Dynamics has shown us this isn't necessary. I don't know the coding involved, whether it's something they were able to do because of switching to newer versions of DirectX, but their software seems to identify devices by their names, and as long as I don't uninstall the game it remembers what I do with my peripherals. I'm not asking for individual configs for every plane like they do(although I like it) - but if a future update to the new IL-2 series could include a way to identify controllers by a unique driver signature, I'd be a grateful player. . I apologize if there's already a thread about this but I'm not the type to spend a lot of time on forums. I've become more of a master at rebinding controls in flight sims than I have mastered anything about air combat. I mean no disrespect.
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