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=IL2AU=ToknMurican

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Everything posted by =IL2AU=ToknMurican

  1. Find a guide specific to your motherboard on how to overclock the i5 2500k. With my EVGA z68 SLI board it was way simple. I've never overclocked anything in my life before this CPU, and was scared to attempt doing so. But - when repalacing a heatsink/fan in my PC I decided I'd give it a shot. @ 4.5ghz on air.. I think my vcore voltage is at like 1.334 or 1.34 (don't take my word for that.. i'd have to check my bios) and I changed like one other setting to lower the heat. Running ram at 1600mhz (did not overclock ram) Getting my processor above 4ghz was the single largest improvement in frame rates in both DCS and IL-2. Significantly more so than upgrading from a gtx 680 4gb to a gtx 980ti. Perhaps now that I'm running at 3440x1440 resolution I'm benefiting more from that video card upgrade... but the overclock gave this pc I think several more years of life. I believe I'm going to upgrade from 8gb of RAM as well, as IL-2 and DCS both recommend like 12 or 16gb. Just make sure you follow every step.. and you stress test the machine afterwards with good temperature monitoring software. Make sure you aren't reaching critical temps under a full load, and if you BSOD it probably means slightly more voltage or slightly less cpu speed. Finding the spot between processor speed and heat production is the key. My pc had been throttling my cpu speeds back due to the old fan not working as well anymore and still overclocked ez as pie and stable and strong having replaced that heatsink. Now in response to the OP - get the best most modern card you can afford imo. It will last you longer. I wish I had waited to get a 1080 rather than buy the 980ti when I did, if nothing else but for future proofing. That being said.. It'll probably be a few years before I feel like I need to upgrade from the 980ti.. but that would be more the case if I had waited for pascal.
  2. There are videos early in the thread attempting to show the stutter from other posters. I could hardly notice any stuttering in the videos posted. I attempted to record the crazy jerkiness I can easily replicate and got pretty much the same result as explained previously. The jerkiness I felt like I was experiencing while actually controlling the view with my TrackIR or mouse did not seem to translate to video. Maybe there is something in nvidia capture software that eliminates jerky movements similar to a feature in the youtube video editor, but the stutters just weren't noticable in the videos I recorded. Again I think stutter is the wrong word.. it's jerky not smooth head movements when looking around the cockpit with ffb enabled. My videos would have shown that at least my framerates aren't dipping beyond playable fps (i.e. in a solo flight it's rare i drop below 85 fps, usually staying at 99 fps when looking forward once I'm in the air, on a heavily populated MP server my frames may drop to around 70 fps but this is hardly enough to cause the issue being described). And again I'll reiterate that I highly doubt changing the camera smoothness option in the camera options when hitting esc in game is going to suddenly make the game run at higher frames per second. The game isn't stuttering, just the head motion. As the videos did not show the jerky head motion as much as I felt like I was experiencing it - I chose not to upload them as they wouldn't help any more than the video posted earlier in this thread, which if taken for comparison to the actual experience doesn't highlight the problem. But I could upload them if you don't trust my word about the framerates. I just don't think you'll get a clear picture of the issue described from them. The described issue imo is rather easy to replicate if you own a Microsoft Sidewinder Force Feedback 2. I'm not sure about the g940 or other ffb sticks as the only other ffb stick i can test is a Saitek evo force which requires me to boot into win7 to even get it to function. (and it just couldn't stand up to the quality product that was the msffb2) To emphasize the jerky effect - In game go into the menu for Camera options - reduce Camera smoothness to about 15 or less. start a quick mission on normal (or expert..normal is so autopilot is available) settings - in the air is fine - once flying move the stick to disengage auto-level, look around. For me - did not matter if mouse or trackir - with FFB enabled there is a noticable jerkiness when looking around the cockpit or landscape, and no significant changes in framerates. The game is not stuttering, the head movement is just jerky. Press A to engage autopilot, which disables FFB (your stick will go limp as the plane flies itself) Or, go into the input options and disable ffb. Camera smoothness at the same setting of 15 - Mouselook or trackir head movement is completely smooth. Again - showing the same framerates as when I was looking around with ffb enabled. in the camera options - raising the camera smoothness to around 90 seems to have mostly eliminated the jerkiness even with ffb enabled, however - but may cause your method of looking around to feel a little slower in responsiveness. I have been flying this way and it's okay for now. Having also replicated this issue by reducing the camera smoothness in RoF, I believe it's limited to this engine, as I don't have the issue in other sims.. my msffb2 has been getting a lot of use in DCS Blackshark 2. DiRT Rally didn't seem to present the issue either. I've posted enough in this thread however and most of this post is me repeating myself at this point. https://forum.il2sturmovik.com/topic/26784-60-fps-lock-fullscreen-setting-after-update/ If you're running on a monitor with refresh rates above 60hz, fullscreen seems to be locked at 60fps right now according to the dev's green post in that thread. If your eye is keen enough to pick up the difference between 60fps and higher framerates then ALL of the graphics would seem a bit less smooth, not just the head movements. Being someone who's enjoyed pc gaming most of my life, I could definitely tell the difference between the 60hz my monitor is limited to in fullscreen and the 100hz I currently use to fly in windowed borderless. Not the same issue, and we at least know the devs are working towards a solution for the fullscreen limitations.
  3. it was about $300 USD shipped to the U.S. for me. Which is about twice the price of say, Logitech/Saitek Proflights before shipping. But considering my pro flights lasted me about 2 years (if that) - I still stand by my opinion. The T-flights being much less expensive is the one thing they have going for them imo.. where something like the Xwinds are of such a high quality standard that I doubt I will ever have need to replace them.
  4. If you can repair those things with some diy, or know someone who's good with soldering and circuitboards I bet it'd be the cheapest least expensive (cuz..quality counts for cheapness) option. Simpeds are no joke from what I've read. But I have to say it one last time.. You can't go wrong with Milan IMO. The only downside to Crosswinds that might be a consideration is that they can tip over if both feet aren't on them (only one foot). But that could probably be solved with some quality adhesive velcro.. or you could go my route and take a piece of plywood, mount the pedals to it along with 4 6 inch length pieces of 2x4 and part of some chopped up ikea tables, use the drillbit for i forget either a 1"-1.5" hole to accept the rest of the ikea tables cut down to size for stick + throttle and drive a screw threw the base of the 2x4 to keep them from spinning. I also cut out room for my chair, and cut some holes into the plywood to lock the wheels into. By the way I'm from the Southeast US can you tell? (humor) It MIGHT not look as atrocious if perhaps I'd carpeted it.. but I think over the next 6mo to a year im going to attempt to get an obutto and replace my desk that I only really use a portion of. Other than that.. probably the best bang for the buck, and if the electronics go out I doubt it'd be difficult to purchase the electronics or cables from Milan himself if need be. K I'll leave this thread alone. I don't want to discredit the pro's of less expensive and more accessible pedals, or even the other custom jobs like Slaw/Baur/VKB..lol it's hard to stop. I don't stand behind many products as strongly as I do the crosswinds under my feet atm and I tend to do tons of research on items i'm getting close to $200 or more for. Anyway.. enough out of me. I swear I don''t know Milan personally and he's not paying me lol. Baur and Slaw are probably top notch as well. But compared to the pricepoint of say saitek proflight (add to it the cost of the t.flights you bought because your saiteks broke (speaking more of personal experience) - MFG seems like a bargain, especially once you experience them.
  5. Well, you did say one thing that completely cleared this up for me, and should for the OP. Looking at the La-5 Ser.8 9 lines into the specifications at mission startup. Maximum true air speed at 6500 m, engine mode - Nominal - 603km/h So the first response to the OP is correct, your indicated air speed will NOT be 603km/h at 6500m. It will more likely be between 420km-450km IAS. But you'll really be doing more like 580-600km/h TAS. (just going off of what the first response stated) Neither is wrong.. just different measurements. (IAS measuring has to do with airflow if i'm not mistaken, where TAS and ground speed have more to do with surface travel - again if I'm not mistaken) Flying a mission and trying to reach said indicated speed would have saved us some wordiness.. but thanks very much for pointing out to me info on the mission startup screen. I'm going to assume Chuck's guides fall more along the lines of True Air speed or even Ground speed as well. FYI OP - Trim it perfectly to obtain 450km/h IAS at 6000m+ Fly in normal mode so you dont have to deal with engine management if you're not already used to trimming..once you've got trimming down add CEM to see its effect on speed, which I used your settings in expert.. normal mode keeps the rpm at 2400 to achieve speed with full throttle. Also tested diving into speed.. at about 8000m i was struggling to get above 360km/h IAS at level flight.. I dove to about 570km/h IAS by the time I leveled out at 6000m and the speed immediately began dropping in La-5. Working as intended imo. I'll leave verification of accuracy to some really talented mathematicians. Sorry for hijacking the OP's thread - but thanks shadow for leading us to a definitive (while maybe not 100% accurate..close enough for me) answer.
  6. Ok.. I just read something stating Airspeed=Groundpseed on day with no wind. so Im editing my previous statement. But also stated AIrspeed = groundspeed minus windspeed. https://www.grc.nasa.gov/www/k-12/airplane/move.html I glanced over it but I didn't even see mention of the effect of air density with altitude. But I have read other things that describe forumlas to calculate their effect. So, perhaps chucks guide is on a day with no wind. But with a bunch of math im not very familiar with,ias becomes slower than groundspeed with lower air density @ altitude and given windspeeds. Perhaps try a fighter in quick mission starting at 6000m prior to the introduction of BoM/BoK and fill us in on your experience at sustainable max speed in level flight at 6000m? The stuka has no such speed chart in Chuck's guide >.< And I've only seen charts for planes from BoS And while true we have no visual gauge in a ww2 fighter for CAS/TAS/Groundpseed, if I read correctly it was around this time that we began to get a better understanding of the effects of speed and airflow at altitude and began to develop formulas for calculating CAS/TAS/Groundspeed using just math alone.. which just requires a brain, or the ability to communicate with someone who has access to measurements of windspeed who might have a piece of paper and a pen.. or a calculator. I at least get that groundspeed is used mostly for drafting flight plans. Not knowing the math... my experience with altitude and flying = being in an su-27 or f-15c in DCS world contrailing at 30 thousand feet (around 9144m) struggling to keep above 350-450knots (been awhile..i'd have to check) IAS without burners. If I remember correctly there was a way to display TAS as opposed to IAS. Kicking on the burners and beginning a shallow dive, you also notice how you break the sound barrier at lower IAS and higher altitudes (lower temperatures) http://www.fighter-planes.com/jetmach1.htm (not going to try to say I'm smart enough to determine how accurate that webpage is, however - it does show the effect I'm discussing) Different era of plane..different sim tho. So I'm just as confused as the OP.. still wondering if he's found any answers for himself. Just fyi Shadow I am by no means trying to argue with you or expect you to go thru this extra work..but I'm still feeling uncertain and the OP has peaked my interest in obtaining clarity. I'm going to do as you suggested and climb higher and try to dive into speed and see how long i can maintain it. At lower altitudes I personally don't feel a struggle trying to obtain higher IAS.
  7. https://drive.google.com/file/d/0B-uSpZROuEd3WV9zRFRwMDJVWGc/view From pg 43-61 is chuck's specs for the La-5 we get in the game. His charts are showing 620km/h at like 6500m. slightly slower when you start to get under 6000m. So then the OP's question is still relevant.. what is he doing wrong? I couldn't get the thing going very fast with low fuel loads myself at 6000m or above. Which seems to emulate my experiences with modern jets even that at high altitudes it's harder to reach indicated air speed. My air speeds at that height in the Ilvl match up with chuck's numbers if we're measuring TAS or Ground speed, which I understand to be utilized mostly for navigation and time purposes. If the charts on pg 61 of chuck's il-2 guide are indicating IAS then I too am suddnely curious how to obtain such speeds. I'll try using max power myself next time I take a flight in it.. But looking at those charts.. I can't help but feel that's very fast for level flight at 6km altitude. So maybe I'm misinterpreting it. If that is IAS at level flight..I don't feel as confident in my ability to generate speed in the Bf-109f-4 using slip and stabilizers at those altitudes where chuck's guide reports it punching in at 700km/h at 6000m. But I'm also wondering if myself, (and possibly the OP) misinterpreted those charts and how to apply them. I'm going to play around.. and if IAS is the measure and indeed at level flight, then perhaps we need an expert on the La-5 to chime in for the OP. Or perhaps it was simply the suggestion of running at max rpm above. *Edit* - flying at 6200m level in the bf-109 with emergency power I seem to hit max of around 500km/h doing my best to manage stabilizer to avoid climbing and keeping the slip center (which at this speed seems about right). Restating chucks guide lists it as capable of 700km at this altitude. But again.. I could be missing details as to what his charts actually mean.. and I'm wondering if the OP is also using Chuck's guide. Maybe it's a measure IAS in regard to the structural limitations of the plane and nothing to do with level flight..but as far as my inexperienced self knows it could be TAS/GS. WHich yes.. you use IAS when thinking about stall speeds and plane limitations.. but there are formulas pilots have used to calculate CAS/TAS/Ground speed based on IAS that weren't computerized back in this time period afaik. Or maybe my noobness is showing.. and most of you guys could fly circles around me up high. Which is very possible.
  8. I was googling like crazy trying to find something that could tell me whether the performance specs we read about speed at altitude were based on TAS or ground speed. An old instructional video explained to me this - Indicated airspeed of 400km at high altitudes is faster than IAS 400km at lower altitudes. without going into things I don't fully understand enough to explain correctly - altitude also has an effect on the speed of sound and the speed at which an aircraft can enter compressibility. I tried a couple flights at 6000m with different fuel loads.. at 52L i was able to push past 450km/h IAS but felt like I was constantly fiddling with rudder/elevator/aileron trim as my airspeed changed the slightest bit. I don't have much experience in the la-5 but it seems like there's a lot to manage, and a bit touchy.
  9. That thread mentions framerate drops. My fps stays at 99 and never below around 85 when flying in il-2 BoS with o with limiter set to 100 in startup.cfg. CPU load would likely decrease framerate wouldn't it? My frames aren't dipping enough to cause the effect and with in game camera smoothness up, the effect is highly reduced with FFB still on, which I don't think the smoothness setting in the camera menu within IL-2 BoS would suddenly make the game run at higher fps. And my monitor runs at 100hz so it's not a sync issue either. I just went in and tested it again.. my system generally ran on a solo flight at 99 fps.. at lowest dropping to 92 fps which g-sync synced my monitors refresh rate to. Whether or not FFB was enabled or disabled my fps stated within that range, with the majority of its time spend at 99fps. 92 fps is still rather fast and not enough to cause stutters in the game. Doubled by the fact that even though the head motion may be choppy, the plane is still flying at what appears to be normal speeds and responding to inputs accordingly. But just to double check MY results - I turned my camera smoothness down to 10 to emphasize the stutter - used autopilot to disable ffb for my testing purposes.. having already attempted this without trackir running for the mouselook I just hit f9 to disable trackir this time. FFB enabled = stutter with mouse look or trackir, no significant drops in frame rate. FFB disabled = no stutter with mouselook or trackir, no significant drops in frame rate. I can record myself looking around with the ingame fps counter, however as stated before.. for some reason trying to capture this stutter on video it does not seem anywhere near as apparent, while it's easy to feel when experiencing. So all I think is noticable via video recording is that my fps in fact stay above lag free numbers. Thanks Tomcat but I personally don't believe the thread you linked is related (there's also mention of a patch that fixed the issue in that particular game...in which they were complaining of framerate drops.) I'm open to being corrected if applicable. *edit* So I just looked at the camera menu in Rise of Flight for the first time.. and noticed by default the camera smoothness is maxed out in that game. I turned it down and the same thing was happening. So maybe this is the reason the smoothness setting was incorporated to both games in the first place, although it does seem odd that that setting doesn't seem to do much of anything afaict when I plug in my logitech extreme 3d pro or simply disable ffb on my stick. Perhaps the word stutter is confusing.. it's not a system hang or anything of the sort.. its just jerky when moving the head around, while everything else in game seems to work as intended. If CPU load IS the reason for it, it is not obvious, and it seems camera smoothness has entirely different effects for FFB and non FFB users. Sorry for being so wordy..not trying to make anyone's life difficult. It's really not horrible with the smoothness turned up at least on my machine.
  10. My mistake if this is the case. I thought I'd read a post from a 144hz g-sync user that everything was working fine for him. For me going into full screen doesn't effect the in game fps counter (as long as v-sync is off) but resets my monitor to its default of 60hz. (which sounds like whats happening to you as well for some reason) The game menus are always locked at 60fps for me, and therefore g-sync will lower my refresh rate to 60hz while in menus even in borderless.. but once I'm sitting in a plane in borderless my refresh rate goes back up to 100hz along with the fps i've limited to 100fps (looking at the in-game counter). Since they've already mentioned there are problems with fullscreen perhaps we'll see a fix in the future. Is there an option in your amd software to allow freesync to work in windowed mode as opposed to working in fullscreen only? My display would stay at 100hz even in menus in borderless until I made sure to enable g-sync functionality in windowed mode through nvidia control panel. At which point it synced to the 60fps max the game will run at in the menus, then the refresh rate goes up to 100hz when I'm spawned into a plane.
  11. Could you try lowering your in game camera smoothness and running just the mouselook tests again? For me just because of the nature of the mouse it was hard to detect a stutter with mouselook with my smoothness at 90. But reducing it to 15 or so and looking around slowly with the mouse with FFB would stutter and then be smooth without ffb enabled (can simply engage autopilot with the "A" key [not autolevel] to disable FFB flying in normal mode).
  12. thanks. in the meantime just be sure nvidia control panel is set to allow g-sync in windowed mode and running in borderless should be fine.
  13. It's not the FPS that gets locked, its the monitor's refresh rate that gets changed. please confirm if your monitor is running at 100hz refresh in fullscreen? (not the fps counter in game)
  14. A producer stepped in and asked us to confirm whether it happens without trackir and just using mouselook. Until that point..I dont think one of us tried looking around WITHOUT TrackIR. (habit from years of owning a head tracking unit) The fact that it is still stuttering without TrackIR is relevant, and corrects us on thinking it was related to TrackIR to begin with. It's related somehow to how the game is utilizing force feedback. and I corrected the bolded part of your statement. (there are posts about this issue before the DX11 update.. and the title of the thread doesn't mention dx11) It does not matter if using mouselook only, or using trackir - Only when FFB is enabled.. I get stuttering looking around using either method. with FFB disabled I do not. The same effect can be observed by enabling autopilot in "normal" mode flight as it seems like doing so disables force feedback until you disengage autopilot. Edit* I attempted to make a video capturing the stutter but it is harder to notice when you're watching it as opposed to experiencing it, as I also couldn't really see it from a previous poster's video, although when trying to look around in game it feels clearly noticable. (even when trying to record to show the stutter with trackir on which is a more noticable jerkiness it isn't anywhere as noticable while watching.. but when experiencing it's super jerky) So im going to withhold them as I don't think they'll be of much help. I will say - the jerkiness of trackir is much more noticable (maybe do to it differing from the way my head is moving) but it is definitely still happening using only mouselook and not running TIR software. But I'll repeat it again - going to the camera settings in the game options and increasing "Smoothness" to 90 greatly diminishes this effect to a more comfortable degree, even if not completely, while being totally unnecessary if not using an FFB stick.
  15. I've stated that even when TrackIR isn't running I'm still getting the issue with mouse look and it goes away when disabling FFB (one person even mentioned the stuttering stops while he's using autopilot) . . About to set up and make videos for demonstration.
  16. My apologies Habu the error and misunderstanding is mine. For some reason my eyes fixated on "warthog" in your post. That being said, Your setup is pretty similar to mine in terms of peripherals. Crosswinds/MSFFB2 + warthog throttle and I use TIR. The install is fresh with no sweetfx or anything of the sort (have never used) system i5-2500k, evga z68 sli, 8gb ddr3 1600, gtx 980Ti driver version 378.49 TIR 5 driver version 5.4.2.27475 Windows 10 pro 64-bit. I almost suspected that perhaps the reason you're not experiencing it is windows 7, but there is a post in this thread from another user stating he's using win7 64-bit and getting the issue. I will boot into win7 later to see if the problem is there as well and I will upload a video or track showing exactly what's happening probably using mouse mode so you guys can see it's not just erratic head movements. . The one thing we have clearly established imo is that it's not just limited to TrackIR/freetrack/open track. I will say that since the dx11 update I've only been able to play in borderless windowed mode and still get the full benefits and refresh rates of my Acer Predator x34 (there's another thread on this issue), are you playing in full-screen Habu? I will also check on my end whether changing from borderless windowed to full screen will have any effect, but doing so for some reason causes my monitor to reset to 60hz refresh rate rather than the 100hz it's capable of being clocked to. (An issue specific to 21:9 UWHD monitor users and IL-2 - here's that thread https://forum.il2sturmovik.com/topic/26784-60-fps-lock-fullscreen-setting-after-update/ ) I will test fullscreen later and edit post with findings if no other replies have been made..otherwise will leave new post in this thread with info.
  17. I'd have to assume the majority of BoS players aren't using 21:9 UWHD or monitors using an "overclock" feature for refresh rates and therefore this thread isn't a hot topic. I'm convinced this is only happening to freesync/g-sync users whose monitors have to be overclocked (albeit by software built into the monitor's OSD) to exceed 60hz. People with native 144hz refresh rates won't get the issue, as the game resetting the monitor wouldn't cause the native refresh rate to change. I will say I tend to see devs and producers respond to people more in the Dev Diaries from what I've seen but I haven't really spent a large amount of time on the forums. I recently brought up another issue in the Dev Diary for the latest patch and one of the threads regarding that issue actually got a response from a producer, so hopefully that will be getting a fix very soon. I have been playing in windowed mode and made sure g-sync is set to work in windowed mode as well as full screen. The numbers at the top right of my screen aren't a lie. I generally average 85-100 fps in IL-2 BOS with the limiter set to 100 in startup cfg. My system can run it at higher frames per second, but my monitor won't refresh fast enough to show more than 100 fps. G-sync syncs my monitors refresh rate with the fps the game is running at IF it's under the maximum refresh rate, and my refresh rate is being shown by the monitor itself becuase Acer Predators are cool like that. I literally watch my screen's refresh rate change with fps dips (or switching from windowed to full screen in IL-2) I will say the game seems to be running fine at 100hz in windowed mode other than a problem related to FFB sticks. In nvidia control panel allow g-sync to work with programs running in windowed mode for results. While I would love to see full screen functionality returned to us oddballs who went with an expensive single monitor with less screen retail than 3 smaller monitors (and perfectly happy with it as I LOVE MY MONITOR) in the near future, I see no need to be impatient with the devs right now. They seem to be doing a lot of work and keeping us updated with dev diaries and even responding to peoples concerns in those threads. I'm sure if you mention this thread in the latest dev diary someone will take a look at it at some point. Hopefully it's not a difficult fix for them. To anyone who takes that advice...be nice about it, I'm sure courtesy nets better results.
  18. I apologize if I came off as being disturbed or hostile. Just trying to keep this thread on track. I appreciate your willingness to help very much, but you say you're not having the issue and that you're using a Warthog while the majority of the complaints come from users using an msffb2 or perhaps other force feedback stick. That could lead us running in circles here. I can very much confirm there was no such issue with my logitech extreme 3d pro, or my warthog stick. I only noticed the difference when plugging in my msffb2 and launching BoS for the first time. With a producer responding to the thread I think we're going down the right track now. Hi Jason, thanks for a response to this thread and for offering some guidance on things that will help you and your team troubleshoot. I notice I'm a bit late in replying and that others have tested this since you've asked.. but I'll also go play around with mouse look and no TIR and edit my post with my findings shortly. *EDIT POST TEST* So - I went into the game without TrackIR running and my FFB enabled and at first due to the higher sensitivity of the mouse and my camera smoothness settings in game being around 90, it was hard to tell if it was my mouse movements or not causing the stutter. Then I reduced the camera smoothness and mouse sensitivity, and it was pretty stuttery. I went into input options and unchecked the FFB enabled box. Mouse look motion was 100% smooth. Turned FFB back on without even exiting the game and the stutter was back. Again the ingame setting for camera smoothness does clear up the stutter quite a bit when set to 80 or 90 and I'm getting used to kind of but it's still not the fluid motion received prior to investing in an FFB stick. So - to try to summarize Yes - stutter is still there with mouselook + FFB and no TrackiR. The stutter with head movement does go away when you disable FFB but that kind of makes the stick useless. I would also like to point out that until just now I had unbound mouse x + y from head movement, as when I would set my mouse on my knee it would fight with my trackIR anytime I moved slightly. So it's definitely not tied to any bindings, at least with the mouse. My bindings for vertical and horizontal head motion had nothing bound to them until this test. So thanks for pointing out we've been incorrectly declaring the issue was TrackIR + FFB rather than FFB + in game head movement, and I'll happily do whatever else you can ask of me attempting to diagnose the issue. For anybody else struggling with this - I'll repeat it - turning up the in game settings for camera smoothness (not TrackIR or whatever alternative) should reduce the stutter to a playable point in the meantime. Mine's set to 90 personally and while it's not perfect.. it's allowing me to scan the skies. You can do so while flying even, hit esc, click settings->camera and in the upper right is the smoothness option. I can also turn on my geforce experience overlay and upload a video to youtube showing me enabling/disabling the FFB and how it's effecting head movement if that will help.
  19. This thread is specific about the issue..with trackIR or alternatives + FORCE FEEDBACK STICK or more specifically the Microsoft Sidewinder Force Feedback 2. Before I picked up the msffb2 there was no stutter.. after plugging in the msffb2 there was a stutter specific to Il-2 BoS. Increasing the in game camera smoothing does seem to reduce the effect, it's still not as fluid a movement as we may be getting in other sims that utilize both FFB and TrackIR. I regularly switch between DCS World, il-2 1946, and IL-2 BoS/BoM and soon enough BoK and only il-2 is effected by this. Going into the camera options IN GAME (Not via trackIR software) and increasing the camera smoothness helps a lot and in my case currently is at least playable. I have various sticks I use without FFB for other sims, and my msffb2 replaced a Logitech Extreme 3d pro that I used for RoF, IL-2, and the DCS Ka-50. And the DAY i switched sticks my IL-2 was responding very poorly to TrackIR. Best solution for people with trackir + a ffb stick at the moment is to adjust INGAME camera smoothness setting to 90% or above. Not perfect but at least playable imo.
  20. The OP asked if he should save up until he can afford something high-end.. and I gave him my opinion..the MFG Crosswinds are worth the money and the wait in my opinion. Hall sensors and no plastic... last you a lifetime.
  21. Can't wait for the download to finish so I can see how the FW-190 A-3 is handling. Not that I'd know how it flew IRL, but, I do like the plane. also hoping TrackIR + MSFFB2 stutter issue is being looked at soon or already addressed. Thanks for the updates devs.
  22. I can't speek for the T.Flight Pedals. I can say that they weren't available when I decided to get a set after finding my Saitek pedals were broken. I got on Milan's wait-list for a set of MFG Crosswinds and have been using them since April of last year with zero complaints, and more faith in them as a product than any piece of plastic I could ever put underneath my feet. Plug and play, software to calibrate and even turn the toebreaks into buttons. Smooth cam design. Adjustable spring strength for centering. http://mfg.simundza.com/products <-- Slaw Device...all metal construction.. also using a cam/spring setup similar to the MFG Crosswinds. IMO the MFG Crosswinds at 256 euros makes it a great deal and will likely last you a lifetime.. I flew with a twist stick while waiting for mine.. and it seems like he ships them out a lot faster these days if you look at his expected shipping dates on his website. Milan sent me a mail today responding to a question I asked him yesterday in regards to ordering his width adjustment plates to make it fit into an Obutto cockpit or even make the foot stance wider with the ease of twisting an allen wrench. If you can afford it - I haven't come across one using them who has something bad to say about them.. and I seriously feel like I'm set for life on rudder pedals. I wish I could say something about the t.flight other than.. I don't trust plastic pedals anymore. But at $90 U.S... that's probably the least you're going to pay for a set. Apparently the pedals are very close together. I'm not a salesman but with my experience with his excellent customer service and honest work with a product that I doubt will ever fail me, personally I'd point you to Milan at MFG and tell you that when they show up and you plug them in.. I think you'll find them worth it.
  23. Second thread I've posted in about this very issue hoping devs will notice and fix. Since aqcuiring a msffb2 my TrackIR stutters BAD in Il-2 BoS. This isn't a video driver issue.. this is an Il-2 BoS issue. Everything functions fine in other sims or other programs using trackIR + msffb2 Was not having these kinds of stutters prior to MSFFB2..
  24. Also going to report stutters with trackIR since connecting my MSFFB2 I recently purchased through ebay. smoothing does reduce it but I don't like this solution personally, and there still is a stutter here and there. Not having the issue in RoF or other sims or other programs for that matter. win10 pro 64-bit, i5-2500k, 8gb ddr3 1600, gtx 980ti. Just mentioning the only other issue I seem to be having with the game right now - seems myself and other users of Acer x34 or the Asus equivalent are having their monitors refresh rate reset from 100hz to 60hz when running the game in fullscreen since 2.006 . WIndowed mode +gsync seems to work fine.. but for some reason since the update fullscreen caps at a 60hz refresh rate. There's a thread on it but just in case the devs see this and all. The FFB+TrackIR stutter is really annoying and worth a hotfix asap, with all due respect to the devs.
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