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Everything posted by =IL2AU=ToknMurican

  1. The only time I've ever used TARGET was for Falcon BMS and that was only because it couldn't detect my stick + throttle + pedals. Il-2 BoS, 1946 and DCS World you shouldn't need it at all.
  2. You could have just answered with a period and no words. Your sig says it all I believe.
  3. The Camera menu in the game (not your trackir software but IL-2 BoS) crank up the camera smoothness.
  4. I think my favorite line from this is "You want to treat this airplane like a lady. Don't try to be fast or rough if you want to get along with it." Last video is an earlier video, and probably an earlier model of the P-39.. most likely using the V-1710-35 engine rather than the V-1710-63 that the L-1 was using.
  5. See.. what we really all want is a Simpit 360° (it doesn't exist but there is THIS http://www.simpit.co.nz/index.php). He can figure out if he likes VR vs Monitor vs Projector when it's implemented.
  6. I think we can all agree with that hehe. Just a little patiennnce... yeaaaahhh. The dev's are attempting to do a lot already however, and are keeping us updated as they provide us with updates so this thread is no attempt at rushing them. There is a thread started by a dev showing they're interested in (not promising) a pacific theater in the future if I am remembering things correctly that looked like it was intended to inspire some historical conversation or thoughts. So there is hope. Seeds are planted.. give it time to grow.
  7. More reading on the Airacobra - I'll add it to the OP as well. http://www.historyofwar.org/articles/weapons_P-39_Airacobra_Soviet.html
  8. No need to hope.. it's listed in the planes coming with BoK. I'm not some great historian, or a great aviator or anything but I hope the future also provides the P-39Q-5 and maybe even some of the 37mm toting Yaks.. all that mid altitude yumminess with a big ol' 37mm round to give to German planes as presents.
  9. evga z68 sli with i5 2500k overclocked to 4.5ghz, 8gb ddr3 1600, gtx 980ti @ 3440x1440 resolution - in a solo flight i might drop to 85 on ultra settings in the air when different textures come into view when im looking around. Generally stays pinned at 99fps (I set the limiter to 100fps in startup.cfg, and have a monitor with a 100hz refresh rate). On the ground it can get down into the 40's if there's a lot of activity around, so I run the graphics at High instead, even though we're only on the ground for very brief periods. Processor speed seems to have the biggest effect on frames per second in any modern sim I've played where you may find other games to be a little heavier on the GPU. ON a heavily populated MP server my frames can hit 70's in the air on utlra.. until i'm looking forward again where it jumps back up to 99. WIth the limiter turned off i've seen the fps counter state around 128fps at max. If you are running on a 60hz monitor though, 60 fps is all you need/want.
  10. Your 1080 is still a beast I'm with Gambit.. you made your choice 6mo's ago. And it will most likely give you many years of use.
  11. http://www.wwiiaircraftperformance.org/P-39/P-39K-1_L1_Operating_Instructions.pdf http://www.historyofwar.org/articles/weapons_P-39_Airacobra_Soviet.html http://forums.ubi.com/showthread.php/159314-Whats-with-the-p39-Forums The link to the ubisoft forums I'm pointing to the post from horseback in particular who gave a lengthy excerpt from Wings of Fame Vol. 10 quoting a smaller portion of that here "Meanwhile, new models of the Airacobra were tested at NII VVS. In July 1943, engineer P.S. Opoprienko and test pilot V.Ye. Golofastov put P-39L-1 42-4666 through its paces. They reported that the aircraft was well equipped for bad-weather flying – it was fitted with the MN-26 DF set and had wing, tailplane, and propeller blade de-icing. The P-39L had other improvements too. Combat reports had led to changes in armour protection (armour plate was added to the cockpit and removed from unimportant areas) and the introduction of a stiffened nosewheel fork. The cockpit, oil tank, and armament bay were heated by air from the engine. The 1,150 hp (858 kW) Allison V-1710-35 (E4) powering early P-39 models was replaced by a V-1710-63 (E6) rated at 1,325 hp (988-kW) for take-off. As with most Airacobras delivered in 1943, the P-39L-1 had a 37-mm M-4 cannon firing through the propeller hub, two 12.7-mm Colt-Browning machine-guns in the nose and four 7.62-mm Colt-Browning machine-guns in the wings. Unlike earlier and later Cobra tests at NII VVS, the aircraft was filled with US 100-octane avgas and the performance in the take-off mode (i.e., at full military power with turbo pressure increased from 1,070 to 1,150 mm Hg) was also recorded. This boosted speed from 490 km/h (304mph) to 530 km/h (329 mph) at ground level and from 554 km/h (344 mph) to 591 km/h (366 mph) at 3000 m (9,840 ft). At the time, high octane fuel was nowhere to be found in front-line units, so pilots were advised against using full military power. In general, the test reports were deemed satisfactory; the report indicated that at low and medium altitude, the P-39L-1 was almost equal in performance to the current Bf 109G-2 and Fw 190A-4." So.. will we be without high octane fuel? Regardless, I think the first time I unleash that 37mm cannon on a bomber or fighter successfully it will be very very satisifying.
  12. Find a guide specific to your motherboard on how to overclock the i5 2500k. With my EVGA z68 SLI board it was way simple. I've never overclocked anything in my life before this CPU, and was scared to attempt doing so. But - when repalacing a heatsink/fan in my PC I decided I'd give it a shot. @ 4.5ghz on air.. I think my vcore voltage is at like 1.334 or 1.34 (don't take my word for that.. i'd have to check my bios) and I changed like one other setting to lower the heat. Running ram at 1600mhz (did not overclock ram) Getting my processor above 4ghz was the single largest improvement in frame rates in both DCS and IL-2. Significantly more so than upgrading from a gtx 680 4gb to a gtx 980ti. Perhaps now that I'm running at 3440x1440 resolution I'm benefiting more from that video card upgrade... but the overclock gave this pc I think several more years of life. I believe I'm going to upgrade from 8gb of RAM as well, as IL-2 and DCS both recommend like 12 or 16gb. Just make sure you follow every step.. and you stress test the machine afterwards with good temperature monitoring software. Make sure you aren't reaching critical temps under a full load, and if you BSOD it probably means slightly more voltage or slightly less cpu speed. Finding the spot between processor speed and heat production is the key. My pc had been throttling my cpu speeds back due to the old fan not working as well anymore and still overclocked ez as pie and stable and strong having replaced that heatsink. Now in response to the OP - get the best most modern card you can afford imo. It will last you longer. I wish I had waited to get a 1080 rather than buy the 980ti when I did, if nothing else but for future proofing. That being said.. It'll probably be a few years before I feel like I need to upgrade from the 980ti.. but that would be more the case if I had waited for pascal.
  13. There are videos early in the thread attempting to show the stutter from other posters. I could hardly notice any stuttering in the videos posted. I attempted to record the crazy jerkiness I can easily replicate and got pretty much the same result as explained previously. The jerkiness I felt like I was experiencing while actually controlling the view with my TrackIR or mouse did not seem to translate to video. Maybe there is something in nvidia capture software that eliminates jerky movements similar to a feature in the youtube video editor, but the stutters just weren't noticable in the videos I recorded. Again I think stutter is the wrong word.. it's jerky not smooth head movements when looking around the cockpit with ffb enabled. My videos would have shown that at least my framerates aren't dipping beyond playable fps (i.e. in a solo flight it's rare i drop below 85 fps, usually staying at 99 fps when looking forward once I'm in the air, on a heavily populated MP server my frames may drop to around 70 fps but this is hardly enough to cause the issue being described). And again I'll reiterate that I highly doubt changing the camera smoothness option in the camera options when hitting esc in game is going to suddenly make the game run at higher frames per second. The game isn't stuttering, just the head motion. As the videos did not show the jerky head motion as much as I felt like I was experiencing it - I chose not to upload them as they wouldn't help any more than the video posted earlier in this thread, which if taken for comparison to the actual experience doesn't highlight the problem. But I could upload them if you don't trust my word about the framerates. I just don't think you'll get a clear picture of the issue described from them. The described issue imo is rather easy to replicate if you own a Microsoft Sidewinder Force Feedback 2. I'm not sure about the g940 or other ffb sticks as the only other ffb stick i can test is a Saitek evo force which requires me to boot into win7 to even get it to function. (and it just couldn't stand up to the quality product that was the msffb2) To emphasize the jerky effect - In game go into the menu for Camera options - reduce Camera smoothness to about 15 or less. start a quick mission on normal (or expert..normal is so autopilot is available) settings - in the air is fine - once flying move the stick to disengage auto-level, look around. For me - did not matter if mouse or trackir - with FFB enabled there is a noticable jerkiness when looking around the cockpit or landscape, and no significant changes in framerates. The game is not stuttering, the head movement is just jerky. Press A to engage autopilot, which disables FFB (your stick will go limp as the plane flies itself) Or, go into the input options and disable ffb. Camera smoothness at the same setting of 15 - Mouselook or trackir head movement is completely smooth. Again - showing the same framerates as when I was looking around with ffb enabled. in the camera options - raising the camera smoothness to around 90 seems to have mostly eliminated the jerkiness even with ffb enabled, however - but may cause your method of looking around to feel a little slower in responsiveness. I have been flying this way and it's okay for now. Having also replicated this issue by reducing the camera smoothness in RoF, I believe it's limited to this engine, as I don't have the issue in other sims.. my msffb2 has been getting a lot of use in DCS Blackshark 2. DiRT Rally didn't seem to present the issue either. I've posted enough in this thread however and most of this post is me repeating myself at this point. https://forum.il2sturmovik.com/topic/26784-60-fps-lock-fullscreen-setting-after-update/ If you're running on a monitor with refresh rates above 60hz, fullscreen seems to be locked at 60fps right now according to the dev's green post in that thread. If your eye is keen enough to pick up the difference between 60fps and higher framerates then ALL of the graphics would seem a bit less smooth, not just the head movements. Being someone who's enjoyed pc gaming most of my life, I could definitely tell the difference between the 60hz my monitor is limited to in fullscreen and the 100hz I currently use to fly in windowed borderless. Not the same issue, and we at least know the devs are working towards a solution for the fullscreen limitations.
  14. it was about $300 USD shipped to the U.S. for me. Which is about twice the price of say, Logitech/Saitek Proflights before shipping. But considering my pro flights lasted me about 2 years (if that) - I still stand by my opinion. The T-flights being much less expensive is the one thing they have going for them imo.. where something like the Xwinds are of such a high quality standard that I doubt I will ever have need to replace them.
  15. If you can repair those things with some diy, or know someone who's good with soldering and circuitboards I bet it'd be the cheapest least expensive (cuz..quality counts for cheapness) option. Simpeds are no joke from what I've read. But I have to say it one last time.. You can't go wrong with Milan IMO. The only downside to Crosswinds that might be a consideration is that they can tip over if both feet aren't on them (only one foot). But that could probably be solved with some quality adhesive velcro.. or you could go my route and take a piece of plywood, mount the pedals to it along with 4 6 inch length pieces of 2x4 and part of some chopped up ikea tables, use the drillbit for i forget either a 1"-1.5" hole to accept the rest of the ikea tables cut down to size for stick + throttle and drive a screw threw the base of the 2x4 to keep them from spinning. I also cut out room for my chair, and cut some holes into the plywood to lock the wheels into. By the way I'm from the Southeast US can you tell? (humor) It MIGHT not look as atrocious if perhaps I'd carpeted it.. but I think over the next 6mo to a year im going to attempt to get an obutto and replace my desk that I only really use a portion of. Other than that.. probably the best bang for the buck, and if the electronics go out I doubt it'd be difficult to purchase the electronics or cables from Milan himself if need be. K I'll leave this thread alone. I don't want to discredit the pro's of less expensive and more accessible pedals, or even the other custom jobs like Slaw/Baur/VKB..lol it's hard to stop. I don't stand behind many products as strongly as I do the crosswinds under my feet atm and I tend to do tons of research on items i'm getting close to $200 or more for. Anyway.. enough out of me. I swear I don''t know Milan personally and he's not paying me lol. Baur and Slaw are probably top notch as well. But compared to the pricepoint of say saitek proflight (add to it the cost of the t.flights you bought because your saiteks broke (speaking more of personal experience) - MFG seems like a bargain, especially once you experience them.
  16. Well, you did say one thing that completely cleared this up for me, and should for the OP. Looking at the La-5 Ser.8 9 lines into the specifications at mission startup. Maximum true air speed at 6500 m, engine mode - Nominal - 603km/h So the first response to the OP is correct, your indicated air speed will NOT be 603km/h at 6500m. It will more likely be between 420km-450km IAS. But you'll really be doing more like 580-600km/h TAS. (just going off of what the first response stated) Neither is wrong.. just different measurements. (IAS measuring has to do with airflow if i'm not mistaken, where TAS and ground speed have more to do with surface travel - again if I'm not mistaken) Flying a mission and trying to reach said indicated speed would have saved us some wordiness.. but thanks very much for pointing out to me info on the mission startup screen. I'm going to assume Chuck's guides fall more along the lines of True Air speed or even Ground speed as well. FYI OP - Trim it perfectly to obtain 450km/h IAS at 6000m+ Fly in normal mode so you dont have to deal with engine management if you're not already used to trimming..once you've got trimming down add CEM to see its effect on speed, which I used your settings in expert.. normal mode keeps the rpm at 2400 to achieve speed with full throttle. Also tested diving into speed.. at about 8000m i was struggling to get above 360km/h IAS at level flight.. I dove to about 570km/h IAS by the time I leveled out at 6000m and the speed immediately began dropping in La-5. Working as intended imo. I'll leave verification of accuracy to some really talented mathematicians. Sorry for hijacking the OP's thread - but thanks shadow for leading us to a definitive (while maybe not 100% accurate..close enough for me) answer.
  17. Ok.. I just read something stating Airspeed=Groundpseed on day with no wind. so Im editing my previous statement. But also stated AIrspeed = groundspeed minus windspeed. https://www.grc.nasa.gov/www/k-12/airplane/move.html I glanced over it but I didn't even see mention of the effect of air density with altitude. But I have read other things that describe forumlas to calculate their effect. So, perhaps chucks guide is on a day with no wind. But with a bunch of math im not very familiar with,ias becomes slower than groundspeed with lower air density @ altitude and given windspeeds. Perhaps try a fighter in quick mission starting at 6000m prior to the introduction of BoM/BoK and fill us in on your experience at sustainable max speed in level flight at 6000m? The stuka has no such speed chart in Chuck's guide >.< And I've only seen charts for planes from BoS And while true we have no visual gauge in a ww2 fighter for CAS/TAS/Groundpseed, if I read correctly it was around this time that we began to get a better understanding of the effects of speed and airflow at altitude and began to develop formulas for calculating CAS/TAS/Groundspeed using just math alone.. which just requires a brain, or the ability to communicate with someone who has access to measurements of windspeed who might have a piece of paper and a pen.. or a calculator. I at least get that groundspeed is used mostly for drafting flight plans. Not knowing the math... my experience with altitude and flying = being in an su-27 or f-15c in DCS world contrailing at 30 thousand feet (around 9144m) struggling to keep above 350-450knots (been awhile..i'd have to check) IAS without burners. If I remember correctly there was a way to display TAS as opposed to IAS. Kicking on the burners and beginning a shallow dive, you also notice how you break the sound barrier at lower IAS and higher altitudes (lower temperatures) http://www.fighter-planes.com/jetmach1.htm (not going to try to say I'm smart enough to determine how accurate that webpage is, however - it does show the effect I'm discussing) Different era of plane..different sim tho. So I'm just as confused as the OP.. still wondering if he's found any answers for himself. Just fyi Shadow I am by no means trying to argue with you or expect you to go thru this extra work..but I'm still feeling uncertain and the OP has peaked my interest in obtaining clarity. I'm going to do as you suggested and climb higher and try to dive into speed and see how long i can maintain it. At lower altitudes I personally don't feel a struggle trying to obtain higher IAS.
  18. https://drive.google.com/file/d/0B-uSpZROuEd3WV9zRFRwMDJVWGc/view From pg 43-61 is chuck's specs for the La-5 we get in the game. His charts are showing 620km/h at like 6500m. slightly slower when you start to get under 6000m. So then the OP's question is still relevant.. what is he doing wrong? I couldn't get the thing going very fast with low fuel loads myself at 6000m or above. Which seems to emulate my experiences with modern jets even that at high altitudes it's harder to reach indicated air speed. My air speeds at that height in the Ilvl match up with chuck's numbers if we're measuring TAS or Ground speed, which I understand to be utilized mostly for navigation and time purposes. If the charts on pg 61 of chuck's il-2 guide are indicating IAS then I too am suddnely curious how to obtain such speeds. I'll try using max power myself next time I take a flight in it.. But looking at those charts.. I can't help but feel that's very fast for level flight at 6km altitude. So maybe I'm misinterpreting it. If that is IAS at level flight..I don't feel as confident in my ability to generate speed in the Bf-109f-4 using slip and stabilizers at those altitudes where chuck's guide reports it punching in at 700km/h at 6000m. But I'm also wondering if myself, (and possibly the OP) misinterpreted those charts and how to apply them. I'm going to play around.. and if IAS is the measure and indeed at level flight, then perhaps we need an expert on the La-5 to chime in for the OP. Or perhaps it was simply the suggestion of running at max rpm above. *Edit* - flying at 6200m level in the bf-109 with emergency power I seem to hit max of around 500km/h doing my best to manage stabilizer to avoid climbing and keeping the slip center (which at this speed seems about right). Restating chucks guide lists it as capable of 700km at this altitude. But again.. I could be missing details as to what his charts actually mean.. and I'm wondering if the OP is also using Chuck's guide. Maybe it's a measure IAS in regard to the structural limitations of the plane and nothing to do with level flight..but as far as my inexperienced self knows it could be TAS/GS. WHich yes.. you use IAS when thinking about stall speeds and plane limitations.. but there are formulas pilots have used to calculate CAS/TAS/Ground speed based on IAS that weren't computerized back in this time period afaik. Or maybe my noobness is showing.. and most of you guys could fly circles around me up high. Which is very possible.
  19. I was googling like crazy trying to find something that could tell me whether the performance specs we read about speed at altitude were based on TAS or ground speed. An old instructional video explained to me this - Indicated airspeed of 400km at high altitudes is faster than IAS 400km at lower altitudes. without going into things I don't fully understand enough to explain correctly - altitude also has an effect on the speed of sound and the speed at which an aircraft can enter compressibility. I tried a couple flights at 6000m with different fuel loads.. at 52L i was able to push past 450km/h IAS but felt like I was constantly fiddling with rudder/elevator/aileron trim as my airspeed changed the slightest bit. I don't have much experience in the la-5 but it seems like there's a lot to manage, and a bit touchy.
  20. That thread mentions framerate drops. My fps stays at 99 and never below around 85 when flying in il-2 BoS with o with limiter set to 100 in startup.cfg. CPU load would likely decrease framerate wouldn't it? My frames aren't dipping enough to cause the effect and with in game camera smoothness up, the effect is highly reduced with FFB still on, which I don't think the smoothness setting in the camera menu within IL-2 BoS would suddenly make the game run at higher fps. And my monitor runs at 100hz so it's not a sync issue either. I just went in and tested it again.. my system generally ran on a solo flight at 99 fps.. at lowest dropping to 92 fps which g-sync synced my monitors refresh rate to. Whether or not FFB was enabled or disabled my fps stated within that range, with the majority of its time spend at 99fps. 92 fps is still rather fast and not enough to cause stutters in the game. Doubled by the fact that even though the head motion may be choppy, the plane is still flying at what appears to be normal speeds and responding to inputs accordingly. But just to double check MY results - I turned my camera smoothness down to 10 to emphasize the stutter - used autopilot to disable ffb for my testing purposes.. having already attempted this without trackir running for the mouselook I just hit f9 to disable trackir this time. FFB enabled = stutter with mouse look or trackir, no significant drops in frame rate. FFB disabled = no stutter with mouselook or trackir, no significant drops in frame rate. I can record myself looking around with the ingame fps counter, however as stated before.. for some reason trying to capture this stutter on video it does not seem anywhere near as apparent, while it's easy to feel when experiencing. So all I think is noticable via video recording is that my fps in fact stay above lag free numbers. Thanks Tomcat but I personally don't believe the thread you linked is related (there's also mention of a patch that fixed the issue in that particular game...in which they were complaining of framerate drops.) I'm open to being corrected if applicable. *edit* So I just looked at the camera menu in Rise of Flight for the first time.. and noticed by default the camera smoothness is maxed out in that game. I turned it down and the same thing was happening. So maybe this is the reason the smoothness setting was incorporated to both games in the first place, although it does seem odd that that setting doesn't seem to do much of anything afaict when I plug in my logitech extreme 3d pro or simply disable ffb on my stick. Perhaps the word stutter is confusing.. it's not a system hang or anything of the sort.. its just jerky when moving the head around, while everything else in game seems to work as intended. If CPU load IS the reason for it, it is not obvious, and it seems camera smoothness has entirely different effects for FFB and non FFB users. Sorry for being so wordy..not trying to make anyone's life difficult. It's really not horrible with the smoothness turned up at least on my machine.
  21. My mistake if this is the case. I thought I'd read a post from a 144hz g-sync user that everything was working fine for him. For me going into full screen doesn't effect the in game fps counter (as long as v-sync is off) but resets my monitor to its default of 60hz. (which sounds like whats happening to you as well for some reason) The game menus are always locked at 60fps for me, and therefore g-sync will lower my refresh rate to 60hz while in menus even in borderless.. but once I'm sitting in a plane in borderless my refresh rate goes back up to 100hz along with the fps i've limited to 100fps (looking at the in-game counter). Since they've already mentioned there are problems with fullscreen perhaps we'll see a fix in the future. Is there an option in your amd software to allow freesync to work in windowed mode as opposed to working in fullscreen only? My display would stay at 100hz even in menus in borderless until I made sure to enable g-sync functionality in windowed mode through nvidia control panel. At which point it synced to the 60fps max the game will run at in the menus, then the refresh rate goes up to 100hz when I'm spawned into a plane.
  22. Could you try lowering your in game camera smoothness and running just the mouselook tests again? For me just because of the nature of the mouse it was hard to detect a stutter with mouselook with my smoothness at 90. But reducing it to 15 or so and looking around slowly with the mouse with FFB would stutter and then be smooth without ffb enabled (can simply engage autopilot with the "A" key [not autolevel] to disable FFB flying in normal mode).
  23. thanks. in the meantime just be sure nvidia control panel is set to allow g-sync in windowed mode and running in borderless should be fine.
  24. It's not the FPS that gets locked, its the monitor's refresh rate that gets changed. please confirm if your monitor is running at 100hz refresh in fullscreen? (not the fps counter in game)
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