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=IL2AU=ToknMurican

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Everything posted by =IL2AU=ToknMurican

  1. http://www.spitfireperformance.com/w3134.html Is this the spit we're getting? TAS 371mph or 597kph @20k feet or 6096m peak performance.. dropping to TAS 365.5mph at 23k feet. Seems like there's a small window between 18000 to 23000 feet where it is at it's fastest. TAS 331mph at 10k feet. That's without the "snowguard" fitted so maybe we'll see lesser performance on winter maps. Seems like those reports are at 3000RPM.. which sounds like max to me. Doesn't seem to say anything about below 10000ft.. but 20mm x2, .303" x4. It doesn't have that german speed or climb but, hopefully when flown to her strengths and not solo we'll get to have some fun in it.. get up high early in hope for catching somebody while having an energy advantage. It will at least climb higher/faster than the P-39 once you hit altitude. I'd happily go out in a flight of either. I've really been enjoying the FW-190A-3 and the Yak-1b although I'm not the most proficient pilot in any internet airplane you put me into. I need to stop venturing into expert servers solo regardless of what I fly. Hopping between DCS/ROF/IL-2.. these ww2 birds to me feel like they take the most amount of work to properly fly, excluding any reading material involved with any era.
  2. Sorry for misunderstanding. I can get a little carried away with my keyboard. Lol.
  3. I don't know where you think I brought up war thunder anywhere in that post or that I was asking for some kind of instructor that flies my plane for me or where I specifically said "easy mode". I'm glad you enjoy realism and expert mode..but having a limited number of servers with population is an indicator that our player base is pretty small. and I'm in the opinion that the more players we bring in.. the better the chance of success..the more resources the developers have to put towards things they feel like they can't right now because they need to produce revenue. I hope to GOD IL-2 never becomes as simplified as War Thunder.. That doesn't mean there aren't a plethora of ideas that could open the experience of newcomers to help them out with the already present learning curve involved in getting a realistic FM in the air and using it with any kind of effectiveness. IL-2 1946 had OPTIONS for realism. Widely regarded as one of the best flight sims of all time... But even it didn't offer training that I found particularly useful. I was mainly responding to the idea of restricting labels to only show range at under 2km.. I don't see a problem with the OPTION of doing this.. but I don't see why someone shouldn't also be allowed to have the option to have an opportunity to help them learn to judge distance. As it stands - I could easily see a total newbie who thought he would like the concept of flying being completely scared away if expert were the only available mode of play. I could see it even with the options we currently have available. I agree - can't wait for Career mode (PWCG is nice but we need more abilities with the radio imo to fly any position but flight lead and even then) CO-OP would be absolutely beautiful. I just think there could be more in the way of a "newcomer" experience to convince more people to give combat sims a chance.. as it's easier to convince someone who is already playing the game to come fly in full expert mode with you than it is to convince them to invest $$$ into a game in the first place. You want realism? In real life pilots are given hours of instruction with an instructor who tells them exactly what to do and generally what and how they're doing something wrong. Combat pilot spent many hours in training planes learning the basics from a qualified instructor before they ever set foot in a combat ready aircraft. What we seem to have in the simming world is like throwing you into the deep water to learn to swim with the threat of hypothermia.
  4. Good stuff. Thanks for covering some of the things that I find lacking when trying to get your information from drawings of what these maneuvers look like. I learned so much I've been doing wrong.
  5. Depends on the server. I regularly see WoL full at 84/84, I've seen Berloga - Duel and dogfight up to 40 people. Finnish Dynamic War with 60 people. I personally don't fly on just one server and I'm sure it's the same with other players.. they'll go where their friends go or where they'll find more action. I think the bigger issue is that tthere are generally only between like 7-12 servers at any given time with any population at all on them..hopefully that will improve over time as the game continues to be developed and word of mouth spreads. Options are good imo.. attract as many players as we can with as many options as possible in both SP/MP.. eventually people who find they enjoy it will work their way into expert servers from time to time. *Edit* In the spirit of attracting more players.. we have to consider the new comer. Personally I wasn't around for the glory days of IL-2:1946. The first few times I tried to get into DCS I ended up putting my flight gear away just due to the nature of the controls menu. Flight sims of this nature can be pretty intimidating to a newcomer. I've been simming regularly for about a year now and still get my tail handed to me in many situations. I'm getting better.. but I'd love it if modern sims came with some form of in depth interactive training. Even DCS with it's green boxes floating in the air hardly covers enough to send you out into battle prepared. Here..read this 600 page manual, and do our training sessions.. that teach you only very very basic things. "Am I doing that maneuver right?" I ask the youtube video, and the answer is probably not. I get that we have aviation nuts and people who have been doing this for years on end playing the game. But we already have the option of flying one of the most realistic flight sims we can afford. I don't think the aim should be to limit things that might make a new player feel more welcome to something he's never done before. At the same time, I don't want the game dumbed down as a whole.. but it's not bad having some options that make it easier to focus on specific aspects of your own performance. I want those guys coming in.. let them be the easy target for once instead of me.
  6. http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-480/features http://www.geforce.com/hardware/desktop-gpus/geforce-gtx-580/features So.. are you saying "Built for DirectX 11 Tessilation" on those feature pages is false advertisement? At the bottom of the store pages for BoS/BoM/BoK there is a list of minimum sys requirements. For nvidia - GTX 660 is specified as the minimum card to run the game, that being said - there was a similar thread on this issue from a 500 series card user I attempted to help with, but stopped as Blacksix (dev) asked him to file a support ticket. And heck even better if Dakpilot's suggestion works.
  7. I did actually like how 1946 did labels. I could see distance being optional for people who want to practice judging distance.. but I'd be ok with a mode that let you take a break from the struggles of identification, while still only showing what you're able to physically see through the cockpit. Sometimes I feel like I need a full 360 degree projection screen with a life size cockpit to really be on the ball in expert. >.<
  8. Then pardon my confusion.. I agree 100% with the use of dedicated servers. Anybody who was a pc gamer in the mid to late 90's saw how they were an immense improvement over the p2p/matchmaking/serial/lan setups we were using previously on programs like Kali >.< I think it's even especially more true with the amount of bandwidth available to people today. Could easily host servers from a server box at home. But I think your point was that - play on the type of server you prefer playing on.. or maybe make your own. We have options. And my apologies Ghost.
  9. Oh come on even in "Normal" mode IL-2 bos is nothing like the game you're referring to that I refuse to speak the name of. You don't become a UFO just for allowing labels/icons and automatic engine management. It''s all up to the server host in IL-2 BoS. I've often wished the game you're referring to did have a stick only arcade mode however, as it was nice to be able to jump into a full battle when you didn't have a lot of time That being said though.. that game is uninstalled and has been since before I even discoverd the IL-2 series. In fact it was my disdain for it that led to me discovering better sims. IL-2 BoS I play frequently on both expert and normal. Don't see your need for sarcasm.
  10. Moral of the story was that stalling airplanes make easy targets. Thanks for the advice however.
  11. Noob tip from noob to OP noob. When you see the guy in front of you pull up, check your 6, and then only follow him to his stall if your tail is clear. I still haven't learned this lesson.. as an enemy plane sitting almost still in the sky is a really tempting target.. apparently to anybody behind you as well... since you end up doing the same thing. >.<
  12. Seeing as how I experience the problem.. it's not like I don't know it.. but even when I reduce the smoothness to make it stutter like mad it looks about the same as either of the other two recordings anytime I try to record it.. even when using time accel which really makes it choppy even with high smoothness setting. With reduced smoothness, while flying the plane itself.. the jitter is way more dramatic than that.. at least it feels like it to me. But at least it does show his FPS are staying at a steady 59-60 throughout his flight so it's not a performance issue, his machine is running solid. Are you getting FPS drops with your stutters as maps get more populated? I don't seem to experience any slow downs due to high population unless I'm ground level with max everything graphics, and at that point it's fps dips causing my game to run less smoothly.. not just headmovement.
  13. I've witnessed people disconnecting and reconnecting repeatedly on the server.. planes constantly disappearing as they finish flight and evade for 15 seconds. (could be wrong..timer might be from a different server) It's kind of frustrating after you've invested altitude and energy into a target for it to just vanish in thin air, when instead you could have kept your altitude and kept scanning for other targets. Not to mention as soon as you dive on someone you usually pick up 1-2 tails, then they get 1-2 tails themselves. There are airfields near the dogfight area.. I think we should have to land or be blown up to finish flight.. but eh..
  14. I'm glad you feel sorted. I guess I've never booted my pc with the monitor turned off. I haven't checked to see if 2.008 fixed the fullscreen issue but last I had heard fullscreen is locked to 60fps. Dev confirmed they'd be sorting it out eventualy. Windowed borderless has been working fine for me on my Acer x34... just have to ensure g-sync is enabled for windowed mode in NV control panel. Thanks for letting me know to make sure my monitor's always on first if I turn my entire system off over night.
  15. Hosting a discord server is totally free as well. I'll prob click the link at some point. I need to start flying with people. My biggest issue is being awake when normal people are awake.
  16. I didn't want to necro a 2 year old thread on the subject. I recently installed PWCG and it seems like it can pretty much cover my needs for single player in a flight sim. I prefer to fly at lower ranks.. and have no radio commands whatsoever which is understandable since I took the lower rank.. but I ran into a problem on a particularly cloudy mission where all of Stalingrad basically had a cloud ceiling that started at somewhere between 3000/3500m, popping out of them at about 4100m. Anyway my flight of yaks which I was on the tail end of hit these clouds as I was trying to catch up with them in the climb after takeoff.. and I lost site of them. I also mistakenly kept climbing while I was looking for them. In the time that I was climbing above the flight plan altitude, they continued down the flight path. I flew along the flight path checking above and below the clouds unable to find them..but there I was getting radio messages from them about enemy fighter planes. I found myself wishing I could communicate back to them but with some very specific requsts.. like "Flight Location?" "Flight speed?" "Request Pattern hold" "Request nav lights".. something along those lines.. as ww2 pilots with access to radios probably did have the benefit of communicating locations to each other. It would nice to be able to at least get a heading in degrees from me to them somehow someway. I don't know if the mission editor already allows for custom radio messages.. which if the case maybe I should be making the suggestion to Pat Wilson? Unless something like this can be added I feel like the only real way to play PWCG is in normal mode imagining the marks in the sky as clear communication between pilots and ground forces.. or never ever get separated from your flight to begin with.. but that happens.
  17. https://il2sturmovik.com/about/#5 At the bottom of the page the min system specs are listed. for nvidia cards min spec is gtx 660 with 2gb vram. With patch 2.006 they ugpraded the game to run on DX11.. which your card is dx11 compatible but that is a pretty old card. 1gb of vram isn't a lot these days. But you said the issue changed when you updated drivers to the game launcher choosing not to update? So you might still be able to run the game. Did you try clicking "settings" and try d/ling with "prefer web distrubution" checked? If all else fails maybe try a fresh install of IL-2 BoS to see if that gets the launcher working for you. Sorry if I'm misunderstanding you. There are about 5 generations of graphics cards out newer than your 560ti however.. even if you do manage to get BoS running I'd say it might be time to save up for a 1070 or at least something newer than a 700 series card. Then again.. how much you might benefit from such might be dependent on the rest of your system specs.
  18. Not sure if there's an option to do so in game, but if you have an nVidia card, you can change which monitor is the primary display. In nVidia Control panel under Display/Set up multiple displays just right click the image and "Make Primary". Not sure if AMD would have similar functionality.
  19. Never had this issue personally.. but the fact that it goes away when you reboot would make me check a few things on my system, especially during the occurrence of your issue. Have you tried launching other games on your systems when this is happening to verify that it's just BoS or not? If it's not just BoS then there's a host of troubleshooting steps to go through that might narrow down your issues. (Not saying it isn't BoS.. seems weird that a resolution change fixes it)
  20. I just tried to record with my phone..and geforce experience again. I can't emphasize enough how the issue just doesn't seem to translate to video. Even your recording of your monitor. Like maybe if I look for them REALLY HARD I can see the slight pauses in motion when you look around.. but with the videos earlier in the thread.. with your video.. with my own videos.. watching them is nothing like what I personally experience in IL-2 BoS and RoF. - going to take back what I said in my earlier post. setting smoothness to 100 mostly eliminates the jerky movements for me.. until I decide to use time acceleration.. and then it's jerky as hell when I look around unless I engage autopilot or disable ffb (which happens when you engage autopilot.) Same exact thing with RoF. I tested it this time in BoS on a quick missions where I spawned zero tanks or enemy or even friendly planes.. at 6000m. My in-game framerates were pinned at 99 at this altitude on an empty map. Looking around did not change that fact.. regardless of whether FFB was on or off. I don't use time accel alot in BoS.. in RoF single player I use it when I feel a need to engage "autopilot" as unrealistic as it may be.. so I am still completely patient regarding this as looking around at normal speed with smoothness 100 is fine for me.. but - hopefully we all do see a fix eventually, however.. as I still need to look around should I decide to speed up time.
  21. BERLOGA - Duel and Dogfight - has locked fuel restrictions. Can either fly with very little fuel or 260L *Edit* - off the topic of fuel, I've been flying the Lagg-3 fitted with 37mm in QMB vs some IL-2's just for fun.. when I'm actually lined up well enough to land a hit.. it just takes one solid connection and BOOM wing flies off.. I landed one directly center of an IL-2's tail and the entire tail blew up and flew off. I mean IRL the 37mm cannon was prone to misfires and the like.. but the pure destructive power makes me giddy.
  22. Have to agree with your mindset. It's already possible to limit modifications and starting fuel on MP servers I thought? For that reason I see no qualms with a high octane fuel mod or something along the lines. But.. then again that might be asking the devs to do a whole lot of work if we start taking into consideration the quality of gasoline in different planes and the effect it would have on their performance.
  23. Let's not turn this thread into a flame war please? I have to disagree with the whole tactic of saying "don't let the door hit you on the way out" as a means of problem solving. I also have to disagree with threatening to play other games instead.. I have several modules in DCS that I enjoy. I have over 200 games on Steam. IL-2 is not the only thing I play. Big whoop. The production/dev team of IL-2 is small compared to other gaming companies out there with anywhere from 100 to thousands of employees. patience is a virtue. The sim community is small compared to other gaming platforms and genres. Should be easier for us to get along and work with each other right? Just flew a quick mission.. Camera smoothness set to 100.. FFB on.. seems fine. Like..totally playable fine. Like.. I don't seem to have a full understanding of what the smoothness setting actually does.. as I only noticed a need to adjust it after I bought my msffb2 off ebay (of which I have purchased a second, that is pretty much in Brand new condition and will likely mod the one that has obvious signs of use) and found this thread after wondering why looking around suddenly felt horrible. . At 90'ish I was feeling a bit of a delay looking around.. at 100 it suddenly feels almost perfect to the point I almost feel silly with my participation and wordiness in this thread. (maybe it's because I recently unchecked "Head Shake" idk.) I'm starting to wonder if I accidentally enabled TrackIR's smoothing profile with the delay I was talking about... but seriously flying around right now with smoothness in game set to 100.. everything seems to feel like it should. Again..not talking about in TrackIR software. In-game menu, next to the head shake option. Will add image when photobucket or imgur decide to work with me. Prior to getting the FFB stick I had never needed to touch this setting.. so somethings weird there for sure but.. should improve your viewing to crank it up.
  24. I think the p-39 appeals to me much for the same reason a bird like the a-10 appeals to me. It was designed around a weapon platform (correct me if I'm wrong)...just instead of serving freedom with a bit of brrrrrrrrrrrrrrt it's more like Ka-TOOSH Ka-TOOSH Ka-TOOSH and you see a wing floating in the air above a smoking ball of fire that might just have been a plane moments earlier. Don't get me wrong.. RL violence horrifies me but, when it comes to internet airplanes or spaceships.. destruction is the true joy. I do enjoy the aesthetics of the plane. I think she's both sleek and mean looking. For some reason when I look at just the shape of it, I think it looks like something designed to cut through air with grace and ease. The bird lacked a 2 stage supercharger (designed for turbocharger that ended up in p-38s later on if i'm not mistaken) and will have a limited service ceiling due to that.. its major downfall. At the same time if it performs as described in the Wings of Fame excerpt I c&p'd a small portion of in the OP, I think I may just have to learn to live at 3000m or lower..and hopefully see planes at higher altitudes before they see me so I can run away, and look for someone with an equal or lesser energy state. Admittedly though I'm a bit of a noob to the simming world (still saying that with about a year or more of various planes/sims under my belt) .. if I'm wrong about anything feel free to mention it. And hey.. if anybody who's keen on this plane wants to throw together an element and have some fun in MP when the plane hits... I need to stop flying alone. I die a lot. I'll probably still die alot with wingmen but it'd probably speed up my learning process heh. Not sure when the p-39 is in the works.. but I do think it'd be fun to go out with a flight of them.
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